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Jettatura

Jettatura Steam news

Nick Baker | Oct 15, 2022 | game

Released

0players observed · 6 October 2026 - 05:19:50 UTC

AdventureRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Jettatura news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews20
  • Release dateOct 15, 2022
  • DeveloperNick Baker
  • PublisherKyoto Cybernetics

Genres: Adventure, RPG

Company pages: Developer: Nick BakerPublisher: Kyoto Cybernetics

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Jettatura Steam news

Jettatura news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.17 Update Notes. Also, notes on the possible future of the game - 26 August 2023

    This is a small update, but necessary as a rather nasty bug was found. Bug Fix Fixed logic that resulted in a particularly icky bug with the function that sorts dead vs alive adventurers in the party, which on rare occasions resulted in empty slots being put in place between alive heroes and dead ones (breaking functionality in certain menus) Requested Features Added command line switches to mute music or sound: --mute-music and --mute-sfx Visual feedback : Party HUD now makes subtle up/down/left/right shifting animation when stepping forward/backward or turning left/right in the dungeon Mini-blog: Notes and musings about the future of Jettatura Recently I am in the midst of investigating options to re-create Jettatura in one of those "engines-in-a-box", because the nature of the very-very-spaghetti code I've written for the game's current ad-hoc "engine" makes it difficult to gracefull…

  • v1.0.15 & v1.0.16 Update Notes - 28 December 2022

    For this year-end update, a handful of small gameplay-oriented tweaks, most (except one) trending in the direction of slightly increased difficulty and/or vexation. Changes Slightly improved attributes & damage for monsters who otherwise tend to be pushovers. Slightly increased probabilities of some monsters to have more buddies join 'em in a fight. A few dungeon areas are slightly more irksome to traipse through. Attribute increases are slightly more likely to occur on a Level-Up. Removed COWARD keyword from certain types of monsters who oughtn't flee from battle.

  • Manual Update - 20 November 2022

    Small update to game's manual Added Addendum 1: Crazy Korsakov's Inventory, a chart detailing the properties of the most ordinary and mundane equipment easily purchasable at the store, to the end of the game's manual.

  • 1.0.14 Update Notes - 30 October 2022

    Game Mechanic Fixes Characters from parties that were lost to an unrecoverable game-over state (meaning: fallen into a bottomless pit, drowned, or teleported into solid rock) were still Recoverable if current party is standing in that party's general vicinity of their demise. This wasn't intended and has been fixed. Feeble-age of Rat-Man race has been increased a little bit, so there should no longer be cases of creating a Rat-Man character and then have him dying of old age the first time he takes a nap at the Inn. (???) enemies are now a slightly more bothersome nuisance when using their repertoire of (???)-style attacks. UI In combat, "ATTACK" will now be displayed as "AMBUSH" if selected party member successfully used Hide the previous round.

  • 1.0.13 Update Note - 26 October 2022

    Renderer Some new players are still experiencing graphical glitches stemming from (apparently not as sturdy as I had thought) VBO-based rendering code. This update disables use of VBOs entirely and falls back exclusively on Display Lists. "Deprecated" as display lists may allegedly be, they seem to work just fine on everyone's GPUs.

  • 1.0.12 Update Notes - 22 October 2022

    Changes Fix: crash when sleeping at Inn at very high to maximum levels (20-30) Fix: properly increment a character's KILLS counter when vanquishing a monster with a magic spell Fix: certain uncommon weapons/armor/accessories, sold back to the store, were sorted at the tail-end of the item list in Korsakov's stockpile Fix: incorrect text displayed for magical "Use Item"-type items during battle

  • 1.0.11 Update Notes - 21 October 2022

    Math Fix Fixed bug in which the act of leveling up a character who already had any base attributes above a score of 18 caused those attribute(s) to go back down to 18

  • 1.0.10 Update Notes - 20 October 2022

    Crash fix Fix UI-related crash when selecting a spell while on an Anti-Magic square and dropping back to the Battle choices menu. The ability to (C)ast Magic at all on such squares is now greyed-out entirely.

  • 1.0.9 Update Notes - 20 October 2022

    Serious Fixes Players who were previously experiencing graphics with scrambled, garbled polygons on certain GPUs can now try running the game by passing the --opengl-display-lists command line switch via Properties->General->LAUNCH OPTIONS in Steam Library for the game. Fix crash that happened when character with astronomically high Perception score rolls initiative during battle. Minor UI Input Improvements A few menus and other UI elements which operate via arrow key input didn't accept the equivalent arrow keys on the Numpad. They do now. After being prompted for party member action choices at the start of each battle round, at that 'Accept these choices? (Yes / No)' style dialog window, you can now also press Enter to confirm just as if you hit 'Y'

  • 1.0.8 Update Notes - 19 October 2022

    Serious fixes - Fix crash that would sometimes happen when a 0-damage physical attack occurs Derp - Fix error log filenames having the wrong month Regarding garbled 3D graphics a few players have reported A small percentage of players report 3D graphics with garbled polygons on their GPU. If you are reading this and this occurs on your hardware, you are encouraged to opt-in to the beta branch called 'amdtroubleshoot' using the Beta code theamdrx560bug, and from there run the game by adding the command line parameter called --opengl-display-lists under (Steam Library->Jettatura->Properties->General->LAUNCH OPTIONS), and please let me know if that alleviates the problem for you. One person has already reported this works, so after a few more affected users confirm just as such in the Bug Report thread, I will push this fix to the main build.

  • 1.0.7 Update Notes - 18 October 2022

    Bug fix Fixes a game-mechanic regression with Disarm Trap command introduced in the Disarm crash fix from 1.0.6

  • 1.0.6 Update Notes - 18 October 2022

    Serious Bug fixes: - When disarming certain treasure traps, it should no longer crash due to trying to manipulate the state of a non-existant UI window Cosmetic Bug fixes: - Fix battle verbalizer not indicating text to denote when a physical attack successfully inflicts a status effect on a target. - Also, fix it not playing the *THWACK!* sound when that same type of status-inflicting physical attack happens. Misc: - More game-state and UI-state information when generating an error log upon crash Notes: - As usual, please send error logs from %APPDATA%\Jettatura\error-logs to [email protected] if further crashes occur.

  • Update notes for v1.0.5 - 17 October 2022

    Technical feature: Error logs This is a small update for purposes of bugfixing: Now, if the game crashes, it should capture the error message and a function backtrace to an error log file. These crash-log files should help me better understand the cause of certain crashes so I can fix any remaining ones as they happen. In Windows, these files may be found in: %APPDATA%\Jettatura\error-logs\ (this update will be pushed out to the Linux platform later today) From now on, please attach all such error log files to me in bug reports sent to [email protected] Note on ongoing issue: Graphic glitches I am also currently aware of some users encountering glitched/garbled 3D graphics appearing. This is a slightly harder problem to comprehend the cause of, but I suspect it might have something to do with how OpenGL Vertex Buffer Objects (or related concepts like Attributes) behave on certain ha…

  • Update notes for v1.0.4 - 16 October 2022

    Patch notes for version 1.0.4 (Oct 16 2022 8:15AM) Fixed crash when creating a Samurai character Expunged SCROLL OF RUHAI from Korsakov's shop and item drop tables Note: If you currently have a SCROLL OF RUHAI in your inventory, do not use it! Drop it or sell it back to the shop!

Patch notes and updates

S.noRelease datePatch nameGID number
126 August 2023v1.0.17 Update Notes. Also, notes on the possible future of the game5141475722335748058
228 December 2022v1.0.15 & v1.0.16 Update Notes5000716037462519871
320 November 2022Manual Update4789043687485651720
430 October 20221.0.14 Update Notes4706851091185375064
526 October 20221.0.13 Update Note4706851091168207020
622 October 20221.0.12 Update Notes4714731755420356371
721 October 20221.0.11 Update Notes4714731755414305427
820 October 20221.0.10 Update Notes4714731755412415664
920 October 20221.0.9 Update Notes4714731755410330774
1019 October 20221.0.8 Update Notes4714731755406589710
1118 October 20221.0.7 Update Notes6402455182522869956
1218 October 20221.0.6 Update Notes6402455182521309406
1317 October 2022Update notes for v1.0.56402455182520004701
1416 October 2022Update notes for v1.0.46402455182515800897

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