- v0.4.10 Pre-Alpha - Artwork and Bloom - 21 November 2024
Improvements Adjust all bloom effects for enhanced visuals Affect light intensity by distance from sun Add new bug enemy Add new fully automatic machine pistol New plasma pistol art New plasma rifle art New autocannon turret art New tool art New burner drill art, and animations New electric drill art, and animations New wooden storage art New metal storage art Overhaul biome surface generation tools for finer control of surface tiles Additional artwork Overhaul move ray to use physics and collisions Detect small screen size and increase UI size for readability Increase default pool sizes to minimise instantiation related freezes Bug Fixes Changing held item while walking backwards now updates backwards slow speed to new item Fix misaligned weapon attachments after firing autmatic weapons Fix buoyancy getting applied after moving away from water if previously entered vehicle from inside…
- v0.4.9 Pre-Alpha - Load & Menu Fixes - 7 August 2024
Bug Fixes Fix returning to main menu Fix loading save game Fix start menu not opening after closing director menu
- v0.4.8 Pre-Alpha - 7 August 2024
Improvements Adjust rocket effects Bug Fixes Fix lips and eye color not updating Fix Linux launch issue
- v0.4.7 Pre-Alpha - Night Lights and Laser Gun Sights - 31 July 2024
Improvements Add equipment menu, hold to open, use to modify weapon settings and attachments Add fire mode controls to change between single shot, burst, and full auto Add weapon module slots to guns New flighlight attachment New laser pointer attachment Open module inventory panels for items held on hotkey slots Add system for creating procedural animations for lights, sprites, and glowing HDR materials Add procedural animations, lights, and particles to crystals Add falling dust impact particle effects and trigger sporadically Add pulsing, flickering emergency lights to buildings Add delay to vehicle thrust light when turning on / off Resize stars that were blown out in NASA source images Refactor plants as grid cell members which enable object pool reuse and reduce new game and load game initialization time Refactor resource deposits as grid cell members Updated interaction menu butt…
- v0.4.6 Pre-Alpha - Respawn Quickfix - 20 June 2024
Bug Fixes Fix respawn breaking if player died on a different world than the clone facility Improve teleporting player to limit getting stuck in the ground Known Issues Research Menu needs an overhaul Displaying controller button combos are not yet supported Going close to gas giants gets player stuck in a glitchy mess
- v0.4.5 Pre-Alpha - Construction Improvements & Controller Support - 19 June 2024
Improvements Improve controller & keyboard menu navigation Enable floating keyboard for Steam Deck text entry Add walls which block all collisions Remove collisions from 'Support' Prevent momentum from flipping vehicle facing direction when parking brake is on Enable flipping objects during move mode Save and load destructible chunks Bug Fixes Remove inventory gremlins that were eating items in a variety of item slot to item slot transfers Adjust surface and space distances to prevent issues when travelling to gas giants Fix projectiles not striking water Ensure damaged colliders are still damaged after loading Fix jet engines causing severe lag on Jet and VTOL vehicles Prevent building nodes inside world surfaces Enable snapping building nodes to building surfaces Fix exceptions causing workshop to not finish construction Set center of gravity to get destroyed chunks of vehicles so the…
- v0.4.4 Pre-Alpha - Interplanetary Fixes - 22 May 2024
Bug Fixes Fix travelling between worlds Update remaining legacy world surfaces Stop managing grid cells when travelling between worlds Update orbits to prevent circle of influence overlap issues. Update Earth and Moon sky sprites orbits and scale when interplanetary Position prompts correctly
- v0.4.3 Pre-Alpha - Light and Shadow - 21 May 2024
Improvements Rewrite surface tracking for more precise control Cast shadows Cast shadows from muzzle flash and projectile lights Improve obstruction detection Add dynamic dust landscapes to moon Close cargo door automatically when dumping cargo Bug Fixes Fix panels not stowing and releasing correctly Fix panels alignment during deconstruction Ensure particle systems return to object pool Prevent object pooled builds from retaining a hologram after deconstruction Fix fills not loading Stop pre populated members from being added to the starting world Fix exceptions when starting new build Fix icon signs not visible Render infront of intended sorting layers Don't apply velocity when cancelling move Allow detaching building holograms from surface Fix buildings not attaching to construction platforms Fix stasis monitors not waking when new instance pulled from object pool Fix missing guide r…
- v0.4.2 Pre-Alpha - 13 May 2024
Bug Fixes Fix pickup for non stasis monitor items
- v0.4.1 Pre-Alpha - Surface Shadows - 13 May 2024
Improvements Extend bounds of visible in camera checks to limit onscreen pop in Add smoothing to eliminate camera jumping around when tracking over uneven terrain Add StasisMonitors to destructible chunks to greatly reduce their performance impact when not moving Add rotation monitoring Wake neighbors on object pickup to prevent objects resting on top from floating afterwards Split surface fill mesh into sub meshes Add shadow casters to world surfaces Add surface fill cells to GridManager performance system, unviewed cells are now disabled Update clothing option names Update default clothes Bug Fixes Fix impact particles not spawning Remove ability to damage skin of vehicles when indestructible cheat is active Fix surface detail like burn not showing when world begins with no details applied Eliminate camera jitter when panning above a sudden elevation change Remove unneeded extra wake…
- From Dust to Dawn Update - 7 May 2024
Starlab v0.4.0 is ready for playtesting! Adding Surfaces v3 with larger worlds, more dynamic terrain, and even better performance. New shaders change the night sky into beautiful vistas showcasing worlds with phase, atmosphere, and clouds! Vehicles are now destructible with dynamic damage punching holes revealing the components inside, and when destroyed vehicles fracture into pieces. Playtest today and help shape the next update!
- v0.3.5 Pre-Alpha - Fix Inventory - 4 November 2023
Improvements Enable running direct to current scene for faster iteration Prevent any position and rotation applied to prefab object from affecting instantiated worlds Bug Fixes Fix issue preventing inventory slots from stowing items
- Starlab v0.3.4 Pre-Alpha - MediPen - 3 November 2023
Improvements - Added MediPen item - Added normal maps to weapons, wildlife, and enemies - Reset idle animation when stowing or dropping items Bug Fixes - Set foundation materials resource type to Foundation instead of Stone - Fix NewSafeRandomPosition bug that prefered to eject rigidbodies inside the worlds surface instead of avoiding it - Fix produce drawing in front of player - Prohibit inventory storing dead objects, could cause player respawn to fail due to null reference exceptions when spilling their inventory
- v0.3.3 Pre-Alpha - Minor fixes - 26 October 2023
Improvements Add harvest yield distribution curve to shape average yield Bug Fixes Fix garbled UI Fix collection triggers not seeing items layer Fix felled tree removed from soil before trying to access properties from soil
- Starlab - v0.3.2 Pre Alpha - Farming Improvements - 25 October 2023
Improvements Add guides for produce Add guide for tree seeds Add guide for watering can Add guide for hoe Add chance for corn to spawn in Plains and Mountain biomes Refactor harvestable produce as attached items, 'F' to collect from plant Add foliage wind shader to all plants Add burnt shader effect to burnt plants without dedicated burnt sprites Add ability to consume produce for minimal health restore Remove sickle Have hoe remove plants when tilling Add animations for pouring, filling, and idle to watering can Convert storage mechanism to use StorageTank component Create water particle system with watering, cooling, and fire extinguishing effects Update storage tank displays to work for items with StorageTank components Update Starlab logo animations Bake charge overlay onto weapon icon Rework held item slot relationship to work on all slots rather than only hotkey slots Bug Fixes Fi…
- v0.3.1 Pre-Alpha - Interplanetary Update - 6 October 2023
Improvements Raise interplanetary vehicle thrust Enable EVA subject zoom when in interplanetary space Raise max velocity 10x Crush velocity when entering a planet's gravity well to improve Star to Planet transfers Zero out velocity when teleporting from interplanetary space Handle teleporting to the sun Adjusted length of day and year for all planets and moons Lower distance from Earth for interplanetary transfer from 5000m to 4000m Adjust scale of moons when interplanetary Adjust orbits to be closer to mars than the moon is to earth Bug Fixes Fix exceptions thrown when trying to render trajectory while interplanetary with no force of gravity Fix issue with offcenter bounds when interplanetary Remove rotation from one of the sun flare objects Fix flare appearing behind certain foreground objects Fix sun sky sprite not appearing on elliptical path when zoomed in from interplanetary space…
- Update Notes for Starlab v0.3.0 Pre-Alpha - 26 September 2023
Changes Add momentum effect to platformer controls Add momentum free fall used by jet packs, hand carried turret weapons, and exiting vehicles Convert Walk - Sprint from 'push to toggle' to 'hold to walk' Add new surface to space camera transition Add player tracking when under water Add EVA zoom when exiting a vehicle Add overdraw camera system to enable screen sampling and know when objects are obscured from view Fine tuned clouds for visual appeal with new space camera transition Major refactor to how surfaces are constructed enabling complex Bezier curve derived surfaces, improves ease of world editing and enables features such as overhangs and caves Double size of Moon and reworked surface Update moon sky sprite Add cave system to pluto to explore new surface features, check out the updated 'Debug Moon' as well Update water surface for new surface system, enables cave pools Fine tu…