- An Update on the Future of Lost in the Open - 27 May 2026
Hello everyone, We wanted to reach out to give you an update on the development status of Lost in the Open.Since our Early Access launch in September 2025, we’ve been working hard to find a sustainable way to continue development. Unfortunately, the launch did not create the traction we were hoping for and sales didn't provide the resources needed to keep the development going in full force, for the scale originally intended.After spending a lot of time discussing internally, both within Black Voyage Games and together with our publisher, we had to make the difficult decision to pause development on Lost in the Open's for the time being.There were a few ideas on the table on how to run the project on a limited budget, but that would mean compromises on our vision for the final version of the game: completing all 3 Acts and their content, as well as all core features in place. We want to…
- Patch 0.9.5 - 2 March 2026
Hey everyone, We have added some changes to 0.9. There are some UI improvement, mainly on the victory screen after you defeat your enemies. But also a few other places. Also, some balance changes and some fixes. Below is described what is included in this update. It contains * New UI for victory screen * Updated UI for character panel (e.g. previously, enhancements were not using correctly sized icons) * Fixed bug with the Learning effect where if you had two at the same time, it caused an error. * Increased Gold gained in Merciful (Easy) by approx 15% * Increased Materials gained in Merciful (Easy) by 10% Thank you, Black Voyage Games
- Major update: Patch 0.9 - 7 February 2026
Hey everyone,We have been working behind the scenes though on fleshing out Act 1 as there are still some things we want to add. One of those things is the Dyr faction, which is hinted at in a few scenarios but wasn't added yet. Below we will describe everything included in this new update. Hope you enjoy it and good luck in your escape!Patch 0.9 is OUTIt contains * The new Dyr faction: The Reaver and The Martinet.* Added 4 new music tracks: Deepwoods music. Outlands music. Stratha music. Boss music.* Added about 50 new scenarios.* Rebalanced all scenarios to have more logical and consistent rewards. A significant part of this balance change is that we've shifted rewards from battle wins to the inherent logic of each situation. For example, if you win a fight against bandits in some uninteresting part of the forest, you will receive only a small reward representing the bandits' personal…
- Patch 0.8.47 - 20 October 2025
Hey everyone, Here's a patch with a few fixes, one being an important bug fix. You should not run into playthrough-killing dead ends anymore. Fixes* Fixed a bug with the map generation, where the player may be forced to backtrack relatively far due to a dead end. They could be forced to backtrack through Stratha. This bug was caused by Thornlands, Mud Plains and Fallen Tree tiles. Balance and Design* Improve how enemy units look at environmental tiles. The AI will still avoid standing on bad tiles, but won't hesitate as much to walk through them.Cheers,Black Voyage Games
- Patch 0.8.44 - 16 October 2025
Hey everyone,Here’s a patch with bug fixes, balance tweaks, and general improvements.Fixes* Fix an issue with Rapid Strikes having a missing icon* Add some chinese localization* Fix some tooltip issues in Technical Strike, Rage, Bulwark* Fixed an issue where units could end up outside the map bounds if they were pushed or retreated outside the map.* Fixed a bug with dragging and dropping items. They would previously disappear, and then reappear only when the stash was updated. Now they always show properly.* Fixed an issue where Protect Ally persisted even after the protector died.Balance and Design* Reduce Travel Speed penalty per unit from 5% to 4%.* Buff Effective Employer slightly. Cost is increased to 50, but the Skill Points upgrade now costs 1 leadership point again.* Increase passive healing when travelling by 1 percentage point on all difficulties. (Merciful 7 -> 8, Indifferent…
- Patch 0.8.39 - 12 October 2025
Hey everyone,Here’s a patch with bug fixes, balance tweaks, and general improvements.Fixes* Fixed an issue where real experience gained wasn't shown in victory screen, but still applied. The display didn't take into account experience rating properly.* Fixed an issue where the item slots in the Trader Vendor did not match the item slots in the stash, causing you to be able to place items in the last 5 item slots in the trader and be unable to access them in the stash.* Fix an issue where the Javelin DoT upgrade did not properly show bleed damage.* Fixed a vendor bug where purchased items could disappear after saving and reloading.* Fixed some issues with text on a scenario about a Zaradoman admiral in English.* Add a host of small fixes and improvements to combat calculations. * Damage range is now correct. Previously there was a discrepancy between the damage shown when hovering, and t…
- Patch 0.8.38 - 6 October 2025
Hey everyone, Here’s a patch with bug fixes, balance tweaks, and general improvements. --- Fixes * Fixed an issue where free reloads still consumed stamina cost on the final free reload. * Fixed a tooltip error where hovering over Initiative in the turn tracker showed Level info instead. * Fixed text display issues on certain attachments. * Fixed travel speed penalties not applying to old saves. * Fixed a vendor bug where purchased items could disappear after saving and reloading. --- Balance and Design * Indifferent now grants 10% more experience and is about 8% easier. * Merciful now grants 50% more experience and is about 13% easier. --- Content * Added a new icon for travel speed. Thanks for reporting bugs as always! Much appreciated. Cheers, Black Voyage Games
- Patch 0.8.36 - 4 October 2025
Hey everyone, Here is a patch implementing some stability updates (esp regarding save files), a bunch of rebalancing, improvements to the AI and Stratha. Also added a bit of content. --- Fixes * Added a lot of stability fixes to the game loop. Overall, there should be much fewer moments where the game freezes. * Improve performance in the trader vendor. * Fix an issue where sometimes the leadership list in the top left did not update when loading the overworld. * Fix a bug that caused Focused Volley to break the game if the upgrade that fires shots resulted in an enemy being killed. * Fixed an issue where White Worfang did not show up in a particular route you took in the gateway event. --- Balance and Design * Tweak the way that Stratha becomes stronger. They now "reset" in strength mostly at the end of the zone rather than right away when you leave their grasp. So if you fight them re…
- Hotfix 0.8.33 - 2 October 2025
Hi all, This is a small hotfix, specifically targeting a bug where reloading a game in Deepwoods or Outlands caused a crash. We'll be coordinating better testing from now on to prevent save files becoming unplayable. You will see updates coming out a bit less frequently (but probably in bigger patches), just so we can prioritize testing them thoroughly. Thank you for the patience. Cheers, Black Voyage Games
- Patch 0.8.32 - 2 October 2025
Hey everyone, Here is a big patch implementing some big improvements to difficulty and Stratha pursuers. Furthermore, it also fixes some major bugs. --- Fixes * Fix some scenarios that had issues with ropes. * Make lunge usable infinitely many times per turn. * Examination panel no longer closes whenever a turn ends. It now, however, closes when the examined enemy dies. * Fix malfunctioning Effective Employer. Only the base of the tactic functioned properly. A bug introduced in 0.8.27. * Insights Forager, Field Collector, Salvager and Resourceful did not work properly. Now they do, increasing gains of Provision/Gold/Materials etc. as expected. * The time in game (used for injuries and some other things) is now independent from frame rate (previously, the higher frame rate, the quicker time passed). --- Balance and Design * Cruel now scales up in difficulty over zones. Every zone increas…
- Game Update Schedule - 1 October 2025
Hi all! In the first 3 days of our Early Access launch, we had already pushed 5 hotfixes to fix things you helped us find. We have gotten incredibly valuable feedback already, and have tweaked the game accordingly.We believe the game has great potential. In order to unlock that potential, however, it also requires immense testing and balancing. What we want to do is have continuous updates for the rest of the EA period in order to get constant player feedback.We will have a proper update of the game every second week. Content additions. New features and systems.Sound/musicOur goal is to always deliver a series of improvements that are impactful for the game every second week. In the next coming weeks, it is highly likely that there will be multiple update per week, but eventually we will aim for a proper update every second week. ---We have been hard at work to fix all the bugs we've fo…
- Hotfix 0.8.27 - 30 September 2025
Hey everyone, Here’s a round of fixes and content updates we’ve been working hard on. A good chunk of balance changes in this patch. --- Fixes * Fixed certain preconditions (blue text prompts for shovel, rope, etc.) not working. * Removed an obsolete event option that gave you a shovel instead of a "forage book." * Fixed a bug preventing leadership ability upgrades while Nrvesk was injured. * Corrected several typos (including one about full cover in an ability tooltip). * Legacy of Blood now properly applies stat increases to all units. * Fixed Pike Wall pushing units in the wrong direction. * Corrected fonts in the settings UI. * Changed “Localization” to “Language” in the settings UI. --- Balance and Design * Buffed Focused Volley: increases are now 6% (up from 3%) on base and first upgrade. * Effective Employer’s last two upgrades (skill point and perk) now cost 2 leadership points…
- Hotfix 0.8.25 - 28 September 2025
Hey all, Most important fix: Properly implemented experience spread. Did not work previously. Fixes * Corrected some localization that was previously erroneous. * Implement experience spread properly. Now the killer of a unit in combat should gain 50% of the exp, while the remaining 50% is spread among allies. * Fix issue where an Ursadon camp event did not give any rewards for defeating the Ursadons. Lots of quick feedback allowed us to fix these things relatively quickly. Thanks everyone. Cheers, Black Voyage Games.
- Hotfix 0.8.23 - 28 September 2025
Hey all, A few fixed. Critical bug fix here. Fixes * Fixed a serious bug where sometimes items and upgrades would not be saved when exiting and reloading the game. Content * Add six variations to the Salt Lake tile. Will be randomly chosen when the world is generated. Others * Reduced the size of the game on disc by about 800 MB. We also discovered that a change to exp spread previously mentioned in two hotfixes ago was actually not implement properly in the build. This will be fixed shortly, in around an hour. Cheers, Black Voyage Games.
- Version 0.8.20 (Hotfix) - 27 September 2025
Hey all More hotfixes! Small fix this time. Summary: Fixes: * Fix an issue in an event where it removed a Worfang Pelt instead of granting it Design: * Cruel difficulty has been nerfed considerably, as it was still overtuned. Should still be a challenge, but you will struggle, even as an expert player. Raw enemy strength reduced by about 20%. Wanted to bring Cruel to a level where you can win it without finding overly strong tactics or relying on abuses/exploits. Cheers, Black Voyage Games
- Version 0.8.19 (Hotfix) - 27 September 2025
Hey all Another hotfix. One notable design change based on player feedback (experience distribution), and other than that mostly bug fixes. Summary: Fixes: * Add missing chinese localization to pike weapon. * Fix issue with some abilities which pushed/pulled enemies, where if the enemy died first, the ability didnt function properly. * Fix issue with dismiss unit button not working * Fixed Fighting Pit insight being insanely overtuned. Design: * Changed how experience is distributed from kills in combat. Previously, about 80% of exp went to the killer, and the rest was shared by other units. Now, 50% is given directly to the killer, and the rest is shared by other units. * Fighting pit scenario made more difficult. We want to incentivize having a smaller Company. With fewer units, the spread becomes more even, and you don't get some units hogging all the experience. With large parties,…
- Version 0.8.17 (Hotfix) - 27 September 2025
Hi all! Quick hotfix coming up to address issues raised by people in the Discord server, Steam community, reviews and Chinese players hailing from QQ. Summary: Fixed a bunch of bugs * Turn tracker UI wrongly centered. * Leadership display UI overlapping with turn tracker in certain situations. * Fix Bandit Pikeman having wrong description for his weapon. * Fix Quickstrike effect from Leadership Tactic "Coordinated Assault" causing a crash in combat. Furthermore, added a robust-ness to the system so that such similar issues won't crash the game in the future. * Fix Bonebreaker ability applying wrong effect in a certain upgrade path. * Fixed some issues with stamina calculations in combat, making some abilities appear unavailable when they weren't. * Fix pile-on effect persisting even if Pikeman dies. * Fix some tooltips that were wrong or misleading. Content: * Add Maulman, Pikeman, Boun…
- Lost In The Open is out NOW! - 26 September 2025
Lost In The Open - Early Access is Here!After years of development and countless iterations, Lost In The Open has entered Early Access on Steam!Step into a gritty, low-fantasy world where you, King Nrvesk, barely survive an assassination attempt. Now wounded and pursued across no-man’s land, you must recover and lead your companions through ambushes, blockades, and uncertain situations. What marks victory is not perfection, but survival.All of us at Black Voyage Games and Whisper Games are incredibly excited to share the game with you.What Awaits You in Early AccessLost In The Open is a roguelike tactical RPG that blends strategic overworld exploration with gritty, positional combat. Here’s what you’ll find in the Early Access build:Act 1 features 5 factions with 20 unit types (most are recruitable).3 zones, 3 biomes and a wide variety of terrains. 60+ combat mapshundreds of unique even…
- Early Access Release Changelog - 24 September 2025
Lost In The OpenChangelogWe have implemented a great deal of changes since the last date we provided a changelog of in June. We are finally ready to enter Early Access. Below are all the changes we have implemented since then that we can remember and are not just run-of-the-mill bug fixes and so on. New ContentAbilities & Combat Systems* New abilities added: * Virulent Strike – new harmful attack. * Rending Strikes – added to Volkver and Grunt. * Quickstep Strike – added to Bounty Hunters. * Gushing Wound – added to Grunts. * Wounding Strike – added to Spearmen. * Smother Arrowhead – added to Bandit Archers. * Vulture Strike – new Bandit Pikeman ability. * Staunch Wound – added to Stratha Units and Polyomian Sentinel. * Mocking Taunt – new ability. * Bulwark – new shield ability, effectively a counterpart to Raise Shield.* **Effect categories** (Neutral, Beneficial, Harmful) implemented…
- Release in 4 days - 22 September 2025
Hello allWe've been crazy busy preparing for release recently and haven't made any updates in news.We have addressed what players found to be the most important issues in the game. For example, the injury system which was unintuitive has had a major UI improvement. Localization has been greatly improved. Difficulty tweaked to be more even across the playthrough, and clearer. Etc.We will make a huge post about all the changes made to the game. Should come soon, right before or on release.We are very excited about launch, hoping everything goes well. Thank you to those who have been playing the game and giving feedback, it has been invaluable.Thank you for reading,Black Voyage Games