- Game Update | 1.0.26.08.14.1 - 14 August 2026
Thanks for the reports, especially the ones with clear repro steps. They made most of this list possible. FixesFixed item duplication in storage. It was possible to move an item into storage while still holding it in hand.Fixed the player character disappearing after using fast travel.Fixed the wrong quantity being shown for newly picked up items.Fixed some compass markers not appearing.Fast travel into the sewers is now blocked at the very start of the game.NewAdded a new merchant selling recipe books. Twenty of them cover specific blade schematics, and one mystery book contains a random schematic.Balance and quality of lifeCustom sword prices now depend on the parts used to make them.Increased the amount of coin found in hidden chests.Reduced the number of objects that damage the cart.Updated the prompts shown when approaching the cart while holding an item.We Are Still Working OnA wi…
- Game Update | 1.0.26.08.13.1 - 13 August 2026
This one is about items disappearing, duplicating, or getting stuck. That was the loudest category of reports since launch, so it went first. ChangelogBlocked dropping held items directly into the smelterFixed items being deleted in storageFixed item duplication on the cartFixed a bug that occurred when loading items onto the cart quicklyBlocked throwing items through walls and other objects with collisionAdded quest markers to the Danburg mapAdded a new stamina barFixed a save issue involving the NPCs Dainis, Liene, and EstreFixed the coin pouches at the shrine We are also constantly reading your reviews & posts. These come up constantly and have been noted. No dates attached. The economy. Every sword is worth the same regardless of quality, disassembling being more profitable than smithing, a merchant whose money never replenishes. This is the one we agree with mostNo customers in the…
- Day One Patch (1.0.26.08.12.3) - 12 August 2026
Sword & Shield Simulator went into Early Access yesterday, and you did not waste any time telling us what was broken. Bug reports, forum threads, reviews in half a dozen languages. This patch is the first answer to them, and almost every line below came from something one of you posted. HighlightsThe guards have calmed down. Clipping a guard with your cart no longer sends you straight to a cell. You get a conversation about your behavior instead. And if you do end up in prison, you can now simply wait it out: after two minutes, a guard will let you go. No more sitting there wondering how long the sentence is supposed to last. The chisel duplication is gone. Taking the same sword apart over and over at the disassembly station was reported within hours of launch, and it made a mess of the economy. It has been fixed. The map now tells you where to go. Quest markers have been added on Blood…
- Sword & Shield Simulator Early Access REALEASE! - 11 August 2026
Hello, blacksmiths!Sword & Shield Simulator is out!Danburg has definitely seen better days. The battlefields are basically a lost-and-found for swords, armor, and the occasional mysterious story. Still, there's hope for a comeback (with a little help from your forge). You're technically 'just' a blacksmith, but let's be honest, you're about to become the most important person in town.You'll be poking around old battlefields, hauling back whatever weapons and armor you can carry, and then doing your best not to accidentally melt anything important in the forge. Cut, melt, repair, sharpen repeat until your gear is good enough to keep your friends alive. What awaits you?Search the Battlefields ⚔️ Explore war zones, collect abandoned weapons, and decide what treasures are worth bringing back.Master the Forge 🔥 Use your workshop tools to restore, improve, and create powerful equipment.Disco…
- Tomorrow, The First Hammer Strike Begins! ⚔️ - 10 August 2026
Hello, Sword Makers! 🔨Tomorrow's the big day. Sword & Shield Simulator is finally leaving our computers and heading straight for yours. We're excited, slightly terrified, and honestly still not sure if we've remembered to feed all the horses in Danburg. 🐎You'll get to poke around battlefields, rescue some very neglected swords, try your hand at crafting, and maybe uncover a few secrets we accidentally left lying around.But before you dive in, I've got a question for you: What will be the first weapon you forge? ⚔️ If you haven't wishlisted yet, now's a great time. It really does help us out. See you at launch! ✌️
- The Forge Is Almost Ready! ⚔️🔥 - 8 August 2026
Hello, future blacksmiths! 🔨We’re down to the final three days. Sword & Shield Simulator is about to escape my hard drive and land on yours.The battlefields of Danburg are just sitting there, waiting for someone to come clean up the mess. You’ll be picking up old swords, fixing up battered shields, and seeing just how much trouble one blacksmith can get into during a war. ⚔️ So, dust off your hammer, poke the furnace (carefully), and get ready to see what you can make of a pile of slightly used weaponry. If you haven’t wishlisted yet, now’s a great time. It really helps, and you’ll get a heads-up when the forge doors finally swing open. 🚪
- Early Access Launches on August 11 | Devlog #25 - Holtsdorf Forest - 30 July 2026
Hello Blacksmiths!With the echoes of battle fading behind him, Richard plunges into the shadowy depths of Holtsdorf Forest, the final wild frontier before the occupied city of Talstein looms ahead.At first, the forest whispers of peace. Yet beneath its ancient canopy, scars of war run deep, with ruthless slave hunters ruling over desperate survivors.To a blacksmith, Holtsdorf is a treasure trove brimming with rare materials, master artisans, and opportunities found nowhere else in the game, but let's start with good news...Early Access Launches on August 11!Let's start with the news you've been waiting for: Sword & Shield Simulator launches in Early Access on August 11!And this is a big, playable game from day one. Early Access includes three regions, Danburg, Bloodlands, and Grainmill, with many interiors and exteriors to explore, over 140 story missions, plus side quests and collectib…
- Devlog #24 - Richard's Journey - 21 July 2026
Hello Blacksmiths!Until now, we've explored the cities, the art of crafting, and the vast world of Sword & Shield Simulator. But today, we turn the spotlight to the heart of our story.Meet Richard.A Blacksmith's SonRichard is not a legendary warrior, nor was he ever destined to be a hero.He is a young craftsman, shaped by years of study in the distant city of Vicoreda. Yet when word reaches him that his homeland is under siege, he wastes no time returning to Danburg.There, he receives a letter from John Wheelock, an old friend of his father.The news shatters him.Richard's father, Conrad, the master blacksmith of Danburg, disappeared during the war.Driven by resolve, Richard steps into his father's shoes at the family forge. But soon, he uncovers a truth far more sinister than anyone could have imagined.Conrad wasn't killed in battle.He was captured by the Order of the Black Swords and t…
- Devlog #23 - The Battlefield - 14 July 2026
Hello Blacksmiths!Not every battlefield is marked by victory.Sometimes, it is where new legends are forged.Today we'd like to introduce one of the most important locations in Sword & Shield Simulator — the Battlefield, a war-torn region where the conflict against the Order of the Black Swords has left behind little more than broken steel, abandoned equipment, and countless untold stories.For most, it is a land of sorrow.For a blacksmith, it is a treasure trove of possibilities.From Scrap to SteelThe Battlefield is one of the primary locations for gathering resources.Broken swords, damaged armor, and abandoned helmets can all be loaded onto your cart and transported back to your forge, where they'll be melted down in the Smelter and transformed into valuable materials for crafting.Every battered fragment you reclaim might become the heart of your next masterpiece.More Than Just RuinsThou…
- The Sword & Shield Simulator Playtest Is Live! - 10 July 2026
Blacksmith, welcome to the Sword & Shield Simulator Playtest!The forge is hot, the tools are ready, and it's finally time to put the game in your hands. For the next 3 days, you get to dig into every core mechanic the game offers and help us shape what it becomes.What you can do in this buildThis playtest is all about the systems. Gather or buy materials out in the world, chop trees for wood, and hunt in the wild to bring resources back to your forge. Then it's time to get to work: craft your very first blades and shields using the completely rebuilt blacksmithing system, and experiment with modular shields to put your own spin on your gear.This is a sandbox mapOne important thing to know: this is a sandbox map. That means there are no quests and no story layer with commissions to complete. The focus is entirely on the mechanics, so you're free to experiment, test, and play around with…
- Playtest Weekend Begins July 10! - 7 July 2026
Hello Blacksmiths!The forge is hot, the tools are ready, and it's finally time to put Sword & Shield Simulator into your hands!Our exclusive Playtest kicks off Friday, July 10, and closes Sunday. This is your one chance to dive into the world, try out the latest systems, and help forge the game's destiny.During the playtest, you'll be able to experience many of the features we've been showcasing in our recent devlogs, including:The completely rebuilt blacksmithing systemsModular shield craftingMining, resource gathering, and smeltingLockpicking and stealth mechanicsExploration of our newest locationsThe expanded crafting and progression systemsYou can read more about the special level we've prepared for the playtest in latest devlog. Most importantly, we need your feedback.Spot a bug, dream up an improvement, or just want to share your favorite moments? Every bit of feedback helps us cr…
- Devlog #22 – The Testing Grounds - 30 June 2026
Hello Blacksmiths!Today's devlog is a little different.Rather than unveiling a new location or story twist, we’re excited to present a brand-new Developer Test Map crafted just for the upcoming playtests.Behind the scenes, we often tinker with simplified test spaces to perfect new mechanics before they reach the main game. Now, we’re inviting you into that process: this new map brings together many of Sword & Shield Simulator’s core systems in one compact, hands-on playground.Our mission is clear: give you the freedom to explore every aspect of the gameplay loop, no barriers attached.The Blacksmith's PlaygroundOn this map, you’ll find the entire production chain for crafting weapons and tools from start to finish.You'll have access to:The Smelter for recycling materials and creating alloysThe Blacksmith Furnace for forging equipmentThe Chisel Station for sword shaping and dismantlingFro…
- Devlog 21 – New Weapons, Tools & Shields - 23 June 2026
Hello Blacksmiths!A forge is only as good as what comes out of it.Today, we invite you to discover the latest craftable treasures arriving in Sword & Shield Simulator, along with the enhanced production systems that make them possible.New Sword VariantsOur 3D artists have forged an all-new arsenal of intricately detailed weapons and components.You’ll soon craft swords with distinctive blades, ornate guards, custom handles, and striking designs.The most advanced weapons await only the most skilled hands. To unlock these legendary blades, hone your blacksmithing craft through diligent forge work and fulfilling special orders.Tools, Components & Custom OrdersNot every day in the forge is about crafting legendary swords.You’ll also shape a wide array of practical creations, such as:Arrowheads and crossbow boltsForged nailsWar hammer headsSickle bladesVarious weapon componentsExpect visits f…
- Devlog #20 - Gathering the Resources of War - 16 June 2026
Hello Blacksmiths!You can’t forge a legendary blade out of nothing.Every sword, shield, and piece of armor starts as basic raw materials. In Sword & Shield Simulator, collecting these resources is a big part of the adventure. Some materials are available from traders, but the best ones are found by exploring outside the city.Mining & SmeltingA forge always needs both fuel and metal.With a pickaxe, you can explore the world to find resource deposits and gather materials needed for blacksmithing.Here are some of the resources you might find:Coal, used to fuel furnaces and keep the forge running.Iron Ore: The basic material for making weapons and tools.Cupronickel: A rare and valuable metal that lets you try out special alloys with different hardness and flexibility.Traders sometimes sell these materials, but mining them yourself is usually the best and cheapest way to get them.Scavenging…
- Devlog #19 – The Thieves Guild - 7 June 2026
Hello Blacksmiths!They say War Never Changes, but we all know it changes everythingAs the Order of the Black Swords tightens its grip on the region, many people are forced to find new ways to survive, communicate, and resist. While some fight on the battlefield, others wage their war from the shadows.Today, we’re taking a closer look at one of Sword & Shield Simulator’s most important groups: the elusive Thieves Guild.Hidden Beneath the StreetsWhile exploring the winding streets of Danburg, you could come across a hidden entrance leading down into the city’s dark underground tunnels.Deep below the streets lies the local Thieves Guild.If you earn the trust of the guild’s Quartermaster and finish a secret task, you’ll unlock rare treasures and opportunities you won’t find anywhere else.But Danburg is only the beginning of a much bigger adventure.The RatIn the ruined temple district of Tal…
- Devlog #18 - Bringing Danburg to Life - 31 May 2026
Hello Blacksmiths!Today, we want to talk about one of the most important parts of Sword & Shield Simulator - the people living in its world.The citizens of Danburg and beyond are far more than mere background figures. They offer forge contracts, steer your journey, and gradually unveil the mystery behind Richard’s missing father.Recognizing their significance, we knew it was time to give many of them a fresh new look.More Life, More VarietyThanks to a new collection of character models, outfits, and accessories, Danburg’s citizens now radiate an even stronger medieval spirit.You’ll meet:tired workers marked by years of hard laborwell-dressed townsfolkcity guardscraftsmen carrying visible signs of their tradeThe goal was simple: make the world feel more believable and immersive.New Clothing SetsWe’ve introduced entirely new outfit meshes for our NPCs.Male NPCs now include:15 body outfit…
- Devlog #17 - Welcome to Danburg - 20 May 2026
Hello Blacksmiths!Today, we invite you to step into the first major location of Sword & Shield Simulator: the storied city of Danburg.This is where Richard’s adventure truly begins, but before that, join Richard's Blacksmiths Society on Discord: https://discord.gg/ZWaKJdhVcjA City Standing on the EdgeDanburg was once a proud medieval port city, known for free trade and exceptional steel craftsmanship.But now, the winds of change sweep through its streets.The Order of the Black Swords grows stronger with every passing day, threatening the lands surrounding the city and the people who have built their lives here for generations. Locations You Will VisitLower Danburg The Harbor & DocksYour first steps in the city begin here.Once full of merchants and traveling ships, the harbor is now trapped under blockade. Suspicious guards patrol the docks while traders, thieves, and smugglers operate i…
- Join Beta & Experience Newest Changes - 9 May 2026
Greetings, Blacksmiths!The heat in the forge is rising, and the sound of hammers ringing against steel is growing constant. We are thrilled to announce that Sword & Shield Simulator is nearing the finish line. Development is entering its final stages, and to ensure every blade is sharp and every shield is sturdy, we need you at the outposts of Danburg!We start sharpening the steel later this month. Don’t miss your chance to leave your mark on Danburg!How to participate:Head over to our Steam Store page.Scroll down to "Join the Sword & Shield Simulator Playtest."Click "Request Access." Keep the fires burning,The Dev Team
- DevLog #16 | Hunting, Mining & Trading - 7 April 2026
Hello Blacksmiths!We're excited to share a big round of updates for Sword & Shield Simulator. It's been a while since you heard from us, but that's because we've been busy rebuilding the game's core. Thanks to your feedback, we did more than just adjust a few numbers. We rebuilt the forge, expanded the world, and added a rich storyline to your blacksmithing adventure. New UI & InteractionsWe’ve introduced a new UI that makes every system easier to use and understand. These changes were made based on Demo feedback. Here’s what changed:3D Character Body Now, instead of just seeing through a floating camera, you’ll see your own character in first-person view. We’ve also added Metahumans integration and improved the lighting throughout the game.Interactive Inventory The inventory isn’t just a menu anymore. Now, items are physical objects you can pick up, hide, or assign to your slot bar.Sto…
- ⚜️ Sword & Shield Simulator UI Fixes⚜️ - 17 June 2025
⚔️ Hello Blacksmiths! ⚔️With this update, we are proud to announce that we have fixed a common UI bug. Many users reported that the mouse pointer either did not allow interaction with UI elements or was misaligned. This issue should now be resolved!However, if you are still experiencing this problem, please send us your DxDiag report. The issue may still occur on very specific configurations. What is and how to generate DxDiag? - https://www.intel.com/content/www/us/en/support/articles/000022556/graphics.html#primary-content Where to send it? - [email protected] you all for your continued support and feedback—it helps us make Sword & Shield Simulator even better!Best regards, The S&S Simulator TeamLink to our new Discord - https://discord.gg/DAcuxe8gfGLink to our new Twitter - @SwordShieldSimuLink to our new Youtube - "Link to our new TikTok - https://www.tiktok.co…