- Quick roadmap update - 5 February 2026
Hey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: https://steamcommunity.com/app/2055500/discussions/0/759554462772741779/Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades etc, the previous menu system will still be avaliable for players that want to get into the action asap. \Ongoing\Evolution - The upgrade system that was in evolution mode will be entirely reworked as it felt a little boring/limited to me. Replacing it will be 2 sets of upgrade paths, a generalised one that applies to everything and 1 specific to each character, allowing for more unique interesting upgrades. \Ongoing\Game modes…
- Progress - 3 August 2025
Just wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come after Repetendium, aswell as setting up a steam page for them. Repetendium is my first actual published game on steam so i had some mis-steps in relation to announcing the game and having the steam page up long enough before sale etc. Hopefully getting all this done much earlier will be more benefical for future games.That said i just want to reassure people that im still working on Repetendium full time and these prototypes dont mean ive given up or am delaying things, more that im just giving up…
- Update 0.361 - Progression - 4 June 2025
Next biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later New Item - Your explosions leave behind a patch of napalm dealing their damage over 5 seconds You can now break Vitreous Observer boss's shield by dealing alot of damage to it, the optimal way to break it is still to reflect his orb with melee though Swapped out a boss from the forest biome that will find its home in the upcoming biome update Enemies that dont grant exp no longer grant other helpful effects Lowered the amount of fish that spawn in the ice levels by around 40% Added Steam Inventory Service to t…
- Update 0.36 - Privet! - 8 February 2025
Quick patch to get the russian language into the game aswell as a few bug fixes. Next patch should be the next biome along with its new enemies and bosses, its a little behind schedule because of some outside life issues but should be able to get back on track asap! Changes Added in the russian translations Bug Fixes Fixed a bug where the anchoa hitbox could persist if you killed them the same frame they spawned Fixed a bug where the mouseteam tank could get stuck after an event (this bug is annoying and has happened a few times, so if it shows up again ill likely rewrite the code that handles event movement for the mouseteam) Fixed a bug that could occasionally cause a event object to be destroyed accidentally
- Update 0.35 - Smarter than the average bear - 26 December 2024
Bulk of this update is the new character which will play quite differently to the rest, generally required abit slower / prepared style of gameplay. The character will likely have quite a few balance issues but will get sorted out quickly once i see how players are doing :) Changes New Character! Orso and Ariete, has a tank and can request assistance from HQ All items and effects should now show their cooldown when needed aswell as stacks if stackable Cooldowns are now sorted by type and time to make them abit easier to grasp Certain characters now use a dash bar instead of individual dash charges Increased the default pickup range for crystals and other pickups by around 50% Some missing voice over sounds were added Added some better automated bug reporting, if the game does end up crashing, do me a favor and click yes to submit a report :) Bug Fixes Fixed a bug that could cause the Ro…
- Update 0.302 - Its too cold... - 19 November 2024
Quick update balancing the enveloping rime biome Changes Lowered Anchoa (blue fish enemies) movespeed by 20% or so Glacius (ice golem) will now spawn 20% fewer avalanches Frost Ptera (ice bats) are no longer fully immune to damage while spinning and instead take 50% reduced damage Wind gusts will now spawn about half as often Ice is now slightly less slippery Score from crystals is now gained upon picking them up rather than totaled at death so you no longer 'lose' score by spending crystals Greater chests now spawn about twice as often Bug Fixes Anchoa hitboxes should now be much more accurate to their ingame sprite Fixed a bug that caused enemies to not have their damage reduced by they swarm is active
- Update 0.301 - Industrial revolution! - 16 November 2024
This update mostly covers a new weapon and ability, some new leaderboard functionality plus some tweaks to the new biome and some general quality of life stuff. The new weapon ability may be somewhat unbalanced/not work as intended... Changes New Weapon - An industrial tool that fires deadly sawblades New Ability - Call down a Rover v4 industrial mining vehicle When viewing the leaderboard you can now view a screenshot of the players death + stats by pressing the eye symbol (only accessible via mouse for now) The leaderboards have been reset to take the new biome and weapon/ability into account and to allow the screenshot function to work correctly Slighty lowered the enemy spawn rate on higher levels Betty now once again benefits from the shrapnel item (causes extra explosions nearby the original) Any crystals spawned from events and other sources should now have the correct coloring T…
- Update 0.300 - The Enveloping Rime! - 3 November 2024
The next biome is in ! Coming next will likely be a smaller update containing a new weapon/ability and any fixes needed for the new biome. Going forward there will be change regarding ingame translations other than english, I will now be releasing updates as soon as they are finished in english only (any untranslated text will fall back to english) and then when translation is finished it will be patched in. This will continue until 1.0 and should smooth out patch release time a little, hopefully without causing too many problems. Changes New Biome - The Enveloping Rime - Its abit chilly... Bunch of new enemies and boss to go along with the new biome! A few bosses have been shuffled around and have finally found their home A few bosses have been buffed to suit their new location... 3 new achievements and cosmetics to go with them New Event - Soul Pillar New Event - Energy Prison New Ite…
- Update 0.204 - Team Mischief needed a little help! - 11 August 2024
Quick mini update to mostly address some Team Mischief issues and some other quality of life stuff Changes New Ability - Battle Standard - Greatly increases your damage when nearby (plus some cooler stuff via mods), while playing as Team Mischief it also rallies your team to itself (giving you some limited extra control of their movement) Increased Team Mischief hitpoints by around 30% (except the player) If playing as Team Mischief any level ups are delayed if you are casting a heal (to prevent the cast being cancelled and a team member dying) A few items now has Team Mischief specific art to show the different effect they have compared to their normal versions Instead of being teleported back to the mouseteam you are now smoothly dragged back (should help with disorientation some people had) There is now a slider in the gameplay menu to control how far the player can be from the rest…
- Update 0.203 - Team Mischief has arrived ! - 14 July 2024
Bulk of this update is the new character Team Mischief, whose gameplay style may be quite divisive ! Aswell as quite a few smaller changes/fixes, next update will be the new biome :) Id expect a few soft bugs along the lines of the new characters team getting stuck in certain random situations (who knew coding a team of mice to navigate a randomly generated world could be hard :p), but report the bugs on the community hub or discord and ill get them fixed up ASAP. Changes New Character - Team Mischief ! Bunch of new items related to the new character (certain items made no sense on this character so needed alternatives). New Event - Unstable Crystal New Achievement and cosmetic hat to go with it. Keys and potions are now pulled in when nearby the same way crystals are (to help players slightly missing the key and not picking it up) Reroll dice now have a chance to drop anywhere a key co…
- Update 0.202 - Tutorial finally.. and hats !? - 14 May 2024
Checking a few more smaller things off the list here before the next larger biome/character update :) Changes The game finally has a 'proper' tutorial, better late than never right ?? Couple new achievements related to the tutorial There is now an ingame achievement tracker All achievements now have an ingame cosmetic reward You can choose from your unlocked achievement rewards on the character select screen When leveling up you now knockback nearby enemies in a blast of light (certain updates in a future patch will empower/change this) The Shopkeeper no longer provides a shield for the player while shopping The bleed from razors edge now lasts 12 seconds (up from 6) and stacks an unlimited amount of times Bug Fixes Fixed a bug that prevented the turret with tracker mod from firing Fixed a bug that caused the chain reaction item to not mine all crystals Fixed a bug that could allow boss…
- Update 0.201 - CO-OP - 23 March 2024
Everyone loves co-op right ? Thats the big change here, was planning for the new character to be included here to but getting co-op going smoothly took a little longer than expected :) The crash to desktop bug that has been around a while is hopefully fixed now that gamemaker has updated. There will be a few things in the patch that probably should have voice over lines but since i get them done in batches they will have to wait and ill patch them in. This will also be the first of a couple of price increases, going to spread out the price increase as features are added rather than all at once when coming out of early access. Fair warning, alot of code changed while adding co-op so there may be a few bugs or crashes i havent found, please report them in the community hub or discord and ill fix them before you know it :) Changes Local co-op is in, upto 4 players can play together, locall…
- Update 0.123 - The Undergrowth - 8 February 2024
After a long unfortunate delay the first new biome is in along with a bunch of new enemies and bosses to go along with it. Plus a bunch of smaller changes and bugfixes. The next patch will come much sooner and will likely involve 1 new weapon, some new events, new level mods and probably some new items. Changes The first of the new biomes has been added ! The Undergrowth Along with the new biome there is a new group of enemies and bosses to face ! Betty grenade firing distance is now more accurately based on your cursor placement All explosives now deal self damage (10% of weapon damage), primarily to balance Betty and other explosives dealing very high dps Prisma no longer uses individual dash charges but instead has their dash slowely drained while dash is active, press dash again after dashing to cancel Elite enemies now have their default attack enhanced in unique ways The Fireflies…
- Engine update - 17 May 2023
Hey guys, ive had to update the engine Repetendium is using to fix a few critical bugs that were in the engine itself and not my code. Everything should be the same other than possibly some performance gain and the bugfixes, but since it was quite a large engine update there may be some unexpected bugs introduced that I myself cannot account for. If you do run into any bugs or crashes let me know in the community hub or on the discord and ill get them fixed asap :)
- Update 0.122 - Leaderboard update - 1 May 2023
Reworked the leaderboard to allow viewing previous daily/weekly scores, a quirk to doing this means previous daily scores are no longer valid (weekly is fine), but going forward the all scores should be viewable and work correctly. Changes Leaderboard can now display previous daily/weekly scores 4 new achievements related to placing first on daily and weekly leaderboards Improved the way the gameworld is loaded which should prevent you getting stuck in unloaded walls when travelling at very high speed Gem Activated Bug Fixes Fixed a bug that caused incorrect tooltip values while under the effect of the triple damage orb Readded missing stats to death screen
- Update 0.121 - The Shopkeeper has arrived! - 29 April 2023
The Shopkeeper has arrived + a bunch of other smaller yet needed changes. The next update will be mainly focused on getting new biomes/environments into the game. Changes The Shopkeeper will now spawn somewhere on the first depth and then every 3rd depth (3, 6, 9 etc). The Shop stocks keys, 1 special item and 1 unique character item only found in the shop (unique weapon and ability items will eventually be sold in the shop instead of the special item) New Items - 3 new unique items per character have been added that are only avaliable in the shop New Power Orbs - 5 new powers, electric overload, acceleration, hyperactive, iron skin and unlimited dashes Your melee attack will now always deflect enemy projectiles and the Deflection item has been reworked Larger chests now have a chance to spawn that contain 3 items and require 3 keys to open Tweaked the pixel art scaling method which shou…
- Update 0.120 - Major enemy spawning and balance change - 5 April 2023
Another small patch to test out some alternate enemy spawning to help newer players. Leaderboards will be reset to help judge balance. Changes Enemy spawning has changed to have more enemies pre-placed in the level and less random spawning (especially at low depths) to even out the difficulty Enemy and boss ranged attack damage has been lowered about 50% at the start of the game and each depth it slowely increases back to 100% of damage Ranged enemies spawn less often in general. Excavurm speed and turn speed lowered around 25% You can now choose a special perk every 3 levels instead of every 5 (this may get reverted) Level modifiers are less negative in the early game (ie. they rise again, will only respawn one copy rather than two) Expert miner perk changed from 10% chance to 5% Bug Fixes Fixed a bug that caused the triple damage powerup orb to be permanent
- Update 0.119 - Quick pre-update + some balance changes - 31 March 2023
Changes All perks now have unique art The player can now no longer be instantly one shot by an enemy, attacks can only drain your hp when you are under 25% of your max shields Reduced all weapon reload times by around 33% The Vitreous Observer boss now only reflects their orb 2-3 times before taking damage The Drop Heal perk now also increases your hp by 10% when going down a depth Lowered the amount of kills to spawn the depth boss by 20% Bug Fixes Corrected the taskbar logo
- Update 16 - New Boss, New Items and Brazilian Portuguese Localization ! - 4 March 2023
Update 16 - New Boss, New Items and Brazilian Portuguese Localization ! Smaller update here than i was aiming for but my apartment move is taking longer than expected so thought id push this update out as is and move the rest of the content (more items, item art, early biomes) to the next update Changes Brazilian Portuguese Localization ! The game now has trading cards, emotes etc for anyone that cares about that kinda thing ! New Boss - Vitreous Observer New Active Item - Endless Elixer, heal instantly for 25% hp and 25% hp over 5 seconds, 30 sec cd New Active Item - Underworld Band, wards off excavurms and similar creatures The Grace perk now provides a damage immunity shield for 3 seconds when activating Perks can now be scrapped to permanently remove them from the current run, you start with 3 scraps and gain 1 per 10 player levels upto a max of 10 When skipping a levelup you now ga…
- Delays on the next update - 20 January 2023
Hey ! I just wanted to give everyone an update on whats happening and why this next update has taken much longer than expected. The original plan was to release the update before i went on holidays (late december) but i wasnt happy with the progress so decided to push it until after the holidays. But now my move to a new apartment is happening sooner than expected and this will likely cause atleast another 2 weeks of delay. I apologise for falling behind the timeframe i originally projected but I think the update will eventually be worth the wait :)