- Quietus Allurement Demo Update 16: Melee Updates! - 12 July 2026
Hello All its been a little while. We have been mainly working behind the scenes working on stuff in the background. We came up with a really cool thing that will add to the Melee experience that I wanted to get out to all of you as soon as I could. As you know the Demo will still be getting updates as needed and I haven't had much time to work on the game but slowly making progress to getting closer to a full release! I cant wait till that day comes and We are slowly getting there.Patch NotesBackend Engine Changes were made as well. So the file structure changed a bit.Melee ChangesAdded: Status Effect for Stun and BleedingFixed: Melee Weapons are doing more than intended damage Happened the most with knife.Push DaggerAdded: Bleeding effectKnifeAdded: Bleeding effectChanged: Damage has been changed from 50 to 80.
- Quietus Allurement Demo Update 15: New Weapons/Quality of Life - 23 April 2026
New Weapons/Quality of life update!Hello everyone its been a while since the last update and everything that's been going on. As you can see we been hard at work adding and updating systems in the game to make it easier for us to add in the future! We are still hard at work on trying to make the game function and perform the best we can. We are making progress behind the scenes as well with story and other things in the works. We will continue to keep updating the demo for a while till I feel it is in the state where I don't think it needs anymore. I hope everyone enjoys the new weapons and there is more to come with these. This isn't the end of that Hint hint.Patch NotesGeneral ChangesNEW Weapon Category!Melee WeaponsFistsPush DaggerKnifeBrass KnucklesAdded: Picking up ammo now makes a sound.Disabled: Due to an issue with the raycast lighting the old system has taken over the lighting…
- New update coming soon! - 16 March 2026
As you all may be wondering where the updates have been. Well I finally got an answer for you! I'm hard at work working on implementing our new class of weapons! we are almost done implementing said weapons! I'm not going to say what yet I want to leave that as a surprise. but we are finally getting close to a release on this. Here is some other stuff we have gotten done in the update!Added: Picking up ammo now makes a sound.Reverted: Due to an issue with the raycast lighting the old system has taken over the lighting control.Changed: Melee Fists Damage has increased.Weapon ShowcaseAdded: Page system for future weapons.Added: New categories for special weapons and NEW weapons Story ModeChanged: Level 1 Has been changed up and is a bit smaller now to get you into the main game faster!Changed: Level 4 Stairs top lights have been addedChanged: Level 5 top lights have been added Survival Ch…
- Happy Holiday!/Progress update! - 29 December 2025
I know this post is a little late; things have been very busy as of late. Happy holidays to all who celebrate! I’m making this post to give you all an update on what things are looking like right now. With everything getting so busy and having to redo some things, it’s really pushed progress back a little. But here’s what I can confirm for sure!Completed ReworksLevel 1 has been changed to look more like a proper platformer! The level is a bit smaller to make it feel like a quicker tutorial, which is how it should be. Further changes may still be made depending on how things go.Still in Progress ReworkWe are still working on improving the survival experience. Right now, it’s gotten a bit better, but I still want to make further changes.Demo Update Coming SoonAlong with those reworks, we have some news about our lighting system. Our current new lighting system isn’t quite hitting the mark…
- Quietus Allurement Demo Update 14: Raycast lights/Voice Actor update - 22 October 2025
General UpdateYou might be wondering why there hasn't been an update lately. Well I've had a lot of things come up as of late to finding out that my two people that I had doing voices for my game decided it was best for me to go with someone else. So I've been taking a break from the game to find more people and we got 2 new people! which are amazing!Voice Line UpdateIt's been a lot of work to redo stuff I had already done so it was a bit of a setback but I’m hoping now we are stronger than ever! So play the first level again to hear the new voices! I really hope you all enjoy it! We are still looking into future changes to level 1.Patch NotesGlobal ChangesAdded Raycast lighting for non-moving objects/bullet flare. Developer Comments The bullet flare and moving lights cause way too much of a performance loss so we have decided to not add this at this time. It may stay like this unless s…
- New Lighting system in the works! - 13 July 2025
Wow do i have some news to share today! we are looking into a new lighting system. This new system is going to just make everything look Different and this improvement looks amazing so far. Still a work in progress So this isn't final quite yet! Down below are before and after! I'm going to keep this post short so I can keep working on this and hopefully get it out to all of you soon! Thank you all for the support on this long journey.BEFOREAfter
- Quietus Allurement Demo Update 13: Quality of Life update - 5 July 2025
General UpdateIts been a while since we had an update about where the game is at. Well this update is defiantly going to help overall with the game. Are we getting closer to release not really I want the game to be the best it can be with the launch. With this update it defiantly feels more like a finished product.This update has been in the works for a while and with the changes that I've made Its defiantly a quality of life update. As Recoil is now a whole new system. This system has been rewritten over and over to find the right correct way of doing it. It finally turned into something I really enjoy. We are still in progress working on making the survival map look more like it should! And making further changes on the playstyle to make it fit the genre of game.We made Level 1 a little bit more interesting with the lights but we got more work to do yet. It still seems out of place. n…
- Quietus Allurement Demo Update 12.2: small Hot Fix - 3 April 2025
Current Progress This update is a short one mainly to fix not having a mouse cursor in the game options menu. Patch Notes General Changes Updated: Steam Source SDK Fixed: Cursor was not shown in the options Menu. This is what prompted the hotfix because not being able to see the mouse cursor is a problem.
- Quietus Allurement Demo Update 12.1: Loadout Stat Update - 30 March 2025
Current Progress This update is to finish some features that were half implemented in the last update! Here is what is coming in future updates. looking into a better survival experience. More changes are coming! Not exactly sure on date yet. thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates! Patch Notes General Changes Fixed: Weapons that are locked where showing old weapon stats image over top of what is now text. Fixed: Healing was possible to go past 100 health. Weapon Changes Pistols Fixed: Silencer with dual wield didn’t work for animations while reloading. Shotguns Executioner Shotgun action after firing got faster Damage Increased to 20-23 damage instead of 10-13. Developer Comments: Overall thought this weapon was really weak especially after the weapon c…
- Quietus Allurement Demo Update 12: Sounds and Improvements! - 15 March 2025
Current Progress This update has been in the works for a while and I got to say its an amazing update. Here is what is coming in future updates. Making further changes to Weapon stats when adding attachments looking into a better survival experience. thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates! Patch Notes General Changes Added: A death sound plays when you died screen pops up. Added: Healing in story now has a sound effect to go with it. Added: Ground monsters now have death animations. Added: Flying monsters and ground monsters Squish gore sound. Added: Gore sounds for all non critical shots Added: Gore sounds for all critical shots. Added: Gore sounds for all explosives Added: Gore sound Volume Slider In options So you can turn these down or even off. Cha…
- Special Event! Coming Friday! - 11 March 2025
Special Event! Hello everyone, its been a while since I last posted any update. Anarxix and I will be hosting an event On Friday at 7pm central time. He will be experiencing the game the first time and also showing off the huge update that is coming soon to the Demo for all of you! I've known Anarxix for a long while now. He is a really awesome streamer and a filmmaker and has been a really good friend! Over the last month to two months I've been working really hard on this update and I kept showing Anarxix the updates I've been making and been right there pushing me along on this long winded update. Drop a follow Turn on notifications! So you don't miss out on this event Friday!
- Quietus Allurement Demo Update 11: New things and fixes! - 19 January 2025
Current Progress We haven't really had much time working on our game but I have been thinking of some new things that I really wanted to get working and getting it to work was difficult but we got there and we also fixed up some of the survival bugs and other quality of life things in survival. Patch Notes Added: Falling platform now breaks instead of disappears! Sometimes it can be a bit buggy and will need more testing. Added: When Alarms go off the lights will now change from what they were. Fixed: Survival Monsters would get stuck in the ground causing them to glitch out and not let you progress. Fixed: Melee In survival mode wasn't working correctly. Fixed: In survival when no weapon is selected the hand will change to an empty hand
- Quietus Allurement Demo Update 10: Controller Fixes! - 26 November 2024
Current Progress In the last month we have been taking a lot of time trying to get these features working correctly. I doesn't seem like much. but Its definitely worth the wait! We are going to be working more on survival stuff and fixing some more issues with that also finishing up the info pages is the next thing as well! Thanksgiving For those that celebrate Thanksgiving I want to say happy thanksgiving and I'm thankful for all the support that you have given over the last few years. We are on our way to getting closer to release this game. Its still quite a way away yet. but I don't think i would be this far if it wasn't for all of you. Patch Notes Added: Controller Support options for audio making this system a whole lot easier to manage. Added: Controller Disconnected Alert when it drops connection.. Added: Full Screen borderless as an option. Added: Loadout Info screen. Fixed: Pe…
- Quietus Allurement Demo Update 9: Melee Update/Fixes - 20 October 2024
Current Progress In the last month we have been doing a lot of changes the main change has been Melee.. Melee has been the most ineffective thing that was in the game. Well now that is more effective. This change is gonna make things a whole lot different. Its not a perfect system as I want to expand this feature in the future but its a huge improvement from before. We are still hard at work on the game and we are thinking about doing an in-game event to where you might be able to play test a New survival map?? but will have more details on that when that gets closer. As I'm not sure exactly how i would do that at this moment. Patch Notes Added: Survival Drops in info menu has been added. Added: Survival Perks in info menu has been added. Added: Melee actually works. Does a little damage and stun the enemy. Ground Monsters are really hard to stun. Might improve this system for ground mo…
- A look back in the past and Looking towards the future!! - 9 September 2024
As you may know My store paged launched 2 years ago today! Its been a crazy 2 years with so many big things happening! With 13 Demo updates some smaller update and some bigger ones. I want to show you somethings about the past and where we are now and what's coming in the future! 2017 Where it all started! So I started to game development around 2014 and around 2017 I had a really good start. I really liked the direction I was going. this is a preview of what my game looked like back then. Its crazy to think this was before I didn't know what I was missing. Around this time I was working on designing my own weapons for a future game and at that time I didn't think about putting my own weapons in the game. This was before I got a new computer. When I got a new computer i loaded up my project and tried to run it. Nothing worked it crashed on start and It was just impossible to fix. Late 2…
- Demo Update Version 8.2: New Features and Fixes - 2 September 2024
Development Update! Over the last month I've been getting to the point of finalizing the game for chapter one and been trying to improve systems that were in place and upgrade them. This is a smaller patch but it changes so much that I needs to be done. I'm really excited for people to try out the new upgrades and fixes. Patch Notes! Added: Controls for controller are still work in progress but we are really close to having this done! Below shows what is not in game yet. Added: You will now get a popup saying game saved when saving the game! Changed: Level 2 Mission Details Have been updated to prepare for the full game release!! Changed: Options menu layout is different mainly for controls and overall look changed. This change I thought was necessary to make things more uniform and streamlined. Fixed: Chapter 1 level 1 storylines bug when staying in bed! Fixed: when quitting the main m…
- Demo Update Version 8.1: Crash Fixes and Controller Improvements - 23 July 2024
Development Update! Over the last month I've seen a lot of issues with the controller. Some of which was to the point where these were very hard to find. I also found a few bugs that I thought were just a random thing that happened and I wasn't sure what caused it. But I think that is fixed now. So hopefully no more random crashes. We are doing only 8.1 instead of 9 because this update is only a little bit of the fixes I wanted to add in the 9 update! I'm hoping to add a whole lot more once we get controller support fully added and working to where it is bug free and enjoyable for the controller users! Thank you all for those that help test it and let me know of feedback. This has been an amazing journey so far working on my own game, I never thought I would even get to where I'm at a few years ago. Patch Notes! Engine Changes!! Game can now be resized when in windowed mode The taskbar…
- Demo Update Version 8: Controller Support Beta! - 23 June 2024
Its been a month since the last post and We are to that point of releasing the beta for controller support! the game should function well for it to work as intended. There is still work that needs to be done for it officially but with this update it will be on step closer. The next things will be to improve the documentation of the game and get that updated as long as improvement to the whole controller system. Controller Binds! LT AIMING LB RT SHOOTING RB melee/INTERACT BUTTON Up Zoom in (Snipers Only) Left SELECT FIRE Down Zoom Out (Snipers Only) Right FLASHLIGHT TEST AGAIN!! Left Analog Stick LEFT/Right Pressed Sprinting Right Analog Stick Aiming/Mouse Movement Pressed Crouched Y OR Triangle Switch Weapon B OR Circle Heal (Story Mode Only) A OR X Menu Interaction/Jump X OR Square Reload Select Start Pause/Resume Update #8 Patch Notes Added: Full Controller Support into beta to furthe…
- Development Update #19 Update Soon?? - 30 May 2024
It’s been little over a month since the last update of the demo and I want to give you an insight of where we are at with the new update. Controller Support So far controller support has made a lot of progress! We are close to releasing a beta of this in this update. The tentative plan is to try to get it finished and released sometime in a week or two. Granted the documentation of this won’t be completed in this update. the update notes will include controls of this. That’s if all goes well. If I don’t get it finished I will make a post of the delay. Future Update Plans Demo update #9 Next update will be more focused on documentation of the info page and controller support controls and I’m going to be working with the steam deck info and default layouts as well. Will this mean the last update for the demo? Yes and no because if there are bugs that need to be fixed like controller suppo…
- Quietus Allurement Demo Update 7: 4K resolution Release! - 21 April 2024
As many of you know this update has a lot of changes to it like major improvements and removing the duplicates and redundancies of the game. So updates will be faster to change and will apply to all and not just one game mode or other things. This update has the ability for a higher screen resolutions then just 1920x1080 which is awesome and no more ARROWs.. The arrows in the video settings have been removed! as much as that system worked it was just to the point where it needed to be retired and changed to what it is now. Here is the overall Patch notes of the game which is still heavily being update and more demo updates will be coming! Patch Notes Added: up to 4k resolutions and a new selection feature for all video options. Added: Options menu now shows more options for controls that are planned for full release of the game. Steam Deck and controller. We are working on controller su…