- Full Release! - 11 April 2023
Sue Shi Survival has officially left early access, and with it comes 3 new characters, 2 upgrade trees, quality of life updates, and a new Shrine mechanic. Whether you're suffocating enemies with the stench of Akushū, overclocking your systems on Saibōgu, or dashing all over the place as Nobunaga, the new characters continue to add new, interactive ways to spice up your runs. Unleash your inner pyromaniac with the Arsonist tree. Chain together upgrades to cover the map in oil and then light it on fire, burning all of your enemies to a crisp. Feeling overwhelmed with options? The Banishment tree now provides ways to disable upgrades you might not want in your run, all while providing you with helpful bonuses. Every floor will now spawn 2 capturable shrines somewhere on the map with an indicator pointing towards them. Remain within the shrines capture zone long enough to permanently unloc…
- Kuro and Shiro Update + Balance Changes! - 6 February 2023
The newest character is here, a pair of twins called Kuro and Shiro! Use their ability to swap between the two, utilizing their unique bonuses and their ability to wield different weapons in order to adapt to any situation! Additionally, we have a large list of balance changes today, primarily buffs aimed at helping bring some of the weaker upgrades on par with the rest, allowing for greater build diversity. Summoner Summoned Eels now gain 20% more damage with each rank Summoned Sardines now gain 20% more damage with each rank Summoned Flying Fish now spawn 10 seconds faster initially and spawn 3 seconds faster with each rank Summoned Sea Urchins gains 20% more damage each rank Summoned Dogfish gains 20% more damage each rank Summoned Sea Slug no longer has a cooldown, occuring every roll. Damage and slow increased each rank. Utility Movespeed bonus from rank 4 Hard Hat increased from 3…
- Quality of Life, Balance and Bug Fixes! - 20 January 2023
Hey everyone, just a few updates today based on recent feedback. Rerolling no longer has a chance to show you the same upgrades, unless no others are available When entering a hatch at the end of a floor, all pickups on screen such as xp orbs and metal fragments will now come to you, automatically collecting them. Fixed an issue causing Starfish's shadows to render below Founder structures Fixed an issue where auto-attack would continue to swing at bosses while they played their death animation Fixed an issue where bosses still damaged structures during their death animations Buffed Feline Essence - The 9 lives you receive now refresh on every floor Increased the health of all Founder structures Hope you enjoy! We look forward to hearing any other feedback you might have.
- New Character, Abilities and Difficulty Options! - 14 January 2023
Hey all, hope the year's treating you good so far. This week we've added the newest character, Takamagahara. Take a more pacifist approach as you create a portal to the afterlife, allowing the ghosts to pass on in peace. Additionally, there's a new ability tree, Founder. The upgrades in this tree may take a bit of time to get going, but once they do their benefits are well worth it. Whether it's a shelter to protect yourself from harm, a farm to increase your experience gains, or a turret for that added offense, you're sure to find something useful in this tree for every build. Lastly, in order to help ensure even more people can enjoy the game, we decided to add an optional easy mode toggle to runs. When enabled, enemies will be weaker and you'll hit harder, allowing you to push past any barriers you might've previously run into. However, while in easy mode, achievements will be disabl…
- Small QoL and Balance Patch - 10 January 2023
Hey all, quick patch to start the week, expect the usual larger patch toward the end of the week with a new character and upgrades. Added a heal and reroll option to the level screen Adjusted health and speed of enemies to make the early game a bit easier Small visual update to stop enemies flickering when they overlap Rune costs reduced to make them more accessible Increased Scales earned from Boss kills Increased pickup range Tweaked Auto Attack system to make it more reliable and better handle large enemies Thanks for all the feedback, as always, let us know if there's any issues/ideas. Have fun!
- Auto-Attacking, New Characters, Upgrades and Visuals! - 31 December 2022
Hey all, hope the holiday season has been good. We wanted to kick off the New Year with a bang so we've got a pretty big patch this week. 2 new characters, a new upgrade tree, enhanced visuals to give the game more depth, optional post-processing, some balance tweaks, and a brand new auto-attack setting. Characters: Nukekubi - Fight alongside your detached head as this peculiar fighter. Can be unlocked by surviving for 4 minutes at 10 or less hp. Onmoraki - Collect the spirits of your fallen enemies to summon spirit crows to aid you. Can be unlocked by winning a run with at least 5 Skulls equipped. Warlock Upgrades: Think carefully when picking these upgrades, as great power always comes at a cost. Trade in your health for various strong bonuses, but be careful not to leave yourself too wounded. Visuals: We've given the enemy sprites a bit of a touch up to help make them pop more, as we…
- New Character and Upgrades! - 22 December 2022
The newest character Kyonshii is now available! They can be unlocked by getting 15 upgrades to max rank during a single run of Standard or Blitz. We hope you enjoy them! Additionally, the new Spectral upgrade tree has been added to the game. Use the ghostly powers of your enemies against them as you harness ethereal powers and equipment to help take back your sushi restaurant! Finally, among other balance changes a new Hasty Seed was added to the Botanist tree. Watering this seed will grant you stacking movement speed bonuses. Thanks for checking out Sue Shi Survival and we hope you've been enjoying it. As for the roadmap I mentioned in a previous post - We've decided not to set any exact dates on when Early Access will end, however you can expect to see patches similar to this one every week for the foreseeable future. That means new characters and upgrades weekly, with smaller patches…
- Patch 2: Some more small tweaks - 13 December 2022
Hey again, just tossing out a few more tweaks, nothing too big just yet. Nerfed Sue's passive a small bit Buffed most other character's to make up for their generally higher difficulty Adjusted the late game exp curve again to make things a bit harder in the later floors Nerfed a few of the seed upgrades as the Botanist tree was a little too strong at the moment. Glad to hear some of the visibility options we added have helped. If you have any other suggestions let us know!
- Patch 1: Some small tweaks and visibility - 10 December 2022
Hope you're all enjoying the game! Just pushing a small patch for now to help with some visibility problems and to tweak the scaling of the game a bit. We want to ensure runs stay unique and diverse and your choices matter when leveling, so some adjustments have been made to the late game leveling curve as well as the difficulty of the post-5 floors. These changes should only affect runs that choose to continue beyond floor 5, and are aimed at making the "endless" floors more of a challenge to see how far you can get, rather than going infinite every single time. Additionally, Sue's healing has been lowered a small bit. Her survivability compared to the rest of the cast was too high that it made it hard to justify playing other characters. She's still intended to be more forgiving than others, but toning her down a bit allows us to open up more healing options through upgrades, that way…
- Launch and Early Access - 9 December 2022
First of all I just wanted to give a quick thanks to everyone who purchased the game and are giving it a go! Second, some of you may be wondering what the plan is going forward as we haven't released an official roadmap for early access, so I just wanted to give some quick insight. The first few days of launch are going to be primarily focused on ensuring everything runs smoothly. We tried as best as any two person indie team can to ensure as bug-free and enjoyable of an experience as possible, though we're well aware these things will crop up regardless. If you do have any issues or suggestions we'd love to hear about them either in the Steam Discussions, or over on our Discord at https://discord.com/invite/eGVr5wU Once any initial problems are dealt with we'll plan out a proper roadmap for character and other content updates, but Early Access should see frequent content updates at lea…