- Patch 1.01.1.0.3 - 15 April 2026
Changes Mana crystal is no longer banned by Wisdom of the Forgoten Pacifist challenge can no longer be recorded on Wanderstrider Fixes Dropdown option not letting themselve be properly set Ascended mode leaving player at 1hp Some translation issues causing errors Being able to upgrade item level above level 10 with "controle" modifier Lava Titan's hand being affected by Vine
- DLSS 5 is coming in Rogue: Genesia ! - 1 April 2026
OF COURSE THIS IS AN APRIL FOOL !Greetings, players!It is with unparalleled excitement and a deep commitment to innovation excellence that I am thrilled to officially announce a transformative, industry-defining strategic partnership, wherein NVidio has identified Rogue: Genesia as a cornerstone flagship value proposition to holistically demonstrate, amplify, and evangelize the next-generation, paradigm-shifting capabilities of DLSS 5 technology.We are prepared to kick off this rollout in the coming weeks, aligned with a paradigm shift in our balancing roadmap. These strategic initiatives include streamlining the ecosystem by sunsetting all NPC adversaries, optimizing card quality across the board, and leveraging a robust player-safety framework to ensure zero-risk engagement. While our internal teams engaged in multiple blue-sky ideation cycles to explore alternative deliverables in co…
- Patch 1.1.0.2 - 27 March 2026
QoL The number of card left to pick is now displayed on the bottom right, even during selection (the prompt is hidden when you cannot use it) In the Forge, when upgrading an item, keeping "Shift" pressed will directly tier-up an item if possible (otherwise it'll increase it's level as most as possible) The cost stay the same as if you leveled it manually Similarly, having Control pressed will allow you to increase tier of item by up to 10 tier at once (if you have the material for, otherwise, it'll increase the item tier as much as possible) Control alone only work if your equipment is at max level, if you want to both level-up and tier-up, press both shift and control Equipment Trainer gloves max rank is now set at ZZZ-Tier Trainer gloves can now be evolved into Master Gloves Increase starting level of all weapon Scale much much much slower than trainer gloves Require ZZZ-tier Trainer…
- Hotfix 1.1.0.1c - 25 March 2026
QoL Auto card selection will now try to reroll if there is only "avoid" card available Auto card selection will stop when forced to pick avoid card or that no card are available to be picked (so no card selection is wasted) You can resume auto card selection by pressing the card selection button, but it'll stop again if it pick an avoid card Fixes Projectile opacity not affecting some projectiles Trackers sometime pointing in the wrong direction (fixed for good this time, completely changed my approach) Error with game history will no longer softlock end of run screen
- Hotfix 1.1.0.1b - 24 March 2026
Fixes Crossbow targeting issue
- Hotfix 1.1.0.1a - 24 March 2026
Fixes Fixed auto-card selection being stuck when autobaning Reactive Trigger and Trigger Amulet firing weapon that are disabled Optimisation Massive performance improvement when auto-level a lot of levels at once Very minor performance improvement with projectile creation/removal/update OtherAdded some debug log when setting option so bug report about card selection option not working can be used to pinpoint why some user is having this issue
- Patch 1.1.0.1 - 23 March 2026
Major QoL Added Card avoiding In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection There card would be automatically banned when they appear (only if possible, using a ban charge) An option can be enabled to disable auto-ban these card If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu Change to pinned/avoided card during a run won't affect main menu pin/avoid Changes Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726 Equipment level…
- Hotfix 1.1.0i2 - 18 March 2026
This patch fix the missing talents issues.Sorry for the inconvenienceFor curious players, the reason I didn't catch such a major bug before releasing in public branch,is that this bug only happen on the public branch, and simply did not happen during development/play testing.
- Hotfix 1.1.0i - 18 March 2026
(Looking at the patchnote I feel like this should be patch, not an hotfix) QoL Auto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available Changes to Expert mode: Enemies Health regen from expert mode is now reduced by 1% (multiplicative) for every 1% of it's maximum health as cumulated damage When an enemy have taken 100% of it's max health as total damage, it's health regen is reduced by 74%, at 500% of it's max health, it is reduced by 99.4% This should help expert mode from feeling unfair Expert mode is unlocked after completing any B-rank challenge Having expert-mode unlock this early wasn't appropriate for average players Expert mode is unlocked…
- Hotfix 1.1.0h - 16 March 2026
QoL Added bug report tool, pressing F8 (keybind can be changed) open a bug report tool to easily send bug report. You can decide to also include a screenshot (taken upon opening the bug report tool) as well as your system info Fix Health number in elite and (shop keeper) health bar having a semi-transparent square
- Hotfix 1.1.0g - 16 March 2026
Changes Reverse Blade is now Epic Worm Gland base damages increased from 1.5 to 2.5, and damage scaling per level from 0.25 to 0.4 Reduced Worm Gland tick-rate from 0.4s to 0.3s Wormd gland projectile reach ground much faster Fixes Zone Modifier always applied, even at low rank Have Equipment of X-tier triggering condition being inverted Blood transmutation having weird behavior when your Power is negative "New" notification on Soul-shop after completing S-rank
- Hotfix 1.1.0f - 15 March 2026
Change Another change to the formula of resilience to profide a slower but more steady progression as it level up and as you have more exp reduced Fixes Modifier crafting and modifier encyclopedia not working properly Prismatic Crystal causing errors Trainer gloves applying twice in survivors mode It is likely other item are also being applied twice, and those will be fixed overtime
- Hotfix 1.1.0e - 15 March 2026
QoL Slightly modified Forge UI so it is easier to understand the Chest button is there to display inventory Ghost from Cursed challenge now has a tracker when out of screen Throwing knife description now say the cooldown between dash regen from kill Fixes Skill check achievement not triggering (should trigger when you launch the game if you completed the requirements) "New" unlock notification for soulshop after completing S-rank Some issues with german localization Training weight increasing exp gain by 66% instead of reducting it by 33% Necro decay debuff missing icon/name and Description Tracked object in the upper corner of your screen should no longer be misplaced Priest Cleanse event not being escapable Crafting material pick-up not having any description Throwing knife added dash not being properly displayed in stats breakdown
- Hotfix 1.1.0d - 14 March 2026
QoL Auto-Optimise weapon no longer apply weapon modifier to disabled weapons Fixes Multiple issues related to proving ground challenges Wisdom of the Forgotten not properly displaying banned cards
- Hotfix 1.1.0c - 14 March 2026
Fixes HP text on enemies health (and shop-keeper when defending it) being square Projectile stats on card you pick-up not displayed properly Weapons not properly displaying value with modifiers FSR percentage Setting not being properly saved when confirming Many keyword not displaying anything when hovered
- Hotfix 1.1.0b - 13 March 2026
Performance Depth of field using super high sampling value during gameplay instead of the defined value for each level of quality and causing a ton of performance issues at high resolution
- Hotfix 1.1.0a - 13 March 2026
QoL Run Difficulty effect are now displayed in a small windows instead of requiring to mouse-hover the name When entering event after a stage, swap to the shop music. Objective tracker is now displayed behind all other UI elements Changes Resilience no longer reduce damage taken to 0 (changed the formula so it's not as broken) Fixes Missing Translation for one of the S-rank Soulshop upgrades Objective tracker sometime pointing toward the wrong direction Monster being spawned (with the circle FX) being able to get killed before they are done spawning
- Major Update 1.1.0 - Worlds Ascension - 13 March 2026
Major Update 1.1.0 - Worlds Ascension Porting to Unity version 6.3 From version 2022.3Major Feature Run Difficulty You can now choose between different run difficulty, those modify the game to become harder, but grant better soul-coin reward. There is some ideas to make higher difficulty more rewarding to players that could come in the future like special version of equipment, or other unique interesting mechanics. There is 4 Different Run Difficulty available:Normal Mode - The default difficulty of the game, nothing change from how the game were used to beMaximum Gear tier: Infinity + 99Expert Mode - An noticeable increase in Difficulty, Unlocked after you start completing challenges, This can serve to give a bit more of difficulty to player that find the vanilla game too easy from E-rank to A-rankIncrease player's move speed Multiplier by 25%Increase Post Pick-up radius by 2The Damage…
- Worlds Ascension - Partial Patchnote - 12 March 2026
Hey,Sharing a part of the upcoming patch note for 1.1 Update is coming tomorrow 13th March at 6 PM CETMajor FeaturesRun Difficulty You can now choose between different run difficulty, those modify the game to become harder, but grant better soul-coin reward. There is some ideas to make higher difficulty more rewarding to players that could come in the future like special version of equipment, or other unique interesting mechanics. There is 4 Different Run Difficulty available:Normal Mode - The default difficulty of the game, nothing change from how the game were used to beMaximum Gear tier: Infinity + 99Expert Mode - An noticeable increase in Difficulty, Unlocked after you start completing challenges, This can serve to give a bit more of difficulty to player that find the vanilla game too easy from E-rank to A-rankIncrease player's move speed Multiplier by 25%Increase Post Pick-up radiu…
- Countdown: 8 Days Remaining! Major Version Update & All-Time Low Discount - 5 March 2026
Dear players , After a year, we're back with the Version 1.1 major update, along with an 41% discount!Update Overview:Improved graphics (especially for the first zone)S-rank World3 New difficulty mode that allow player to play the game with modified rule that will net them greater rewardHuge rebalancing to the End-game contentCustom game settingZone modifier - add some new rule that is only active in a specifics zoneA new weapon30+ new soul-card that help to make every build more viableMany new eventsChance for event to appear at the end of a stageNew shop type - Black MarketImprovement to UI in many placesThank you for your continued support! New content is just around the corner—can't wait to share it with you!