SPSTEAMPULSELIVE ANALYTICS
NEOTAG LEAGUE

NEOTAG LEAGUE Steam news

amfib.io | Mar 27, 2026 | game

Released

0players observed · 5 October 2026 - 20:30:04 UTC

ActionCasualIndieSportsFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

NEOTAG LEAGUE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews53
  • Release dateMar 27, 2026
  • Developeramfib.io
  • Publisheramfib.io

Genres: Action, Casual, Indie, Sports, Free To Play

Company pages: Developer: amfib.ioPublisher: amfib.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

NEOTAG LEAGUE Steam news

NEOTAG LEAGUE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ✨ NEOTAG LEAGUE 1.0 is out NOW! - 1 April 2026

    Version 1.0 is finally here!More than 4 years after starting this project, and after several months of development in Early Access, I’m very happy to finally announce that the game is officially releasing in version 1.0.This update marks the completion of the project: more content, deeply reworked systems, and a much more stable and polished overall experience. Thank you so much for all your feedback — it has been incredibly valuable and helped me understand what needed to be improved in the game.And thank you to everyone who followed, tested, and supported the project along the way!🤖⚽v1.0 Changelog (Early Access recap)Solo ModeAdded World 2 and World 3 (9 levels each)Over 27 levels available in totalUnique ambient sound design for each worldDifficulty adjustments, especially for early levelsProgressionLeaderboards for all solo levelsAdded “ghost” system (personal best replay)Improved…

  • PRE-RELEASE UPDATE (Early Access v8) - 8 February 2026

    BUG FIXES Fixed 3D grass not displaying ADDITIONS/CHANGES Various adjustments to character movement and camera control Creation of solo world 3, with 9 new levels. Addition of a Steam friends invite feature, to create in-game groups. Addition of (basic) haptic support. Reworked stamina logic. Various graphical adjustments. Aaand I may have hidden a few little surprises... (: This may be the last early access version before the 1.0 release! Any testing and feedback for this final version will be greatly appreciated!!

  • WINTER '25 UPDATE (Early Access v7) - 8 December 2025

    BUGS FIXED Fixed bugs in online matches related to player disconnection/reconnection Fixed camera behavior while using the grappling hook Clamped vertical camera rotation to prevent abnormal behavior Fixed camera collision issues with walls Fixed various visual and UI bugs ADDITIONS/CHANGES In online matches, reduced the number of goals required to win to 3 Reworked ground movement: adjusted default acceleration and sprinting, smoother direction changes Reworked wall-movement logic Added a simplified ball-hit mechanic triggered by a single button press Added French language support Added unique ambient sounds for each solo world Added various SFX Displayed Patreon donors’ names in-game (thanks y’all! ♥) Level 1:1 made easier (it was far too difficult for a first level) Added auto-rematch Unless there is an urgent patch to fix a bug that I haven't seen, this update is the last one before…

  • FALL '25 UPDATE (Early Access v6) - 19 September 2025

    BUGS FIXED Fixed wall slide animation sometimes not triggering when sliding downward ADDITIONS/CHANGES Fixed ground movement feeling too rigid and heavy when quickly switching directions Improved camera behavior when colliding with walls New collision added between the ball and the weapon when charging a strike, allowing better forward control and dribbling Automatic cross-platform key glyphs (icons adapt to your input device) Custom key mappings are now saved locally, no need to remap each time you play Added sensitivity settings for mouse and joystick camera control Added camera FOV setting Various small visual improvements Thanks again for all your feedback, it really helps us shape the game! Keep sharing your ideas and bug reports on the Discord — we can’t wait to see what you think of these tweaks and new options. 🙂

  • SPRING '25 UPDATE (Early Access v5) - 13 May 2025

    BUGS FIXED Reaching a corner during a wallrun made the character stuck, you can now wall jump to get out of the situation Checkpoint gates didn't always detect that a character had passed through "Dash" entry was missing in the control mapper "Switch Role" sound was playing on loop while waiting for match start Personal best time was incorrectly displayed in solo mode levels UI ADDITIONS/CHANGES Solo mode WORLD 2 added, with 9 new levels! Added leaderboards for each solo mode level, let the battles for all 18 levels best time begin! Personal best time ghost added, making it easier to improve on your times (the runs replayed by the ghost are those done after this update, you need to complete the level at least once to see it) "Low" graphic setting now reduce screen render scale and shadows quality, making it even faster "Ultra" quality setting added (better anti-aliasing, shadows and lig…

  • EARLY ACCESS UPDATE 4 - 14 February 2025

    BUGS FIXED Mouse input no longer disabled in pause menu Fixed an issue where team role UI (attack/neutral/defense) wouldn’t update for non-master clients in online matches. Pressing "Enter" while typing the Match Code no longer adds an extra newline character. ADDITIONS/CHANGES Added input mapper menu (keys binder) for controller and keyboard+mouse Reworked dash behaviour on walls Dash without joystick direction now makes the player fall fast (easier to get back to the ground) Jumping near the edge of a wall triggers "auto wall pass", making it easier to climb above walls. Added keyboard hints for private match start screen Let me know what you think of these changes! Things are quite busy for me right now, as I'm currently juggling a lot of other work, so progress is a bit slow, unfortunately. However, things should pick up in the next few weeks. I'm still listening to your feedback an…

  • EARLY ACCESS UPDATE 3 - 31 January 2025

    BUGS FIXED Various bugs occuring on players spawn in online matches Various bugs occuring on bot players Player "Ready" state not sync properly in private online match Countdown text not uploading on all players in public online match Always displaying loose screen at the end of matches ADDITIONS/CHANGES The “defense” sword can now also hit the ball, with a smaller force and a slightly different angle than the "attack" sword. Camera focus on ball activated by default Better display of best times on solo mode levels menu If you find a bug or think something should be done until the next version, let me know in the discord server :)

  • EARLY ACCESS UPDATE 2 - 16 January 2025

    BUGS FIXED Bot disappearing from the arena in quickmatch Opponents names displayed as in game Music track not playing in solo mode Background sounds not playing in the Workshop ADDITIONS Solo mode : target times displayed in the level UI Solo mode : Scoring 3 stars gives you a loot key. Only once per level, if you've already achieved a 3-star score before this update, you can earn a key by achieving a 3-star score again. MISC CHANGES “Workshop” renamed as “Robot Factory” If you find a bug or think something should be done until the next version, let me know in the discord server :)

  • Update following first feedback from early access testers - 12 January 2025

    Various bug fixes : Single-player level completion score incorrectly displayed in main menu Sub-menu offset problem making it difficult to read the latest tabs Keys to open lootboxes were not correctly assigned (3 free keys were added to everyone to make up for the inconvenience) Adjustments : Smoother camera control with mouse, increased sensitivity Removed "drifiting", which slowed down too much on abrupt changes of direction Solo level 1 made less difficult, and minimum time to get 1 star increased.

Patch notes and updates

S.noRelease datePatch nameGID number
18 February 2026PRE-RELEASE UPDATE (Early Access v8)1823825466503929
28 December 2025WINTER '25 UPDATE (Early Access v7)1818118366182269
319 September 2025FALL '25 UPDATE (Early Access v6)1811138915422205
413 May 2025SPRING '25 UPDATE (Early Access v5)1799088287989044
514 February 2025EARLY ACCESS UPDATE 41791580426003923
631 January 2025EARLY ACCESS UPDATE 31790214123126870
716 January 2025EARLY ACCESS UPDATE 21789039014342370
812 January 2025Update following first feedback from early access testers1788311419117449

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