INCARNAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateDec 11, 2022
- DeveloperCUPPAKILL
- PublisherCUPPAKILL
Genres: Action, Adventure, Indie
Company pages: Developer: CUPPAKILLPublisher: CUPPAKILL
INCARNAGE Steam news
INCARNAGE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- NEW FREE FPS OUT NOW - 31 August 2026
MY LATEST GAME IS AVAILABLE NOW FOR FREEWHAT'S IT ABOUT?At the end of Earth, Nilus, the God of Gore re-incarnate, lays waste to the last standing battalion - A corrupt oppression with ties to his past.Juggle between stolen weaponry and discard empty guns straight into enemy faces! Execute powerful kill animations to regain health and dash across the arena! Combat in REINCARNAGE is a dance of balance where enemies can be both your ammunition, your lifeline and your demise.HOPE Y'ALL HAVE FUN!This is my edgiest project so far and it's likely to remain my edgiest, since I'll be moving onto some sillier shenanigans beyond this point (comedically, that includes the next two episodes of my OTHER violent shooter, Bane Murrain)!I hope y'all can have some fun with this one and use it as a vent outlet the same way I have. As for later updates, I'm sure I'll have fixes and game-modes to add the sa…
- v2.1 - Size Reduction Patch - 29 December 2025
Reduced resolution of all textures even further for smoother gameplay and faster loading times. If you were unable to load the game beforehand, you MIGHT be able to now. That's all!
- v2.0 - Retributor - 5 October 2025
Hey all (whoever's reading this). This has been a long time comin'! A huge patch-up and rework update for Incarnage, overdue by about 24 months or something ridiculous. These are some changes made over the course of that time in little bursts of inspiration while I was tackling my other projects.This game was a lengthy, hellish development that I don't like to revisit often, but I at least want it to be in a decent state. I may add to it in the future to expand on the game's barely-tangible plotline since there was much cut from the game in a last-minute mad-rush to finish it. We'll see!UPDATE V2.0 - "Retributor"GAME OVERHAULS- Changed camera to be more dynamic + aim better - Bumped player movespeed permanently and changed combo speeds - Shrunk player damage collider - Player now has a melee punch when no weapons are equipped - Dashing now deals heavy damage to enemies - Dashing now dis…
- V1.4 - Quality of Unaliving II - 7 October 2023
Finally, a new INCARNAGE update. Fixed a few things that broke, added a timer to campaign playthroughs + a ranking system for that, and some pumpkin decorations on the menu for the spooky season. Full Changelog: > Campaign Changes - Added an 'End Stats' screen after the campaign ending - Added a 'total minutes played' statistic for campaign speedrunning - Added a 'personal best time' statistic for campaign run comparisons - Readded missing music in 'Desktop Destruction' - Fixed some Skullsoldiers with detatched pivot points in 'Resistance HQ' - Removed Motion Blur effect from 'Crossing Point' - Added more Heavy Assault Rifle pickups to 'Gateway' - Added more Shotguns lying around the mall floor in 'Shopping Spree' - Fixed the trigger at the end of 'Caged Depths' sometimes not working - Fixed the gun at the end of 'Caged Depths' not disappearing when picked up - Added an additional hint…
- v1.3 - Quality of Unaliving I - 16 March 2023
Here's the first general quality update for the game, fixing a few bugs and adding some improvements that I couldn't fit in prior to release... ...mostly legs.... Full Changelog (Contains Campaign Spoilers): > Changes to 'Resistance HQ' - Moved Dash tutorial sign to make tutorial pathway more noticeable - Added some Crank Rifles in the first room to pickup (in case you drop yours early) - Removed some enemys to help with pacing - Added another secret in the walls > Additional Level Changes - Pipes now emit ambient smoke in 'Sewer Outskirts' - Added a ladder to the end of 'Shifting Chambers' - Fixed some broken weapon pickup colliders in 'Alterk Lab' - Fixed the blue gate opening without needing the blue keycard in 'Torture Chambers' - Added an Achievement for beating the final boss on Deathwish difficulty (Have fun >:3) > Polishing & Improvements - Bullets are now sprites and render in…
- v1.2 - Achievements Update - 6 March 2023
INCARNAGE Version 1.2 is live! After a few hours of confusion and setup, the game now has Steam achievements for completion of each section of Krome to award your campaign progress! Full Changelog: -Added a clearance achievement to each campaign segment -Added a clearance achievement to the final boss / ending -Added an achievement relating to zombies -Added an achievement relating to ducks There may or may not be more achievements added in future updates... No promises! - Elias
- v1.1 - Spaghetti Head Update - 25 February 2023
INCARNAGE Version 1.1 is Live! I've made some slight, notable changes to the head explosion particles and the body explosion effects, generally increasing the level of particles and adding some nice trailing effects. Full Changelog: - Changed dampness and speed of headshot gibs - Reduced sound of 'Hawkshot' enemy slightly - Added subtle armour shedding particles to reflect sprite armour damage - Reenabled blood particles from pre-release build - Blood spill decal colour changed to be slightly see through - Fixed blood particles from only appearing above player and entities - Removed the goofy rug at the end of 'Desktop Destruction' - Fixed spawning symbols not despawning in 'Construction Site' - Removed camera shake from explosions for easier viewing - Added smoke particles to explosions - Added trailing flesh strands to head explosion particles - Added funny eyeballs to head explosion…
- INCARNAGE IS UNLEASHED - 12 December 2022
INCARNAGE HAS BEEN UNLEASHED! The FULL GAME is available for purchase RIGHT NOW - Catch it early while it's on sale! Take down Kro-Tech in a hand-crafted campaign of mayhem, guts and gore; Play as Nilus, the resistance's strongest fighter, as he delves deep into the bizarre depths of Krome and engages with enemies of both steel and bone! THIS IS JUST THE BEGINNING - Expect Bug fixes and Improvements through the next year! (as soon as I get a repaired pc that it is) Thank you everyone for your support and interest in the game! This has been a huge passion project for me and my gratitude for your attention is inconceivable. That's all for now! BLOOD. GUTS. INCARNAGE. -Elias
- Incarnage OST is Available Now! - 3 December 2022
The Incarnage Soundtrack by James Bradshaw and Elias Barker is available on all streaming services & stores! - Featuring 15 rock & metal tracks from the game to jam to! Look it up on the usual; Spotify, Bandcamp, Youtube, etc... And stay tuned for the game release on the 12th December! -Elias
- NEXT FEST Demo Livestream - 4 October 2022
NEXT FEST 2022 is finally here! This upcoming Friday the 7th, I will be livestreaming the INCARNAGE Demo in it's entirety from 12:00 - 1:00. I'll try and play through in multiple difficulties and maybe play some Dungeon Mode if there's any leftover time (which there probably won't be :P). Come along to get a decent look at the game if you've never heard of it before, or if you have any questions regarding the project! I'll try and answer as many as possible. See y'all then, Elias.
- DEMO SCREEN RES OPTIONS + BUG FIXES - 17 September 2022
Updates & Fixes made to the INCARNAGE Demo: - Changed starting screen scale to adjust to user's monitor size - HUD and Menu elements now scale alongside the game window - Various Screen Resolutions have been made available in the Options menu - Reduced scaling of beginning Cuppakill logo to keep entirely on screen - Removed a bug that caused a black screen when entering the New Game menu a second time That's about it. - Elias
- DUNGEON MODE - DEMO UPDATE - 29 August 2022
Introducing Dungeon Mode... The endless mode within the demo has been rebuilt from scratch and replaced with 'Dungeon Mode', with improved loading times and a better balance of load-time and gameplay. Rather than interrupting the flow of gameplay with loading sections within the endless mode, the mode will now generate set-length levels similar to the handmade levels featured in the Campaign Mode. Dungeon mode also features a timer if you've got a need for speed-iness, and lets you choose any of the available weapons in the demo to tackle the level. The finished game will feature multiple versions of Dungeon Mode, increasing in difficulty and varying in the used enemies & props. So to recap the entire update: - Removed previous unfinished endless mode - Added 'Dungeon Mode' (Random Level Generator) - Added additional menu screen for the endless modes - Added an ESC option to return to t…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 December 2025 | v2.1 - Size Reduction Patch | 1819386365113332 |
| 2 | 25 February 2023 | v1.1 - Spaghetti Head Update | 5059268543364594388 |
| 3 | 17 September 2022 | DEMO SCREEN RES OPTIONS + BUG FIXES | 6258337460551849222 |
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