- Final Pre-Announcement for Major Update 0.1 "All Falls Down" - 23 April 2026
This is the Last Devlog/Post I will be making prior to the release of the first major build of Daybreak since 1 year \ ago. I want to make this clear, it isn't out yet, and this is to let people know in advance that I am going ahead with releasing this soon.Most of my time from here on out will be spent just working on the game, mostly alone. I will try my best to make this update go as smooth as possible, but please note that there WILL be bugs, and there WILL be broken things, as I can't find or test anything all at once, but I will soft-release this prior to the full release for testers. If you have any concerns that you wish me to take note of / any suggestions on what I should change/add compared to the current \ version of the game, take this post as a chance to have your voice be heard before I go radio silent for what will seem like forever. I DO NOT know how long this will take…
- Devlog #1 - Re-Revamp Update - 3 April 2026
Sup, here's some devnotes for you guys. if you guys don't think I'm working hard, know that I am carrying this game, alone. I have been working nonstop since october to redo the entire game because I can only rely on myself when it comes to this. IMPORTANT NOTESRedid all character mechanicsRedid the entire lighting systemWorking on finishing the options menu myselfworking on revamping environments, or just building new ones.Redid the entire story.Redid most of the artwork for the game.Mind you, i'm doing this WHILE writing a film script, and while continuing highschool.I had to switch to online school to work harder, because I want this game out, and I want this game alive.Despite all the failiures, all the dev drama, all the fractures of the team. I remain, I work, I keep going. The reason the game is taking so long is once again, I am pushing hard doing three things at once. I have no…
- additional update - 1 April 2026
sup it's april fools so for april fools I will announce SCP-1471 will be in the game i wonder if this will be only on april fools days \ or permanently....hmmm.........may be permanently....hmm....also no sex update.thank you for your time, see ya next update.it's coming out soon, just building the environments.
- Daybreak Update soon?! - 27 February 2026
DAYBREAK UPDATE SOON?????!?A FEW WEEKS?!?!?!REBUILT GAME!!???!??!!??!!1That's right, Update is soon.Daybreak Version 0.0.1 \ will be ready for playtesting soon. it's a rough rebuild of the game, but it's a update nonetheless, the first one in a year \ or so. the game has been debloated, reconstructed, and smoothed out as much as humanly possible.I will release the update on the main branch, and I highly recommend you reinstall the game when the update is out.PLEASE NOTE: This version is a PRE-ALPHA TESTING BUILD. I am releasing it publicly because people want daybreak.That's all the news for today :3See you soon.Squiffy, the dude
- SCP:Daybreak Redux II Dev Notes 1 - 18 January 2026
#Daybreak2026So, Now that it's been announced, I'm going to talk about what's going on behind the scenes.So, currently there's 3 members of the Dev Team, me \ Included. I have one new programmer, and one assistant to both me and that programmer. These two people are new, but they're talented, and they're figuring out the ropes. Currently, the previous team has fractured, and so far, I am the only one that has been here since 2022 continuously.The previous build of the game will not be updated, as we're rebuilding the game from near scratch.It was too bloated, too complicated, and too buggy. Anyway, here's some common questions.Why has this game taken so long? Many Reasons, including my own mental health, and the fact that the dev team has gotten up to at least 5+ members 3 times, and fractured all three times afterward.People have gone out of their way to try to ruin this game, several…
- SCP:Daybreak will be out of Pre-Alpha in 2026. - 15 January 2026
#Daybreak2026!As of Jan 15th, 2026, SCP:Daybreak is \ going to be officially playable, start-to-finish, this year.If you want to be a developer, specifically if you are interested in Modeling, or Visual Scripting with Blueprint for UE4, please join the discord! We're welcoming anyone to help for free on this free game, for everyone.It will be rough when it comes out, but it will come out. See you soon, Survivors. Fear The Light.
- SCP:Daybreak 'Dawn to Dusk' Major Overhaul Entry #1 - 20 October 2025
HOWDY!Enough with the cryptic stuff, here's some actual information for you guys! Since the beginning of September, I've been working pretty much exclusively on SCP:Daybreak and a new Daybreak-styled game named DDA. -- almost no members of the dev team have been recently active other then SketchyBot (will explain later) and Monolith Worshipper (resident military tech enthusiast, he helps with the pre-daybreak lore, yes, there's pre-daybreak lore.). Anyway, I've gotten a lot of ideas for Daybreak following my several month vacation to Canada earlier this year, and so: i've been inspired to entirely remake the existing game, just for you guys. (and I am a bit surprised to see that Daybreak has been "released" for roughly 4 years now, that's crazy.) Here's the current situation: - entirely new Unreal Engine 4 project, the old one had too many assets and could barely be transferred to GitHu…
- further information - 10 October 2025
daybreak.remastertext.txtIt's not safe out there.Welcome to Site-52.
- Please Review! Pl ase R view! p l se r ew! - 3 October 2025
Unknown variant detected. Unknown variant detected. Unknown variant detected. Unknown variant detected. Be Aware, be Vigilant! DO NOT CONTINUE IF THE PATH AHEAD CORRUPTS DO NOT REPEATEDLY ENTER AREAS/DOORWAYS, THERE MAY BE A CHANCE OF CORRUPTION!TO Learn More, please review in 4 d !THANK YOU FOR We will see you again shortly!
- S U N S H I N E - 16 June 2025
09/02/93"Every night, I have only one dream." "The Surface of the Sun."Daybreak is entering open development. I will consistently post about updates.I'm looking for anyone experienced in 3D modeling, Texturing, and Music. this is a freelance project only. I'm ready to do this. After so much trouble, I'm ready to REALLY do early access. It's time. It's time to come back. Fear The Light.Site-52 Will Last.
- Daybreak Discord has been destroyed. - 31 March 2025
the daybreak discord server that I was running has had all it's members banned except for the moderators, this has been a massive blow to my motivation. the person who did it has since apologized, however the damage is done. over four years of inviting people and managing the server has gone mostly to waste. however, I will try to rebuild the server and improve the community. please, help out by joining. here's the Discord Link: https://discord.gg/G2HnyFT3nf
- One More Thing. - 18 March 2025
Hey there. After all this time, I'll write about what has lead the game to stalling in reality. I'm writing this because these news posts are meant to inform, so I'll imform. I'm afraid, I'm afraid of this happening again, to the point ive stopped looking for developers, stopped making the game and have been distancing myself from the whole SCP community as a whole. A few years ago, I was stressed, I was horrible at handling people, to say it lightly. I didn't know what I was doing and I did mess up then, but I apologized and improved however, the real issue and "controversy" was when some people decided to collect info on the stupid choices I've made in the past few years, along with getting info that I didn't consent to from my close friends in several places said people made a youtube video calling me many names, saying I abused people and manipulated people. most of that was not tru…
- Surprise. - 28 February 2025
Surprise, Surprise, Surprise! this will be interesting. I am working on expanding a few things in the game, including updating several models and polishing up the current map. I am also making the continuation map, and I am officially also making the Soundtrack in my own way, inspired by Silent Hill and some Indie Horror Games out there. big things are coming, for real this time. Prepare... you're going to need it. soon ½.
- Recovery - 21 February 2025
After struggling with depression for many years, I'm finally recovering, and I'm going to continue development. After all the support I have gotten from you guys, I learned something. What I have made right now is good enough, I can't make perfection, but I can make what I can. I make this game with the best of my abilities, and I learn how to make it better. bit by bit, I'll keep making this game good. that's what matters. Thank you all for 3 years of Daybreak. All of you have gotten me through the worst periods of my life, and I am finally starting to be happy again. Small updates coming soon, I'll do what I can. Thank you, Squiffy. (go check out my bluesky account. - @squiffydev.bsky.social)
- SCP: Daybreak - Future Plans (Requesting Volunteers, + Kickstarter Plans) - 26 December 2024
Hey There, Decided to ramp up Community Posts due to the fact I'm going all in on this game. - A Kickstarter will eventually start to fund this game, as currently THERE IS ZERO FUNDING. ------------ - I'm now looking for Talented Programmers (experience in Unreal Engine 4, C++, UE4 Blueprint.), Musicians, Character Modelers, and Animators. (modelers too!) Yes, that's 90% of what's needed in a game, I can do most of game dev required, but I need this game to go faster, soooo..... I need just a bit more help so I can get this game kickstarted (pun intended) ------------ Hopefully the fundraiser allows me to pay people eventually, but for now volunteers would just be credited. I can't really do much so those who want to just see this game succeed may volunteer. ------------ ------------ Unsure about any plans for the Kickstarter, I've just started planning it. (Unfortunately the Steam Dona…
- SCP:Daybreak - Pre-Alpha 1.2 Sneak Peeks - 25 December 2024
Here's some Screenshots and Upcoming features for a small 1.2 Release |-------------------------------------------------| Here's the upcoming sections for a mini-slice, basically a small demonstration that you can go through -just to see what's new, and what's added. Screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=3391918277 https://steamcommunity.com/sharedfiles/filedetails/?id=3391918571 https://steamcommunity.com/sharedfiles/filedetails/?id=3391918897 (I have no idea how to put images ((that work)) in steam news, so here's the best I can do.) Upcoming Features: (thanks to (former) programmer Ratchet) - Half-Life 2 / SOMA style physics grab system. -- pick up, rotate, and move around any object with the F key. - Leaning --self-explanatory - Early Advanced Options Menu -- I hate that this isn't finished, but nobody can finish it. |-----------------------------------…
- motivation. - 20 December 2024
Hey guys, I know I recently made an announcement a few weeks ago about a major update, it's still planned...however I'm making a re-do of a post I made a few months ago, just clearing the air and answering several questions. Is the game Dead? No, it's not, it never has been. I never want to quit this game really, even though a few people know I say that alot. How Are You? A LOT of people ask me this, and I went into detail in the past post like this, but honestly? Not that good, dealing with alot of stress about making this game as best I can with basically Zero Dollars Funding (steam has not given me the donation money, sorry.) Plus, on top of my Severe Depression, it's looking really bleak for my motivation. I really don't know what else to say about myself. Why are updates taking so long? Motivation, and me constantly wanting to make something that can compare to other indie games. A…
- D A Y B R E A K. - 4 December 2024
Daybreak. PRELUDE. It Begins. Coming Soon.
- The Expanded Daybreak Universe Announcement - 17 September 2024
Attention Everyone, the current state of the game's documentation and lore has reached a point to announce that this game will have many different styles of media attached to it, and most importantly: >This game will have a very big Custom Universe attached to it, it's no longer attached to the original story lore-wise, this is a full alternate timeline to ours with many parts and events before Daybreak, and many parts and events after.
- Sunrays, Sunrays, Sunrays (Daybreak DevLog Monday #1) - 12 August 2024
sunrays, sunrays? sunrays! We Love Sunrays! Why? well, because they look nice. and also because Daybreak is getting a big update with updated lighting and improved Performance. ....eventually. We mostly have all features released, however there's only bugs left, which somehow BREAK notes and Radios. Physics Interaction Reworked Headbob Controller Support Redone Options and Credits Randomly Generated Door Code and Note Spawning! ...and we somehow fixed the keypad. alsooooo NEW DEVELOPER INTRODUCTIONS! Ratchet - Programmer handling most of the features of the update. Simplexityy - Co-Director of this fine project Meep - Guitarist (hell yeah) Monolith Worshipper - Story Designer Our Studio is now up to 11 People! (only like 2 doing the actual developing, don't get any negative review ideas (lol), still short on much, but we don't need much more!) aaaaaaaaaaaaaaaaaand it's time for level de…