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Symphony

Symphony Steam news

Empty Clip Studios | Aug 6, 2012 | game

Released

0players observed · 24 September 2026 - 23:33:28 UTC

ActionCasualIndieMusicShoot 'Em UpSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive

Symphony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score84% positive
  • Total reviews1,493
  • Release dateAug 6, 2012
  • DeveloperEmpty Clip Studios
  • PublisherEmpty Clip Studios

Genres: Action, Casual, Indie

Company pages: Developer: Empty Clip StudiosPublisher: Empty Clip Studios

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Symphony Steam news

Symphony news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Symphony gets a permanent price cut! - 16 January 2020

    We're really excited about the great feedback we're still getting on Symphony, which was originally launched all the way back in 2012. Its unique gameplay and timeless stylized neon look still hold up after all these years! However it HAS been a while and we'd love for more people to enjoy the game, so we're announcing a permanent price cut to $4.99 (or regional equivalent). If you've been on the fence about trying out Symphony, there has never been a better time! :) Also, look for a patch in the coming days to address some issues that were recently reported. Cheers!

  • Symphony now has Trading Cards! - 5 May 2017

    The title says it all! We really like how they turned out and hope you enjoy this new layer of Symphony content. To celebrate, we are also having a 50% off sale this weekend! Cheers, Francois

  • Symphony now has Trading Cards! - 5 May 2017

    The title says it all! We really like how they turned out and hope you enjoy this new layer of Symphony content. To celebrate, we are also having a 50% off sale this weekend! Cheers, Francois

  • Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451) - 25 November 2015

    Hello everyone! Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build. As mentioned in the previous announcement, this build contains non-Latin character support as well as new "play next" and "play random" functionality. Definitely let us know if you still find unsupported characters (they will show up as squares), or any other issues! Cheers, Francois Empty Clip Studios

  • Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451) - 25 November 2015

    Hello everyone! Following a break-in period in beta, we are putting Build 1451 on the live branch, since there have been no reported issues with this new build. As mentioned in the previous announcement, this build contains non-Latin character support as well as new "play next" and "play random" functionality. Definitely let us know if you still find unsupported characters (they will show up as squares), or any other issues! Cheers, Francois Empty Clip Studios

  • Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450) - 21 November 2015

    Hello everyone! We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine to handle multiple non-Latin character sets simultaneously. It's a rather large backend upgrade, so definitely try it out, throw as many foreign character song and artist tags at it as you please, and let us know how it works out! We expect we might have missed some character sets so we're looking forward to hearing from you about how the system performs in a live environment. Also, two oft-requested features for playback have been added: "Play next song" (in the current playlist), as well as "Play random song". We hope this all makes for an improved Symphony experience for everyone. As always, ping us in the discussion boards with any issues on these or other features! TO TRY THE BETA: just s…

  • Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450) - 21 November 2015

    Hello everyone! We're really excited to announce that a large update that's been a long time coming and has now hit beta. In addition to bug fixes, we finally finished re-factoring our font engine to handle multiple non-Latin character sets simultaneously. It's a rather large backend upgrade, so definitely try it out, throw as many foreign character song and artist tags at it as you please, and let us know how it works out! We expect we might have missed some character sets so we're looking forward to hearing from you about how the system performs in a live environment. Also, two oft-requested features for playback have been added: "Play next song" (in the current playlist), as well as "Play random song". We hope this all makes for an improved Symphony experience for everyone. As always, ping us in the discussion boards with any issues on these or other features! TO TRY THE BETA: just s…

  • Build 1170 (PC): Fixes for start-up issues - 7 July 2015

    Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also fixes a couple of other reported issues. On the horizon: we've got some long-requested features we've been working on integrating for a while now, we should have some updates for the game this summer, stay tuned! Francois Empty Clip Studios

  • Build 1170 (PC): Fixes for start-up issues - 7 July 2015

    Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also fixes a couple of other reported issues. We've got some long-requested features we've been working on integrating, we should have some updates for the game this summer, stay tuned! Francois Empty Clip Studios

  • Build 1170 (PC): Fixes for start-up issues - 7 July 2015

    Thanks to your reports, we think we finally nailed the startup issue affecting some systems with Raptr and XFire overlays. This definitely fixes it on our test systems, let us know! This build also fixes a couple of other reported issues. We've got some long-requested features we've been working on integrating, we should have some updates for the game this summer, stay tuned! Francois Empty Clip Studios

  • Build 1160 (PC fixes) is live - 3 December 2014

    We have just uploaded build 1160, which contains PC compatibility fixes. Please let us know if you run into any issues with this new build. Cheers, Francois Empty Clip Studios

  • Build 1160 (PC fixes) is live - 3 December 2014

    We have just uploaded build 1160, which contains PC compatibility fixes. Please let us know if you run into any issues with this new build. Cheers, Francois Empty Clip Studios

  • Build 1136 (framerate fixes) is now LIVE! - 1 September 2014

    After a few days in beta, we have put build 1136 in the LIVE branch. This update fixes frame rate issues that cropped up in the last update. As usual, let us know if there are any new issues with this build! Thank you, Francois Empty Clip Studios

  • Build 1136 (framerate fixes) is now LIVE! - 1 September 2014

    After a few days in beta, we have put build 1136 in the LIVE branch. This update fixes frame rate issues that cropped up in the last update. As usual, let us know if there are any new issues with this build! Thank you, Francois Empty Clip Studios

  • Build 1120 (PC/Mac) is now LIVE! (Mouse/display fixes) - 16 June 2014

    Hello everyone, We haven't heard of any issues with the BETA that was released on Friday, so build 1120 is now live for everyone! As mentioned, this build contains mouse fixes and some display fixes. Please let us know you run into any problems. Enjoy! Francois Empty Clip Studios

  • Build 1120 (PC/Mac) is now LIVE! (Mouse/display fixes) - 16 June 2014

    Hello everyone, We haven't heard of any issues with the BETA that was released on Friday, so build 1120 is now live for everyone! As mentioned, this build contains mouse fixes and some display fixes. Please let us know you run into any problems. Enjoy! Francois Empty Clip Studios

  • PC/Mac Update (1120) now in BETA branch [beta_loggin_f] - 13 June 2014

    Hello everyone! We have just published a new update to fix mouse and some display issues on Mac and PC to the BETA branch. We are still working on our Linux update which we hope to release soon. To get this current patch, just select the beta branch from the "betas" in your Steam client under the Symphony properties. Please let us know if there are any issues with this new build! Thank you, Francois Empty Clip Studios

  • PC/Mac Update (1120) now in BETA branch [beta_loggin_f] - 13 June 2014

    Hello everyone! We have just published a new update to fix mouse and some display issues on Mac and PC to the BETA branch. We are still working on our Linux update which we hope to release soon. To get this current patch, just select the beta branch from the "betas" in your Steam client under the Symphony properties. Please let us know if there are any issues with this new build! Thank you, Francois Empty Clip Studios

  • Build 1101 goes live (PC/Mac)! FLAC is back, beta controller now also in the interface, bug fixes - 6 June 2014

    Hello everyone! We are happy to announce the latest patch, build 1101, just went live. It fixes FLAC support, and introduces controller support throughout the entire interface of the game. There are still some quirks here and there, but you should be able to play the full game only using the controller. The build also introduces command-line control of windowed/full-screen mode and fixes a few miscellaneous issues. Unfortunately, even though our internal Linux build contains many fixes, we were not able to push it out at this time but expect to do so shortly. We are aware of a few outstanding problems and are working to fix as many as we can, thanks for all your feedback and we hope you enjoy Symphony! Francois Empty Clip Studios

  • Build 1101 goes live (PC/Mac)! FLAC is back, beta controller now also in the interface, bug fixes - 6 June 2014

    Hello everyone! We are happy to announce the latest patch, build 1101, just went live. It fixes FLAC support, and introduces controller support throughout the entire interface of the game. There are still some quirks here and there, but you should be able to play the full game only using the controller. The build also introduces command-line control of windowed/full-screen mode and fixes a few miscellaneous issues. Unfortunately, even though our internal Linux build contains many fixes, we were not able to push it out at this time but expect to do so shortly. We are aware of a few outstanding problems and are working to fix as many as we can, thanks for all your feedback and we hope you enjoy Symphony! Francois Empty Clip Studios

Patch notes and updates

S.noRelease datePatch nameGID number
125 November 2015Now LIVE: Non-Latin character support, "Play NEXT" & "RANDOM" (Build 1451)3819571572129979726
221 November 2015Big update: Non-Latin character support, "Play NEXT" & "RANDOM", now in PC beta! (Build 1450)3819571572129980217
327 August 2012Symphony Update Released1514588200532965682
423 August 2012Symphony Update Released1514588200407317125
512 August 2012Symphony Update Released1533727235323880661

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