- 0.15.0 Update - 30 June 2026
Pushed a new update 0.15.0 on the Default (-) channel. This update pushed to the Default Branch includes all content from the previous Beta version 0.14.4. As announced in the update previews on platforms such as Steam, X, and Discord over the past two months, the Default branch has now been updated.For detailed information regarding the 0.14.4 update, please refer to the previous announcement (0.14.4 Update). Extra Fixes (0.15.0): The following issues are additional fixes based on version 0.14.4 - Fixed an issue where clicking "Collapse All" in the editor list sometimes failed to collapse certain parts of the content. - Fixed an issue where the pendulum physics would automatically expand when adding the face capture asset. - Fixed an issue where ChatNova Bilibili crashed when receiving some new Bilibili data. Regarding the current three version branches: - The current Default (-) branc…
- 0.14.4 Update (Beta Branch) - 15 May 2026
Pushed a new update 0.14.4 on the beta channel. You can enroll in the beta by right-clicking Warudo in Steam, select "Properties -> Betas -> Beta Participation -> beta" to switch to the beta branch. Important Notice: This Beta version will be pushed to the official Default Branch in around one month. If you are using any of the affected content (such as Nodes and Plugins), please use this period to fix and update them (These contents will still be available in the current Default Branch for this month). See below for related information. - Updates And Fixes: - Upgraded uMod and RoslynCSharp versions (uMod 2.9.0 -> 2.9.9a) - Upgraded ChatNova (Douyin/Bilibili). A new authentication mechanism has been adopted, and a separate privacy policy has been added: https://privacy.chatnova.cc/ - ChatNova (Bilibili) has been updated to accommodate changes to the Bilibili Live API. - Added an editing…
- 0.14.3 Update - 5 February 2026
Pushed a new update 0.14.3 New SupportVRM 1.0 physics: Added a toggle to enable VRM 1.0 physics features.Transform attachments: Transform attachments now support elastic motion.DoTween Pro: Added support for DoTween Pro. For Warudo Pro users:PotaToon: Added support for PotaToon shader. We will also be updating more PotaToon-related controls and functions in the future. OptiTrack: OptiTrack now supports switching between connection modes (Unicast/Multicast), skeletal modes, and coordinate systems, which can be toggled in the settings.QoLWindow size presets: Added window size presets for quick resolution switching.Community translations: Updated Simplified Chinese, Traditional Chinese, Japanese, Spanish, Korean, and Russian translations. Traditional Chinese text now falls back to Simplified Chinese when a translation is missing.Built-in timer node: Added a built-in timer node for blueprin…
- 0.14.1 Update - 10 November 2025
For All Warudo users: Warudo 0.14.1 has now been pushed from the beta branch to the default branch. About SteamVR 11-point full-body tracking is here! We also improved tracker loss handling; now, when certain trackers lose tracking, they stay at the position instead of snapping back to the origin. Upcoming: better IK algorithm (retargeting) -> better VR tracking soon! Screen Asset The screen asset is revamped completely. Screen rendering is now more stable, controllable, and consistent. BREAKING CHANGE!!!!! Because of the low-level overhaul, all screen assets must be reconfigured (size, position, and curvature). Key changes: Correct depth sorting: Screen assets now respect scene depth; no more transparency stacking issues. Curved screens also self-occlude correctly.Fixed physical size: A screen’s size no longer changes with the window or the image. Inner content auto-fits (preserving as…
- 0.13.0 Update - 27 June 2025
For All Warudo users:Updated Twitch IntegrationMigrated to new Twitch APIs so no more downtimeOn Twitch Channel Follow node should now work properly (for the first time)!You must re-login to Twitch in the settingsPlease note that some node outputs are no longer available. If your blueprints rely on any of the removed ports, you may need to update your blueprints accordingly. See the appendix for a list of removed portsUpdated Bilibili IntegrationBilibili-related interactive functions are now supported againMore new related nodes have been added to receive different types of Bilibili informationYou must re-login to Bilibili in the settingsMore Powerful Interaction NodesThrow Prop At Character is now Throw Prop,Launch Liquid At Character is now Launch LiquidThrow Prop, Launch Liquid, and Spawn Sticker nodes now support scene assets and positions as destinationsThrow Prop node new options:…
- 0.12.16 Update - 19 March 2025
Pushed a new update 0.12.16 on the beta channel. Note: These updates are from January 15, 2024 to March 6, 2025. This is an integration notification on the Steam platform. These updates were previously notified on Discord; in the future, updates will be notified synchronously on Discord and Steam. Please note this is a beta release. You can enroll in the beta by right-clicking Warudo in Steam, select "Properties -> Betas -> Beta Participation -> beta" to switch to the beta branch. For All Warudo users: Live2D Pendulum Physics: Ear & eye wiggle when blinking, arm sway when leaning... adding Live2D-style physics to your model without touching blueprints at all! This new feature is now available in all face trackers. You can use your head position, rotation and face expressions to drive the pendulum physics of any character bones & blendshapes! By default, arm & finger sway already include…
- 0.12.0 Update - 11 January 2024
Body Rotation: Natural body rotation is now built into all face trackers! By default, Warudo uses "Inverted" body rotation which is similar to Live2D models; you can also set body rotation type to "Normal", which rotates your body proportional to your head rotation. If you would like to disable this, simply go to your face tracker and set "Body Rotation Type" to None. Secondary Pose Tracking: You can now set up MediaPipe/Leap Motion/StretchSense as secondary pose tracking in the onboarding assistant! This allows you to easily combine full-body tracking with finger tracking. BlendShape Sensitivity: You can now adjust global blendshape sensitivity in all face trackers. Fix Window Size: You can now fix the window size in Menu -> Settings so that you don't accidentally drag the window borders during a stream! Lip Sync: Added a volume threshold option so that lip sync is only triggered when…
- 0.11.3 Update - 24 November 2023
Contact system! The new "On Contact" node allows you to detect when a character or prop is in contact with another character or prop, and trigger events accordingly! We will release plenty of blueprint examples in the coming days. Expression conditions! You can now specify "Trigger Conditions" on character expressions, which allows you to automatically trigger expressions based on blendshape values. For example, you can now automatically trigger a "Joy" expression when the "mouthSmileLeft" and "mouthSmileRight" blendshapes are both above 0.5. Tutorials coming soon! New nodes & options: "Throttle Flow" and "Debounce Flow" nodes that allow you to throttle or debounce blueprint flows. The "Throttle Flow" node will only allow a flow to pass through every X seconds, while the "Debounce Flow" node will only allow a flow to pass through after X seconds of inactivity. "Is Character Expression A…
- 0.11.1 Update - 6 November 2023
Winds! You can now add "Wind (VRM)" and "Wind (Magica Cloth)" assets to add wind effects to your characters with VRM spring bones or Magica Cloth components! MediaPipe & Leap Motion hand tracking now look much better! No more weird twisting. New nodes: "Asset Reference", "Find Asset By Name", "Find Asset By Type" to reference/find a scene asset in blueprints. New nodes: "Object Is Null", "Object Is Not Null" to check if an object is null for advanced users. Xsens tracker now explicitly reports model incompatibility with Xsens Unity plugin Screen browser audio is now disabled when screen is disabled Issues fixed: Export blueprint as file always yields an empty file Leap Motion tracking is incorrect when character is not at origin MotionBuilder tracking is incorrect when character is not at origin "Generate Head Idle Animation" does not rotate head "Set Asset Transform" node does not work…
- 0.11.0 Update - 21 October 2023
Thank you for supporting Warudo! In the 0.11.0 release, we added the long-anticipated support for Leap Motion and Mocopi. The rest of the changelogs are from 0.10.14 - 0.10.19. ːsteamhappyː 🙌 Major Features 🙌 Leap Motion support! 💃 (Native) Mocopi support! Previously, you need to use VMC to connect Mocopi to Warudo. Not anymore! * You can set up Leap Motion / Mocopi with the Onboarding Assistant, or via Character -> Setup Motion Capture. 👀 Standalone blueprints for character animation using the new Get Character Animation Pipeline Data node. Check out our Twitter thread! https://twitter.com/hakuyalabs/status/1705754279565209633 🔛 Toggle Asset GameObject node for toggling child GameObjects of an asset. 💡 Ability to toggle lights from an environment affecting characters & props. Transform Tool with toggling between Move/Rotate/Scale gizmos and global/local space. New Load Scene node…
- 0.10.13 Update - 26 August 2023
🗺️ A brand new Discover tab that allows you to browse & download workshop items right within Warudo! There's even more coming soon to this tab, so stay tuned! 📈 Editor UI enhancements! This includes a new "Add Asset" dialog, info cards instead of dropdowns, new fluid animations, tips, and subtle improvements. You can now selectively toggle rendering of characters/props/environment in camera settings You can now turn off gravity for props thrown by the "Throw Prop At Character" node "Play Sound" node now comes with fade in, fade out, and trim options New Vector2/Vector4 literals and decompose nodes Fixed issues: "Get Audio Device Input" node does not work with mono microphones NDI global output not working NDI outputs incorrectly displaying HDR colors When editing an existing workshop item, the item description is trimmed Camera position/rotation cannot be set with "Set Asset Position/…
- 0.10.11 Update - 3 August 2023
🆙 OPTIMIZATIONS! Warudo now runs faster. - We measured a 30% FPS increase (198 FPS -> 256 FPS) for a typical setup (iFacialMocap + MediaPipe)! 👏 Hands tracked by MediaPipe no longer follow your body around by default. - That generally means the whereabouts of your character's hands will be closer to what you expect, but if you don't like it, you can set "Hands Follow Body Movement" to 1 in settings. Finally - Warudo now asks you if you want to save your scene first upon closing Warudo 💯 Warudo now no longer tries to duplicate your webcam unless absolutely necessary. - This should fix a ton of "Camera is not valid" / "My webcam tracking is not working at all" issues "Throw Prop At Character" node now comes with randomized launch rotation and an initial torque (angular velocity), and an option to despawn the prop on impact Props/Anchors can now attach to another prop's child transform…
- 0.10.8 Update - 27 July 2023
Added GPU Acceleration option to the MediaPipe tracker! If you have been experiencing performance issues with MediaPipe, you can try enable this option in the tracker settings. Custom sounds! You can now put MP3/WAV/OGG/FLAC files in the Sounds folder and play them using the "Play Sound" node. Added arm swivel offset option to MediaPipe which can make your arms look more natural during hand tracking Added an "Hybrid Mode" option when setting up lip sync that allows you to combine tracking with audio-based lip sync Fixed normal maps not rendering for the standard shader
- 0.10.2 Update - 16 July 2023
New settings "Linked eye blink tracking", "head rotation intensity", "maximal head rotation", and "average eye rotations" are now available in all face trackers! Lip sync now supports binarization mode, which disables transitions between mouth blendshapes and only uses the max-value blendshape! You can enable this on the "Generate Lip Sync Animation" node New "Play Sound" node to play sound effects! Support for custom sound files coming soon. Added "On Collide" flow exit on "Throw Prop At Character" node New nodes "Get Bone Rotation", "Get Bone Scale", and "Set Bone Scale" for manipulating character bones! New node "Wrap Euler Angles" to constrain an Euler angle between -180°-180°
- 0.10 Update: Early Access Now Available! - 14 July 2023
Warudo Early Access is now available to everyone! Thank you for your support and feedback in the past year. 🎉🎉🎉 0.10.0 changelog: Built-in character model "Shipilka" (by かなリぁ) has been added. If you plan to stream with him, please remember to credit the author! New built-in environment, "VR Room" (by BEBE CARROT), has been added. All built-in environments have been revamped, fixing lighting issues and adding post process volumes. Now, after selecting a .vrm / .warudo file, the author, version, and licensing info will be displayed. Character expressions can now directly toggle GameObjects on/off - making it even more convenient to create expressions for switching clothes / accessories! A new feature, "Open Logs Folder," has been added to the Editor's menu. Numerous bug fixes and stability improvements, including an issue where lightmaps would occasionally disappear in certain environm…