- Minor Update v1.23a - 1 July 2026
Sorry folks, my dumb@$$ uploaded the files in a folder within the zip to steam, old habit. Should be good to go now. Thanks, and I'll probably see you soon again for something dumb I did haha. -Scottie
- Update v1.23 - 1 July 2026
Hey everyone! It's been a while hasn't it? Hope everyone is enjoying the game, and if you are, please leave a review! Anyway, just got some fixes and updates for you all. Hopefully I didn't break anything in the process. But as always, if I did, please feel free to let me know and I'll make sure to fix it up! - Fixes - -Fixed issue with the Flasher teleporting in certain areas within the cryptids exhibit. He shouldn't be popping up in front of folks anymore. -Fixed a certain character from popping up after getting eaten by a certain shark. I've been having trouble replicating this, so if it happens again, please feel free to reach out. -Fixed issue with a locker in the body exhibit giving a soft lock after interacting. I've narrowed it down and I believe it shouldn't be an issue any longer. -Fixed cabinet in an emp breakroom from causing a soft lock for some folks. -Adjusted depth on th…
- Hot Fix v1.22B - 21 May 2026
Hey gang, Got a tiny one here for you today. This one goes out to the achievement hunters out there. Fixes -Fixed issue with the Pop cap in the Garbage can of the Aquarium Office with all the skin and clothesnot attributing to the overall count of the Pop Caps, thus not giving the achievement if you've gotten a certain amount. -Fixed issue with a quarter not appearing in the employee lounge after defeating Bertha. It didn't have the code to move along with the scrolling room, so it remained off screen. I've added another option to get it in the aquarium since that room is off limits after a certain time, negating the achievement if folks are trying to collect all the pinched pennies. And that's about it! Truly sorry for anyone trying to 100% the game and having these be your downfall. This should fix everything alongside that. If you have the Pop Caps but not the achievement, if you go…
- Update v1.22 - 19 May 2026
Hey gang, how's it going? Just another small one this week. How's everyone enjoying the game so far? Fixes -Fixed issue with Page 14 and Pop Cap 14 being invisible due to either a depth issue or a color issue. Both should be corrected and able to get much easier now. Sorry about that! -Adjusted Mama spawning outside of the job exhibit. I saw one playthrough where if the player comes out of the exhibit too quickly without Mama spawning behind them, they'll teleport in front of them once they leave. Nothing Personal kid. -Fixed issue with Mama causing a crash if she gets you after you tase her. It shouldn't happen now. And that's about it. Still making my way to those QOL fixes, just taking it a bit more easier these days as the launch traumatized me a bit haha. I'll be back at it though and in working order here soon. Anyway, thanks for playing everyone. Truly. -Scottie
- Update v1.21 - 12 May 2026
Hey gang, did you all miss me? Just another small one today. QOL -Got steam screenshots working! This is my bad, I was under the impression that it was natively part of Gamemaker Steam integration. I didn't realize I had to set up the little bit of code myself. Sorry about that, F12 should be working as intended. If it isn't though, let me know! -Added a new Achievement Nothing Personal - Tase Daniel for over 10 seconds Fixes -Fixed issue with the locker not being accessible after Daniel puts your present in there. This one was a bit hard to replicate, so its another one that I put a few failsafes on to make sure its working. (adjusted its hit box, added more options to the trigger code) And that's it for this update. I'd like to work on resizing the window here soon, it's just causing a bit of issue. I've also got a CRT effect working, but unfortunately it causes issues with the dialog…
- Hot Fix v1.20d - 8 May 2026
Good morning gang, Just another small one for you today. -Fixed issue with players being able to backtrack after Connie Saves them -Fixed a green box I left in the body hallway (lol) And that's it. I feel like the game is pretty much A-OK at this point. Nothing much coming across the desk! It only took two weeks... But hopefully that wasn't a big stain on the game overall. Thank you all for your patience and understanding with this. Please enjoy the game, and have a great weekend! -Scottie
- Hot fix v1.20c - 7 May 2026
Hey anyone and everyone, Saw there was a soft lock on the discussions tab. -(hopefully) fixed issue with Albert causing a soft lock in the body exhibit hallway. Had trouble replicating it, but I've put in some fail safes to hopefully alleviate the soft lock. Also, saw that a possible pop cap was missing in the Fallout Shelter so if you're missing one, check the room with all the Mama Jo's garbage Thanks everyone, have a great day! -Scottie
- Hot fix v1.20b - 7 May 2026
Hey gang, Just a tiny update today, nothing crazy. -Fixed issue where after fixing the filtration pumps, players could go straight to the Roanoke exhibit and bypass Cryptids and Our Roanoke exhibits. Sorry to any speed runners looking to exploit that trick :] Thanks everyone, have a great night! -Scottie
- Update v1.20 - 5 May 2026
Hey everyone! Hope you've been enjoying the game so far, and hopefully its been a nice and smooth experience after all these bug fixes!! Coming at you with a few QOL things and some fixes. QOL -Added some signage to the bottom of the exits of "Cryptids" and "Our Roanoke" to help guide where the "Mystery of Roanoke" exhibit is -Added some signage in the back of the exhibit to show where the Fallout Shelter is. -Added a few more info bits to the indigenous exhibit -Added missing lore bit to the Fallout Shelter -Made it so notebook pages are saved throughout all files just like the pop caps. Hopefully this is helpful for folks looking to get those achievements. -Added text after getting the keeping the crowbar to let folks know to keep it a secret from Daniel -Added arrows to the emblem puzzle in the jobs exhibit of Roanoke to let folks know they can rotate the wheels up and down. -Spaced…
- Update v1.19 - 3 May 2026
Hey everyone! A small update for you all today. Not much has come across my desk lately... are you all holding out on me?!? or is the game *finally* super stable? QOL update: -Added a water cooler in the cryptids, back in the bigfoot exhibit Fixes: -Fixed issue with the camera shaker at the end of the game causing a crash if the player is using the taser while it's doing its shake. -Fixed issue with two Mamasspawning in the jobs exhibit if you enter the dial room while being chased. I now have it set so you can't enter if you already have the cross. -Adjusted Mama's spawn rate after getting a cross piece in the artifacts and dig site first. I haven't been able to replicate it, but I've been told she can be aggressive after getting these pieces first. If she's still acting up, please let me know! -Made a few more adjustments to the locked door in the sewersafter unlocking. I was told a p…
- Hot Fix v1.18c - 2 May 2026
PSYCHE, back again tonight. After help from a person's playthrough, I was able to narrow down why the secret ending wasn't happening for folks. It was literally a "," misplaced in the load file code for the medicine bag you give Albert. I'm so sorry gang, it should be working now. Thanks. -Scottie
- Hot Fix v1.18b - 2 May 2026
Hey everyone, Sorry about that last update. When I went to fix the issue with starting a new game immediately after beating the game, there was one line of code left in that set the save states to zero every time you started. Dumb mistake on my part. I've tested it now multiple times amongst multiple files and it seems to be in working order. I don't mind a bug or a glitch here and there, but when it comes to peoples saves that's where I get a little upset. So, deeply sorry to anyone that had issues starting a new game. And I want to say that's it for now. If anything pops up please let me know. I think aside from any fixes, I want to try and get a fullscreen toggle working soon so that way folks can take screenshots. Anyway, I think I'd like to take a small break from the game, maybe a day or two. It's been a little nonstop, and coupled with the day job I'm very burnt out. No one's fau…
- Update Rollback - 1 May 2026
Seems like there was issues with the saves not saving. Rolling back to the previous update. Sorry for anyone that got caught by this bug -Scottie
- Update v1.18 - 1 May 2026
Bet you all thought there wouldn't be an update tonight, didnt ya? QOL Updates: -If there's a save, the main menu will now automatically start on Clock In instead of New Shift. -Added another achievement: Pennies Pinched. Had this requested and it made sense, sorry it wasn't already in there to begin with. Fixes: -Fixed issue with the text for the fallout shelter having an overlap if you spam the A button while the camera pans around the room and back to the player -Fixed the start menu from having the notebook disappear if you hit the start button again but have the Pop Caps or Map up. -Fixed issue where if you save in the Dig section of Roanokethen die without getting the cross piece, the player would have to leave then come back to refresh the dig hunt -Fixed issue with some data carrying over from a beaten game after going immediately into a new save file without leaving the game. A…
- Update v1.17 - 29 April 2026
Hey everyone! A new day, a new update. I long for a day soon where there will be no updates... but I just want to make sure I address everyone's feedback and make the game all the better because of it. QOL Update -Bumped up the health that pills provide by a little bit. Also added an extra pill in the fallout shelter. Hope this helps alleviate some frustration while getting chased around in the museum. -Added an achievement for getting Ending A since some folks asked for it. (Honestly it slipped my mind that it wasn't there) Fixes -Fixed issue with going to the inventory right after changing rooms in first person creating two cursors instead of one. -Fixed issue with a notebook page not being saved, as well as one notebook page giving the wrong one in the book. -Fixed issue in aquarium where an enemy spawn could cause a crash. -Fixed Bigfoot's flap from going cycling its image index aft…
- Small Fix v1.16b - 29 April 2026
Hey hey, just coming in with a small tweak! For the Fallout Shelterthe biggest problem has been the typewriter, it's been throwing folks for a loop. I've added a few more options for the solvability factor of the puzzle. After watching folks play, a lot of times they would do a line break from the start, or think that they need to type out the answers in a sentence. I've made the puzzle just a bit more easier to solve as well with a more straightforward hint at the top of the page. Didn't mean to put in such a stumper with this one, sorry folks! It should be just a biiiiit more easier, while still providing a little bit of challenge. Thanks! -Scottie
- Update v1.16 - 28 April 2026
Hey Gang! Hope everyone's been enjoying the game! Not much has come across my desk these past two/three days, so I think its safe to say things are finally starting to come up green across the board. The first of the QOL roll out, stamina changes! -Doubled the speed at which stamina replenishes, and gave a little depending on which energy level the player is at. -Added a notification icon for when stamina replenishes over time. -Fixed a typo with Connie at the start -Blocked area in the legion exhibit of the bodies where players can wiggle behind a pillar -Fixed overlapping dialogue when picking up Schmitty's notebook. And that should be it for now. As always, please feel free to let me know if anything's wrong. Also, please let me know if you enjoyed the game! Would love to hear from everyone that's played the game! Have a good night everyone, -Scottie
- Hot Fix v1.15c - 28 April 2026
Just a few things brought up that I wanted to fix before the night ended, don't mind me! -Fixed Splitty's Death Screento show the correct image -Fixed the dancer in the sewersfrom being skipped if the player got out of the room fast enough. -Fixed door in the main lobby to not open after a certain event takes place. And that's about it, Thanks! -Scottie
- Hot Fix v1.15b - 27 April 2026
Just a quick one this time! -Fixed battery in the sewersfrom crashing the game -Fixed endings from all giving the secret endingafter getting it once. -Fixed one missed body case from appearing later on in the game Thanks! -Scottie
- Update v1.15 - 27 April 2026
Good afternoon everyone! Another day, another update. -Fixed issue with the elevator music playing again after returning from the roof, which lead to it looping over and over. -Fixed issue with players being able to backtrack to the aquarium after a certain point and re-triggering some events from the past. -Fixed water bottles in the Fallout Shelterfrom causing a soft lock -Fixed issue with the first shrine to the left in the fallout shelter being able to have a string detached even if its not the current objective, leading to a soft lock -Fixed issue with toolbox in the Mothman EMP room showing the wrong sprite after getting a certain item from it. -Fixed issue with being able to take the boards off of Connie's door after you attempt to save her -Fixed music issue with loading a save in the body exhibit gift shop after the ending is set in motion it should now play the correct song. -…