- Patch TAXINAUT version 1.0.11 WIN_LINUX - 21 June 2026
A small patch fixing some reported issues. Fix some typos in eldergrav story dialogs. Fix stations can be exited into space even with a cracked window. Storage containers can now not be deployed nearby stars to prevent players from deploying one right where they exit warp causing the UI to freeze. Fix some "clones" that shouldn't be are saved in the cryonary as an imago. Fix crash during zoom-to-player intro sequence when the player is in a lower-level sub-dungeon (a sub-dungeon of a sub-dungeon). Fix crash when loading save-file that was created while player had warp destination set. Fix open directory buttons in settings not working. Fix planetary descent and depart sequences don't run right when the player cab is slower for example because of cab-damages. In case of planetary departure this can cause the cab to not make it passed the planet's edge at the end of the departure sequence…
- Patch TAXINAUT version 1.0.10 WIN_LINUX - 23 February 2026
Very quick patch to hopefully solve the crash that everybody is reporting that happens when you try to skip a scrolling dialog. This should fix it, what I don't understand is why this is only happening now because it looks like this should have always happened. I'll keep you posted on the investigation :-)
- Patch TAXINAUT version 1.0.9 WIN_LINUX - 19 February 2026
Fix possible lock when fare remarks on duration during warp-exit and other similar scenarios. The user-input would be disabled so the player had no way of responding and thus couldn't continue the game. Fix crash when in warp and talking to passenger and passenger has 'oginawo' Topic. Fix crash when pinning items by preventing users from pinning more than a page of items. Carmino wiseguy can now be re-bought at any time while you still have carmino wiseguy (if you lose it you have to still go through the whole thing again). Passenger can become un-dumpable (DUMP button just shows CONTINUE) after passenger remarks on fare-duration more than once. Fix starburst doesn't work when in a system with a warp-beacon (because it automatically tries to use the warp-beacon instead which does nothing because you're already in the warp-beacon's system). Fix possible crash when loading topics or dialo…
- Patch TAXINAUT version 1.0.7 WIN_LINUX - 15 February 2026
More little fixes: Fix confusing and wrong mini-map buttons to cycle the mini-map and directory sort order. 'H' key now toggles the HUD, 'L' lands and 'K' toggles the automatic-landing. You probably have to add some lines to your configuration-file for this (see below for more information). Fix digesting food item is not under effects item-filter. Fix adding items to storage (container or home) adds to your expense-compensation if you are carrying a fare at the time. Fix Muqashi Takwa and Capachua don't show under clone item filter. Fix screenshots on larger screens where taxinaut is letter-boxed show everything including the letter-boxing. Fix on game-over/cycling the UI appears to move down when on displays larger than 1920x1080 and taxinaut is letter-boxed. Taxinaut can now be build without the Steam API classes. You probably will have to add some lines to your configuration-file. Ea…
- Patch TAXINAUT version 1.0.6 WIN_LINUX - 12 February 2026
I enjoyed my visit to the Space Game Junkie Podcast yesterday. If you were there thanks for joining us and I hope you enjoyed it too. So some more quick fixes that I felt were important to get out quickly: 'The moth business' storyline starting at the wrong time (wouldn't break anything just was confusing). Making Yum Yum customer pay now costs less. Find a lead on Aultac should now be easier and more consistent. 'Use local manual' setting to use the manual.html file in the install directory instead of from the mosgrom.net website (this will not work correctly with the help buttons in settings on Windows because I haven't figured out how to do that there yet; the local manual should open in your browser but not at the right section). Linux help now should work if you have xdg-open available on your system. Tickets from security now always set your destination to the appropriate traffic-…
- Patch TAXINAUT version 1.0.5 WIN_LINUX - 9 February 2026
Sorry, I'm just pushing them out as I get bug reports in. So here are some fixes: Fix transport ship not there when exiting, re-entering and then exiting station again in system where transport is supposed to be. Fix possible crash when loading a game while you were using auto-pilot. Fix possible crash when landing at a place with a "WAIT 10 MINUTES" button. The top one I wanted to fix fast because that was causing some confusion.
- Patch TAXINAUT version 1.0.4 WIN_LINUX - 8 February 2026
A small patch I wanted to put out quickly: Fix a crash when asking about a topic to do with Haion. Fix intimidation not working with passengers. New Run yielding thread setting that can drastically improve performance when running on Linux on OpenGL. About the future of TAXINAUTSomebody asked about roadmap etc. I'de like to make it clear that at the very least TAXINAUT will be maintained and I will be here to resolve/fix issues that people have with TAXINAUT as best I can unless it's things that extend the technical scope of TAXINAUT and would be a lot of work (e.g. extending the UI to ultra-wide etc.).I want to keep adding things to TAXINAUT too but this will depend heavily on how well it sells because I've already spend 10 years on it with very little to show for it. I'de like to also thank everybody who left reviews, send me messages and of course those who bought the game etc. mosgr…
- TAXINAUT V1.0 RELEASE - 5 February 2026
TAXINAUT version 1.0 is here!And on sale for 20% off!
- TAXINAUT V1.0 releasing in about two weeks! - 22 January 2026
If you were ever thinking about doing a video about TAXINAUT or anything else to bring it to the attention of others then this would be a good time to do so.I will also be on the Space Game Junkie Podcast on February 11th (See www.spacegamejunkie.com).
- Update TAXINAUT version 0.9.60 WIN_LINUX_EARLY - 15 November 2025
Another tiny update that adds the "fly-by-wire" item. It allows you to create a small flight-plan / path and have you cab automatically fly it. It's mainly meant for use in combat or difficult situations. I made a little video about it here: https://youtu.be/AvAuH5y2FYw?si=jdi83EI76-lBc97g
- Update TAXINAUT version 0.9.59 WIN_LINUX_EARLY - 1 November 2025
A tiny update gives two new items: SKIP JUMP: Allows you to very quickly traverse about 10,000u in space. GHOST: A new drug flooding the market.
- Patch TAXINAUT version 0.9.57 WIN_LINUX_EARLY - 26 October 2025
This adds nothing new. It just changes the default settings so they work better under Linux when using Wayland: The default was opengl=true but on Wayland that gives a black screen so now it's opengl=false. The default sound-system was JAVA CLIP but on Linux (only when running from Steam) that can cause heavy stutter when changing your cab's speed. So now it's TINYSOUND. This all only matters if it's the first time you run TAXINAUT. This is also the first version of TAXINAUT build entirely on Linux.
- TAXINAUT NEEDS YOUR HELP! - 8 October 2025
TAXINAUT V1.0 IS RELEASING FEBRUARY 5TH 2026. Coming up to the release, I'm going to promote the game to hopefully generate some sales so I can keep expanding it. However I can't do that without your help. HERE'S WHAT YOU CAN DO: Preferably coming-up-to / around FEBRUARY 5TH 2026 Leave a review on Steam. Post a youtube/twitch video of you playing or reviewing or whatever about TAXINAUT. Post about it...anywhere...or bring my posts/videos to the attention of others (e.g. by liking/re-posting etc.). Buy TAXINAUT when it releases (there will be a small discount when it releases). Other things you can do Play TAXINAUT and report bugs (see here). Send me your save-files (see here). For all of you who have already done one or more of these things...especially Brian...: Thank you very much for everything. mosgrom
- Update TAXINAUT version 0.9.54 WIN_LINUX_EARLY - 15 September 2025
This gives some long overdue love to the traffic in space. There now should generally (depending on the planets in the system) be more traffic in space and they should behave more like traffic (e.g. descent/ascent to/from planets, enter/exit stations and gates, etc.). You might also see more traffic flying between certain planets now. If you don't like this (although I suggest you give it chance because it varies greatly between systems) you can change it via the System traffic density setting. Other than that, just a lot of bug fixes again.
- Patch TAXINAUT version 0.9.53 WIN_LINUX_EARLY - 29 August 2025
There was a little problem with the old save-game import (of course): If you got bookmarks from ads/bulletins during the same session you did the import (the session you started a new game) then those bookmarks can cause your save-game not to load (crash). If you already have had more that one session since you did an import there's no problem. Many thanks to the great Leepie for their patience in resolving this with me! There's also an on-screen keyboard now for whenever you have to enter text in TAXINAUT (so you should be able to play now completely without keyboard). You can turn it off in the settings if you don't like it. A couple of other little fixes but otherwise nothing new.
- Warning: Cross-platform Cloud Saves have been fixed - 19 August 2025
If you have the Windows version but also played the Linux version while Cloud Sync was not working then, because cross-platform Cloud Sync is now working, I imagine it could be possible that the few new saves you made on your Linux version could possibly (probably not) overwrite all your Windows saves.IF YOU'VE PLAYED TAXINAUT ON BOTH WINDOWS AND LINUX THEN I RECOMMEND YOU BACKUP YOUR WINDOWS SAVES BEFORE STARTING TAXINAUT EITHER ON WINDOWS OR LINUX AGAIN.I'm 99% sure there's no problem but I'm not 100%.Note: If you haven't played the Linux version yet or don't care about your old saves (since you have to start a new game anyway and aren't going to import your old character) then this doesn't matter of course and everything will work just fine.
- Update TAXINAUT version 0.9.52 WIN_LINUX_EARLY (save-game breaking) - 17 August 2025
IMPORTANT CHANGES Your existing save-games are no longer compatible with this version of TAXINAUTWhen you LOAD/CONTINUE a save-game you will be given the option to import your character into a new game. You can also just start a completely NEW GAME with a fresh character. The file used to launch TAXINAUT on Windows has changed from taxinaut.exe to taxiwin_steam.battaxinaut.exe no longer exists. If you had shortcuts to taxinaut.exe they are no longer valid. If TAXINAUT doesn't launch after the update you will have to restart Steam. TAXINAUT is now supported on LinuxThe official supported distro is Ubuntu 24.04 but others should work fine. TAXINAUT should work on any capable platform with Java >= 17 installed on it. In light of these significant changes: If there's any problems (e.g. TAXINAUT doesn't start or you don't get the import option when continuing an old save-game, please let me…
- TAXINAUT ROAD TO VERSION 1.0 - 7 July 2025
TAXINAUT V1.0 WILL RELEASE ON:FEBRUARY 5TH 2026Two things will happen before that:1. At the end of this month (July) the price will change to:$19.99 / €19.99 / ₤19.992. The next version will require you to start a new game.When loading an old game you will be given the option to start the new game with the VUDU and most of the items, clones, ships, mods, gongs etc. from the old game. All your knowledge about the galaxy and storyline progress will be gone in the new game. Your achievements will be unaffected.Thanks to everybody who bought or otherwise supported TAXINAUT during the Early Access period. It has been a great help in shaping TAXINAUT and to me personally.mosgrom
- Patch TAXINAUT version 0.9.41 WIN_EARLY - 4 July 2025
Quick patch that hopefully solves possible crash when descending to planets with a traffic-grid (e.g. Xenis). Thanks, Anthony!
- Update TAXINAUT version 0.9.40 WIN_EARLY - 3 July 2025
Possible small performance improvement on some planets Fix you start with "Tranza" cab company instead of "Metroid-cab" on new game. A new setting KEEP POSSESSIONS AFTER CYCLING that makes it so you don't lose cab, clone and material items like normal when cycling (you still lose your VUDU). People seem to just reload saves so maybe this will entice them to at least use the cycling mechanic? New cheapish, tiny range and damage but not illegal "Stinger" ship-weapon. New PAUSE ON THREAT ALERT setting to turn on/off automatic pausing when there's a threat alert. RESUME SUSPEND makes it so there's a small time (default 1000ms) where you can't resume the game after a threat alert. This helps with the annoying situation where you see a threat and click to pause the game but the "pause on threat alert" also just paused the game, just before you clicked, so now your click actually resumes the g…