- v0.3.1 Status Update - 16 June 2026
Hello Everyone!Just wanted to do a quick Steam update, as I know the timing on this update has been odd and hasn't lined up with the teaser I dropped last month. (experimental was not meant to last this long)To crack straight into it: the main reason the update hasn't been released yet is due to a LOT of iterations on the gameplay goals for the Abyss, ensuring a fun, consistent, and engaging experience from the very start of the region to the end.This includes a lot of balance changes & adjustments to research and quests; my goal is to ensure new mechanics are introduced at a steady rate, and that there's always something for you to do. While you can still take the game at your own pace, I want as little forced downtime as possible.This includes but is not limited too...Various quest changes, ensuring they flow from one to the next in a logical way, and steadily increase in difficulty.N…
- Update v0.3.1-beta.3 | Available on Experimental - 30 May 2026
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesThe following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.NEW CONTENT:Added a new long-range power pole unlocked in ALTAR, the Power Pylon.…
- Update v0.3.1-beta.2 | Available on Experimental - 23 May 2026
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesThe following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.QUALITY OF LIFE:Added a range display to the Status Chamber to help visualize the…
- Update v0.3.1-beta.1 | Available on Experimental - 22 May 2026
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 (however, STRONLY recommend starting a new save)Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorioTentative ChangesSome changes have yet to make it into this build, either due to known issues or because they are simply not finished yet. I am including them here for full transparency.New guardian, Revenant (found in Th…
- v0.3.1 Status Update - 13 May 2026
Hello everyone!I was confident in the March 15th release date, but a number of bugs related to multiplayer have popped up this past week during testing, mainly around some of the new gameplay systems. This needs to be sorted out before I'm comfortable releasing this update.In case you missed the teaser: yes, this update is BIG. It's very content-driven, with tons of new enemies, buildings, and mechanics, on TOP of long-requested features like copy/paste.While it is complete, I don't want to ship it with known issues that will hinder your enjoyment when playing with friends. So I'm pushing the release back one more week to make sure it's ready. I know that's disappointing, but it'll make all the difference.Hope everyone understands! Very excited to share this with you soon. The 05-15 teaser has been updated to reflect the new date: 05-22.~ Ben
- Base-building tower defense game Vectorio gets a massive upgrade a year in the making - 17 March 2026
The 0.3 update for Vectorio is finally here, after a year of work from BN Games to overhaul practically everything and it sounds awesome. Read the full article here: https://www.gamingonlinux.com/2026/03/base-building-tower-defense-game-vectorio-gets-a-massive-upgrade-a-year-in-the-making/
- Update v0.3.0g | Available on Live - 13 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBALANCE CHANGES:Lowered cost of Cargo Port from 150 gold to 140 goldBUG FIXES:Fixed multiple issues inside of the entity tracking system that could cause turrets to not properly receive tracker updates, leaving them in an idle stateFixed changing the world name through the editor window permanently bricking the saveFixed power poles being disabled due to a hidden game ruleFixed object pooling issue with Hives
- Update v0.3.0f | Available on Live - 12 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Fixed multiplayer bug where connected clients could not configure drone routes after warpingFixed turrets placed near world edges becoming permanently idleFixed Abyss Core from not crafting
- Update v0.3.0e | Available on Live - 11 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesQUALITY OF LIFE:Enabled tooltips on resource slots to display resource namesBALANCE CHANGES:Removed armor from the Bomber unitReduced Bomber explosion radius from 10 tiles to 6 tilesBUG FIXES:Fixed missing achievements (Distilled Knowledge & Eureka!)Fixed drones from sometimes going inactive after warpingFixed placement sound being unaffected by audio settingsFixed crafter input and output slots not correctly savingFixed power and heat context tooltips positioned incorrectlyFixed some issues with load ordering that could cause certain events to mistakenly trigger after reloading a save or warping to a di…
- Update v0.3.0d | Available on Live - 10 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesGAMEPLAY CHANGES:Added new game setting, "Show All Filters"BALANCE CHANGES:Reduced the range that Lumina spawns at from 5 tiles to 3 tilesReduced the range that Nitrium spawns at from 5 tiles to 4 tilesBUG FIXES:Fixed upgrades not being applied correctly on reloadFixed drone filter not correctly detecting outputs from HubFixed tutorial toggle prompt displaying on every reloadFixed Core Assembler having no cost or recipes assigned to it
- Update v0.3.0c | Available on Live - 10 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesGAMEPLAY CHANGES:Changed Heated Plasma from "Enables bullets to pierce through a unit before expiring." to "Slightly increases turret damage."Added auto-filtering on Hub resource receiver to prevent backfills BALANCE CHANGES:Reduced the range that Iridium spawns at in Abyss from 3 tiles to 2 tilesIncreased the size of Iridium deposits from Small to MediumIncreased the spawn chance of Huge Iridium deposits from 2% to 5% BUG FIXES:Fixed players connected to host being unable to configure ports in multiplayerFixed sending resources through Gateway's being inconsistentFixed Turret's randomly entering a limbo…
- Update v0.3.0b | Available on Live - 10 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Fixed serialization issue with pipette data not being applied in multiplayerFixed timing issue with metadata application to drones in multiplayerFixed drone port door animation inconsistenciesFixed double underscore for Carrier IDFixed incorrect ID's for Plasma Round and Artillery ShellFixed incorrect description for Driller Fixed errors when warping to new regions for the first time in multiplayerPotential fix related to auto-filtering that would cause drones to stop functioning
- Update v0.3.0a | Available on Live - 9 March 2026
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Learned left from right to fix incorrect direction used in tutorialFixed incorrect research tree being opened by defaultFixed space key not working in tutorialFixed scrolling on the designer palette also zooming the camera in/outFixed hives not registering collisions with bulletsFixed save system from loading incorrect region upon reloadRemoved group spawning algorithm (temporarily)
- Road to 1.0 - 9 March 2026
Hello Everyone!With v0.3 now out on live, this establishes a proper baseline for us to build off of as we head towards the full release of the game later this year. With all of the technical debt paid off, my goal starting from now until v1.0 is to deliver frequent content updates on a regular basis. This will include some new features, but will mainly be adding to the new gameplay features introduced in v0.3 (quests, engineering, upgrades, research, regions, etc.)I have laid out a roadmap of what will be coming over the course of early access, leading up to v1.0!Road to v1.003/29 Update: Due to March being a busy month for me outside of game development, the time frame for some of the updates has been updated. This isn't a huge delay, but for transparency I want to update them appropriately. I should be back to a normal schedule in April! Other Notes:v0.3.1 and v0.3.2 are being merged…
- Update v0.3 | Available on Live - 9 March 2026
It's finally here!After over a year of work, v0.3 is now available to everyone on live. This is a huge step forward for the game, and is the biggest milestone thus far towards the ultimate goal of v1.0! Patch Notes (Summarized)v0.3 represents a fundamental overhaul of the game’s core technology, finally paying down the technical debt that’s accumulated over the past few years. While I’ve done my best to summarize what’s changed, this update touches so many systems that it’s impossible to fully capture everything here.Below are the major highlights:Infinite worlds: The game now uses an infinite chunking system, enabling truly infinite worlds. Chunks can be purchased with resources, allowing you to expand endlessly at your own pace.New Model Rendering System: A brand-new rendering pipeline that dynamically generates sprite atlases and batches draw calls using modern GPU features. The perf…
- Update v0.3.0-beta.12 | Available on Experimental - 13 February 2026
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0-beta.5 (however, recommend starting a new save)Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesThe following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.NEW CONTENT:Added a new painting t…
- Update v0.3.0-beta.11 | Available on Experimental - 21 January 2026
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0-beta.5 (however, recommend starting a new save)Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesThe following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.POWER NETWORKS:A new mechanic desi…
- Hotfix v0.3.0-beta.10e | Available on Experimental - 15 January 2026
An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10e)BUG FIXES:Fixed a major issue that was causing drones to enter a state of limbo; the prior patch only partially fixed the problem; it should now be completely fixed.Fixed a major issue with Unit's that would cause them to sometimes clip through buildings or not target nearby buildings.Fixed the Turbine building not being targetable by drones, as well as updated it to correctly use the new EM tools & rendering pipeline.KNOWN ISSUES:Due to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.
- Hotfix v0.3.0-beta.10d | Available on Experimental - 14 January 2026
An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10d)QUALITY OF LIFE:Added a new "building destroyed" indicator using the new notification system.BUG FIXES:Fixed a major issue where drones would eventually enter a permanent state of limbo; this was caused by a missing call to process "dirty" clusters, meaning if a drone did not immediately deploy upon completing a route, it would become inactive until the clusters or filter was changed.KNOWN ISSUES:Due to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.
- Hotfix v0.3.0-beta.10c | Available on Experimental - 13 January 2026
An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.10c)PERFORMANCE IMPROVEMENTS:Substantial improvements to Unit performance, completely removing Unity physicsSubstantial improvements to Drone performance, removing the subscription based cluster model that would cause huge lag spikes on larger basesKNOWN ISSUES:Due to Unit optimizations, there is a known issue with collisions where Unit's will "lag" into a building causing a ton of damage events to be invoked. This is being worked on.