Mutagenic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players3 · 24 September 2026 - 18:20:14 UTC
- SteamPulse tracked peak18
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews91
- Release dateAug 9, 2022
- Developerzediven
- Publisherzediven
Genres: Action, Casual, Indie, RPG, Strategy
Company pages: Developer: zedivenPublisher: zediven
Mutagenic Steam news
Mutagenic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New Melee Skill support - 16 May 2024
Small update tonight: Added a new Lightning Melee tagged support: Capacitor Discharging Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments. Also doubled the base radius of all Curse skills at max level. Also fixed a timing bug with a couple melee abilities. Currently working on a bunch of new skill supports, as well as some uniques to give new build potential. Cheers! zediven
- Drop Rate Adjustments - 15 May 2024
Changes this patch: Rare Monster density now scales with zone level. Rare Monsters have a much higher chance to drop a Rare/Unique item. Magic Monster packs are slightly more common. Cheers, zediven
- Small Patch: Skill Balance - 15 May 2024
The following skills have been changed: Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 -> 0.9s Base Radius buffed from 35 -> 50 at max level Damage Effectiveness: 340% -> 840% Prismatic Slash Damage Effectiveness: 130% -> 530% 60% more base damage Shockwave Damage Effectiveness: 540% -> 700% 20% more base damage Flame Tether Damage Effectiveness: 50% -> 150% 20% more base damage. Minigun Base attack time increased from 0.25 -> 0.35s Base crit chance lowered from 4% -> 3.5% Damage effectiveness lowered from 35% -> 30% Plague Clouds Damage Effectiveness: 50% -> 250% A few other minor changes as well not worth noting. Cheers
- Minor Update - 14 May 2024
Changes today: Monster damage stops scaling at zone 125 now, instead of 150. Unique drop table distribution has been better balanced. Cheers!
- Patch Update for 0.6.2 - 14 May 2024
Small patch tonight updating 0.6.2: Buff base item drop rate: 1.5% -> 2.5% 300% Increased chance for Uniques. 100% Increased chance for drop only mods. Cheers!
- Patch 0.6.2 - 13 May 2024
Good morning, I was able to get a few things done, and I wanted to get an update out for everyone. This patch includes the following (non-exhaustive) changes: Items now drop with Affix Effectiveness. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness. Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result. New unique item which provides extra radius. Buffed Collateral Damage supports effective radius Changed in game font to be more readable. Fixed bug with pickups sometimes getting locked. Added confirmation dialog when interacting with the hideout portal. Started work at adding more starter templates for different classes. Buffed Item Quantity and Item Rarity for higher tier zones. Fixed text centering on h…
- Update 0.6.1 - 26 April 2024
This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic. Increased visibility range by zooming out 2x Monster density now scales with zone level. Adjusted mob AI for new zoom levels. Performance improvements across the board Improved visibility of projectiles Increased default chaining range of Chain Lightning from 50 -> 80 Added Echoing Fury unique Life Body Added Prismatic Bow unique Ranged Weapon Added Ancients Charm and implemented backend support for drop pools Reduced the power of some drop only mods Added Unique Item reference in game. Added Radius/AoE affixes to some weapons and minor buffs. Fixed bug with Plague Clouds Improved visibility of UI Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave Added higher map tiers. Fixed bug where fire penetration did not a…
- Mutagenic 0.6.0 - 16 April 2024
Good afternoon! It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have this out in February). Today I'm releasing Mutagenic 0.6.0 which contains a complete overhaul to the equipment system in game, adding much more flexibility and build diversity. As well, there are a number of new skills, a brand new passive tree, and character classes (with free respec). I'll note the major changes below, but I won't list out all of the specifics as frankly I don't have enough time and there are way too many changes under the hood. Major Changes 4 Character classes 2 Specialization Classes per Character Class New Itemization system, including various new drop only mods, item implicit mods, and more. New skills & skill supports New Passive Tree UI Overhaul…
- Patch 0.5.7 - 21 November 2023
Good day, Today patch 0.5.7 is released with the following changes: Add new Crafting Material: Corruption Shards, droppable in zones level 100+. Enabled crafting method: Store, Restore, Recombinate for advanced crafters. Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome. Added Starter Build picker for new accounts. Disable upgrading of drop-only mods. Rewrote some core components for some massive performance improvements. Increased monster damage scaling to cap at zone 115. Updated visual effects for various explosions and AoE damage indicators. Changed Shading of GUI Health Globe (thanks Kleito!) Reduced spawn distance of far away mobs Reduced chase distance of mobs Shock Orb projectiles now change direction based on distance traveled. Changed visuals of Infection Fixed bug where ailments could double dip with specific penetration…
- Patch 0.5.6 - 16 November 2023
Good evening! Today I'm releasing EA patch 0.5.6. Patch Changes: Added new Unique: Goblin's Girdle Buffed Rare Gene drop rate by about 300% Fixed bug with Challenge Ladder score calculation. Buffed damage per 25 attribute affixes. Capped monster damage scaling to Zone 100. Add keyboard keybinding options. Added volume controls Added tutorial tips for new players Fixed various UX issues with controllers Added new stats for Critical Strike Resistance Updated Help Reference Added a few new sound effects Nerfed Curse Effect sources Nerfed Ailment Effect on Offensive Genes Added various new drop-only mods Added drop sounds for rare genes with drop-only mods. Added highlight to genes with drop-only mods, with a specific color indicating the number of drop-only mods it rolled with. Added 2 buttons to the skill bar for opening menu and gene loadout. Added orb counter to the skill bar. Many othe…
- Hotfix 0.5.5.3 - 9 November 2023
Hey all, One last update before I'm away for a few days. Just deployed a hotfix to the game fixing the random crashing people were experience. The actual bug was complicated, but here's the I left in one line of debugging code which caused low level items to "try to roll" drop-only affixes, with a 50% chance. This meant if you were playing in a zone under level 80, then when an item dropped, it had a 50% chance to crash the game. This has been fixed. Cheers, zediven Build ID: 12663486 to check you are running the hotfix.
- Patch 0.5.5.3 - 9 November 2023
Good evening, One last patch before I have to head out for a few days. Changes are as follows: 1. Increased rate of drop-only mods showing up on genes level 80+ 2. Genes level 100+ can roll with an extra +1 Drop-only mods 3. Genes level 125+ can roll with an extra +2 Drop-only mods 4. Added drop-only offensive mods for each damage type. 5. Big buff to some drop-only offensive mods. Cheers! zediven
- Patch 0.5.5.2 - 8 November 2023
Another day, another update! Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well. 1. Challenge Ladders now have a 45s time limit to defeat the wave. 2. Updated Resilience Aura to now also provide additional resistances. 3. Update Rush Aura to now also grant Increased Movement Speed 4. Added Sturdiness Aura 5. Added Elusiveness Aura 6. Fixed Burns to work again, and changed duration from 2s -> 4s. Leaderboards will be reset today to reflect the change in the Ladders Some minor other bug fixes too. Cheers!
- Patch 0.5.5 - 8 November 2023
Another patch today: 0.5.5 The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well. Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there! 1. Fixed crashing issue with Skill Loadouts 2. Updated Chain Lightning to now hit additional nearby enemies. 3. Fixed bug where certain curses could stack infinitely. 4. Implemented new skill: Doom Tether 5. Nerfed various sources of cast speed. 6. Performance optimizations around projectile chaining, status ailments, and curses. 7. Added new, powerful drop-only mods on Utility Genes. 8. Fixed bug with Crown of Ice where it wasn't converting properly. 9. Slightly reduced density of monsters in the Ladder Arena. 10. Triggered s…
- Patch 0.5.4 - 7 November 2023
Good day everybody! Today I'm releasing 0.5.4, which contains the following changes: New Skill: Flame Tether Complete rebalance of Skill numbers Smaller Challenge Ladder arenas with faster wave spawns. Some performance optimizations Minor bugfixes around monster names. Skill Changes Arc Added Damaged Effectiveness: 120% -> 80% Arrow Draw Added Damaged Effectiveness: 130% -> 90% Cooldown: 1.1s -> 0.9s Battle Axe Cooldown: 1.4s- > 1.5s Damage: down ~10% at low levels, down ~50% at high levels Minigun Crit Chance: 3% -> 4% Lava Orb Damage: up ~400% at high levels Plague Clouds Added Damaged Effectiveness: 70% -> 50% Damage: down ~60% at high levels Poison Darts Added Damaged Effectiveness: 130% -> 65% Damage: ~down 5% at high levels Icy Shard Burst Added Damage Effectiveness: 20% -> 40% Damage: up ~1400% at high levels Static Charges Added Damage Effectiveness: 70% -> 110% Damage: up ~300%…
- Patch 0.5.3 - 7 November 2023
Last patch introduced a bug with new saves that prevented skills from being usable without creating a new loadout. This patch fixes that.
- Patch 0.5.2 - 6 November 2023
Hi all, Today I'm releasing a small update 0.5.2: Adding Chain Lightning skill Added 3 new Unique Genes Added a couple of Tutorial screens Updated Help Reference Skill Loadouts Search bar for Skill Supports New Cosmetic Tail More passive points in Passive Tree Balance for Armor and Evasion Enjoy!
- Patch 0.5.1 - 3 November 2023
Small update to the recent large patch, addressing some graphic and sound issues. Changes: Added monster animations Added 2 new monster types Added missing sound effects for some skills. There are a few outstanding which will be addressed in a future patch. Added ability for rares to spawn with auras, and mobs have a chance to be plagued. Thank you for your patience as I polish the new game. Cheers, zediven
- Early Access 0.5 Patch Notes - 2 November 2023
Hello everybody! OK, I admit it has been a long time since a major update, and I apologize for that. Having said that, I'm excited to finally have Early Access patch 0.5 out in the wild! The following are patch notes for the patch overhaul: High Level Changes Various new Weapon, Curse, and Aura Skills, including unlockable customization system Vastly expanded and modified Passive Tree Customizable Character Outfits Numerous new mod types, attributes, and skill mechanics Performance Optimizations Galore World map progression system Support for boss fights & arenas New ladder/leaderboard system Powerful, drop-only endgame mods Magic and Rare monster mods Player Damage Log Complete rebalance of monster and player power New Skills This patch introduces a couple of new skills, which can all be augmented with Skill Supports listed in a later section. New skills will be added in upcoming patch…
- Early Access Patch 0.5 - 2 November 2023
This is quite a large update -- it's been a while. Some highlights of the update: - New Skills, and Skill augmentations - Randomized Item Drops - Drop only mods - Passive Tree and Character Stat expansion - Monster Rebalance - Boss Arenas - Leaderboard Ladders - World Map Progression - Character Hideout with DPS dummy - Customizable Character Outfits - Much more! I'll post a larger update notice about the complete changes to Mutagenic, but for now, this is just to let those who follow that the patch is now live. Have fun and good luck!
Patch notes and updates
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