- Patch 1.1.1 released! - 26 January 2026
Hello Sunborn,We have just released a brand new patch, mostly consisting of bug fixes. As always, thanks for all the feedback and bug reports you've sent our way!ChangelogBlack Widow legendary weapon now drops/is received at the same level the player is atUpdated the Credits sectionUI tweaksFixed enemy waves not spawning if the player died previously fighting it in the Lost and Found questFixed a bug where the Inquisitor would not spawn during the In The Name of a False God quest Fixed Infinity Machine bosses sometimes not spawningFixed Divine Difficulty mode not unlocking after beating the main questFixed multiple quest objectives not triggering if the player already discovered the dungeon he's supposed to go, instead forcing them to visit the outside the entrance's locationFixed Quillblade legendary being at level 0 and broken when finishing the Requiem questAs always, we'll be paying…
- Update 1.1: Stronger, Bloodier, More Dangerous - 13 January 2026
Dear Sunborn,The hour has struck. Second Sun Update 1.1 is out now, and with it comes a stronger, bloodier, and more dangerous Rowen.Before anything else, we want to thank everyone who stepped into the 1.1 Beta and took the time to share their thoughts. Your feedback, reports, and discussions helped guide this update at every step. You sharpened the blade with us, and this release is better for it.With 1.1, new trials await. Three new difficulty modes have been introduced: Hardened, Veteran, and Divine. Divine, unlocked only after completing the main story, stands as the ultimate test of a Sunborn’s resolve. Those who dare to face it will be rewarded with greater XP, richer loot, and more rubicons. In Rowen, greater danger has always meant greater reward.The world beneath your feet has also grown more treacherous. Dungeon variety has been expanded, ensuring each descent into Rowen’s dep…
- Second Sun: Join the 1.1 Beta! - 11 December 2025
Dear Sunborn, It’s been over a month since the start of your epic quest to extinguish the fires of the Second Sun. We’ve been reading your feedback and rolling out a handful of patches addressing some of the hiccups you’ve run into! Today, that journey continues with the arrival of the 1.1 Beta! While we’re working on bringing you fresh challenges, deeper systems, and a fiercer world for you to master, we’d love to involve you more in the process. This Beta programme will allow us to fine-tune a bunch of new stuff before it lands in the game! What’s New in the 1.1 Beta?Three New Difficulty ModesRowen has never been kind, and now it sharpens its claws even further! The 1.1 Beta introduces three new difficulty modes, each offering greater risk and greater reward. One of these modes is unlockable only after completing the main questline, and it stands as the most punishing challenge we’ve…
- Patch 1.0.7 released! - 10 November 2025
Hello Sunborn, Thanks for all the feedback, suggestions and bug reports you've sent our way so far, as well as everyone who has sent their save files which have been very useful. Every report you make is invaluable in shaping Second Sun into its best possible version, so we really appreciate your help!As always, we'll be paying close attention to the Steam Discussion forums and looking to fix any urgent issues as soon as possible. Want to know what we've worked on so far? Here's the change log for our three post-launch patches:Patch 1.0.7Allows you to rebind Mini Map shortcutAllows you to Select weapon shortcuts Fixed Overseer sometimes not spawning, thus blocking progress in the Overseer questFixed player sometimes being unable to place the amulet in the grave in the Bound by Blood quest and made the amulet more visible when placed in the graveFixed Lieutenant Carter and Vizier's tomb…
- Second Sun is OUT NOW! - 5 November 2025
Dear Sunborn,It is time to pick up arms and join the fight against the Order of the Dark Sun. Second Sun is OUT NOW! Watch our brand-new launch trailer below:Click here!After 4 years of blood, sweat, and tears, we are incredibly proud to finally release this game into the wild. We can’t wait to welcome new legions of Sunborn. Slaughter swathes of enemies, explore procedurally generated dungeons, and fight to keep the light of the Good Sun alive. The destiny of the Empire is in your hands, and we look forward to seeing what you’ll do with this power. To commemorate the release of Second Sun, we’re launching with a 10% launch discount for the first week! We've also updated the demo, so if you want to take Second Sun for a test drive before buying it, you can!Share Your ThoughtsIf you’ve already traversed some of Rowen’s sprawling lands, please consider leaving a review! We’re a small team…
- Second Sun Releases on November 5th, 2025 - 20 October 2025
Dear Sunborn,The wait is almost over.Soon, you’ll set foot in Rowen, a land torn apart by war, and become its last glimmer of hope against the Dark Sun.We’re thrilled to announce that Second Sun will officially launch on November 5th, 2025.Embark on an epic journey to defend the Empire and vanquish the scourge that ravages it once and for all. Harness your powers, prepare your arsenal, and brave the darkness. To everyone who has followed us on this long road: Thank you. Your passion, your feedback, and your excitement have fueled us through every step of development. We can’t wait to share what we’ve built with you and to finally watch the world we’ve crafted come alive.So, mark your calendars and prepare to face the coming dawn. The fate of Rowen rests in your hands.Safe travels, The Second Sun Team
- Dev Blog #7: Enter the Dungeon - 25 April 2025
Dear Sunborn, As you’ve hopefully learned by now, the land of Rowen is a treacherous one. Whether you’re traversing the majestic plains or combing the sprawling beaches, foes await at every turn. But if you think you can take shelter in one of Rowen’s many underground lairs, you are gravely mistaken. Beneath the surface lies a vast network of caverns and strongholds that are randomly generated each new playthrough, with each one being more daunting than the last. These dungeons are not merely dark and damp. They are treasure troves filled with riches that any worthy adventurer would covet. High-powered weapons, cash that glimmers in the dim light, and powerful armour await those brave enough to seek them out. However, be warned: great wealth often comes at a price. As you delve deeper down these shadowy corridors, you will quickly discover that they are crawling with vicious creatures a…
- Dev Blog #6: Bestiary of the Dark Sun - 21 March 2025
Dear Sunborn, During your journey in Rowen, you will come across various merciless monsters that will attack you on sight. These vile creatures are influenced by the Dark Sun. As Sunborn, it’s your mission to defeat this scourge. If you wish to survive these dangerous encounters, it would be wise to understand exactly what kind of creatures will be standing in your way… The mindflare is a dangerous creature, easily recognisable by its floating body and bright green eye. If you end up being noticed by its deadly gaze, keep a safe distance from it and attack with all the power you’ve got. The Nightmare got its name for a reason. Its agile legs and hair-raising eyes bring terror to those who see it. We recommend you immediately attack when you come across a nightmare, as its speed allows it to get to you quickly and once it’s near you, there’s no turning back… While similar in appearance,…
- Dev Blog #5: Second Sun's Classes - 21 February 2025
Dear Sunborn, Stepping into the treacherous lands of Rowen means you’ll have to be prepared for a fight. To do so, you’ll have to choose between three different classes: Sentinel, Marauder or Diviner. Each one of them affords different playstyles, while offering unique challenges! But which one should you choose? Let’s take a closer look at the three classes in Second Sun, so you’ll be fully prepared to throw yourself into battle! “Light as a feather, faster than the wind” The Sentinel is a warrior trained to fight in both close- and long-range battles. With a crossbow in hand and a pistol in their pocket, they tread through the lands, prepared for any enemy to attack. Their quick thinking skills make them essential on the battlefield. “Molded by battle, trained to destroy” The Marauder is a versatile frontline soldier, who has trained for many years to become the master gunslinger they…
- Dev Blog #4: A Land to Explore - 31 January 2025
Dear Sunborn, The world of Second Sun is a world scarred by conflict. As you step into the war-torn lands of Rowen, you’ll quickly understand that danger awaits at every corner. But underneath all the bloodshed lie green fields and rolling dunes – luscious landscapes that’ll make you want to explore every corner of the Empire you’ve sworn to protect. This is very much by design! The art & environments of Second Sun are directly inspired by 20th Century impressionist war paintings. Here, the beauty of nature and the cruelty of war directly flow into each other, creating one cohesive vision of beauty & bloodshed. In this blog, we want to delve into the stunning surroundings we’ve created for Second Sun and give you a taste of what you can expect to explore. Eden’s Rest is where your adventure in Rowen will begin. It’s lush, green, forested area with towering cliffs and hanging valleys. La…
- Dev Blog #3: Level Up Your Skills - 17 January 2025
Dear Sunborn, At their core, RPGs like Second Sun are focused on choices for the player. With their myriad of weapons, load-outs, and quest lines, they invite different playstyles, allowing players to choose the one that works best for them. Skills are another key factor in this modular system: while leveling up and growing more powerful, players can use the Skill Tree to adapt their character to their own strengths & preferences. Like in any traditional RPG, you can strengthen your Sunborn by relentlessly murdering foes and completing the tasks set before you until you’ve gathered enough XP to level up. With each new level, you’ll get skill points that you can spend on our Skill Tree. As with many skill trees when leveling up in Second Sun, you can choose between Active and Passive skills. Active Skills As implied by the name, active skills shape your actions in combat. From stronger a…
- The Demo is Back! - 12 December 2024
Dear Sunborn, The festive season is upon us! It’s been a great year for Second Sun. Since our initial announcement in May, we have been very grateful of the support we have gotten from all of you, and have worked tirelessly to incorporate your feedback into the final version of the game. We have shared a lot of the behind-the-scenes action here in our dev blog and gotten to be a part of cool events such as the October 2024 Steam Next Fest! Since we are bursting with holiday cheer, we have decided to bring back the Second Sun Demo from the Next Fest! And as an extra treat, this demo is here to stay for now. Consider it our little Christmas present in advance - from us to you. As we close out the year, we’d like to thank all of you one last time. Without you, there would be no game (or at least not as good a game), and for that, you have our greatest appreciation. Happy Holidays and a Hap…
- Dev Blog #2: Into The Arsenal - 29 November 2024
Dear Sunborn, In the past, we have talked about the world of Second Sun, and the influences behind it. Today, we are going to talk about arguably the most important thing in an FPS: WEAPONS! (and how they kill good). Bullets & Spells As many of our demo players know, Second Sun has a variety of weapons ranging from pistols and wands, to fireballs and grenades. Rowen is a fantasy world where modern technology lives side-by-side with the magical and macabre, and no aspect can portray this duality better than combat! With magic and bullets at your disposal, the forces of the Dark Sun stand no chance! Find Your Style Getting more into the nitty gritty, these weapons aren't just for show! Shotguns, although very powerful, have short range and wide pellet spread, so they are great for close-quarter combat, but less effective in long distance encounters, which might benefit a player who likes…
- Dev Blog #1: Second Sun's Biggest Influences - 15 November 2024
Dear Sunborn, Now that players got a taste of our demo, we would like to talk about some of our inspirations that went into the development of Second Sun! Boomer Shooters & RPGs Inspiration for Second Sun came from many places! Movies, books and TV shows all contributed to inspiring Second Sun as it is today, but those weren't the main influences. We were hugely influenced old-school shooters like Quake & Doom and ARPGs such as Diablo! Image: Doom as it was always meant to be played. When creating Second Sun, the idea was to take the fast pace and visceral combat of an old school shooter, and mix it with the fun factor of looting new items and building your character, and we believe we have successfully merged these ideas into a satisfying game in Second Sun. Art & Atmosphere On the other hand, a lot of Second Sun’s atmosphere and art style, as well as the design of the wider world, com…
- Play The Second Sun Demo During Steam Next Fest! - 14 October 2024
Dear Sunborn, The time has come to heed the call. Your first trial awaits, and it's your chance to prove you can stand against the Dark Sun. We’re excited to announce that Second Sun will be part of next week’s Steam Next Fest, where you’ll get to dive into the demo! From October 14th to 21st, you'll have the opportunity to explore the first few stages of the game, including the very first dungeon. This is your moment to get a taste of the adventure we’ve been crafting, and we can’t wait to hear your thoughts. We’ve also enlisted the help of our good friend EddieBizzle, who will be streaming Second Sun live on our store page! Join us in the live chat — we’ll be there, ready to answer your questions and chat with you during the stream! Your feedback is invaluable, so if you play, make sure to drop your impressions in our Steam Discussions or Discord. Together, we’ll shape the future of S…
- Second Sun - Welcome to the Dev Blog! - 20 August 2024
Dear soldiers, It’s been a while since we last checked in with you. We are thrilled to announce that, after months of hard work and dedication, our team is finally ready to start sharing exciting updates about Second Sun! We’re eager to tune you into our development journey using dev blogs. What’s Coming Up? Over the next few months, you can expect a series of updates that will give you a deeper look into the world we’re creating. Here’s a sneak peek of what’s to come: Developer Insights: Learn about the creative process, challenges, and triumphs directly from our team. Game Features: Detailed breakdowns of gameplay mechanics, unique features, and innovative systems. Character Spotlights: Get to know the characters that inhabit our world – their stories, abilities, and personalities. Community Engagement: The opportunity for you to engage with us through a Q&A session Stay Connected We…
- Second Sun: A grand new adventure, coming soon! - 16 May 2024
In the dim, foreboding shadow of the Second Sun, amidst the whispers of lost souls, the cultists are on the verge of victory. You stand as the last beacon of hope in a world about to be consumed by darkness. Unravel the story in this brand new First-Person Shooter Role Playing Game (FPS RPG). Second Sun offers high-octane boomer shooter-like action where enemies explode in glorious mountains of loot for you to use. A sprawling open world awaits you! Develop your Sunborn in line with your vision. Use a wide range of weapon types, level up skills, and find or craft the gear that matches your play-style. Want a first taste? Check out the reveal trailer: https://youtu.be/zUTASzu5x2g Key Features: Enjoy the fast-paced combat Battle your way through the randomly generated dungeons Fight, loot and upgrade your gear and abilities Explore a beautifully crafted open map Customise your character,…