SPSTEAMPULSELIVE ANALYTICS
Hentai Tentacle Survivors

Hentai Tentacle Survivors Steam news

Cute Pen Games | Dec 10, 2022 | game

Released

0players observed ยท 24 September 2026 - 11:17:17 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Hentai Tentacle Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews15
  • Release dateDec 10, 2022
  • DeveloperCute Pen Games
  • PublisherCute Pen Games

Genres: Action

Company pages: Developer: Cute Pen GamesPublisher: Cute Pen Games

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Hentai Tentacle Survivors Steam news

Hentai Tentacle Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.3.2. - Improved game visuals, new upgrade options and more! - 11 January 2023

    This update contains following changes: - new & improved in-game graphics - added more upgrade options - fixed bugs with abilities (e.g. airstrike not taking projectile bonus into account) - small tweak & balance changes If you want to request a feature, ask for help or give us a very much appreciated feedback, please jump to our Discord!

  • Added option to hide in-game image unlocks - 25 December 2022

    This patch adds a requested feature to hide the in-game unlocked images with a new setting in the main menu. Also includes a few minor tweaks to other things. The save file should get automatically upgraded to include the new feature. If you wish to hide the in-game images simply check the checkbox in the main menu and it'll get remembered along with your save.

  • Update 1.1.6 - Balance & Gameplay Improvements - 11 December 2022

    We just released a new version that fixes some of the problems, the biggest changes being: - Powerups are easier to pick up in the beginning. - Increased enemy spawn radius to make accidentally running into newly spawned enemies less frequent. - Overall balance tweaks. - Show info when a new big wave of enemies is spawned to better communicate level progression. The overall balance should now allow more easily passing the first stage of the level, with the ending being slightly more difficult. This should allow learning the mechanics better without sacrificing replay value. Accidentally running into enemies should now happen much less often as their spawn radius was increased during most of the game's stages.

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