SPSTEAMPULSELIVE ANALYTICS
Tiny Rogues

Tiny Rogues Steam metadata

RubyDev | Sep 23, 2022 | game

Released

135players observed · 4 October 2026 - 15:34:49 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed players135 · 4 October 2026 - 15:34:49 UTC
  • SteamPulse tracked peak3,445
  • Units sold (VGI)323,000
  • Revenue (VGI)$2,100,000
  • Review score96% positive

Tiny Rogues metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players135 · 4 October 2026 - 15:34:49 UTC
  • SteamPulse tracked peak3,445
  • Units sold (VGI)323,000
  • Revenue (VGI)$2,100,000
  • Review score96% positive
  • Total reviews10,676
  • Release dateSep 23, 2022
  • DeveloperRubyDev
  • PublisherRubyDev

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: RubyDevPublisher: RubyDev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tiny Rogues Steam metadata

Tiny Rogues metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2088570/metadata
Steam Storehttps://store.steampowered.com/app/2088570/
Steam Communityhttps://steamcommunity.com/app/2088570
PCGamingWiki search
IGDB searchSearch IGDB for Tiny Rogues

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

96% positive, 10,266 positive, 410 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

86

Platform releases
  • Steam 23 September 2022

Latest Steam announcements

  • Dev Blog - September - 4 September 2026

    Hello fellow Tiny Rogues It's not been long since the last dev blog but there is already a good opportunity to show you more. Since the last dev blog you are more in the clear about the update goal. So from here dev blogs can focus a bit more on "look at this cool thing".Speaking of looking at cool things, before we dive in, I want to announce that the Tiny Rogues team has expanded further. Near the start of last month another full-time programmer joined Thorce and me, he goes by the nickname Gornoth and in real life by the name Johannes. Welcome to the Team! He has been taking care of fulfilling the promise I made to add mid-run saving to the game and it's already working, amazing! You all are getting spoiled because the entire save system is getting professionalized by him. Last time I checked, the save process is even multi-threaded now. But that's not all, I've also been getting mas…

  • Dev Blog - August 2026 - 27 August 2026

    Hello fellow Tiny Rogues,3 weeks ago I told you guys the next dev blog will be showcasing weapons! Well, it seems I was wrong. Because I have been thinking. And I think I cannot start showing off Weapons willy-nilly before I have given more information about what my goal of the next update actually is.The good news first:We are very busy and things are getting done! All weapons have been reimplemented. As of right now, this means that after the update the game will have 442 weapons! All the equipment items are also done already and right now I am in the process of finishing up companions, traits and classes. Development velocity is great!There is no bad news: Okay. Let's get into it.Everybody seems informed about the basics. Big ol' update, lots of new content, the abyss, mid-run saving, localization, all the good stuff.But many of you might be looking at Tiny Rogues and think to yourse…

  • Dev Blog Soon - 6 August 2026

    Hello fellow Tiny Rogues! Give me another two weeks or so for this month's blog post.I'm currently in the final stretch of (re-)implementing all of the weapons, and I'd rather wait until that's done so I can properly showcase everything in one bigger blog post. I'm really happy with how the weapons are shaping up. Spending the extra time on all the little details has made a much bigger difference than I expected. All those small touches really take the quality of the game to the next level.Here is a super tiny teaser. I promise, this barely scratches the surface of the polish that's going into this update. Many weapons now feature unique presentation details. For example, the Cyber Sickle's laser cutting technology is fully animated and occasionally emits little bursts of electric sparks.TTYS,RubyDev

  • Tiny Rogues Blog - 24 June 2026

    Hello fellow Tiny Rogues,Not to get too parasocial, but I wanted to inform you that I survived my surgery (F in the chat for my gallbladder) and short stay in the hospital. I've already been home for like 9 days but took a bit of a recovery break from working last week.Unfortunately this entire ordeal seriously killed our development velocity.The entirety of June has been very stale in terms of progress.We are going to pick up in speed now again, I'll talk to you some time next month.Cheers,RubyDev PS: On the bright side, in the meanwhile Thorce cooked a cool procedural explosion VFX which looks like a pixel art spritesheet but we can scale it into any radius we like without scaling pixel sizes. That means if you scale your explosion radius with items and traits, the VFX will also get bigger and feel more powerful.

  • Dev Blog - May 2026 - 31 May 2026

    Hello fellow Tiny Rogues!Unfortunately I don't have a cool dev blog for you this month.Good NewsWere have been working hard and progress is great. Last month I reported that we will be working on reimplementing the entire "player side" of the game now. All equipment items are in the game again, weapons and traits are almost done too. So it's really going great! Unfortunately weapons are just not quite polished enough to show off.Bad NewsI had a bit of a health scare over the past few days. I woke up on Thursday morning with severe abdominal pain and ended up calling an ambulance to go to the hospital, where doctors discovered gallstones. It's not anything life-threatening, but I'll likely need some follow-up treatment and possibly surgery to remove my gallbladder, which would probably eat another 4-5 days of productivity. We'll have to see how things develop over the next few weeks.So y…

  • Dev Blog - April 2026 - 30 April 2026

    Hello fellow Tiny Rogues!It's me. I'm back—back again—with a short dev blog.April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now.In my mind, I split the workload of content production into 2 blocks.Block A: All player stuff, traits, equipment, weapons, companions, ...Block B: All enemy stuff, floors, enemy behaviors, attacks, ...In April we started to seriously dent Block A. I am currently in the process of finishing up the last few scripts needed to set up all equipment items.I also have an overview right now of what the new version entails in terms of Block A.CategoryCurrent count according to Tiny Rogues WikiNew count according to project filesWeapons400439Equipment649783Traits137158Companion Summon Items6075Classes3433 (have not worked on new class designs yet, and Santa is taking a short break)I did hope to sh…

  • Dev Blog - March 2026 - 31 March 2026

    Hello! In the last Tiny Rogues News post I promised another blog post at the end of March, and here we are... in March. (Time passes too quickly!) Once more, we made some great progress. Overall though, I must report that March was quite a bit slower than expected. This is because I unexpectedly started working on some dev-tooling to make content creation easier. Originally we thought we would be able to skip this step for a while and just rely on IDE auto-complete and IntelliSense, but I deemed those to be not good, easy and quick enough.It's a bit of a bummer that not as much as I hoped for happened in March but in the long term it will pay off.I really hoped that March would mark the beginning of content (re-)production. Only once we start to actually reimplement the games content (items, enemies, ...) I will be able to accurately gauge when the update will actually be ready. The goo…

  • Behold: Tiny Rogues News in 2026 - 11 February 2026

    We are still hard at work every day.Most of December was spent on finalizing the scope for the update, making a huge 67 page long design document. Now that we are finally working with a concrete plan, the development velocity in January has been amazing. I also cut back on some leisure activities and have been no-lifing development more again. It's been fun so far and after last year, which was more of a recovery year, I feel empowered and productive.I plan to release a more extensive blog post at the end of March, hopefully including a lot of screenshots, gifs and general teasers. Maybe even a good estimation for the update (beta) launch.If you aren't 100% in the loop, basically, what was planned to just be a big content update, has slowly mutated into a complete rewrite of the entire game, including foundational technical changes and preparations for localization, mid run saving, bett…

  • 0.2.8.6 Patch Notes - 3 October 2025

    Updated the project's unity version and re-built the game because of Unity Security Vulnerability.Alignment required to enter endgame floors is now 2 by default, down from 4. (Alignment is being removed in the next major update so might as well make this less annoying in the meantime.)Removed the console log when the "Legacy Stamina" Game Rule is ON. (Not needed, it can be seen in the stamina bar.)Removed lengthy console log which explained that game rules don't affect your ability to earn achievements or game progress. (Behavior is still the same.)Added new splash line: "Now without massive Unity security exploit!".Had to push out this hotfix because the Unity security issue, Tiny Rogues was not affected by half of them due to being built in IL2CPP.More news and teasers on the big next update coming soon. Still working hard on it every day! Progress has been great!- RubyDev

  • Sign Of Life - 7 August 2025

    Hello fellow Tiny Rogues! Just to reassure everyone—the next big update is still in development, thanks for your patience!NewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!Welcome Peter aka Thorce to the Tiny Rogues Developer Team! He is an amazingly creative individual and smart programmer who I have worked with multiple times before. (We've been together at university!)It's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold!Especially a lot of new visual polish and eye candy will be thanks to his work - make sure to keep an eye open for it. An early example of that are new shaders for visualizing melee attacks, which I had intended to make for years now and never got around to doing so. P…

  • WHAT'S NEXT FOR TINY ROGUES? - 1 April 2025

    What's planned for 2025? When is the Abyss update coming out? I want the first beta updates to come in 2 to 3 months from now. From there I want to spend 2 to 3 more months in the beta. (Heaven and Hell taught me this.) So we are looking at October or November 2025. Wow, that's a bummer, why are you so slow at developing the game? Taking care of physical health. Enjoying the freedom you guys earned me by spending money on this game. (Thanks btw.

  • 0.2.8.5 Patch Notes - 12 March 2025

    Fixes Fixed that the effects of Bombardment Tome and Knife Summon Tome didn't actually work. Bombardment Tome can now be upgraded with Illegal Gun Parts and the Knife Summon Tome with Blacksmith Whetstone. Samurai's Dashing Strike skill now aborts when the player is teleported. E.g.: when going through a door. General Changes These camera shakes are not forced upon you anymore (they are now affected by the option): Centurion Hunter Indicator, Centurion Hunter Appearance, Super Flight Skill, Infestation Explosions Added 2 new Options to the Video Options tab. "Camera Update Method" and "Interpolate Player Rigidbody". I highly recommend that you turn on Player Rigidbody Interpolation in case you switch to Camera Late Update. Some players report choppy gameplay on highframerates and ask me to change the Camera Update from Fixed Update to Late Update. You can now accomplish this in the opti…

  • 0.2.8.4 Patch Notes - 11 March 2025

    Fixes Fixed that Ice Dragon, Arcane Golem, Jousting Champion and Scholar Mages would still be wearing Santa hats sometimes. Fixed that Chaos would be able to roll Santa's loadout. Fixed the outdated information provided when you got Cursed for the first time. Fixed that Spinners from Flails and Bibles would not count towards Orbital Count for e.g.: Esper's "Mama's Stuff" trait. Fixed that the Puppeteer Set Bonus and Esper's "Mental Link" trait would not work at the same time. If both are active, Companion Damage now applies at 125% value to you. Fixed a game freeze that could happen when spawning into a run. Fixed a game freeze that could happen when somehow starting a run without having a class selected. Put in additional safeguards to prevent game freezes from happening when Boss Pedestals run out of rewards to give. (E.g.: because too many dice were used.) The game should now also sh…

  • 0.2.8.3 V3 Patch Notes - 26 February 2025

    Removed ad for the Tiny Rogues Death Plushie. Fixed a bug that could freeze the game when toggling the inventory while a popup text, e.g.: explaining Poison would be on screen. Sleeping at the tavern doesn't reset fishing at the aquarium anymore. Instead you can now catch 2 fish, previously 1 per tavern.

  • 0.2.8.3 V1 and V2 Patch Notes - 18 February 2025

    V1 Patch Notes Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage. Esper trait Spontaneous Combustion: Description has been shortened to fit the box. Esper trait Mastering Randomness: Fixed that the Lucky Hit Chance granted was a %-increase not a flat value. Jellyfish Companion: Average Damage reduced by 10%. Damage range updated to reflect modern Lightning Damage range. Zenith Weapon: Damage range increased from 150-205 to 185-250. Fixed that during Game Over a weird box would appear on character. Wit Meta Perk → Sleight: Now grants -0.5 seconds Bomb Explosion delay, previously +2.5% Critical Hit Chance. Speed Meta Perk: Now grants +0.5 Movement Speed, previously +1. (Forgot to change this one last patch, sorry it was meant to be lower.) Added an ingame notification when your Mastery Tree was reset. V2 Patch Notes Sup…

  • 0.2.8.3 Patch Notes - 17 February 2025

    The main purpose of this patch was to finally disable the Christmas event. While doing that I got sidetracked and added a bunch of smaller features and fun additions. I hope this will help bridging the time until the next big update. (Which is being developed at full force from now on! If you want, you can change your game version to the public beta in the game settings on Steam. This way you will receive beta updates.) 0.2.8.3 Patch Notes Your Mastery Skill Tree has likely reset due to pathing changes. Major Changes The Christmas Edition has been deactivated. Christmas can now be toggled via the cheat console. This enables Santa, enables the Christmas Tavern including the Christmas NPCs and Music and makes some enemies have their unique Christmas appearance. From now on, in this version of the game, Christmas is now also automatically active during December. The Christmas themed achiev…

  • Tiny Rogues: Death Plushie - 26 January 2025

    It's finally here! Presenting... The Tiny Rogues: Death Plushie! I sincerely want to thank everybody that initially pledged for the plushie. I am so happy to have such an awesome community that made this possible! You all are genuinely nice and understanding. A rare sight to behold these days on the internet! We can be proud of our community. Big thanks also go out to Makeship; it was a pleasure working with the folks there. CLICK AND ORDER YOUR PLUSHIE NOW! As the developer, I plan to acquire a bunch of plushies myself and hopefully give them away over the coming months and years. Be it on Bluesky, Reddit, Discord, here on Steam or at real life events. But if you really want one, be sure to grab it now—I don't have the storage space for too many. By the way, the 0.2.8.2 patch is literally an #ad patch. All I did was add an ad to the plushie and I added a disclaimer that the Christmas E…

  • 0.2.8.1 Patch Notes - 10 January 2025

    Fixed that when re-rolling the tavern by staying overnight it could lead to an error that froze the game when having the Dryad meta perk allocated. Fixed that Krampus and the Christkind could appear both at the same time. Base stamina recovery time is now 5 seconds, previously 6 seconds. I am still having an eye on the recent stamina recovery changes. I will also have to play the game more myself before making more changes to the system. Sorry for the tavern bug, it must have been very frustrating to lose some runs over the holidays. Cheers, RubyDev

  • Full Transparency - 6 January 2025

    Hello fellow Tiny Rogues and welcome to 2025. I hope you had a cozy holiday season. TL;DR can be found at the bottom. The Tiny Rogues Death Plushie Quite a while ago I collected pledges for a Tiny Rogues Plushie. I partnered up with Makeship to design, produce, sell and ship a plushie. At this point I own a sample of the Death plushie and you can see it already in the thumbnail of this blog post. I am very happy with the quality and I am sure everybody who ends up buying one will be satisfied. The plushie launches on January 27th, 2025. There will be one more post with a link to the plushie here on Steam. Originally I planned to "boost" this merch-drop with an accompanying update but my plans have changed. As a self-published solo developer I have no marketing obligations. I see no point in stressing myself out that early in the new year delivering another small update that distracts me…

  • SURPRISE CHRISTMAS EDITION - 5 December 2024

    Hello fellow Tiny Rogues! It was a calm December night. RubyDev sat at his desk, the world around him quiet and still. The kind of night where the air feels heavy with possibility, like something unexpected is about to happen. He was deep in thought, plotting out the perfect Gemling Legionnaire Archmage Path of Exile 2 build. The glow of his monitor lit the room as his mind buzzed with strategies and numbers. Out of habit, his hand drifted to the mouse, clicking on YouTube without a second thought. The homepage loaded, and there it was—a video in the recommendations. Tiny Rogues? Santa Claus? By whom? Old man Olexa. He clicked it. The video started, and sure enough, it showed Santa in Tiny Rogues. Wait—what? Santa Claus? Could it be? RubyDev leaned back, the cogs in his brain turning. He hit pause. His gaze wandered. “Man,” he thought, “so many people are playing Tiny Rogues regularly.…

Patch notes and updates

S.noRelease datePatch nameGID number
13 October 20250.2.8.6 Patch Notes1811772772512350
212 March 20250.2.8.5 Patch Notes1794014851391220
311 March 20250.2.8.4 Patch Notes1793384379546848
426 February 20250.2.8.3 V3 Patch Notes1792751525972750
518 February 20250.2.8.3 V1 and V2 Patch Notes1791580426122841
617 February 20250.2.8.3 Patch Notes1791580426106255
710 January 20250.2.8.1 Patch Notes1788311419056656
82 September 20240.2.6 Update6240387642468613894
931 May 20240.2.5 Beta Kick Off5742731639334798260
1027 March 20240.2.4 Hotfix 15749481331434811613
1127 March 20240.2.4 Patch Notes5749481331433678457
121 February 20240.2.3 Patch Notes5582843074941980721
1319 January 20240.2.2 Patch Notes (Part 2)5510784213103174353
1419 January 20240.2.2 Patch Notes (Part 1)5510784213103174091
1510 January 20240.2.2 BETA Update5510783579247899543
1627 December 20230.2.1 V2 (Hotfix 2)5410576585153083385
1723 December 2023Hotfix: 0.2.0 V65410576585137305918
1823 December 2023Hotfix: 0.2.0 V55410576585136908827
195 April 20230.1.9.1b Patch Notes5121196841285002354
2031 March 2023Hotfix6839319551986989662

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2088570
Live current players135
SteamPulse tracked peak3,445
Live count (today's peak floor)135
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateSep 23, 2022
DeveloperRubyDev
PublisherRubyDev
Owners estimatedNot available
SteamSpy owner estimate minimum500,000
SteamSpy owner estimate maximum1,000,000
Review typeOverwhelmingly Positive
Positive review percent96%
Positive reviews10,266
Negative reviews410
Total reviews10,676
Steam recommendations10,272
Achievements86
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2088570/

Short description

Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!

About this game

Tiny Rogues is a challenging fantasy rogue-lite dungeon crawler with rpg and bullet hell elements. Defeat all enemies in one room after another and choose the next reward you'll gain! The game offers you over 20 unique floors with unique sets of enemies to discover. At the end of each floor, you have to face a difficult boss encounter! There are over 40 boss fights in the game, including multiple final bosses. Unlock and play 34 different character classes! Dive into your adventures with 34 different character classes , each with its own unique passive abilities. Equip yourself with unique and powerful items! There are over 500 different equipment items in the game. Level up and build a powerful and unique character! With over 100 unique traits , every run will offer you a different set of power ups. Level up outside of the game and gain helpful perks! After each run you progress a little further and get to allocate new powerful perks . Key Features: Fight against rooms filled with enemies! Adventure through over 20 uniquely themed dungeon floors with a total of over 40 different boss encounters to defeat! Each run you have to overcome 10 floors, each with a random boss, guaranteeing maximum gameplay variety and replayability! Dodge incoming bullet-hell-like attacks! Level up and choose traits from a selection of over 100 different traits to power up your character! Specialize your build in one of 3 core build archetypes, melee , ranged and magic ! Discover over 400 different weapons ! Discover over 500 different equipment items ! Unlock 34 different character classes with unique passive abilities! Progress deeper into the game following World Objective quests and levelling up your Mastery Level to unlock powerful and game-changing meta perks!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Alkohol / Tabak Gewalt
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Tiny Rogues's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tiny Rogues's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tiny Rogues at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$9.99$9.99No discountSteam Store

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RankGameLatest observed playersTracked peak
1Counter-Strike 21,213,9594 October 2026 - 16:54:01 UTC1,818,368
2Wallpaper Engine94,0534 October 2026 - 16:39:29 UTC150,271
3Once Human25,0284 October 2026 - 16:35:59 UTC231,343
4Dota 2867,1734 October 2026 - 16:54:01 UTC1,291,328
5Party Animals10,7124 October 2026 - 15:28:26 UTC57,806
6Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
7Human Fall Flat4,0404 October 2026 - 16:49:03 UTC127,516
8Dyson Sphere Program5,4614 October 2026 - 14:19:08 UTC17,619
9Astral Party 3,1604 October 2026 - 09:14:31 UTC18,951

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