Spellshaper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2092340
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperGameshaper Studio
- PublisherGameshaper Studio
- Parent gameNot available
Company pages: Developer: Gameshaper StudioPublisher: Gameshaper Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Spellshaper Steam news
Spellshaper news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Massive demo update 2! - 24 May 2025
Hey everyone! We’ve been working hard to expand the progression systems and make each run feel more impactful. This update focuses on the brand-new Logbook, where you’ll unlock spells, modifiers, and relics by completing mini-objectives—adding more long-term goals and variety to every session. We’ve also introduced a major quality-of-life feature: Auto-Attack. This addition makes combat feel smoother and more responsive, especially during intense moments. And last but not least, we’ve done a significant rebalance pass, especially on the boss fight, making it much more challenging and satisfying to beat. Let’s dive into what’s new: 🛠️ Patch Notes: 📖 New Feature: Logbook Progression • Unlock spells, modifiers, and relics by completing specific objectives. • Some elements are available by default; others must be earned. • Accessible via a new UI panel both in-game and in the Hideout. 💎…
- Massive Demo Update! - 5 January 2025
Hey everyone! We’ve been hard at work introducing persistent progression systems to give you more reasons to keep playing. This update focuses on the Hideout Level, where your progress between matches really starts to matter. Here’s what’s new: • Currency System: Earn currencies in matches, which persist across runs and can be spent in the Hideout. • Item System: Items now persist between matches! You can acquire them during gameplay or in the Hideout, and they’ll help you customize your builds. • Progression and Stats: Permanent upgrades and crafting systems have been added to let you grow stronger over time. We’re excited to share this first step in making the game more rewarding as you play. Let us know your thoughts! 🛠️ Patch Notes: 🌟 New Feature: Hideout Level • Combat preparation and progression: Interact with various objects in the Hideout to gear up and advance. • Persistent p…
- Demo Update 2 - 12 November 2024
Hey everyone! We have made quite some changes to improve the feeling of combat, mostly directed towards weapons. We want the combat to feel super fluid, dynamic and the player to be in control over it all the time. We think that this update will address all/most of the problems about combat clunkyness that we had. Please let us know what you think and help us improve! Changes: -Removed input locks, you can now attack and move at the same time!. -Attacks will follow your cursor. You can control the weapon swing by moving the cursor while attacking. -Rebalanced all weapons, including damage, effects and animations to account for this change. -Disabled Broadsword and Axe and Shield momentarily. -Added 2 new weapons, bow and crossbow. -After casting an ability, if you still have your attack button down, it will resume attacking. -Casting abilities while controlled will queue them to be used…
- Demo Update 1 - 28 October 2024
Hey everyone! We have received a lot of feedback about the demo. The general consensus about the combat was that it felt slow, akward and a bit clunky. We hope this changes push us in the right direction. Keep the feedback comming, we really value it! Let us know how the combat feels now and what other things can be improved. Changes: -Added WASD movement and is now selected by default. Joystick support still in the works, this requires some development for the UI to work without a mouse. You can still select the previous movement mode with mouse in the keybind settings. The keybind save was removed for now, as it needs some more work. -Weapon attacks are now canceled when you start a movement or use an ability. -Improved all weapons attack speed. -Replaced some weapons slow animations for faster ones. -Arming sword now rotates to the cursor direction. -Increased player movement and reg…
- We just released a demo! - 26 October 2024
Finally we have the demo out! Please check it out and give us feedback. It has a lot of content that you can try out, but BEWARE, it is a bit difficult to beat ːsteammockingː Remember to get into the discord sever! We will try to update the demo and address all the feedback quickly. Thanks so much for all the support and have fun!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 12 November 2024 | Demo Update 2 | 6148070194801764190 |
| 2 | 28 October 2024 | Demo Update 1 | 6212245217911952538 |
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