The Dark Egg Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak36
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateAug 28, 2022
- DeveloperTranscend Pixels
- PublisherTranscend Pixels
Genres: Adventure, Free To Play, Indie, RPG
Company pages: Developer: Transcend PixelsPublisher: Transcend Pixels
The Dark Egg Demo Steam news
The Dark Egg Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dark Egg March Update - 1 April 2025
There's a new update VLOG on Youtube about the current status of the game! We're in the last stretch.
- Dark Egg December Update - 6 December 2024
There's a new update on Kickstarter about the current status of the game! https://www.kickstarter.com/projects/transcendpixels/the-dark-egg/posts/4268801 We're getting closer to release, but still have a few months to go. Thanks everyone for waiting so patiently!
- Version 0.5.7 Update - 24 February 2023
With this update, the Kickstarter has now ended! Thank you so much to everyone who's played, talked about, and shared our game, and a special thanks to all our backers for bringing Dark Egg to life. This will be the last update for the demo, though I'll still be watching in case I need to patch out some bugs here or there. Otherwise, it's time to build the full game. The demo soundtrack will be getting four new songs, but it will take just a little more time before it's ready. New: The Garden - Mostly empty, but you'll need access to get to: The Riverview Village. Two new songs. Armor Shop. Bugfixes: Fixed a bug where Forest Axe was unsellable, and Iron Scythe was unbuyable. Fixed a bug where, when browsing through story history, the game would sometimes think you were moving forward in the story anyway. Fixed a bug where node type adjustments sometimes wouldn't update for older saves.…
- Version 0.5.6 Update - 15 February 2023
New: The Weapon Smith and her first quest. Wolf Event and Hunting Theme. The Innkeeper and the Black Knight. Experience Bar in the Skill Menu. Bugfixes: Fixed a bug where Conniving/Oppressive wouldn't show their descriptions in the Skill Tree. Fixed a bug where bullets in combat could softlock the game in some cases. Fixed a bug where the Old Man sometimes got a bit... confused about the Chapel. Fixed a bug that could let the Soulstone Heartbeat SFX continue forever if you exited the popup using escape. Fixed a bug where the '!' for the Potion Maker's quest appeared too early. Fixed a bug where the description could stay on screen forever if the mouse left the window early. Fixed a bug where, if you died in the Heavenly Plains, you'd find yourself in the Misted Harbor again. Fixed a bug where the beginning of music tracks wouldn't adjust based on music volume. Fixed a bug with Rulebreak…
- Version 0.5.5 - Update - 28 January 2023
Upcoming new song: Droplets New: The Potion Maker and his first quest. Fixed a bug with the Village Leader: If you already talked to them, the event has been reset. For some, the event will play out the same as before, and you can just skip through. Bugfixes: Fixed an oversight where, if you unmuted the witch before talking to her, the Sky Sire would no longer believe that she could talk. Fixed both a visual bug and crash relating to new Quick Save setting. Fixed a bug that's been causing crashes under the hood for a bit now. For everyone affected, the game likely wasn't saving what lines you've actually seen, but it will now.
- New Area Update + Kickstarter is Live! - 24 January 2023
The teaser for the new area is out! Explore the Heavenly Plains and get a taste for what's in store. Expect new updates throughout the Kickstarter Campaign! New: Heavenly Plains. Heavenly Forest. Misc: Fixed typos.
- Version 0.5.3 Update - 11 January 2023
Small patch to fix outstanding bugs, but also... We are planning to release a Kickstarter to fund the rest of the game's development, before the end of January (this time it's actually for real). We've been keeping our options open but have decided that games like this are better when you can play them all at once. A story loses a lot of its luster when you're forced to wait months for the next piece. It also eases development; since I don't necessarily work or write linearly, I have to shelve good ideas for future parts of the story in lieu of forcing out playable ideas now. I'll let you guys know when the Kickstarter goes live here. For those who have supported us on Patreon so far, thank you so much! I'll be making a separate post on plans regarding you guys so you don't have to double-dip. Bugfixes: Fixed a crash that would occur when entering into a new area in certain cases. Fixed…
- Version 0.5.2 Update - 28 December 2022
Translations: New 'Arial' font that can (minorly) support CJK characters. Some characters may still be missed (shown with a '?' in the text), and fixing these will be an ongoing effort. If your text isn't displaying properly, you can contact me through discord/email and we'll try to get that sorted out. New: Added animations to various map markers. Bugfixes: Fixed a critical crash with the Script Reader. Future errors shouldn't cause crashes anymore, just an alert that the text given is bad. Fixed a bug with the Resource Bar hitboxes being too large. Fixed a bug with descriptions if using a different font. Fixed a bug with the Combat Menu being too dark. Fixed a bug with items becoming too small after being picking up. Fixed a bug where choices/nodes/items could still be picked up in combat. Fixed a bug with counterattacks sometimes literally bouncing entire attacks back. Fixed a bug wi…
- Version 0.5.1 Update - 19 December 2022
Translations: Added an 'example area' to top of the the English script file to help explain how to format text. New: Fonts are now changeable, added the standard "Calibri" font for a non-pixel alternative. Bugfixes: Fixed a softlock with the chapel's Sheet Music. Fixed a bug with the camera sometimes panning over to skills when you leveled them. Misc: Added a bit of new dialogue with Innkeeper. Fixed typos.
- Version 0.5.0 Update - 15 December 2022
Hey everyone, sorry for being silent for so long. 12 weeks ago I planned to drop a ton of content in one big patch that would clean out the rest of the work needed for the current areas and give a taste of the next area. Turns out that was a bit too ambitious. It's been far too long, so I'm splitting the changes into two patches instead. While the next area is still under construction, here are the current changes for the demo as is: Translations: The (secretly) biggest change of this patch is the new possibility for translations. The base text engine was rebuilt to read from an external script file, located within the install directory of The Dark Egg. For English, nothing should be different. My blood, sweat, and tears for nothing. Insert something about bad trade deals here. Official translations will not be offered for the demo as we have no way of providing or validating them. This…
- Version 0.4.11 - Notes - 21 September 2022
This is a big one, especially because this game's GameMaker build was updated, causing some... happy accidents along the way. Good news is, the build is now 64-bit which should mean minor performance boosts for everyone (except for that one guy still relying on 32-bit builds, you can't play anymore. Sorry, it's out of my hands). Bad news is hopefully none, but I'll be watching for new bug reports. Also, we now have a wiki! COMBAT BALANCING: Agility Rework: Much less effect on turns at low Agility. Less effective on turns when two units have a large Agility disparity. Less effect on Move Range, and base Move Range has been increased at low Agility levels. Haste now gives +10% more turns in addition to its Time effects. Move Range Skills only give +15% Move Range. Mistwalker deals less damage and has less defense. Damage Rework: New damage formula that should also make damage descriptions…
- Version 0.4.10 - Notes - 10 September 2022
New: Completely rebuilt the Combat Text Engine. The old version had many limitations in what it could display, and the new one... doesn't. With that in mind, if I've done my job correctly you should only notice there being more info (sometimes a bit too much, but that's for another update). If anything seems broken, let me know. Sanity / Energy changes are now logged. Healing (both natural and life steal) are now logged. Area of Effect attacks now log individual hits correctly. Buffs / Debuffs are now logged. Some enemies now have unique responses each time they are damaged. Items now can have unique messages when used. Most don't yet, but they could. Stun / Wait / Equip / Unequip / Pick-Up action messages no longer pause combat. Bugfixes: Fixed broken discord link. Sorry about that! Just in case, here's a working link: https://discord.gg/QFjq7tASD6 Fixed a lingering ? that still appear…
- Version 0.4.9 - Notes - 8 September 2022
New: New Save Menu controls. No longer uses Right/Middle Click, instead a popup asks what you'd like to do (see image). It then asks if you're sure afterward, but an option now exists to turn this check off if you prefer the old 1-click method. This should make the menu more intuitive and work better on more machines. On that note, the title of the menu is now just "Saves" instead of the monstrosity it used to be. Right and Middle Click now behave as Left Click everywhere. Use whichever button you prefer most. If the file doesn't exist, Load/Delete do not show up as choices, and Save is replaced with Overwrite. If on the Title Screen or in Combat, Save does not show up as a choice. Bugfixes: Fixed a bug with Sanity Effects sometimes not applying new text effects to the bar. Fixed a bug with a lingering ? with the altar. Fixed a bug with lingering ? with the Sky Sire. Fixed a bug with li…
- Version 0.4.8 - Notes - 5 September 2022
Because of the positive response to The Dark Egg demo, we will be launching a Kickstarter soon to fund the project! Stay tuned for the official announcement. Bugfixes: Fixed a softlock that could occur if you saved before a combat scenario began, but after you no longer had a chance to cancel it. Reloading that save would fail to start the combat scenario again. Fixed a bug where, if loading a save that saved during a puzzle, the camera wouldn't focus on the puzzle. Fixed a bug where, if loading a save that saved during a puzzle, and you had already loaded a file that had that puzzle cleared and was on the choices section, the puzzle would automatically complete. Fixed a bug that caused the piano to play strangely if your SFX volume wasn't 100% Fixed a bug where hovering over a choice sometimes would cause it to fail to pan to its destination. Fixed a rare bug that made the instant text…
- Version 0.4.7 - Notes - 2 September 2022
Bugfixes: Game window now will start with lowered resolution if the display has a lower resolution than the window. Fixed a bug that let the Sky Sire push you through a wall. Fixed a bug that would reset your movement if you pressed "Cancel" on any action after moving. Fixed a bug with a mirrored area not being mirrored. New: Added text speed slider in options. Added instant-text-scroll option. Base text speed increased globally. Misc: The "fullscreen" button changes icon based on whether you are currently in fullscreen or not. Helping a certain old woman now reduces sanity by 1. Siren's Hailstorm now deals 1 sanity damage.
- Version 0.4.6 - Notes - 1 September 2022
Micro-patch, closer to a hotfix. Modifier issues have constituted over half the bugs that have been reported so I wanted to get this out ASAP. Bugfixes: Saving/Loading for modifiers completely reworked. This should (hopefully) stop broken modifiers from saving, and if they are, they won't be loaded - just silently tossed into the ether. If you're still having modifier-related crashes after updating let me know. Fixed a bug that could occur when hovering over a choice that had no node attached.
- Version 0.4.5 - Notes - 31 August 2022
Bugfixes: Fixed a bug that let you equip/unequip more than once in a turn - menu now disappears properly and bag items are no longer accessible until you pass the turn. Fixed a bug with the Cold Gates Houses, where if you checked them, saved and quit, and reloaded the save, checking them again would crash the game. Fixed a bug where, if you saved before picking up the Rope in the Misted Harbor, the rope would vanish. Fixed a bug where, if you saved before finding extra gold near the Inn, the extra gold would disappear. Added extra error checking for various different modifier functions - should hopefully curb some of the bugs users are facing with combat. I'll be focusing more work on combat specifically soon, since it's been the most problematic feature. New: Options are now saved whenever you click "Back" in Settings or "Quit" the game. Misc: Added an "end movement" button to clear up…
- Version 0.4.4 Update Notes - 30 August 2022
Bugfixes Your gold and time were not being properly saved. This issue should be solved now, but unfortunately everyone will likely have 30 gold and be on day 1 no matter their save. Saves are located in AppData/Local/Dark_Egg (you can get there easily with Windows+R and searching for %appdata%). Send me an email at [email protected] + your save, and I'll fix it up to match whatever your previous values were! Fixed some crashes with undefined modifiers in a save. Made autosave much more resilient to crashes/corruption bugs. It's still new, but now any time something goes wrong during the process the autosave will simply cancel the save overwrite. Thanks to everyone who's been sending in reports about this. Misc Dark Egg now has a Discord Server! There's a button in the top right to go to it. This should make discussion/feedback/bug reporting easier for everyone. Version num…
- Version 0.4.3 Update Notes - 30 August 2022
Dark Egg is now finally on Steam! Bugfixes (there's going to be a lot of these going forward, aren't there?) There was a big loading bug that could occur if a player saved during an internal event, causing the game to permanently "softlock" that save file - clicking "next" would cause a crash. Thanks to whoever sent that report, hopefully all those situations have been cleaned. If anyone runs into anything like that again, don't hesitate to let me know! Fixed a bug where, if you loaded a game in the middle of a combat action, the map would stay paused. Fixed a bug that was a causing a crash at the end of the Sky Sire fight (though more generally due to a bug with leftover buffs/debuffs after a fight finished) Fixed a bug that let you unlock the Cold Gates forever and gain +15 XP for doing it (power leveling anyone?) Fixed a bug with a certain variable that needed more saving than previo…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 February 2023 | Version 0.5.7 Update | 5059268543362143193 |
| 2 | 15 February 2023 | Version 0.5.6 Update | 5059267908810348699 |
| 3 | 28 January 2023 | Version 0.5.5 - Update | 5035622109516557090 |
| 4 | 11 January 2023 | Version 0.5.3 Update | 5035620840525508772 |
| 5 | 28 December 2022 | Version 0.5.2 Update | 5000716037465293882 |
| 6 | 19 December 2022 | Version 0.5.1 Update | 5623338145766821128 |
| 7 | 10 September 2022 | Version 0.4.10 - Notes | 4606641560257187367 |
| 8 | 8 September 2022 | Version 0.4.9 - Notes | 4606641560246539527 |
| 9 | 5 September 2022 | Version 0.4.8 - Notes | 4621277624703824988 |
| 10 | 2 September 2022 | Version 0.4.7 - Notes | 4621277624695364334 |
| 11 | 1 September 2022 | Version 0.4.6 - Notes | 4621277624688911933 |
| 12 | 31 August 2022 | Version 0.4.5 - Notes | 4621277624687820113 |
| 13 | 30 August 2022 | Version 0.4.4 Update Notes | 4514316500022058111 |
| 14 | 30 August 2022 | Version 0.4.3 Update Notes | 4514316500019339879 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
