- AI War 2 has left early access! - 22 October 2019
Chris here! By any sane metric I can think of, AI War 2 shouldn't exist. And yet it's more than I ever imagined it could be. When we first set out to make this game three years ago, it was far less ambitious. Even that was going to be really hard. Somehow, in the process of falling down the stairs over and over again during this period, we wound up with a game that seems to be superior to the original. This game shouldn't exist, but it does, and I'm both proud and stunned. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fed51420dc00461d199a437e6ece56bb118a6eb64.jpg The Secret? Community The intro to this post runs the risk of sounding like I'm tooting my own horn, but it's not actually about me. I'm not capable of making -- even just designing -- this game on my own. I don't think anyone is, really. The fact that this game exists isn't a testament to me having…
- After Two Long Years, AI War 2 Hits Early Access! - 18 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32938991%2Fc6c568d45e0ac9b20ce2930db75c67179ce89f29.jpg It's been quite a saga, if you've followed along all this time. All that extra time paid off! At this point we have what fans have nearly-universally hailed as a worthy successor to the original classic. We still have plenty more to do prior to 1.0 in Q2 of 2019, but the game is ready to play now and we hope you'll come enjoy it and give us further feedback. Pick up the game now for 10% off! New To AI War? The original AI War is widely considered one of the top strategy games of all time, with a central mechanic that no other title has replicated. Humanity has already lost the war, and now you command the last remnants in a desperate campaign to take back the galaxy. More than most strategy games, your actions have consequences: taking every minor outpost you see is a…
- Official 1.500 “Linux Support” Released! - 17 July 2014
This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too. The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux! License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;) Enjoy!
- Official 1.500 “Linux Support” Released! - 17 July 2014
This one brings official linux support to the game for the first time, as well as a 64bit build for OSX. There is also one minor bugfix in there, too. The game has always run well under WINE, but we're really glad to finally have proper native support for the game under linux! License Keys No More Another nice thing about this version is that the license key that was previously required is now optional instead. The game won't ask you for the CD key anymore, and Steam actually no longer even gives you one, since that was only confusing and pointless. But if you have one from the past, you can still use it if you... for some reason want to. ;) Enjoy!
- Win The Space Race: The Last Federation s Out Soon - 12 April 2014
It’s been interesting watching post-AI War Arcen at work. Their idiosyncratic drunken approach to genres has always resulted in games worth talking about. Granted, some of those words might not be all that complimentary, but they’ve never once released a game that had any hint of hubris. Not even when they return to the space strategy genre that pays the bills. The Last Federation’s a strategy/tactics game set inside a simulation game, which sets it apart from AI War’s ridiculous spectacle of death. It displays the one thing that’s true of Arcen’s game: it was announced in January, and it’s coming out next week. …
- Megaspace: 1 Hour Of AI War Follow-Up The Last Federation - 19 March 2014
Older readers may recall that in February we took a peek at The Last Federation , the new space strategy game from Arcen Games. Even older readers may recall that Arcen first came to our attention for AI War – and lo, many a joke about Quintin and iron was spawned. After confusing everyone with A Valley Without Wind, and some appealing experiments in between, they’ve now returned to the genre which made them. But what manner of beast is The Last Federation exactly? AI War too, or something very different? That’s the kind of question which can only be answered by watching an hour long (and change) alpha video. And also by saying that’s a hybrid of intergalactic simulation, grand strategy and RTS. …
- New Weeklong Deals are Now Available! - 15 April 2013
Save up to 75% on this week's Week Long Deals on Steam, available now until April 22nd at 10AM Pacific time!
- Now Available - A Valley Without Wind 2 - 18 February 2013
A Valley Without Wind 2 is now available on Steam and is 25% off until February 25th at 10AM Pacific time! A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.
- Breezy: A Valley Without Wind 2 Alpha Footage - 14 December 2012
Back in the mists of October we mentioned that procedurally-generated platform-adventure A Valley Without Wind would be getting a sequel, and that it would be free to people who purchased the original game. Now Arcen have begun to reveal a little of what they’ve been working on for that important follow-up, and you can see that below. There are glimpses of many of the things that make this a fresh take on the concept, rather than a rehash, include the isometric world map, which should give a little more context to the world you are exploring. It’s still pretty early, but there’s a lot of commentary in there to make it clear what’s going on (or not, given some of the audio issues.) (more…)
- A Valley With A New Look In A Valley Without Wind 2 - 1 October 2012
Arcen Games’ side-scrolling random-o-action game A Valley Without Wind continues to divide opinion, mostly due to its unusual appearance, but perhaps the warring tribes of Like and Don’t Like may be united by the sequel. It sports a new look, a bunch of new features such as building and it’s going to cost the princely sum of no-pennies to anywho who bought AVWW The First. (more…)
- Daily Deal - A Valley Without Wind, 50% off! - 16 August 2012
Today's Deal: Save 50% off the A Valley Without Wind ! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
- A Valley Without Wind Updated - 11 July 2012
* New, fleshed-out citybuilding system that plays on the world map and utilizes NPCs * New procedurally-modified spells added to crafting framework and as loot * Vastly better intercontinental level progression * Added the incinerator for getting rid of inventory clutter * Added peaceful retirement to select a new character without killing your old one * Added ghost copies of inventory items for assigning the same item to multiple ability bars at once * New NPC features including dispatch missions, gifts, and unique attributes by time period * Reworked enchant system * New mystery: The Story of Jinsiek and John * Improved mystery clues seeding * 100 new rooms * New underwater buildings * New unlockables * New music track * Improved intro mission * Improved encyclopedia * Improved tooltips and help popups * Multiplayer tweaks and improvements * Full release notes: http://arcengames.com/m…
- A Valley Without Wind Proceeds…Procedurally - 22 June 2012
Before A Valley Without Wind was released I excitedly emailed Jim to demand we discuss the game verdict-style after he’d told everyone wot he thought . I was bewitched by the idea of exploring the worlds it built and was even determined to be that guy , the one who actually liked the graphics. Once I read Jim’s words and played for a while myself I realised that we were of similar mind so a verdict would involve us nodding sagely at one another over a decanter of port, occasionally ‘harrumphing’. I couldn’t even make myself like the way it looked, even as an exercise in contrarian lunacy. Version 1.1 promises significant changes though and Arcen might just be on to something. (more…)
- A Valley Without Wind 1.1 Update Released - 18 June 2012
Updates to A Valley Without Wind have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: * Over 160 new room maps. * 15 new regular enemies * 8 new minibosses * 16 new "elite" enemies (plus the idea of elites at all) * 5 classes of infestations (plus the idea of infestations at all) * A new "craggy highlands" region/biome type. * 8 new music tracks * 5 new classes of player enchants * 3 new player spells * Substantial rebalancement of most player spells. * The ability to give "wait here" orders to NPCs in rescue missions.x * Larger and more intricate continent designs. * Rebalanced and streamlined strategic flow. * No more Civilization Progress (CP) in favor of better mechanics. * One central in-game currency rather than six. * A new "Opal Guardian Store" in settlements. * Loot drops from trash mobs, for use at the op…
- Wot I Think: A Valley Without Wind - 1 May 2012
A Valley Without Wind fascinates me. Not all the reasons for this fascination are good. But from that (long) moment where I read through our huge two - part interview about Arcen’s intentions for their procedurally-generated open-world exploration-based action adventure, I knew it was something I was going to follow closely. I spent some time dabbling with early versions of the game, and in the past few days I’ve finally been getting stuck into the release version of this strange, 2D post-apocalypse. Finally, here’s Wot I Think. (more…)
- A Valley Without Wind Still Managed to Blow Me Away - 25 April 2012
While I was playing A Valley Without Wind , someone asked me what I was up to. Here's what I said: "Well, it's a platformer. I mean, it's not, it's a roguelike. But totally a platformer. Really, it's a dungeon-crawler. It exists for exploration. Well, no, for upgrades. Actually, it's kind of an adventure game. Also there's mining. With magic. And I think I can build a town." With so many elements pulled together from so many sources, A Valley Without Wind could be either a delicious stew or a horrible lumbering monster of a game. Happily, it's the former. It is, most certainly, a 2D side-scrolling game with a pioneering attitude. Like many other games, A Valley Without Wind promises right from the start to keep throwing progressively harder challenges at you. But it clearly wants you to succeed, and gives you every possible tool and option to make that happen. The basic premise is this:…
- A Valley With A Demo Version - 25 April 2012
We mentioned just yesterday that Arcen’s open-world side-scroller had appeared on the digital distributions, but since then they’ve also put out a hefty demo . It’s a big old chunk of the game for you to try, with these limitations: “You cannot craft spells higher than tier 2, and you cannot leave the first continent.” I’d definitely recommend trying this – from my time with the beta I’d say that this is both an acquired taste, and also impossible to judge by appearances. Or even, perhaps, from people writing about it. But then I should not be saying that, should I? Send your eyes south of here for the launch trailer. (more…)
- Now Available - A Valley Without Wind, 10% off! - 24 April 2012
A Valley Without Wind is now available on Steam and is 10% off until May 1st at 10AM Pacific! A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).