- July 30 Update Content - 30 July 2026
Added a new light machine gun, the M249, with a magazine capacity of 150 rounds. It is classified as a high-tier weapon and has a low drop rate.Added resource supply points in the second large map of Zombie Escape Mode, based on player feedback about insufficient resources.Added random events in the house located at the southeast corner of the eastern area on the map to enhance the sense of exploration.Fixed a bug where the grenade count display would malfunction when exceeding 100, which was caused by an incorrect variable.Added a URL input box to the in-game computer webpage. Players can now enter URLs to visit any website.Resolved an issue where some players got stuck after modifying bullet counts with third-party tools. Display boundaries are now set.Modified the sound effects of certain firearms, as some players reported them to be too harsh.Changed the default interface of the in-…
- Zombie Escape mode is now available!!! - 18 December 2025
Brand new “Zombie Escape” mode is now available!!!You can start this mode from “New Game” in the main menu.In “Zombie Escape” mode, you and your team are forced to walk through a city completely overrun by zombies after your car breaks down. Of course, your team is not to be underestimated!!!Your ultimate goal: find the evacuation point and escape alive.Note!! This is no sightseeing tour—every corner of the city hides deadly dangers that can tear you apart, zombie hordes are constantly chasing you, and true death is closing in with every step.Core GameplayWeapon and Ammo Collection: In the ruined city, you’ll discover various weapons and ammo along the way (grenades, rifles, pistols, melee weapons, etc.). Make good use of your resources and unleash your firepower to withstand the relentless zombie attacks.Strategy & Cooperation: You will have two teammates. Proper resource allocation an…
- Update Preview: A Brand New Mode Is Coming Soon! - 24 September 2025
The brand new "Escape the Zombie City" survival mode will be coming in the next update! Mode Introduction In "Escape the Zombie City" mode, you and your team are forced to walk through a city completely overrun by zombies after your car breaks down. Your ultimate goal: find the extraction point and escape alive. However, the path is anything but easy—danger lurks in every corner of the city, with swarms of zombies relentlessly chasing you. Real death approaches with every step. Core Gameplay Weapon and Ammo Collection: Along the way, you'll find various weapons and ammo (rifles, pistols, melee weapons, etc.). Use your resources wisely to withstand the relentless zombie attacks. Strategy and Cooperation: You will have two teammates. Properly distribute supplies and work together—teamwork is the key to survival. Zombie Threats: Zombies come in many types, each with different threats—some…
- July 29th Update Notes - 29 July 2025
When harvesting crops, you can now automatically pick them up. A crop icon will flash during harvesting so you no longer need to press the E key again to collect them, making harvesting more convenient.Added the feature of auto-picking up leaves and wood dropped when cutting grass, making it easier for players to collect dropped items.For the above two features, if your inventory is full, the dropped items will remain on the ground, and players can choose whether to pick them up.Flares have been added in the subway station in the main city. You can use flares to burn zombies or for illumination.Many random events involving tentacle zombies have been added to the southeast corner of the eastern district. Passersby may transform into tentacle zombies at any time.Fixed the issue where autosaves would not display when the number of autosave files exceeded 20. This was due to an incorrect se…
- July 19th Update Notes - 18 July 2025
A new type of high wall, the Stone High Wall, has been added. This wall cannot be climbed over and can block the movement of both zombies and humans.You need to use stones and nails to build this wall. The Stone High Wall has higher defense than the Wooden High Wall.Stones needed for crafting the Stone High Wall can be picked up from the ground outdoors, and they will have a glowing prompt when you get close.Several new respawn points have been added to Survival Mode, with some located in dangerous areas.Fixed an issue where the construction description would not update when rapidly switching the mouse while the building panel was open.Adjusted the probability of cups appearing in indoor toilets or bathrooms and increased the spawn rate of drinks on supermarket shelves.Fixed an error in Director Mode where placing a zombie horde defense and having the protagonist approach a high wall wo…
- June 27th Update Content - 27 June 2025
Resolved an issue where some computers would display large white squares for clouds. A new method for rendering clouds has been implemented.Fixed a problem where dialogues could not be skipped when clicking to skip the prologue. This was caused by variables not being updated.Added some zombie hordes and zombies to the main road in the eastern district to increase the game’s challenge and unpredictability.
- June 25th Update Notes - 25 June 2025
The weather system now features dynamic clouds. You can see changing cloud shadows on the ground and buildings as the clouds move.Clouds will change over time, and extreme weather conditions such as overcast skies, heavy rain, or clear skies may occur.In the future, cloud control functionality will be added to Director Mode, allowing you to combine it with other weather controllers to create a variety of interesting weather types.Shadow occlusion effects have been added under trees, with shadows changing dynamically according to the weather, enhancing visual quality.Fishing rods can now be found in the shops within the main city’s commercial area. You can use them to fish by the riverside or seaside.Some aspects of the initial storyline involving the search for your sister have been modified, with certain animations removed and a prompt to press ‘M’ to open the map added.A feature to sk…
- Wooden high walls have been added!!! - 15 June 2025
Wooden high walls have been added! You can now use them to build more complex camps.Wooden high walls are different from ordinary fences—they are much taller and have higher defense, blocking the movement of both zombies and humans. Humans cannot climb over high walls.You can construct wooden high walls from the build panel by drawing blueprints to plan the wall’s shape, then build by placing materials.Building wooden high walls requires wood and iron nails. Hold the middle mouse button to dismantle wooden high walls. You can also right-click to cancel blueprint drawing.Added a new plant: grass. This plant will be widely placed on the map in the future and, like regular shrubs, will refresh automatically.Added explosive one-time melee weapons in the Eastern District’s underground water pipes and subway, making exploration more interesting.Adjusted the probability for teammates to find i…
- May 31st Update - 31 May 2025
Added the ability to right-click to clear farmlands and chicken traps when placing items or building in Director Mode. Added a prompt at the start of tower defense, informing players they can choose whether to begin tower defense (based on feedback, the story mode now allows players to skip tower defense). Added several special items that can be found inside houses, increasing the randomness of indoor exploration. Added random events inside the villa building in the central area of the Eastern District, enhancing the fun of outdoor exploration. Fixed an issue where crops on farmlands would not automatically disappear when the farmland was cleared. Resolved an issue in Director Mode where character names would not change according to gender. This was caused by an incorrect code sequence. Modified the descriptions of certain items in the backpack and translated their content, providing hi…
- May 27th Update - 27 May 2025
Added Buildable Farmlands!!! You can now build farmlands in the construction panel, allowing you to farm on any flat terrain (even indoors) without being limited by the land. This enables you to create camps with farmland anywhere!!! Building a farmland requires sufficient wood, leaves, and stone. It can be placed indoors (note that crops indoors cannot be naturally watered by rain). You can build farmlands in your camp. The waiting time for zombie horde tower defense has been extended from 4 days to 6 days. If you want to start the zombie horde tower defense immediately, you can skip the waiting time in the task list. Added a new option that lets you decide whether to return to the starting point for tower defense. Increased the lookout distance of watchtowers, making it easier to oversee the area during tower defense or help players explore the surroundings for resources. After loadin…
- May 17th Update - 17 May 2025
Item names are now directly displayed in the item descriptions within the backpack, eliminating the need to click for identification. Removed the navigation and prompts guiding players to the attic at the start of the prologue to prevent confusion. Enhanced the types of zombies respawning during survival mode hordes, making tower defense more random and unpredictable. Added hordes and some special infected to the central area of the main city to create a more tense and exciting exploration experience. Changed the arrangement of item names, descriptions, hints, and prices within the backpack to an alternating-row display for better readability. Widened the item description box in the backpack; it will now automatically adjust to the left side when nearing the right edge to prevent display issues, allowing for more content in different languages. Fixed an issue where the chicken trap coul…
- April 29th Update: - 29 April 2025
A new construction item has been added to the game: Chicken Cage. You can press the V key to find and place it in your backpack. It can immediately capture chickens that come near it. Alternatively, you can wait for a while and check the Chicken Cage later; there is a certain probability it will capture nearby chickens. You can drag chickens to an open area, feed them regularly, and harvest eggs. Tentacle Zombies will now drop more items. Defeating them will yield more resources. Increased the carrying limit for throwable items, allowing for more throwable items. Adjusted certain side quests in the main map to prevent excessively low difficulty when playing on normal mode. Adjusted the volume and triggering logic of some in-game sound effects. Added small events to the office building near the school. Fixed the issue where water pipes sprayed water while being dragged. Increased the spe…
- April 19th Update: - 18 April 2025
New Weapon: Logging Axe: You can now use a Logging Axe to chop trees faster and acquire lumber more efficiently. Crafting a Logging Axe: You can press the V key to open the building interface and construct a crafting table. Then, craft the Logging Axe at the crafting table. Logging Axe Recipe: The Logging Axe requires two Iron Ingots, two Wood, two Nails, and one Rope to craft. Sleep Deprivation and Stamina: Added a feature where stamina recovery speed decreases when sleep is low, which is more realistic. New Random Events and Supplies: Added random events and resource supplies to the underground shelter in the Survivor Gathering Point in the southeast corner of the campus. The surrounding zombie spawn points have been adjusted. Optimized Memory Usage: Reduced the size of item preview images to optimize memory usage and improve game loading speed. Fixed Drinking Bug: Fixed an issue wher…
- April 7th Update: - 7 April 2025
Added a new food item: Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming. New random events added: Find these at the hospital entrance and the subway station. These events include new resource supplies and weapons. Hydration from fire hydrants: You can now drink from fire hydrants by pressing the R key. This replaces the previous method of drinking directly from water sources. Sleep and hydration: Waking up from sleep now reduces your thirst level by 20. You’ll need to replenish your hydration after sleeping. Visual cues for food/water consumption: A flashing indicator has been added to the backpack UI for food and water consumption. This indicator only flashes when the corresponding value is greater than 0, making it easier to track. Fixed water interaction bug: Fixed an issue where the “E” key prompt to drink water would appear even…
- Major update to survival content! - 3 April 2025
After a period of meticulous development, we have added some new features to survival mechanics. The game characters will now have Sleep Value and Thirst Value! About Sleep Value: To achieve this goal, we have modified the functionality of all beds in the world, making them more than just decorative objects. The main character will experience fatigue over time, and when fatigue reaches a certain level, players will need to find a nearby location to rest. A flashing prompt will appear in the lower left corner to notify you. When your character is tired, you need to find a place with a bed to sleep: Alternatively, you can craft a sleeping bag: Of course, it won’t always be that simple. You need to ensure that there are no threats nearby when you sleep. Any zombies nearby will prevent the character from sleeping. In such cases, players need to clear zombies around the house and strengthen…
- March 29 Update Content - 29 March 2025
New Food Item: “Mushroom Soup”: You can now make mushroom soup by placing mushrooms in a campfire. Mushrooms can be obtained by searching for resources. Mushroom Soup in Searchable Items: Mushroom soup has been added to the list of searchable food items, and there is a chance to find it on shelves. Random Events and Supplies: Added random events and supply caches in the basement of the survivor gathering point in the southwest corner of the East District. The positions of nearby zombie respawn points have been adjusted. Tentacle Zombie Event: On hard difficulty, there is a very low chance of encountering a random event with streets filled with tentacle zombies. Teammate Interface Update: Modified the background image style of buttons such as the backpack in the teammate interface. Tentacle Zombie Respawn Rate: Reduced the respawn rate of tentacle zombies in survival mode to prevent them…
- March 27 Update Content - 27 March 2025
Interactive Beds: All beds are now interactive. Press E to select the “sleep” option and have your character sleep. Sleeping will skip approximately 7 hours of game time, but will also decrease your fullness level. Ensure the surrounding area is safe and that no one else is in the bed. New Food Item: Roasted Corn: You can now roast corn by placing it in a campfire. Corn can be obtained through planting. Increased Exploration Variety: Added motors, grenades, and various events to some resource points, enhancing the randomness and fun of exploration. Hunger Icon Update: The hunger icon in the bottom left corner has been redesigned for better clarity. Thunderstorm Probability Adjustment: The probability of thunderstorms has been adjusted; they will now typically occur on overcast days after a long period without rain. Resource Respawn Rate Adjustment: The respawn rate of resources in house…
- 3月16日更新内容 - 16 March 2025
Based on previous feedback, we found that the main issues were centered around exploration gameplay. The game will now focus more on encouraging exploration. The map now displays nearby resource points, with the closest supply points marked. These locations will serve as dungeon-like exploration points. The respawn logic for construction materials has been adjusted to encourage exploration. You can now find these items at common exploration points. Fixed an error where helicopters or planes would appear in sewers or houses; they will now only appear on the outdoor main map. Added prompts related to throwing stones to detonate mines and displaying nearby resource points on the map for easier information access. Vegetables have been added, allowing you to find crops like vegetables in suitable locations while searching for supplies on the map. The background image for character informatio…
- March 11 Update Notes - 10 March 2025
Added a brief prompt indicating that weapons cannot be repaired in storage boxes and teammates’ backpacks, improving game information communication. Increased the quantity and spawn probability of bullets found in military ammo boxes, making exploration more valuable. Added sudden events and exploration point weapon boxes, ammo boxes, and supply boxes in the underground pipes of the school, enhancing exploration fun. Adjusted the spawn rates of pistol bullets, rifle bullets, and shotgun shells to better reflect actual usage. Fixed an issue where the refresh time for searched boxes on the mini-map was too long, caused by a variable not being reset. Reduced the waiting time for searched boxes to refresh, encouraging players to go out and search for supplies. Added atmospheric background music in the underground subway in the northwest corner of the main city, enhancing the exploration atm…
- March 2 Update Notes - 2 March 2025
There is now a chance to find pills, adrenaline, repair kits, and other items in cabinets or wardrobes in certain rooms. Added new events and zombie spawn points in the underground pipes of the main city, enhancing the game’s exploration aspects. Added a description for crafting bullet casings at the crafting table and corrected errors in the bullet casing descriptions. Added and revised translations for descriptions of items like bullet casings, improving the game’s information prompts. Modified weapon repair prompts and descriptions, and added corresponding translations and descriptive information. Introduced a UI image to display weapons that are irreparably damaged, which can be directly shown in the inventory. Increased the spawn rate of bullet casings, making bullets easier to craft and improving the game’s crafting system. Added new informative UI images to the backpack interface…