- vivid/stasis 6.2.2.2 patch notes - 28 July 2026
Greetings to all vivid/stasis players! This is another minor patch (still not the last one we alluded to a few patches ago, sorry!) - Fixed a crash that would occur when loading into Encore Episode's final song - Added a third, alternative option to the font settings - Renamed "Legacy Font" to "Text Font"
- vivid/stasis 6.2.2.1 patch notes - 22 July 2026
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2.1 of vivid/stasis. This is a minor hotfix to fix some issues introduced in 6.2.2. This is not the patch we alluded to in the last update's patch notes that would bring a few more changes. - Fixed a file mismatch that caused certain songs to be unplayable - Updated the new optimization engine to further improve optimization
- vivid/stasis 6.2.2 patch notes - 14 July 2026
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes. - Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence - Optimized input handling code for gamepad devices - Optimized glow effects in song gameplay - Fixed a crash relating to avatar networking in Worldcross Play - Fixed a crash relating to the Song Select menu - Optimized particle systems - Optimized easing functions - Optimized the gimmick engine calculations - Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options) - All offset values are multiplied by the song speed when playing with a modifier that increases them - Fixed Horizon course achievement being given after the first song…
- vivid/stasis 6.2.0.1 patch notes - 25 May 2026
Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's here now! - Fixed a crash that would occur with the intro screen for Chapters 4 through 7 - Actually removed the Bug Report button for realsies this time - Fixed a crash where players just starting out would be unable to sort in the song select menu without crashing the game - Fixed a bug where players just starting out would be defaulted to the Favorites song folder
- vivid/stasis 6.2.0 patch notes - 17 May 2026
Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game. Any future updates will be exclusively critical bugfixes if they are necessary. Thank you for your support over the years! See you in our next games... New Content / Changes - Added "Ascent" by TANUKI from Arcaea (© lowiro) to the song shop as part of Arcaea's latest Crossing Pulse - Added "1112" by VTQ to the song shop - Added "TRAILBLAZER" by Zammu and Wyntr. to song shop - Added "PSYCHO-BOMB" by Raphlesia to Chapter 6 Node Flowchart - Added a page to the Betweenspace tally tablet that displays crystal counts per song - Added 18 new titles - Added 4 new achievements - Added an indicator for Autoplay in gameplay and the song results - Removed "Beyond the Parallel's Veil" achievement - Reorganized all classes' songs and reset all players' cour…
- vivid/stasis 6.1.1 patch notes - 21 April 2026
Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1. Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks. Thank you to all vivid/stasis players for supporting this game. The road was windy and long, but we made it to the end. I hope you'll join us when we meet again in future projects...! New Content - NEUTRON:HEXIMA Phase 3 added - NEUTRON:HEXIMA Phase 4 added - NEUTRON:HEXIMA Finale added Changes - Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite) - All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will au…
- vivid/stasis 6.0.1 & 6.0.2 patch notes - 30 March 2026
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version. 6.0.1 Changes - Added NEUTRON:HEXIMA Phase 1 - Fixed issues with the song select saving correct position - Fixed font issues with the omega symbol - Fixed issues with the Lagback Threshold option - Fixed Top Display Accuracy option starting at 100% instead of 101% - Fixed Worldcross lobby members array getting reset when a song is queued - Fixed issues with the Rating Up display on the results screen - Fixed inconsistencies with drawing profile titles - Fixed color issues with the B grade on the new results screen - Fixed some issues with note locking - Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play - Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen - Fixed cut-o…
- vivid/stasis 6.0.0 patch notes - 22 March 2026
Greetings to all vivid/stasis players! This is the changelog for version 6.0.0. New Content - Added side story "Chapter Alpha" (available after clearing the main story) - Added an ENCORE chart for Doppelganger New Features / Changes - Added "Lagback Threshold" to Performance options - Added "Note Alignment" to Gameplay options - Re-added special difficulty display for Scarlet Death on song select - Re-implemented rating increase display on results screen - Added Standard Deviation display to results screen - Redesigned results screen slightly - Leaderboard ties now sort by time submitted instead of with Steam user ID - Gimmick offset now gets automatically updated based on Timing and Visual offset - Added two new titles - Disabled pausing during some scenes that use auto-advancing text - Made a lot of framerate-dependent effects framerate-independent Bug Fixes - Fixed a bug that caused…
- vivid/stasis 5.5.3 patch notes - 6 March 2026
Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3. - Fixed crash that would affect users who had (execute.) in their Favorites folder - Applied bug fixes from last update that somehow didn't actually get included - Added a secret
- vivid/stasis 5.5.2 patch notes - 2 March 2026
Greetings to all vivid/stasis players! This is the changelog for version 5.5.2. - Rewrote note engine and gameplay engine - Fixed bugs with Angelstar / Dark Star - Fixed framerate dependent visuals in some charts - Fixed bugs with STARCRASHERS - Optimized visual gimmicks of STARCRASHERS - Fixed visual bugs with stop-motion - Fixed cutoff text in Chapter Alpha song folder description - Fixed bugs that would cause stuttering during gameplay on some setups - Fixed bugs relating to Memories Sacrifice SHATTER - Fixed bugs relating to the Save Backup system - Fixed bugs relating to the Judgement Graph - Fixed bugs with reFract:dense - Fixed visual bugs with grode (A-Saph's Multigenre Remix) - Fixed visual bugs with ASTELLION - Made Scape Crystal display in Betweenspace switch to Total when approaching a gate - Added new sprite for Total Scape Crystals - Fixed certain setups desyncing the audi…
- vivid/stasis 5.5.1 patch notes - 5 February 2026
Greetings to all vivid/stasis players! This is the changelog for version 5.5.1. This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and polish up a lot of long-standing bugs and issues with the game! There will be more fixes and optimizations coming from them in version 6.0 as well, but we need more time to test those, so they've been left out of the build for now. - Added a BACKSTAGE chart for "G e n g a o z o" - Added "Saturday (NEODITRONIX)" portrait to shop - Updated music in credits - Updated credits text - Fixed for.loop's jacket credit not getting updated after clearing the ENCORE chart - Fixed a visual issue with gates in Soundscan - Fixed a visual issue with the Memory Bank in Chapter 6 - Prevented characters other than Saturday from being…
- vivid/stasis 5.5.0 patch notes - 27 January 2026
Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis. NEW CONTENT / FEATURES - Added "Novena" by Lundy from Beatblock to Song Shop - Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan - Added "until next time!" by Foodbot, Kyotsugyon, and log() from NEODITRONIX to Soundscan - Added "for.loop" by log() vs. A-Saph to Soundscan - Added "NEODITRONIX" Soundscan map - Added "The Chimaera" Soundscan map - Added "Era Chimaera" as a BACKSTAGE difficulty chart for "BEATROCK (get it?)", unlockable in Soundscan - Added four new outfits to the Shop - Mirror mode is now selectable in Soundscan - Added "Disable Visuals" option to Final Landing songs - Added "Mountain Climber" title - Added 12 new loading tips CHANGES / BUGFIXES - Updated difficulty scale from 1-17 back to 1-16 - Removed "9+" and "10+" difficulties to avoid confusion for lower-le…
- vivid/stasis 5.4.1 patch notes - 31 December 2025
Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS. - Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs) - Certain songs in the song shop are now locked behind story progression
- vivid/stasis 5.4.0.4 patch notes - 30 December 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4. - Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party thats it i dont know what to put in these anymore
- vivid/stasis 5.4.0.3 patch notes - 29 December 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event. - Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party - Added a new SHATTER chart (requires 19.000 rating or higher)
- vivid/stasis 5.4.0.2 patch notes - 28 December 2025
- Added bardess : 0 : of the future by Lundy, the next song of Final Rush Party! - Fixed some more issues relating to Version sorting
- vivid/stasis 5.4.0.1 patch notes - 27 December 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party. NEW CONTENT / FEATURES - Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop - Added Stellar Sky by log(), the third song of Final Rush Party, to the song shop - You can now jump to a random song on the song select (works on normal, Shatter, and Void) by pressing the R key - Songs just released in the game now don't become unlockable with Unlock All Songs until some time (usually a week) has passed since their release CHANGES / BUGFIXES - Updated description of Unlock All Songs - The Rating Image generation now displays the Completion Bonus factor - Fixed rating class profile titles mostly saying "4.000" - Rebalanced the health gauge for the Blood Gate and Blood Trial - Fixed bugs with the Blood Trial health counter - Fixe…
- vivid/stasis 5.4.0 patch notes - 25 December 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis. NEW CONTENT / FEATURES - Added BEATROCK (get it?) from Beatblock to the song shop - Added Volition by trailmix37, the first song of Final Rush Party, to the song shop - Added Mirror mode option - Added the EXGRADE system - Added the ability to generate an image summary of your player rating - Added a tab for the new EX ratings to the Rating List window - Added new titles for new rating classes - Added a display for Boost Tickets to the new confirm menu in Soundscan CHANGES / BUGFIXES - CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE - Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play) - Touched up visuals of the song pack selection menu - Unlocking titles in S…
- vivid/stasis 5.3.0 patch notes - 17 November 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.3.0. - Added "Crusader Mk.III (Stelli Edit)" - Added "ABSOLUTION (A-Saph Remix)" - Added "Soma Union" Soundscan map - Fixed Blood Trial crashing on song start - Fixed a bug that caused Tau to not be playable if Unlock All Songs was enabled
- vivid/stasis 5.2.0 patch notes - 11 October 2025
Greetings to all vivid/stasis players! This is the changelog for version 5.2.0. - Added "Tau" by Wooden as a Chapter Alpha preview - Fixed a bug that caused postgame title screens to play the wrong song - Blood Trial health now slightly decreases after enough failed attempts - Blood Gate is no longer required to be cleared to access Blood Trial - Clearing Blood Gate now awards the player with a title - Reduced difficulty of Apocalypse Challenge slightly - Adjusted visuals of Angelstar slightly - Fixed a bug where the Fast Travel path in Backstage wouldn't open up - Fixed Betweenspace gem tally inaccuracies - Some hidden songs now show as "???????" on song select before uncovered - Added a completion marker to the profile screen - Added achievements based on completion - Fixed inverse scrolling issues in Worldcross Play - Updated Sector log in Betweenspace - Added a new BACKSTAGE chart -…