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Dark Messiah of Might & Magic

Dark Messiah of Might & Magic Steam news

Arkane Studios | Oct 25, 2006 | game

Released

52players observed · 23 September 2026 - 12:32:28 UTC

ActionRPGFirst-PersonFantasySwordplaySteam Store

  • Latest observed players52 · 23 September 2026 - 12:32:28 UTC
  • SteamPulse tracked peak546
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Dark Messiah of Might & Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players52 · 23 September 2026 - 12:32:28 UTC
  • SteamPulse tracked peak546
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews11,523
  • Release dateOct 25, 2006
  • DeveloperArkane Studios
  • PublisherUbisoft

Genres: Action, RPG

Company pages: Developer: Arkane StudiosPublisher: Ubisoft

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Dark Messiah of Might & Magic Steam news

Dark Messiah of Might & Magic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dark Messiah modders given 'blank check' from Ubisoft to develop toolkit are now releasing a Community Edition of Arkane's classic - 11 March 2026

    Six years prior to releasing Dishonored , Arkane studio made a game about booting orcs from cliffs . Dark Messiah of Might and Magic had other things going for it, obviously, but it was mainly about the booting. What originally started as an effort by modder Dave Wiltos and a team of others to add co-op to the game eventually resulted in a "blank check" in terms of permission from Ubisoft to develop an SDK. "To quote Ubisoft, they 'don't want to impose any sort of restrictions so that the community can really appreciate the full value of the work that's being put in here,'" wrote Wiltos on ModDB in 2023 (via RPS ). Since then, they've been working on projects to add RTX and a dungeon generator, alongside co-op... Read more.

  • Great moments in PC gaming: Dark Messiah of Might and Magic's rooftop chase - 21 December 2025

    Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories. .. Read more.

  • Dark Messiah of Might and Magic gets co-op mode and extra content thanks to the mod community's collaboration with Ubisoft: 'To see it all come together has been very emotional for us' - 15 February 2025

    I never cease to be amazed at the modding community's ability to make PC games bigger, better, and in many cases weirder. But the love shown by modder KingDavidW to Arkane's pre- Dishonored hack 'n' slash Dark Messiah of Might and Magic goes above and beyond. As recently outlined in a lengthy update on ModDB, KingDavidW has been actively working with Ubisoft—Dark Messiah's publisher—and Nvidia to bring a swathe of mods and modding tools to the 2006 action game. Now, that collaboration has begun to yield fruit... Read more.

  • Dark Messiah of Might & Magic might get raytracing and co-op thanks to modders - 29 August 2023

    Released in 2006, Dark Messiah Of Might And Magic made the most of still-novel physics tech by letting you torment orcs with slippy floors, collapsing log piles, and swift kicks directly into spikes. These slapstick delights made it a cult classic, but rights-holders Ubisoft haven't done much with the game since. Now a group of modders have been given a "completely blank check" by Ubisoft to do what they want with their efforts to build a modding SDK for the nearly 20-year-old game, and their ambitions include co-op and raytracing. Read more

  • A 17-year-old Arkane gem's modders got 'completely blank check' approval from Ubisoft to add co-op, mod tools, and ray tracing - 28 August 2023

    I've sometimes worried that I'm the only person who remembers Arkane's sophomore outing: Dark Messiah of Might and Magic, a more fun and loose take on the immersive sim where you get to lead guys into slapstick traps and kick orcs off high ledges. That's far from the case though, as the wiltOS modding team has been working for years now to breathe new life into the game, and they've even gotten the all-clear from Ubisoft to do so... Read more.

  • Dark Messiah of Might and Magic is still a brilliant murder sim - 21 November 2017

    Dark Messiah of Might and Magic feels like it comes from Arkane’s adolescence. Dishonored and Prey are the more mature output of the same creative mind. Here is a fantasy action game with not a whole lot to say but an infectious enthusiasm for freewheeling violence. Intricate physics, AI and combat systems converge to create a world that is spectacularly lethal for everybody, except you. As adventuring wizard’s apprentice Sareth, you kick men and orcs with bone-shattering force into spike traps and off rope bridges. You combine directional movement and mouse swings to lop limbs with your sword just so. You emit fireballs from your palm and watch as enemies, stumbling over the flaming corpses of their comrades, catch fire too and flail and fall.  Conceived as a sequel to Arkane’s debut game, the ruminative dungeon RPG Arx Fatalis, Ubisoft’s money brought…

  • The Joy of Dark Messiah of Might and Magic s kick - 22 May 2017

    I ve amassed an arsenal of weapons that would make any medieval fantasy army jealous. Shiny daggers, magic staffs, elven bows, orcish cleavers my inventory is full to bursting. But the weapon I ve used the most in Dark Messiah of Might and Magic is somewhat less flashy: my right shoe. It’s a first-person action game with role-playing elements. Or maybe it’s a kicking simulator, and a brilliant one at that. At its core it s a game about booting baddies into spikes, into open fires, and off the tops of tall buildings to land with a crunch and a spray of red on the stones below. …

  • Dark Messiah Of Might & Magic Is Ten Years Old Today - 24 October 2016

    Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That’s ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see your pants, because it was a rare-at-the-time first-person game in which you had a body. It was good, except for the bits that weren’t, and in its creative slapstick murder there lies some of the roots of Dishonored. We’ve gathered a few thoughts below. …

  • Kicking guards in Dark Messiah of Might and Magic - 29 July 2015

    Why I Love In Why I Love , PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Phil puts the boot to the monsters of Dark Messiah of Might & Magic. Dark Messiah of Might and Magic was a curious thing. It was created by Arkane Studios, and released six years before Dishonored. It's a melee combat game, created in Source—an engine that never struck me as especially well suited to melee combat. On release, some reviewers bemoaned its repetition, its story, and especially its bugs. I'm not sure I disagree with them. It's a strange, clunky mess; the kind of strange, clunky mess that seems totemic of mid-'00s era PC first-person development. I say that because, despite the problems, there's genius in there too. And that genius is wrapped up in systems that, on the face of it, make no particular sense. Ostensibly, there are three ways to…

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