SPSTEAMPULSELIVE ANALYTICS
Eternal Mist

Eternal Mist Steam metadata

Rionix | Q4 2026 | game

Coming Soon

GameSteam Store content

ActionRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID2102300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperRionix

Eternal Mist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2102300
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • DeveloperRionix
  • PublisherRionix
  • Parent gameNot available

Genres: Action, RPG, Simulation, Strategy

Company pages: Developer: RionixPublisher: Rionix

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Eternal Mist Steam metadata

Eternal Mist metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2102300/metadata
Steam Communityhttps://steamcommunity.com/app/2102300
PCGamingWiki search
IGDB searchSearch IGDB for Eternal Mist

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New Demo Update: Difficulty Levels - 11 June 2026

    🧭Travelers of the Mist,A new update for the Eternal Mist demo is now available! We’ve added three difficulty levels, so you can choose the experience that feels right for you.You choose your difficulty when creating a new player profile. Keep in mind that this choice is permanent and cannot be changed later, so choose carefully.Unlike many games, Easy is the recommended difficulty for your first journey through Eternal Mist. It offers the experience the game was originally balanced around, while Normal and Hard are designed for players looking for a tougher challenge and better rewards.⚖Difficulty ComparisonFeatureEasy (Recommended)NormalHardResources gained from defeated enemies100%125%150%Squad resurrection cost after a successful mission90% reduced39% reducedNot availableSquad losses after defeat or retreatFallen squads return for freeStandard resurrection rulesFallen squads are go


  • Major Demo Update Now Live — Settlements, Resources & New Strategy Layer - 19 March 2026

    🧭 Plan Your Route, Not Just Your BattlesResources have been completely redesigned. There are now six resource types — including Plasma, Metal, and Wood — and each enemy drops different loot. This changes everything.You’re no longer just moving from fight to fight — you’re planning your path across the map. Need Wood to reinforce your Squad? Hunt specific enemies. Low on Sigils for abilities? Reroute.Your strategy starts before the battle even begins!🏕 Settlements — Regroup and PrepareThe world is no longer empty. Settlements are now available on the map — safe locations where you can regroup and prepare for what’s ahead.In Settlements, you can:Recruit new SquadsBuy weapons, equipment, and potionsManage your resources before the next runEach Settlement offers different items, so every stop matters.🎓 New Tutorial SystemWe’ve added a full tutorial to make the game easier to get into — w


  • New environment design in 0.6.4! - 13 June 2024

    Hello everyone! We had planned to do a small update before we went into the game balance. But something went wrong... As a result, here is a brand new environment design! It is much brighter and more fabulous. Our team really liked the new version. What do you think, is it better? We haven't changed the main page yet, but below is an example of how the same level looks with different environments: day, night and rain. Thank you for your attention and stay tuned! There's a lot more news to come! https://store.steampowered.com/app/2102300/Eternal_Mist/

  • New demo version 0.6.0 - 15 May 2024

    Hi, everyone! We were wrong! The last demo version was boring. We delayed battles too much. We released new units too late. We made many mistakes in the game balance. We apologize and sprinkle ashes on our heads. The main changes in this demo version are balance related. The detailed list of changes is below, but for now I will list the most important ones. First of all, the combat time has been significantly reduced. This was a big problem with all the old builds of the game. Now you get to an island, figure out its tactics, and win. Or die... Either outcome will happen quickly, and you won't have time to get bored. Second, we are giving out the first three squads for the first five levels, which greatly expands the tactical possibilities in the game. It's a shame that we didn't realize this sooner and instead focused on items and objects in the level. And third, we've redesigned the i


  • New demo 0.5.0 is ready! - 18 January 2024

    Hi everyone! We have prepared a new demo version. We can say that this demo version is the final version of our experiments. This is the direction in which we will continue our development. And this is what we got in the end: We have decided to abandon map exploration, we simply do not have the time to implement this functionality. Completely redesigned UI. 2 new tabs are available: Storage and Barracks In the Storage you will find all the items available for equipping. In the Barracks you can manage your squads and equip them with different items. Battles have been significantly reworked. Read more about what's new in combat: Three unit classes are now available: Paladins, Hunters and Mages. Mages have high mobility and AOE damage. Try to fight near bonfires, as your stamina will regenerate faster in this area. Altars gradually heal wounded warriors. Cauldrons significantly reduce dama


  • Eternal Mist Next Fest Stream Replay - 14 October 2023

    Last time we showed new game objects that were added in the latest demo version, passed all available levels, looked at the abilities of different types of warriors and enemies, and survived!

  • Eternal Mist Next Fest Stream - 11 October 2023

    Hello to all fans of tactical games! We will show the new game objects that were added in the latest demo, go through all the available levels, look at the abilities of different types of warriors and enemies, in short just try to survive:) Join us!

  • New version 0.2.5 is ready. - 2 October 2023

    Hey everyone! We made a new demo version for you with some changes that will greatly affect the gameplay. We've adjusted the balance a bit, making your units more durable. We've also added two extra dummies, so now you get three instead of one. But the decoys have become weaker, protect them! Two new active objects have appeared on the field: altars and cauldrons. Altars heal your units but do not bring back the dead. The squad's number can only be restored by using a healing potion. Cauldrons cure poisoning. Simply stand beside one for its effect. We are currently concentrating on creating levels and battles for the game while still working on developing the map and main menu. Once we have the chance, we will display the outcomes of our work. Thank you for your attention, and enjoy the game. https://store.steampowered.com/app/2102300/Eternal_Mist/

  • Demo version 0.2.0 is ready! - 21 September 2023

    Hello! Today, we have released a new demo version of the game. This time, the changes are mostly cosmetic and not very significant. However, we are making progress towards the final design, which is great to see. The most important update is the complete overhaul of the player's units. We have introduced new swordsmen and replaced archers with a skilled bounty hunter. This new character excels not only with a crossbow but also with daggers in close combat. You can see them in action in our new video. Additionally, we have made changes to the enemies. The skeletons have been replaced by mutated sectarians who have an increased attack range but reduced damage resistance. The poisonous mushrooms have been swapped for slugs, which lack a long-range attack but have significantly improved physical damage resistance. The death heralds, being the most dangerous adversaries, remain unchanged, ex


  • Linux version is available! - 31 August 2023

    Hi everyone, Exciting update! We have just launched the demo version of our game for linux. It might also be compatible with Steam OS, although we haven't tested it yet. Additionally, cross-platform saves should function properly. In the future, we are aiming to make all demo versions and the full game available for linux as well. However, there may be a slight delay as building and testing require time and effort. If you encounter any issues on this platform, or if you have any questions or suggestions, please don't hesitate to reach out on the game forum! And stay tuned, we plan to update the demo soon. ːlunar2019grinningpigː https://store.steampowered.com/app/2102300/Eternal_Mist/

  • New gameplay trailer is here! - 23 August 2023

    Hi! We are excited to announce the release of a new gameplay video for our upcoming game. This video showcases some thrilling and action-packed elements of the game that we can't wait to share with you. We are committed to regular updates and improvements, ensuring that your gaming experience is nothing short of exceptional. Your support and feedback play a crucial role in shaping the future of our game, so please share your thoughts with us. Together, let's make this game a masterpiece. Stay tuned for more exciting news and updates in the coming weeks. Thank you for your continued support! https://store.steampowered.com/app/2102300/_/

  • Demo version is available now! - 21 August 2023

    Good news, everyone! We are thrilled to finally release the demo for Eternal Mist. We poured our hearts into this project and hope that you will enjoy this small taste of what's to come in the full version. Eternal Mist takes you on an immersive journey to a fantasy post-apocalyptic world where you must lead a group of survivors in a battle against hordes of malicious creatures. Combining elements of strategy and combat, you will face challenging missions that test your tactical decision-making skills and survival instincts. We want to warn you that this is an early build of the game and a lot of things are not done yet and will be finalized. We plan to periodically update the demo version of the game with fixes and new features. In the full version of the game you will have three classes of fighters under your command: swordsmen, rangers and mages. Each class will have one passive abil


  • A small step to the demo. - 24 March 2023

    Hi all! We finished working on the level generation, yay! There will be more work on different environments in the future: sands, rocks, winter, etc. We'll think about foggy waterfalls. But the main part of the work is completed, the tiles are formed and we can generate game levels. Which brings us closer to the first demo version!!! A small example of how the levels are generated now, you can see in this video: We have also begun balancing our characters. We haven't prepared the final art for them yet, and we're taking it from public assets. But now it's more important for us to evaluate the gameplay. To see how diverse battles and battles can be. In the game units differ not only in the number of units, but also in their level. The higher the level, the more powerful weapons the warriors carry. And they also unlock new abilities, such as the charge attack. In this video, you can see t


  • Wave Function Collapse - 14 January 2023

    Long introduction. In our last game, The Unexpected Quest, level development took about three months, including design and cinematics. Now we are making a tactical strategy game called Eternal Mist and we have over 100 levels planned for it. Naturally they will be much smaller and simpler, but even spending a few days on one level will take a long time to develop. "Better to lose a day, then to fly in five minutes!" we decided and set to work on automatic level generation. We ended up with this: I want to point out right away that we don't plan to dynamically generate levels in the game itself. Therefore, on the one hand it became easier: there are less demands on stability of algorithms (in case of error or unsatisfactory result you can always generate the level again) and their performance. On the other hand, additional tools for the developer: debugging and visualization of bad momen


  • Gameplay and rain environment. - 24 December 2022

    We're almost to the point of a full gameplay video! There is no sound at all. The UI is almost non-existent yet. Characters from free assets. Only one type of enemy. But, you can already "feel" the gameplay in person and "pass" the level. The feeling is inexpressible, after more than half a year of development! 😁 Compared to the last gameplay video there are a ton of changes. Decoys have appeared and, accordingly, there is at least some incentive in the game. Namely, to kill monsters and extract protoplasm and protect traps so as not to lose it. By the way, at the end of the video funny explosion of the decoy. The archers appear. And archers, they're not just valuable fur. With them came a cool bug-feature. It turns out they "see" the monsters under the fog and immediately begin shooting there. So you can tell where the next squad is coming from.đŸ˜Œ Also fog, rain, and post-processing o


  • Decoys, ectoplasm, and how we designed everything. - 16 December 2022

    Hello, everyone! Today we want to tell you about the goals of our squads. You didn't think they were fighting monsters just because of their suspicious appearance, did you? The mist impregnates and poisons all creatures that live in it. Some die. And in some, the concentration of the mist reaches a certain limit, it is transformed into ectoplasm. From that point, the creature is not subject to the fatal effects of the mist, but its mind... We won't talk about it yet. Mages have learned how to extract ectoplasm from such creatures and process it into energy. Special decoys have been created for this purpose. These are devices that attract infected creatures to themselves, and then draw the ectoplasm from the murdered ones. When we came up with the appearance of the decoy, we wanted to make a few points: it had to be portable, it had to store the ectoplasm, and most importantly, it had to


  • First gameplay video! - 27 November 2022

    Hello, everyone! Today is a great day! ːlunar2019grinningpigː This is the first time we've been able to really play our game. Yes, so far only one type of squad, and one type of enemy. There are no objectives of any kind. But, it still feels like a game! We couldn't help but share this with you, so I invite everyone to watch a recording of one of the battles. And yes, it has a surprise at the end, we did not expect this when we recorded the clip. ːlunar2019shockedpigː By the way, recently released another video about the movement of the squad. It's not as easy as it seems. For example, if one squad runs into the cage with another squad, what should they do? So, we have a set of rules for when squads give way, switch places, and things like that. Read more about them in the clip below: This concludes this week's devlog. Thank you all for your attention! And subscribe to our reddit channe


  • Working with Wave Function Collapse in Unreal Engine. - 11 November 2022

    Hi all! Thank you for reading our news about the game. This time we will tell you about how we generate levels for our game. We are planning quite a large number of levels in the game, at least one hundred. The player doesn't have to pass them all. But we need to make them all, and with enough to spare. Manually creating each level is very long, so we decided to use the Wave Function Collapse algorithm to generate them automatically. We create levels in the editor, that is, during the game, there will be no new levels. On the one hand, this reduces the variety. On the other hand, we test and verify each level. Levels are also automatically generated, but we will tell and show this in future news. But we place key objects manually. That is all for today. Thank you for your attention! And finally, some tests of our squad system: But more about that later, too! Don't forget to check out ou


  • Video example of Wave Function Collapse - 4 November 2022

    Hi, everyone! We're slowly starting to talk about our new game, Eternal Mist. It's a tactical strategy game in which you control several units and have to complete a series of tasks on small maps. And since we are planning a large number of such maps, we needed a way to generate them very quickly. The Wave Function Collapse algorithm helps us with that. There is a great talk about it by Oskar StÄlberg on YouTube: https://www.youtube.com/watch?v=6JcFbivo8dQ In the video at the top, we show an example of how this algorithm works in our game. You can read more about the game on Rionix's Reddit channel: https://www.reddit.com/r/RionixGames/ Thanks for your attention and see you soon!

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2102300
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ4 2026
DeveloperRionix
PublisherRionix
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

A real-time tactical game about making the right decisions with incomplete information. Choose your battles, prepare your squads, and adapt on the fly when enemy waves unfold in unexpected ways.

About this game

You know the enemies. You don’t know the battle. Prepare your squads, make the call, and survive real-time encounters where every wave can break your plan. Before each mission, you see the threats ahead - enemy types, rewards, and risks. But that’s all you get. You won’t know: how many enemies will strike when they will appear how different threats will combine Every choice is a gamble. Once the battle begins, your plan is tested in real time. Enemy waves unfold unpredictably: fast units overwhelm your backline heavy enemies break your formation ranged threats punish bad positioning You don’t execute a perfect strategy - you adapt or collapse. Equipment is not just a stat boost - it defines your tactics. area attacks to control swarms poison and effects to weaken enemies over time traps and abilities to shape the battlefield Your loadout determines how you respond when things go wrong. 100 unique islands 3 types of player squads with different abilities 12 upgrade levels 16+ types of enemies 6 shops with different assortments 80+ types of unique items

Supported languages

English, Russian

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10ViolĂȘncia
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Eternal Mist's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Eternal Mist's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Eternal Mist at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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