Kritter: Defend Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 16 October 2026 - 15:57:28 UTC
- SteamPulse tracked peak38
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews139
- Release dateMar 10, 2026
- DeveloperLJF Games
- PublisherLJF Games, NAGA
Company pages: Developer: LJF GamesPublisher: LJF Games, NAGA
Kritter: Defend Together Steam news
Kritter: Defend Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch note 1.0.17 - 18 August 2026
Hello my kritters!Today is a big day for two reasons. First: we finally fixed the issues with asian language having missing characters (mostly korean). Second: we will open the playtest for the local coop today! I'm hoping you'll appreciate our work. You also have to know that while the 1.1 update will be there soon, the 1.2 is already planned with a lot of new quality content. Stay tuned and thank you again for all your kind messages and feedback that help us a lot make Kritter a better game :)
- New bug fixes and info on the 1.1 - 4 July 2026
Hello my Kritters!I know it's been a while and I'm sorry for that but we had to take a break after the release and debugging month that followed. But during our absence, we did take some rest and, we worked hard on the next updates for Kritter. The 1.0.15 update will just bring more bug fixes, optimization and first attempt of anti cheat to avoid poluting the leaderbaords.Feel free to check the patch note below.What about the 1.1?Of course we didn't spend all that time just on those nasty bugs. We've been working on the 1.1 and its biggest feature, the local co-op. It has been a huge challenge as we had to entirely redo all of the UIs in the game and adapt a ton of things. But we are almost there and we soon will open again the playtest branch so you can try it and give us your feedback.As this feature took longer than what we anticipated, some others might not be in the 1.1 and will be…
- Kritter: Defend Together is part of the Bullet Fest! - 8 June 2026
Hey Kritters!We're excited to share that Kritter: Defend Together is taking part in the Bullet Fest, starting today! The event runs from June 8 to June 15.To celebrate, Kritter: Defend Together is 20% off for the entire duration of the event, until June 15. Great time to grab it or share it with a friend who's been on the fence!And while we have your attention: we've been heads-down working on something a lot of you have been asking for. It took a good amount of time to get right, but we're on track to release it by the end of the month or in July. More details soon!In the meantime, if you're enjoying Kritter, leaving a review goes a long way and helps more players find the game. And if you know someone who'd love it, now is a great time to share the page!See you out there, The Kritter Team
- More bug fixed! - 16 April 2026
Hello my Kritters!Not much to say here but we are working hard on the next major update that will bring the local co-op, input rebinds and new items.Until then, we fixed a few important bugs and here is the Patch note v1.0.14BalancingAexia and Cyril now have 125 armor (was 180)Mini boss in act 2 arenas now properly show their telegraphs. UIAdded missing translations on some UIs and items. Bug fixesFixed a bug where players could be invisible juste after the start of an act, until they would do an attack.Fixed a bug where boss projectiles would not be seen by client players in multiplayer.Fixed a bug where enemies could not be killable by client players in discovery and hardcore more.Fixed a bug where it was not possible to change the Kritter role after going back into the pod after going to the Kritter selection scree.It's now possible to select Kritter accessory and M.Ark's skin with a…
- Endless contest and Update 1.0.13 - 7 April 2026
Hello my dear Kritters!To celebrate the new 1.0.13 patch, we are running a Endless Wave Contest that starts now and ends this Sunday. The goal is simple, you have to survive the endless mode as many waves as possible. The top 3 will win the Son of Hell DLC Pack as well as the Game Soundtrack Pack!!! Rules are simple: Join the Discord https://discord.gg/xjyEBWUpesShare the screenshot on DiscordHave fun!You can find the full patch note right bellow.Patchnote v1.0.13FeaturesThe two achievements about finishing act 1 and 2 in less than 14 and 28 minutes are now working.The challenge about getting only S rank is now fixed and has been reset. BalancingThe first boss no longer attacks while he is invulnerable.The football is twice bigger as before. Best change ever.Act 1 wave 6 is now slightly easier.Act 2 wave 1 and 4 are now easier. Bug fixesFixed a huge bug where client players would not se…
- Kritter's Serenity Patch - 1.0.12 - 1 April 2026
Hello my Kritters!Happy to see you here! Today's patch brings a lot of good stuff that will make your life better and your exeprience way smoother. The oldest bug of the game, the one that made enemies freeze after rebuilding a wall has finally been fixed. We increased damages from turrets, cleaned colliders, made the endless mode more sustainable and so on. Enjoy playing Kritter, and check the full patch note right below. See ya!Patch Note V1.0.12 Quality of lifePickable items such has resources no longer collide with bullets.In endless mode and in the third act, colliders have been reworked so the enemies can't hit M.Ark from their spawn but the player can hit through fence edges.It's now possible to dash through chests, turret bases and a lot of small objects.Enemies can no longer walk through chests.If you get a bonus reward from a S rank and the item safety bonus, the reward screen…
- New features, balancing and bugfixes in the 1.0.11 of Kritter - 27 March 2026
Hello my dear KrittersWhat's better than new improvements and bugfixs before the weekend? That's why we continued our work to make Kritter better. We took your feedback into consideration and balanced the game accordingly as well as fixed annoying bugs. Have fun and don't forget to come to our discord server to give us your feedback!Patch note v1.0.11FeaturesPierre is not the only one to have its own arena. Meet Alex, the new boss arena for the act 2!The fences surrounding the base in act3 and endless mode no longer collide with projectiles.Elen has a new skill where she launch dozens of small rockets around her, similarly to Alexia's Hearts Wave.Wave duration and max wave duration are now shown with milliseconds in the wave reward screen.Teleporters now have a wide and visible visual effects that shines 15 seconds before the start of the next wave.Resources from deposit are faster.Bala…
- New week, new bug fixs! - 23 March 2026
Hello my KrittersHappy monday everyone. Today I'll be super short. We just fixed a few things and made the Endless mode doable after wave 27, so have fun! Here is the ...Patch note v1.0.10BalancingThe item Easy Opening is now Legendary and costs 200 coins (was Epic) and now gives 3% of damages per level (was 2%).The XR-74 enemy (the flying one with a pyramid head) now fire bigger bullets but they don't go through walls anymore. Bullet damage is now 25 (was 30).Drones (act 2) and Velocikriters (act3) lasers have their range reduced by 50%.The item Last Chance now cost 200 coins (was 80).BugsThe wave 28 of the endless mode was spawning way too many enemies and is now better balanced.Some act 3 enemies (XR-74 and Evil Kritters) could not be targeted by turrets which is now fixed.The shop could sell unique items already picked before. It's now fixed.When picking the item On Sale, the shop c…
- Patch note 1.0.9 - Time for a full endless - 20 March 2026
Hello my Kritters!In order to finish the week properly, here are today's fixs and adjustments.The last remaining bugs from release are down and while we still have a few translation issues and balancing to do, the game is now in a really good state! If everything goes well, next week will have just a single patch and will we start our work on the 1.1. We can't wait to bring more content and challenges to you!Thanks again for all of your help in finding and reporting those bugs. Your support is amazing x4 -> x8... Now it's x2 -> x3 -> x4 ... BugsThe endless mode got stuck at wave 26, it's now fixed.Some enemies were not targeted by turrets. It's now fixed.Engineer turrets ammunition amount did not increase with utility jewels. It's now fixed.Fixed a bug where the camera could get stuck on mark after being cloned.The shop could show unique items already bought. It's now fixed.Fixed a bug…
- Kritter Big Patch 1.0.8 - 19 March 2026
Hello my dear Kritters!Thank you for you patience and your dedication in giving us feedback to improve the game. During the last three days since the last patch, we fixed dozens of bugs, balanced the game to ease your progression and changed a few gameplay elements to make the game more fair.Here is a highlight of what's new :The endless mode waves have been reworked so the difficulty of the wave 20 is equivalent to the previous wave 10. Progression will be smoother and higher waves reachable. Also, you won't find irrelevent items in endless mode.The first boss is easier. We heard you and agree that the first boss should not be that hard.Chests no longer throw items aways so none will be expeled from the map of fall into the ground.The quality of the wave reward items now depend of the defense rank you get.More than 25 bugs fixed with a lot of multiplayer ones.I'd like to thank again ea…
- Patch 1.0.6: Loot Logic and Economic Rebalancing - 16 March 2026
👋 Hello Kritters!We are back with another update to keep the momentum going. Following the new cloning protocols and multiplayer stability fixes, we’ve spent the last few days looking at how the game feels to play, specifically the "flow" of combat and the economy of your upgrades.Our goal is to make every run feel smoother while ensuring that high-level upgrades feel like a true achievement. Here is what M.Ark has in store for you today:Quality of Life & Combat FlowLoot Sprinkles: Tired of items dropping in a single, messy pile? Treasure chests now drop items that spread out, making it much easier to see (and grab) exactly what you just found.Seamless Combat: We’ve updated the input logic. You can now keep your primary attack held down while using another skill. Your primary attack will simply "pause" and resume automatically afterward, rather than being interrupted entirely.Balancing…
- Patch 1.0.5: M.Ark’s New Cloning Protocol and Bug Fixing - 14 March 2026
👋 Hello Kritters!We are still steadily working on fixing the bugs liggering in our game, as we have been for the pas few days. We want to thank everyone again who helped us by sharing the weird behaviors and bugs they experienced on our Discord server and here on Steam.Today’s patch continues that mission with more improvements to the multiplayer experience and some life-saving tech from M.Ark. We still have work to do to make the game perfect, but we are giving it our all!M.Ark to the RescueWe know how frustrating it is to get knocked out during a heated boss fight or a wave, only to find out you can't be resurrected for the next act.M.Ark has been upgraded! Now, if a player dies during a boss fight or a wave, M.Ark will automatically clone them when everyone is teleported back to the ship. This ensures your full squad is back on their feet and ready for the next challenge without any…
- A LOT of bug fixes and improvements - Patch 1.0.4 - 13 March 2026
👋 Hello again everyone !As we previously said on this article, we are doing our best to fix the bugs that you encountered and reported to us. We would like to thank again everyone who helped us by sharing with us the weird behaviors and bugs they experienced on our discord server and here on Steam. Today's patch brings a lot of bug fixes and improvements. We still have a lot of work to do to make it perfect, but we are giving our best. Before you read the full details of this patch note, here are few major bugs we fixed: - Most quests and achievements malfunctionning, resulting in locked features like the Endless mode, Speedrun mode, leaderboards and the Jukebox. - Act 2 and 3 loading in multiplayer that could get stuck for ever. - Camera being stuck on the last boss after skiping the cutscene. - UI not showing in the second act.Thank you again for your support. More features, fixes, a…
- Bug Busters: When there's something strange... in the game you bought 👻 - 13 March 2026
👋 Hello everyone !This is Tom and Bastien, the two developers behind Kritter: Defend Together.The game has now been out for 72 hours, which feels a bit surreal for us after four years of working on it, just the two of us.We've received a lot of kind messages from players enjoying the game, and that truly means a lot to us. Thank you so much for the support!But... we’ve also received quite a few reports about bugs some of you have encountered. And well… that part is less fun 🐞 Bug Busters at workPlease know that we’re aware of the issues and every day we’re working on fixing them. ( We are releasing a hot fix a day )We did a lot of internal testing before release, but we clearly underestimated what happens when a game finally goes out into the wild, running on many different machines and hardware configurations.The good news is that your reports help us track and fix issues quickly, da…
- Patch notes 1.0.1-1.0.2 - 11 March 2026
Hey Kritters!First of all, a huge thank you to everyone who jumped into the 1.0 release yesterday. Seeing you defend M.Ark and tackle the new Act 3 content has been incredible!While you were fighting for survival, we were monitoring your runs and feedback. Today, we are pushing a quick update to refine the experience, balance some over-performing classes, and squash those early release bugs.Gameplay & GraphicsFaster Navigation: We added dozens of waypoints in Acts 2 and 3 to make returning to M.Ark much smoother. Less walking, more defending!Act 3 Visuals: The third act just got a fresh coat of paint. Graphics have been upgraded to make the final push feel even more epic.BalancingThe Kritters We noticed some classes were a bit too safe or powerful. We are tuning them to keep the challenge alive:Ninja: Slight reduction in main attack (35 to 30) and Kunai damage (50 to 45). Scarecrow CD i…
- Kritter: Defend Together is Out Now! - 10 March 2026
Hey Kritters!The big day has arrived... After 4 years of hard work, caffeine, and friendship...and caffeine, Kritter: Defend Together is finally live!The game is available for $9.99 with a 15% launch discount for the first 2 weeks (making it 8.49$). We also implemented what we hope to be a fair regional pricing.A massive THANK YOU to all of youWe wouldn't be here without your support. Since the Kickstarter, a demo was released, over 10,000 players tested the demo, and your feedback was crucial in shaping the game. We designed this experience with you, and we are very proud to share this journey today. You are all amazing.What to expect in version 1.0We went all in for this launch:Complete Act 3 with a brand new environment and unique bestiary.The Act 2 boss fight.Finalized narrative with the closing outro cutscene.Deeper progression with a fourth skill tree tier and new trophies.Post-la…
- Day -1 before the full Release + Tower Defense Fest (Don't Panic) - 9 March 2026
Hey Kritters!The Release Trailer for Kritter: Defend Together is here, and the game launches in 24 hours. We're also joining the Tower Defense fest, and to both celebrate the launch and the fest:We'll be releasing the game at 9.99$ with a 15% DiscountTune in March 10, 2026 at 5PM UTC to finally access the game!LJF & NAGA
- Kritter: Defend Together Joins the Rogue Bots Festival! - 2 March 2026
Hi Kritters, Kritter: Defend Together is excited to participate in the Rogue Bots Festival on Steam! This event celebrates the best in robot-themed roguelike action. You can explore the full selection of games and discover new titles here: Rogue Bots Festival Link. Come and support us here!March 10 Release CountdownThis festival appearance comes as the final countdown begins. After four years of development, Kritter: Defend Together launches on March 10. To mark the occasion, the second part of a documentary trilogy covering the challenges of these past four years is now live.Launch Content OverviewThe release version introduces several key additions to the experience:The complete Act 3, featuring its own specific environment and bestiary.The Act 2 boss fight to conclude that chapter of the adventure.A fourth level for the skill tree, providing more power and customization.Full narratio…
- Steam Next Fest, Release Date... Kicking off the last mile - 23 February 2026
Hey Kritters! 👋The wait is almost over. After four years of blood, sweat, and a lot of coffee, we have a date: Kritter: Defend Together officially launches on March 10! 🗓️But before we hit that big "Release" button, we’re going all in for the Steam Next Fest (Feb 23 – March 2). This is our “Last Dance” and we’ve prepared a massive update to make sure we go out with a bang!4 Years, 2 Friends, and a DreamThis isn't just a game launch for us; it’s the culmination of a 20-year friendship. Tom and I (Bastien) started this journey in 2020 during the pandemic. From funding hurdles to marketing marathons, we’ve seen it all.We recently shared our full story in a "4-Year Recap" video. It’s already hit 12k views, and we’d love for you to check out the journey behind the chaos: 📺 Watch: The Story of LJF Games🎤 Press & Creators: We are incredibly eager to share this story and exclusive behind-th…
- Patch note - 0.9.5- Act 2 and creator contest - 11 February 2026
The Ninja Arrives & Act 2 Boss Reveal! Hey Kritters! How’s everything rolling?First, we’ve got some big news: WE’VE REACHED 10K WISHLISTS BABY! (Okay… we might have gotten a little excited there.)Huge thanks to all of you for your support and for being part of this journey. Let’s take it to the stars together! Kritter: Defend Together is evolving. Following our BattleChips overhaul, we are diving straight into our Second Creator Beta, running from February 10th to February 17th, 2026. Alongside this event, we’re also releasing a new update for the demo. This update isn't just about balance, it’s about bringing the heat with a brand-new class and the most epic boss fight yet.Here is a short video showcasing the changes and announcing the event:Act 2 Boss ExclusiveWe’ve added the finale of Act 2. It’s a multi-phase encounter featuring what we believe is the best music in the game so far.…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 August 2026 | Patch note 1.0.17 | 1840944183788142 |
| 2 | 4 July 2026 | New bug fixes and info on the 1.1 | 1836506165572113 |
| 3 | 16 April 2026 | More bug fixed! | 1830163047257995 |
| 4 | 23 March 2026 | New week, new bug fixs! | 1827626365764370 |
| 5 | 20 March 2026 | Patch note 1.0.9 - Time for a full endless | 1827626365758152 |
| 6 | 16 March 2026 | Patch 1.0.6: Loot Logic and Economic Rebalancing | 1826992588602415 |
| 7 | 14 March 2026 | Patch 1.0.5: M.Ark’s New Cloning Protocol and Bug Fixing | 1826992588597581 |
| 8 | 11 March 2026 | Patch notes 1.0.1-1.0.2 | 1826992588590729 |
| 9 | 11 February 2026 | Patch note - 0.9.5- Act 2 and creator contest | 1824459501604166 |
| 10 | 15 January 2026 | Patch note - 0.9.4 - Battlechips | 1821922921813533 |
| 11 | 16 June 2025 | The best hotfix in town | 1802354289695678 |
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