Mystical Conquests news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2108270
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperPierre "Morm" Champon
- PublisherMormWare
- Parent gameNot available
Company pages: Developer: Pierre "Morm" ChamponPublisher: MormWare
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Mystical Conquests Steam news
Mystical Conquests news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- New game announcement : Mystical Tactics - 2 April 2024
Hey everyone, I hope you're all doing well! I wanted to take a moment to share some important news regarding my game development plans. After careful consideration and feedback from the community, I've made the decision to suspend the development of Mystical Conquests for the time being. Instead, I'm shifting my focus to a new project called Mystical Tactics. https://store.steampowered.com/app/2850600 Mystical Tactics is a smaller-scale game centered around the tactical battles of MC but with a roguelike structure (similar to Into The Breach or other games), offering a different experience with the same core gameplay. I'm using the same engine, which means the work I put into Tactics will also benefit Conquests in the long run. If enough revenue is generated with its release, it could help the development of Conquests by allowing me to hire more contractors (for graphic, translations, m…
- Hotfix 0.1.9c - 11 March 2024
Hi everyone, I hope you're doing well. Here is a small hotfix fixing two bugs : Bug fixes The game should no longer crash when loading the world map after a battle The list of available recruits should be refreshed properly after hiring multiple recruits
- Hotfix 0.1.9b - 8 February 2024
Hi everyone, Today I pushed an update fixing a nasty bug introduced in version 0.1.9 which was corrupting save files and causing various crashes in the game. The big problem is that every save files made with the version 0.1.9 is corrupted and shouldn't be used because the bug can't be fixed retroactively. I'm not sure everything is fixed so please tell me on the Steam forum or on Discord if you encounter other bugs with the new version on a fresh new game. Have a good day ! Morm
- Demo 0.1.9 - 22 December 2023
Update 0.1.9 Features An underground layer on the world map New city action "Harvest festival" to attract new characters to the city Several new skills for the monk class 2 new music Balance Triggered actions ("cover fire", "counter-attack", ...) are now limited to 1 per turn Various balance improvements QoL Can split items stacks in inventory Windowed Fullscreen support Various minor UI improvements Bug fixes Fixed a bug where battle could freeze when some units are blind
- Demo 0.1.8 : Death is not the end - 15 September 2023
Based on your feedback and further testing on my part, I decided to make death in battle less punitive. On the other end, I hope it doesn't make the game too trivial. Feel free to tell me what you think about these changes. Patch notes Wound system : when a characters falls in combat, he now becomes wounded instead of dying immediately. Wounds reduce Max HP, heals over time, and can kill permanently the character if he has too much A new world site : the "Dark Church" which allows to resurrect dead characters for a fee A new Unlocks window on the main menu to keep track of the achievements As always, some various minor bug fixes and UX improvements Thanks and have a good day!
- Demo update 0.1.7a - 7 September 2023
Patch notes : Balance more quests in AI cities better distribution of special world sites (beast-master, watchtower, ...) improved enemy behavior on the world map QoL multiple autosave (5) "send analytics" option (this helps me improve the game) minor UI and UX improvements
- Demo 0.1.7 : Tutorial - 6 September 2023
Here's a new update thanks again to your feedback : Update 0.1.7 Features -Small tutorial Bug fix -Bug when fleeing from a battle in a spawner (monster den, cemetary, ...) QoL -Lots of various UX and UI improvements -New main menu art
- Demo Hotfix 0.1.6a - 3 September 2023
Hi, Here is a small update focused on improving the user experience of the game thanks to your feedback. Hotfix 0.1.6a QoL changes on left and right clicks : every actions (selection, move, attack, ...) are handled on left click, and right click only unselect and cancel. Returning players, be careful ! Building tooltip (shows yields and other infos) "Undo move" button more visible in battle changed some sound effects various minor improvements Bug fixes Some sprites had some artifacts on the sides Have a good day, Morm
- Demo 0.1.6 : Unlock system - 31 August 2023
Hi everyone, Thanks to your feedback, I made a new update for the demo of Mystical Conquests. The main new feature is the "Unlock system", which allows to start a new game with different classes once they are unlocked. To unlock a class, you have to obtain (or train) a character with this class in a game at least once. Here is the full changelog : Features Unlock system can delete save file Bug fixes battles in dwellings could freeze at the end bug with quests when clearing a dwelling before taking the quest a bug with the display of the rebind inputs the preview of the attack was not showing with Charge QoL shortcut to run commands with 1/2/3/4/5/6/7/8/9 keys various UI improvements changed the color of the "night" Thanks and have a good day, Morm
- Demo updated to 0.1.5 - 28 August 2023
Demo updated to 0.1.5 fixed a bug on cliff textures improved Workers Management window various tooltips improvement
- Hotfix 0.1.4b - 26 August 2023
Greetings! Thanks a lot to the players who reported the following problems which are now fixed on version 0.1.4b. Patch Notes : better handling of resolution and UI scale fix a bug when trying to move with 0 AP left If you encounter any other problems with the demo, please tell me on Discord or on the Steam forum so I can fix it. Thanks and have a good day, Morm
- The demo is available! - 25 August 2023
Hi everyone. Today is a big day for Mystical Conquests, the demo is finally released and available for download on Steam on the occasion of the Strategy Fest coming next week. I worked tirelessly this month to make the best demo possible, I had lots of feedback from the release on itch.io at the beginning of the month and from the beta-testers and pushed 4 updates since then. The demo contains a small scenario focused on exploration, combat and city management. Any feedback would be highly appreciated. Don't hesitate to join me on Discord and give your impressions about the demo in order to improve the game. Here's a new trailer showing the improved graphics and UI of the game : Thanks for reading me and enjoy the demo! Morm
- Long Overdue Development Update - 4 August 2023
I'll start by saying that I'm sorry to have been silent for almost a year now and to not have released the demo last year like I said in the last update. But I finally have some new things to share about Mystical Conquests, I hope you'll enjoy it. If you don't want to read my ramblings and just want the useful informations, go straight to the last paragraph. The Long Story When I started to do some heavy playtests last year for the release of the demo, I was not fully satisfied with the game. It was functional and had several hours of gameplay, but it lacked some elements to truly be the game I wanted to make : mainly, the combats were too simple and I really wanted to add some RPG aspects and a focus on characters, but none of the implementation that I tried was satisfying. So I decided to take a small break from the game to take a step back and think about how to evolve it from there.…
- First post! Introduction and Advancement - 2 September 2022
Hi everyone ! Thanks a lot for your support since I announced the game last week! It was great seeing all of the interest and positive comments on this game I've been working so hard on. Since this is the first post, I'll try to keep things short. Let met start by introducing myself. I'm Pierre, a french software engineer living in Paris. I fell in love with video games and board games very (too?) early and I always wanted to create some myself. I started learning game development as a hobby 15 years ago, I've finished a few games since and I love to develop deep and heavy systemic games. I play a lot of strategy games, especially 4X (duh) as well as a lot of roguelikes and turn-based RPG. But enough about me! I'm currently working on a demo of Mystical Conquests that should give a good feeling of the game with all the core features implemented. It should be ready in a few weeks, I have…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 March 2024 | Hotfix 0.1.9c | 5679673637666537735 |
| 2 | 8 February 2024 | Hotfix 0.1.9b | 5589599109265349890 |
| 3 | 22 December 2023 | Demo 0.1.9 | 5410576585134440388 |
| 4 | 7 September 2023 | Demo update 0.1.7a | 5159491482910502765 |
| 5 | 3 September 2023 | Demo Hotfix 0.1.6a | 5141476355668161941 |
| 6 | 28 August 2023 | Demo updated to 0.1.5 | 5141475722341334795 |
| 7 | 26 August 2023 | Hotfix 0.1.4b | 5141475722334417711 |
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