- Fire Update! - 14 September 2026
Hi adventurers,I hope you had a great summer! On my side, I probably choose the worst feature to implement during heat waves, so let me introduce you the Fire Update!I've added the ability for constructions or trees to be on fire, and it actually opened the door to a lot of other modifications to be able to manage it properly. For instance now you can also select sea shores as water sources that will be only used for firefighting. And I added a specific priority level for jobs, overriding everything, and allowing your heroes to go firefight even if they're training or sleeping.On top of that, I added the mandatory pyroman trait, adding chances for fires and also firefighting golems to automate this job by endgame.Apart from that, I also wanted to make something clear about the game. There's no AI involved at all in it's development. All assets I use were made by humans, as well as the a…
- Game & Demo Update v0.1401 - 11 September 2026
Hi adventurers,v0.1401 is now available on the game and demo branches:Fixed jobs being assigned to exhausted heroes while they are sleepingCan't sleep anymore on a bed if it's on fireCan't eat anymore on a table or chair if it's on fireCan't train anymore on training spots if it's on fireThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1400 - 4 September 2026
Hi adventurers,v0.1400 is now available on the game and demo branches:Added the ability for fires to start on constructions and vegetationAdded a firefighter jobAdded a new priority level allowing to override a hero schedule Added a firefighter golemAdded the ability to set sea shores as water sources for fire fightingAdded a pyroman traitNow if a hero stamina reaches 0, he will go to sleep until it's fully recoveredAdded a mood malus when eating without a chairThanks for playing, and please don't forget to leave a review, it helps a lot!
- Tutorial Update! - 3 July 2026
Hi adventurers,Last months I've been improving the new player experience of the game. My goal was to remove friction when discovering the game with some new features:I added a proper tutorial with a specific map and heroes. This way it's easier for me to better control the first experience with the game. Don't hesitate to let me know if you would like more steps added to it.I improved combats by adding enemies attack ranges and changing the way we can choose the initial heroes positions.I've spend quite a lot of time chasing potential crashes, hopefully it should be a lot better now.I also improved the construction part by adding more indicators and ghosts of what is being constructed.And of course I'm always interested by your feedback on this topic, so don't hesitate to let me know how I can still improve this new player experience!This time I've been updating the game step by step in…
- Game & Demo Update v0.1305 - 24 June 2026
Hi adventurers,v0.1305 is now available on the game and demo branches:Added visual helpers on the construction ghost to make it easier to align buildingsFixed various issues with the new construction ghostThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1304 - 15 June 2026
Hi adventurers,v0.1304 is now available on the game and demo branches:Added a a new game setting allowing to lower dungeons difficulty by decreasing the amount of combatsUpdated the new game presets to use the dungeon combat multiplier settingThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1303 - 12 June 2026
Hi adventurers,v0.1303 is now available on the game and demo branches:Improved pending construction rendering by adding a proper ghost of what will be builtAdded a warning when a repetitive job like cooking is forced on a heroThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1302 - 10 June 2026
Hi adventurers,v0.1302 is now available on the game and demo branches:Fixed issues with expeditions not properly startingFixed a potential crash when finishing a questFixed a potential crash when loading dungeon combatsImproved enemies range display in combatAdded the ability to display a specific enemy range by hovering it when all ranges are displayedThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1301 - 5 June 2026
Hi adventurers,v0.1301 is now available on the game and demo branches:Added enemies range in combatStarting area for combats can now be anywhere on the map if far enough of enemiesFixed hens being potentially teleported to the nearest storage areaI'm really interested by your feedback about those changes on combats!Thanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1300 - 29 May 2026
Hi adventurers,v0.1300 is now available on the game and demo branches:Added a specific tutorial to the game and removed it from the quest menuFixed an issue preventing to unlock the Forge Cleared achievement if all other achievements were already unlockedDon't hesitate to try the tutorial and let me know what you think of it! And actually I'm experimenting deploying next update features progressively instead of everything in a single batch, we'll see how it goes! :)Thanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1201 - 30 April 2026
Hi adventurers,v0.1201 is now available on the game and demo branches:Sowing plants will no longer trigger a "job not liked" debuff if the hero doesn't like buildingPossible fix for game stuck after using the poison ability (let me know it it still happens)Fixed an issue preventing to create a new game if coming back to the main menu from a dungeonFixed an issue allowing to reset the last movement in combat but keep the current attack targetsFixed a potential crash when destroying a chestFixed an issue with the expedition menu when the UI is scaled making it impossible to edit expeditionsVarious tweaks to try to solve crashes I can't reproduce on my sideMy current priority is to solve crashes, so if you experience any, please don't hesitate to report it with as much context as possible (were you selecting something? Or interacting on a menu?), it would help a lot!Thanks for playing, and…
- Community Update! - 23 April 2026
Hi adventurers,The content for this update was quite easy to select, I just took the three most requested features from your feedback and added them to the game! So let me introduce you the Community Update :The most requested feature is definitely the ability to customize your heroes, so it's finally possible! You can now customize your starting crew and your new recruits, and I won't thank you for that, it was really painful to implement! But you were right, I'm really glad it's possible, as now I probably spend more time on the character creation screen than in the game...The second request is a major change, I added a combat auto resolve option! It was also tricky to implement, but now I'm using the heroes level, training, equipment and health data to simulate a combat and present you an outcome. And then you can choose to manually do the combat if needed. By default, you have the a…
- Game & Demo Update v0.1106 - 27 March 2026
Hi adventurers,v0.1106 is now available on the game and demo branches:Raids will now target heroes instead of buildings, and destroy what's on their way to reach them. You can now build outside your base without risks of having it destroyed by raids.Increased defense weapons damage radius.Added the ability to rebind the hero move order input.Fixed an issue with heroes not hauling stacks if another hero is standing on them.Fixed various issues with the system making heroes to leave the colony if their mood is too low.Fixed an issue with canceling or pausing a dungeon expedition while heroes are on their way to it making them blocked.Expedition result should not spawn on isolated islands anymore.Fixed an issue preventing to destroy or move the trading boat.Thanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1105 - 20 March 2026
Hi adventurers,v0.1105 is now available on the game and demo branches:Fixed issues with heroes reported as not working while they're waiting to process a path to their current jobFixed an issue causing heroes to get an invalid path after a respawnFixed various issues with golems not working when unreachable jobs were available for themThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1104 - 16 March 2026
Hi adventurers,v0.1104 is now available on the game and demo branches:Improved job attribution system with large mapsFixed various issues with golem having difficulties when lots of non reachable jobs are availableFixed the craft stat value display not being updatedThanks for playing, and please don't forget to leave a review, it helps a lot!
- Game & Demo Update v0.1103 - 14 March 2026
Hi adventurers,v0.1103 is now available on the game and demo branches:Improved resource grab and drop system to allow heroes to interact with them without having to be on the same cellImproved pathfinding priorities when the system is under pressureGolems are not reported anymore as being idle instead of workingFixed an issue preventing heroes to build anything if a construction with a priority has some resources not availableFixed an issue with heroes potentially not working anymore when there's nowhere to store a resourceFixed a potential crash when destroying a golem stationFixed an issue with power generators not properly detected as emptyDon't hesitate to report any new issue with this version, the resource grab/drop change is quite important and may lead to some issues I was not expecting.I also spotted some issues with golem having difficulties to manage not reachable jobs to the…
- Game & Demo Update v0.1102 - 11 March 2026
Hi adventurers,v0.1102 is now available on the game and demo branches:Fixed an issue preventing manual control on heroes when leaving the game in a combat or a dungeon and starting a new gameFixed an issue with asian characters not displayed in dropdown UI elementsNew japanese translationThanks for playing, and please don't forget to leave a review, it helps a lot!
- TurnBasedThursdayFest 2026 - 9 March 2026
Hi adventurers,I'm very glad to be part of this year #TurnBasedThursdayFest, it's a great community of awesome devs and it's a honor for the game to be accepted in it.The event starts now and features a lot of great discounted games, please don't hesitate to check it out:https://store.steampowered.com/sale/TurnBasedThursday2026Serge from LS Games
- Automation Update! - 5 March 2026
Hi adventurers, I'll start this new update with a big thanks to all of you, I've been getting a lot of positive feedback lately and you can't imagine how motivating it is. I'm really happy to know that the work I'm putting in the game is being noticed and that you like it. And actually with this update, it's been almost one year since the early access release, and it has been quite busy for me. I've been able to produce 8 major updates (and countless patches), and I'm really proud of the current state of the game. I tend to believe that someone who tried the game at launch and try it again today will be pleasantly surprised by all the changes.So now, here's some details on this one year anniversary update:First of all, I've been very lucky to work with a very talented composer to produce a whole new original soundtrack for the game. I'm so happy with the result as it brings so much to t…
- Game & Demo Update v0.1001 - 23 January 2026
Hi adventurers,v0.1001 is now available on the game and demo branches:Fixed an issue with some combat abilities keyboard shortcut not workingFixed a potential crash when pushing back a lure in combatFixed an issue with the dash lancer ability applying backstab damages when not appropriateFixed animation issues with orc and corrupted dwarf raidsThanks for playing, and please don't forget to leave a review, it helps a lot!