SPSTEAMPULSELIVE ANALYTICS
Humanica

Humanica Steam metadata

PanfachDev | Mar 3, 2026 | game

Released

26players observed · 6 October 2026 - 10:06:59 UTC

SimulationStrategyEarly AccessSteam Store

  • Latest observed players26 · 6 October 2026 - 10:06:59 UTC
  • SteamPulse tracked peak113
  • Units sold (VGI)13,609
  • Revenue (VGI)$133,000
  • Review score94% positive

Humanica metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players26 · 6 October 2026 - 10:06:59 UTC
  • SteamPulse tracked peak113
  • Units sold (VGI)13,609
  • Revenue (VGI)$133,000
  • Review score94% positive
  • Total reviews172
  • Release dateMar 3, 2026
  • DeveloperPanfachDev
  • PublisherPanfachDev

Genres: Simulation, Strategy, Early Access

Company pages: Developer: PanfachDevPublisher: PanfachDev

Top Steam chartsTop 100 gamesGame directorySteam Store page

Humanica Steam metadata

Humanica metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2112740/metadata
Steam Storehttps://store.steampowered.com/app/2112740/
Steam Communityhttps://steamcommunity.com/app/2112740
PCGamingWiki search
IGDB searchSearch IGDB for Humanica

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 162 positive, 10 negative

Price and discount

$11.24 (25% off from $14.99)

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Playable without Timed Input, Save Anytime, Stereo Sound, Steam Cloud

Achievements

Not available

Platform releases
  • Steam 3 March 2026

Latest Steam announcements

  • Update #17 [0.10.2]: Pathfinding improvements - 1 October 2026

    Hi everyone!This update brings improvements to settler pathfinding, as well as fixes for many bugs and issues.NewIf a settler can't reach an object (a building, item or resource), that object is marked as unreachable: an icon and a notification are shown.Settlers no longer try to reach objects marked as unreachable.Settlers stuck in an enclosed area are marked with an icon and get a separate notification.Several settlers can now carry items to a construction site at the same time. Previously, only one settler did this.After researching a new technology, new buildings are now marked with a yellow sign in the building menu. New recipes in production buildings are marked as well.Ore diggers can now gather resources from heaps (Cobblestone heap, Copper ore pile).BalanceIncreased cold damage to settlers. Increased hunger damage to settlers and domestic animals.Settlers and domestic animals s…

  • Experimental branch update [0.10.2.b1] - 26 September 2026

    If a settler can't reach an object (a building, item or resource), that object is marked as unattainable: an icon and a notification are shown.Settlers no longer try to reach objects marked as unreachable.Settlers stuck in an enclosed area are marked with an icon and get a separate notification.Reworked how items drop to the ground: items are now less likely to land in unreachable areas.Hunters now ignore unreachable animals, both alive and dead.Hunters now go after the target closest to their hut.And other pathfinding improvements…

  • Update #16 [0.10.1]: Various improvements - 18 September 2026

    Hi everyone! This update focuses on small but useful fixes and improvements across various parts of the game.New:Some objects on the world map now have a cooldown. Once it runs out, the object can be explored again.Workers now cycle through all available recipes instead of always making the first one in the list.Lowering terrain below water level now has a chance to create new fishing spots.Improved how recipes set to continuous crafting are displayed.You can now double-click a settler to select just that settler out of the current selection.A warning now appears if the settlement has too few laborers (less than 25% of the total population).Balance:The capacity of all storage buildings (except the Resource pile) has been significantly increased.Changed the Straw recipe in the Farm hut: 3 Wheat now makes 2 Straw.New iron ore deposits can now only be found at height 8 or above.Cobblestone…

  • Major Update #15 [0.10.0]: Vertical Construction - 8 September 2026

    Hi everyone, friends! This is the first major update since release! The changes are aimed at expanding vertical construction. Now, with platforms, ladders and the new node buildings, you can raise tall defensive walls or stack several tiers of dwelling huts in your settlement. Or maybe you'd rather have a log castle with towers? A high bridge over a ravine? A multi-level smithy? Let your creativity run wild! Thanks for playing and for following the project!New:The navigation grid and pathfinding have been completely reworked.The building grid has been reworked. With platforms, you can now build structures on top of each other.New buildings that take part in vertical construction (full list below).A new “node” building type. These are built between cells, on the grid nodes (full list below).Two new technologies: “Platforms” and “Fortifications”.The town hall can now be moved to another p…

  • Experimental branch update [0.10.0.d7] - 6 September 2026

    Fixed animations for climbing ladders.Added a “delete all resources” button to the warehouses.Added a height limit for platforms. You can no longer build more than two platforms on top of each other.Attacks now occur about half as often. However, the number of enemies during attacks is 1.5 times greater.Improved the visuals for walls, fences, and foundations.Improved the construction visuals for socket buildings and platforms.Fixed an issue with selecting buildings.Fixed the description of the gatherers’ hut.Fixed a bug: the navigation grid did not update after removing boulders.Fixed a bug: walls would sometimes burn indefinitely.Fixed a bug: it was impossible to build on a platform if there was water underneath it.

  • Experimental branch update [0.10.0.d5] - 31 August 2026

    Fixed a bug: sometimes settlers were unable to enter certain warehouses or other buildings.Added the ability to move the town hall to a different location.

  • Experimental branch - 28 August 2026

    Hi everyone!The next big update, called “Vertical Construction”, comes out on September 8. But you can already try it out right now by switching to a separate experimental branch.How do I switch to the experimental branch?Right-click the game in your library and select “Properties”. In the window that opens, go to the “Game Versions & Betas” section and choose the experimental version.The features in this branch aren’t finished yet, so you may run into bugs and issues. But you’ll help me a lot if you report any problems you find.Brief list of changesThe navigation grid and pathfinding have been completely reworked.A new “node” type of building, placed on the nodes between tiles. For example, poles, fences, walls and ropes.Buildings for vertical construction: log platforms and staircases. You can build on top of the platforms.The camera can now be tilted.List of new buildingsWooden stair…

  • Dev Log #5 - 25 July 2026

    Hi everyone!It's been a month since the last update, so it's time to share something interesting. Right now I'm working on a big update that will add more variety to construction. The changes will include vertical construction, a new "node" construction grid, and possibly new stone buildings.Node construction gridThe game now features an additional node-based construction grid. You can place various decorative structures between cells: fences, posts, torches, walls.Some buildings add nodes of their own: posts for example. You can run a log between any two arbitrary nodes to build an arch, for instance.Posts and logs let you put together some very strange constructions. From here on it's all up to your imagination.You can also string ropes between nodes.Vertical constructionI had to rewrite a ton of code to add a vertical axis to construction. Every building now has its own Y coordinate,…

  • Update #14 [0.9.0]: New annual plans - 24 June 2026

    Hi everyone, friends!This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed.Thanks for following along and for continuing to play!The settlement of DexdozNew:- Added 50 new annual plans- Reworked existing annual plans- When attempting to enter a new age, a warning is now shown: "old annual plans will become unavailable"- Updated some building and technology iconsBalance:- Doubled the prosperity gained from kills for all weapons- Fertilizer no longer increases the number of seeds obtained when harvesting- Slightly lowered the chance of new domestic animals being bornFixes:- Fixed a bug where sometimes not all required resources were spent when researching a technology- Fixed a bug where production-speed laws also sped up plant growth and settlers' work in garden beds- Fixed a bug where the amount of resources obtained from harvesting crops and bu…

  • Update #13 [0.8.19]: Landscape editing and animal husbandry improvements - 29 May 2026

    Hi everyone, friends!This update refined the landscape editing, making it more intuitive and user-friendly. Animal husbandry has also been improved, there's now an animal statistics window, and shepherds work better. QoL improvements include buttons to close all gates in a settlement, an area clearing tool, and more tooltips and descriptions. Visually, new icons have been added for buildings, animals, and technologies. And of course, tons of bugs and issues have been fixed.Thank you for following along and continuing to play! With each update, we take small steps forward, getting closer to the 1.0 release.The settlement of frisbeesNew:- Visually improved sector selection when editing the landscape.- The landscape editing sector can now be selected and its settings adjusted in a separate window, including priority and target elevation. This window also displays the reasons why editing is…

  • Update #12 [0.8.18]: New management tools and performance optimization - 27 April 2026

    Hi everyone!The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And much more. The detailed changelog is below. Thank you for continuing to play!From April 27 to May 11, Humanica is on sale with a 20% discount! The settlement of GOLONew:- Added a demolition tool for buildings by area.- Added a priority change tool by area.- Added copying of settings between buildings, including storage filters and recipes settings.- Building settings are now copied on upgrade.- Priority can now be changed for landscape editing (currently only via the new tool).- Performance optimization for CPU and GPU. On large maps, framerate increased by 50% or more.- Significant save loading speed optimization. On large maps, loading time is reduced by 70% or more.- Resou…

  • Update #11 [0.8.17]: Hotfix - 11 April 2026

    - Fixed an issue that broke the loading of certain saves.

  • Update #10 [0.8.16]: New settings, peaceful mode, bug fixes - 10 April 2026

    Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for continuing to play and share your feedback!The settlement of karembeuNew:- New gameplay settings (more details below).- Option to enable peaceful game mode. Can be selected before starting a game or enabled on existing saves through the settings.- Reworked enemy spawn algorithm. Enemies now spawn closer to the edges of the map. Reduced the chance of enemies spawning on a mountain they can't get down from.- If enemies neither deal nor receive damage for a certain period of time, they disappear.- Reworked save/load windows. Added the ability to delete saves. Saves are now sorted by date.- If villagers didn't manage to plant a crop in a bed before summer (or harvest it before…

  • Hotfix 0.8.15 - 31 March 2026

    - Fixed loading issues with some corrupted save files. - Fixed prosperity per workplace for buildings: mines, poultry yard, brewer hut, cheesemaker hut.

  • Patch 0.8.14 - 21 March 2026

    Balance: - The chance of new settlers appearing now continues to increase after reaching 250 happiness. Previously, the maximum was 0–9 new settlers at 250 happiness. - Bronze and iron armor now grant prosperity when used. Fixes: - Fixed the display of landscape editing icons at different monitor resolutions. - Fixed a bug: if there are recipes in the queue, the worker will not attempt to make an infinite recipe, even if there are no resources for the recipes in the queue. - Fixed some issues with settlers’ pathfinding.

  • Early Access Roadmap - 17 March 2026

    It’s time to reveal my plans for the future. Want to know what’s coming to the game during Early Access? The Roadmap is ready!Just a reminder that you can help shape the game’s direction by joining the discussions on Discord channel.Phase I: Quality of LifeIn this phase, I’ll focus on fixing all sorts of issues and refining the game’s existing features. I’ll also be adding a bunch of “Quality of Life” mechanics to reduce micromanagement and make gameplay more comfortable. Here’s the breakdown:Fixing issues and bugs. Improving the tutorial and tooltips.Adding necessary settings. Reworking of the save system.Peaceful game mode.Tools for mass priority changes, building demolishing, and copying building settings.Configuration to prohibit the consumption of certain foods and the use of certain tools.Improvements of landscape editing.Improvements of annual plans and laws.Balance tweaks, addit…

  • Patch 0.8.13 - 14 March 2026

    - Fixed loading issues with some corrupted save files. - Fixed a bug: when placing pears and apples (and certain other combinations) in the gatherer hut, the settlers would behave abnormally and get stuck.

  • Patch 0.8.12 - 13 March 2026

    Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its place. - Nomads no longer set fire to gatherer huts, hunter huts, or fishing huts. - Improved the population statistics window: all professions are now displayed here. Balance: - Increased the chance of successfully finding beet, pea, turnip, bean, plum, and cherry seeds on the world map. - Slightly reduced the frequency of enemy attacks. Fixes: - Fixed bugs with landscape editing at the edges of the map. - Fixed loading issues with some corrupted save files. - Fixed navigation issues with residents that prevented them from entering certain areas and editing certain parts of the landscape. - The iron sickle can now be crafted. - Plums, cherries, beets, and peas now grant Pros…

  • Hotfix 0.8.11 - 7 March 2026

    - Fixed loading of some broken saves.

  • Hotfix 0.8.10 - 7 March 2026

    - Added a new technology “Deposits discovery” which will allow you to find new deposits of ore and clay by digging up the landscape. - Added a separate “destroy” action for some resource sources: ore veins, boulders, clay. - Fixed the generation of objects on the world map: before this fix, there was a small chance that pear forests and other resources would not be generated. The fix also affects old saves. - Fixed the display of some objects on the world map. - Fixed settlers periodically getting stuck when moving on stairs. - Fixed automatic destruction of veins when depleted. - Fixed a bug: roads built on modified terrain were displayed incorrectly.

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2026Experimental branch update [0.10.2.b1]1844751498227266
26 September 2026Experimental branch update [0.10.0.d7]1842846814451568
331 August 2026Experimental branch update [0.10.0.d5]1842212951310136
411 April 2026Update #11 [0.8.17]: Hotfix1829528821312955
531 March 2026Hotfix 0.8.151828441623112243
621 March 2026Patch 0.8.141827626365760304
714 March 2026Patch 0.8.131826992588597177
813 March 2026Patch 0.8.121826992588596682
97 March 2026Hotfix 0.8.111826362059926969
107 March 2026Hotfix 0.8.101826362059926068
115 March 2026Hotfix 0.8.91826362059922112
124 March 2026Hotfix 0.8.81826362059919245
133 March 2026Hotfix 0.8.71825727806721309

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2112740
Live current players26
SteamPulse tracked peak113
Live count (today's peak floor)26
Price$11.24 (25% off from $14.99)
Free to playNo
Discount25%
Original price USD$14.99
Current price USD$11.24
Release dateMar 3, 2026
DeveloperPanfachDev
PublisherPanfachDev
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent94%
Positive reviews162
Negative reviews10
Total reviews172
Steam recommendations214
AchievementsNot available
Average playtime forever1,881 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2112740/

Short description

Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!

About this game

Roadmap About the Game Ancient world It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced. Everyday life of settlers You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed. Turn-based gameplay elements The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”. World map You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more. Construction and landscape The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it! Settlement Defense Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement. Other key features The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste. A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game. The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes! This game is made by one person with love! I hope you will…

Supported languages

English, Russian, German, Spanish - Spain, Simplified Chinese, French, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $11.24
  • Highest observed: $11.24

Humanica's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $11.24, the highest is $11.24, and the first visible tracked price is $11.24. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -25%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -25%, with a lowest recorded final price of $11.24 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $11.24, from Oct 6, 2026 through Oct 6, 2026. The latest run records $11.24 for 1 day of uninterrupted daily tracking with a listed discount from $14.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $11.24
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Humanica at $11.24 in USD, with a listed base price of $14.99 and a -25% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$11.24$14.9925%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $11.24.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$11.24$11.24No change25% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $11.24.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$11.24$14.9925% (Steam sale)Steam Store - Steam sale

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Sid Meier’s Civilization® VI29,6656 October 2026 - 11:02:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord27,2676 October 2026 - 11:19:20 UTC248,034297,199TaleWorlds Entertainment
RimWorld26,3546 October 2026 - 11:08:01 UTC95,851239,107Ludeon Studios
Football Manager 2620,6446 October 2026 - 09:41:55 UTC82,75036,155Sports Interactive
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS86,7906 October 2026 - 05:57:10 UTC399,748Not availableBULKHEAD
Valheim65,0456 October 2026 - 10:45:40 UTC498,478533,888Iron Gate AB
Slay the Spire 251,6466 October 2026 - 06:35:56 UTC574,638199,438Mega Crit
Palworld40,0826 October 2026 - 08:24:02 UTC2,101,535451,088Pocketpair
Project Zomboid39,7806 October 2026 - 10:56:45 UTC122,811467,999The Indie Stone
VRChat31,2906 October 2026 - 09:45:18 UTC74,217269,026VRChat Inc.
ARK: Survival Ascended18,0676 October 2026 - 10:37:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle14,4466 October 2026 - 11:12:00 UTC27,916121,501Afterthought LLC
Path of Exile 214,2376 October 2026 - 06:40:49 UTC578,562209,717Grinding Gear Games
BeamNG.drive11,2716 October 2026 - 09:28:19 UTC44,232392,944BeamNG
RuneScape: Dragonwilds10,4456 October 2026 - 06:21:57 UTC39,10324,686Jagex Ltd
R.E.P.O.7,8676 October 2026 - 09:46:05 UTC266,908420,693semiwork

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