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HU-man Dungeons

HU-man Dungeons Steam news

Tag 44/24 | Aug 2, 2024 | game

Released

0players observed · 25 September 2026 - 16:08:45 UTC

AdventureRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

HU-man Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateAug 2, 2024
  • DeveloperTag 44/24
  • PublisherTag 44/24

Genres: Adventure, RPG, Early Access

Company pages: Developer: Tag 44/24Publisher: Tag 44/24

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HU-man Dungeons Steam news

HU-man Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1/31/2026 - 31 January 2026

    Awesome progress this week :) We fixed a few long-standing bugs and the next boss is now fully beatable! Wooooooo Fixed equip of armor failing Fixed audio looping in certain areas Improved navigation in tight spaces Enabled health regen on the new boss... Muhahahaha

  • Update 1/25/2026 - 26 January 2026

    I know it doesn't sound like much, but since Monday's build none of our testers have reported any more UI issues... FINALLY! UI Animation reworkUpdated Unity & DependenciesImproved performance on high end systems this time. I now get a solid 120Hz on my 4K monitor!

  • Update 1/18/2026 - 18 January 2026

    Wow, another week of debugging and tuning and little to show for it :( Fixed animation jank during transitions Fixed crash on Intel ARC GPUs Upgraded navmesh Reverted attack speed changes of spiders

  • Update 1/11/2026 - 12 January 2026

    Woohoo - for some reason, we got a lot of feedback about boss 2, and it's not even his season! Tuned attack and movement speed of Boss 2 Added additional spider enemies More traps - you guys love those, right?

  • Update 1/4/2026 - 4 January 2026

    New year, new bugs! BROKE HU-mom... sorry about that! Fixed menu scene lighting Completed leather armor kit Enemies can now leap and jump!

  • Update 12/28/2025 - 28 December 2025

    Oh wow, where did this year go... Fixed two level generation bugs Fixed texture flicker on some room connections Improved mouse responsiveness during aiming Unity, navmesh, and other 3rd party upgrades

  • Update 12/21/2025 - 22 December 2025

    Woohoo Christmas is almost here! That means I have more time and therefore I ... fixed exactly one bug *facepalm* And such an idiotic one at that... Fixed audio repeating endlessly when some weapons are dropped.

  • Update 12/14/2025 - 15 December 2025

    Finally another good update again! Moving to Unity 6.3.1 fixed the issue with animations stutter! Animation Stutter introduced in the last build fixed Improved audio / VFX synchronization Reduced build size by about 500MB - not a big deal in the age of 8TB SSDs, but it will make updates faster! Fixed aiming bug with projectile spells Work started on the next boss!

  • Update 12/7/2025 - 7 December 2025

    Not much to report this time... I've been sick, so the biggest change is updating to the new Unity 6.3 release! A few bugs fixed, probably some new ones added. Enjoy!

  • Update 11/30/2025 - 1 December 2025

    Wow, the TurkeyDay update! Made with 100% free range turkey, not from concentrate. Hand wash only in warm water. Do not operate in temperatures below 20F. Added 2 more background audio tracks Added Boss 4 narrative Completed Museum area for Boss 4 Improved dungeon generation speed Fixed flickering of The White Horse

  • Update 11/23/2025 - 24 November 2025

    It's done - finally done! Happy Thanksgiving! Muhahahahahahahahah Fixed navigation issue near corners Intel iGPU performance improvements Reduced VRAM usage by about 12%

  • Update 11/16/2025 - 16 November 2025

    I wish and that Unity ...

  • Update 11/9/2025 - 10 November 2025

    Ready for a fifth boss? Yeah, we thought not, but we're working on it anyway! Polished attack pattern for green guys Added defensive actions for boss 4 Updated audio zone code

  • Update 11/2/2025 - 3 November 2025

    This update includes significant changes to enemy behavior and pathfinding as requested by several players! Let us know how we did! :) Enemy pathfinding now takes enemy start orientation into account Reduced awareness of some enemies to make sneak attacks more predictable Background audio changes

  • Update 10/26/2025 - 26 October 2025

    Life is easier when you're green... Additional weapons for the green guys Teleporter attacks improved Intel GPU crash bug fixed (by upgrading Unity, but"ll still claim victory!)

  • Update 10/19/2025 - 20 October 2025

    Another Update, another day late... The build actually finished on time, but I was just too tired and forgot to set it live *facepalm* Navmesh version reverted to fix the enemy navigation issue. Tuned HU-mom attack rate to make her a little bit harder (not much, I promise!) Added one more cave type

  • Update 10/12/2025 - 12 October 2025

    Another week, another Unity update... Unity security fixes Steamdeck performance improvements Cleaned up Start Room Improved Menu Background New explosion animations and particles!

  • Update 10/5/2025 - 6 October 2025

    Sweet - I actually got done what I set out to do this week! I never thought this was going to happen. Audio zones finally work properly Teleporting animations improved Museum is properly staffed! Yeah, you can beat the 4th boss... I swear...

  • Update 9/28/2025 - 29 September 2025

    What a difference a build server can make... Fixed missing assets in swamp rooms Tuned colliders across most assets New dodge functions and animations!

  • Update 9/21/2025 - 22 September 2025

    Who wanted this to be easy? Yes? You? Well... Minor tuning on all bosses to keep them in line with player progression Additional weapon trail options for improved visuals Bug fix for audio stutters when repeatedly hitting the same enemy

Patch notes and updates

S.noRelease datePatch nameGID number
131 January 2026Update 1/31/20261823191198607569
226 January 2026Update 1/25/20261822556746166168
318 January 2026Update 1/18/20261821922921820101
412 January 2026Update 1/11/20261821288646584978
54 January 2026Update 1/4/20261819386365122295
628 December 2025Update 12/28/20251819386365112143
722 December 2025Update 12/21/20251819386365100898
815 December 2025Update 12/14/20251818752592132120
97 December 2025Update 12/7/20251818118366181170
101 December 2025Update 11/30/20251817483467044148
1124 November 2025Update 11/23/20251816849002019275
1216 November 2025Update 11/16/20251816307528969281
1310 November 2025Update 11/9/20251815580768374822
143 November 2025Update 11/2/20251815034433007994
1526 October 2025Update 10/26/20251814309641542877
1620 October 2025Update 10/19/20251813674389065576
1712 October 2025Update 10/12/20251813041031319053
186 October 2025Update 10/5/20251811772772617943
1929 September 2025Update 9/28/20251811772772357361
2022 September 2025Update 9/21/20251811138915504927

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