- Update 07/17/2024 - 17 July 2024
Small updates to allow player to do a back flip while gripping a ledge. Try it out :)
- 6/3/2024 - Minor UI and Bug fixes - 3 June 2024
Just a bit of cleanup
- Patch Notes - 5/31/2024 - 31 May 2024
Fixes for minor bugs introduced with the last build's changes.
- Update Notes: 5/20/2024 - 20 May 2024
A few updates based on community feedback and suggestions: Added a link to the Discord on the main menu Added total time for playlist if you've completed all levels within the playlist Added total time for the game if you've completed the game Prevent movement at the start of the level unless the movement is to begin running (helps when rebinding controls that are the same as preview level controls) Improved collision detection for kong vaults Added a hint / tutorial for level 1-16 to help if player falls into a pit instead of rolling successfully Fixed a bug in the Level Select UI where Found Items weren't displaying
- Update Notes: 5/11/2024 - 12 May 2024
Summary A little bit of polish and quality of life improvements based on initial feedback: Cloud Saves The game now syncs your progress across different devices using Steam Cloud Saves. You can run up shorter walls, now There used to be a minimum wall height required to run up walls, but the feedback was that this felt a bit arbitrary and unfair. I definitely agree and there's no gameplay reason why you shouldn't be able to run up any wall, regardless of its height, so this has been updated. Fixes Assist Mode's "Auto run up walls" setting Some previous changes to how running up walls works broke the Assist Mode functionality for automatically running up walls as you approach them. This has been fixed. Ability to rebind shortcut buttons The shortcut buttons for viewing controls and retrying were a much-needed improvement. However, having these inputs permanently mapped gets in the way of…
- Parkour Legends is Here! - 9 May 2024
Hi! I’m Daniel, the developer of Parkour Legends. Parkour Legends is finally here! I see that some players have already created incredible records in the rankings, which was far beyond my imagination. It's amazing to see you enjoying the game! It's exactly what I was hoping to see--creative feats of impossibly awesome "parkour!". To be honest, some of these scores are better than I could do... if I'm not warmed up ;) I hope to see the community grow and the competition on the leaderboards intensify! With 280 levels in the game, there's a lot to learn and discover. You can learn from others by using the game's Replay system. After you beat a level for the first time, just hit Pause, go to Replay, and select from any score to watch or race along. I've been reading all the reviews and gathering feedbacks, so please remember to share your thoughts on the game after you've had a chance to ex…
- Happy International Workers' Day - 1 May 2024
Hey everyone! Did you have fun with the demo? In the last week, I've been fixing some bugs and doing some optimization for the full version, so that you won't get too much pressure in your gameplay in the future. But, I just wanted to quickly wish everyone a happy International Workers' Day! Parkour Legends is going to be released in 8 days. I feel hyped and also a bit nervous. I'll keep polishing the game right up to launch and beyond, and am grateful to be working with Paras Games for support launching the game in China. Have a good day! Daniel Enter Grip
- See you on the leaderboards May 8th 2024! - 22 April 2024
It's been a long 2 years, but I've finally crossed the finish line on Parkour Legends. I'm so excited for you all to play the final game and compete with each other on the leaderboards. The game releases May 8th 2024 at 6:00 AM EST. See you then! In the meantime, feel free to check out the updated demo, containing all 24 levels from the first (of 11 total) zones in the game. And here are the main things that have been added or updated to the final game since the last announcement: Completed all 280 levels New UI and main menu where you can access settings more easily Replays of your best runs and the ability to race against your best time--or other players' best times! A handful of performance improvements and settings to help achieve a solid 60 fps if possible Adds a dedicated retry button to quickly retry a level or go back to the latest checkpoint Buffing up the Sprint ability: if yo…
- Home stretch - 24 November 2023
Hello everyone, I wanted to give a quick update on the project. I've finished blocking out all the levels. There will be just over 300 main levels in the full game, across over 10 different zones. You use all your parkour skills to overcome the levels as best you see fit, but each zone will focus on introducing and reinforcing a few concepts at a time. With all the levels mapped out, the game is much closer to launch. However, I need to push the release back to Q1 2024. This will give me time to incorporate feedback I've received from recent playtests, plus polish, test (and re-test) all the levels as one cohesive game. Thanks for your patience and support along the way. Sorry for the delay, but it's almost done and will be better with the extra dev time! I'll probably be ready to announce the official release date near the beginning of the new year. Daniel
- New Steam Next Fest Demo - 9 October 2023
Hey, please check out the latest demo! Lots of quality of life updates and some more power behind some of the parkour moves!
- New Steam Next Fest Demo - 9 October 2023
Hey, please check out the latest demo! Lots of quality of life updates and some more power behind some of the parkour moves!
- More Hair Styles - 9 September 2023
This update brings mostly bug fixes, but also the ability to select a different hair style. Now you can finally customize your runner in the demo with all the available options. Features: - Select different hair styles - Jumping up from a vertical wall run will give you forward momentum if you make it over the edge of the wall Bug fixes: - Fixed an issue where different languages might cause an error in the level selection screen - Improved grip physics. It's more reliable now, even at lower frames per second - Fixed some Assist Mode related bugs having to do with detecting dynamic objects - Updated the player view in the settings menus to better reflect customized skin tone, hair, and outline style On the backend (for the full game): - Many new levels - Some physics updates related to new mechanics - Some new background art The release is fast approaching. Until next time!
- Edit skin tone and hair color - 4 August 2023
The biggest changes in this update are the abilities to edit your player's skin tone and hair color. You can also go bald if you want. More hair styles will come in future updates. The rest of the updates are performance tweaks, bug fixes, and adding some levels on the backend (not playable in the demo). That's all. See you next time. And good work on those leaderboards. Although, I can see no one has quite cracked the best times :)
- Keep an eye on Parkour Legends inspired by Olli Olli, Super Meat Boy and Celeste - 20 July 2023
Love fast-paced challenges? Enter Grip are working on Parkour Legends, a fast-paced side-scrolling parkour platformer and it looks like a lot of fun. Read the full article here: https://www.gamingonlinux.com/2023/07/keep-an-eye-on-parkour-legends-inspired-by-olli-olli-super-meat-boy-and-celeste
- July 2023 Update - 19 July 2023
Another batch of updates. I would say it's the biggest set of changes since the introduction of the new parkour moves, hence jumping to version 0.2.0. But, I'll let you be the judge. Here are the changes: TL;DR New leaderboard chart Use Steam IDs for leaderboard entries Best score for you online will download locally, and best score locally will update to leaderboard if not already set Checkpoints before gaps in levels Objects have more dynamic physics New levels with physics objects (not in demo) Simplified inputs / controls Mouse input (left mouse button for vault and rebound; right mouse button to grip and balance) More air when jumping while sprinting and rebounding from grip Updated shader logic for surfaces and effects applied to surfaces Throttle some methods for better performance Fixes bug where scores were submitted from tutorials And here's a more detailed account of some of…
- Custom Controls and Tutorial Updates - 22 May 2023
Hi all, I have a new update this week for the demo. This might be the last for a while before I go heads down on new content and features for the full game. Here's what changed: Custom controls You can now map the buttons / keys to whatever gameplay action you like. For a game like this, this is a must-have feature and I'm glad it's finally here. There is one caveat: input binding does not work on the Steam Deck. But based on the info Steam provides me, I don't think many (if anyone) will be affected. A tangent on the history of the inputs for the game and a recommended mapping For a little backstory / history, rebound and jump used to be mapped to the same button (jump). But after some playtesting, I saw that people could easily fall into a trap of accidentally rebounding when they were really just pressing jump multiple times to make sure they performed a jump. Let's call this... a le…
- Full Steam (Deck support) ahead! - 15 May 2023
Full Steam Deck support! I'm happy to announce I've been testing Parkour Legends on the Steam Deck for the past week and it runs incredibly! No need to adjust any inputs, the UI scales, and all the button glyphs match up (except one instance where the prompt for pause displays the left menu button instead of the right one). Rock solid frame-rate, air-tight controls, and bite-sized levels make this an awesome game for your Deck!
- The New Demo Has Arrived! - 15 May 2023
It's been a while since the last demo update, but this will be worth the wait. For the past several months I've been making the animations even smoother, adding new parkour moves, updating the art, and adding lots and lots of quality of life improvements to the game. Major Gameplay Updates The biggest gameplay change comes with the introduction of speed boosts. Now, when you perform certain vaults and moves, you will receive a temporary boost of speed. Strategically chain these boosts together along with the adrenaline sprint and you'll decimate your level times! New moves There are 3 new moves you can pull off. - First, the Dive lunges the player forward and sets you up for some interesting maneuvers. You can dive into a roll, perform a kong vault on nearby obstacles, or just use the extra forward momentum to grab a just-out-of-reach ledge. - You can also lunge further when jumping fro…