SPSTEAMPULSELIVE ANALYTICS
Runic Survivor

Runic Survivor Steam news

STEELDUCK Studios | Dec 31, 2023 | game

Released

0players observed · 5 October 2026 - 21:32:12 UTC

ActionCasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak106
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive

Runic Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak106
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score66% positive
  • Total reviews230
  • Release dateDec 31, 2023
  • DeveloperSTEELDUCK Studios
  • PublisherSTEELDUCK Studios

Genres: Action, Casual, Indie, Strategy

Company pages: Developer: STEELDUCK StudiosPublisher: STEELDUCK Studios

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Runic Survivor Steam news

Runic Survivor news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • An update on the status of Runic Survivor - 1 January 2024

    Hi, As many of you probably know, Runic Survivor has been in early access since it's release about a year ago. When I released the game I had plans to expand on it, but shortly after it's release, I suddenly found myself in a new career (Runic was not enough to pay the bills) and a few other life-events happened at the same time, and Runic took a back seat. As time passed, the pressure of not having made any updates for the game started adding up, creating a spiral of anxiety keeping me from working on it. I fully understand the accusations of vapour-ware in the various reviews, but I truly had every intention to update the game with more features. With all that said, I have decided to take the game out of early access. Again, I had hoped to do this along with a large update to the game, but again the anxiety got in the way. I am hoping with this post and the move out of early access I…

  • Update 0.16 - 2 November 2022

    Hello again! This update is yet another small bug-fixing and optimization update. I had originally intended for this update to include new runes, as well as an endless mode, but those inclusions have been pushed to next update. • Summons should now be more consistent in their target selection. • Optimized the summon spell. • Remnants of the Destroyer will no longer kill bosses. • Limited how many enemies can exist at any given time. • Fixed a bug causing brightness and other settings not loading till the Settings menu was opened. • You can now hit Space to unpause after leveling up • Buffed the following runes; - Flash Frost - Former Gift - Large Summon

  • Update 0.15 - Bugfixes - 16 October 2022

    Thanks for the feedback on the last update! On top of the fixes listed below, I implemented a small change in how the code handles the Torch trinket. Hopefully it helps with some of the issues people have been having, but since I still struggle to reproduce that bug on my own setup, I can't guarantee that is has removed the issues. Fixes • Fixed damage numbers not showing up on subsequent rounds. • Gnomes & Gnomeking no longer also benefit from the Mirror Shard • Fixed an issue causing the middle trinket to be difficult to select • Shields can now no longer be reset by re-equipping them. Additionally, the shield will only count towards it's regeneration while equipped. • Fixed exploit allowing players to pick 2 runes on level up rather than 1. • Druidic Staff now works properly.

  • Update 0.14 - Varius bugfixes, new spell colour & accessibility! - 15 October 2022

    Not in my wildest dreams had I imagined that this many people would be playing Runic after just two weeks. The game has gotten to the point where most of the bugs people are experiencing are very situational and often impossible for me to reproduce. I'll do my best to address these issues, but fixes might not actually work, and being a single developer with another full time job, it might occasionally be quite a while between updates. That said, I love all the constructive feedback you guys are giving and I cannot wait to get Runic to a point where I can start focusing more on new content rather than the endless fight against bugs! • Player spells are now a purple-pinkish colour. Hopefully this makes it a bit easier to see what is going on. • The issues people were experiencing with Aura's and the Torch trinket should hopefully be fixed. This is one I struggled to reproduce, so let me k…

  • 2nd Hotfix for Update 0.13 - 7 October 2022

    Fixed the issue with spells breaking after the first run. Also put summons back to there original size. Hopefully the game is back to a playable state again.

  • Hotfix for Update 0.13 - 6 October 2022

    A minor bugfix for some new issues introduced in 0.13 stopping progress after the first boss.

  • Update 0.13 - Toggle Screen Effects & More Optimization - 6 October 2022

    Thank all of you so much for your constant feedback! It is incredibly useful as I constantly battle bugs and poorly optimized code. Hopefully this update will help even more with the immense lag some of you are experiencing. • Added an option to disable the screen effects • Fixed Necromancer's Hand & Mirror Shard persisting through runs. • The Crown now correctly adds 2 gold for each minute survived. • More optimization.

  • Update 0.12 - Optimization and Video Settings - 4 October 2022

    I've looked through the discussions and reviews and fixed some of the more pressing issues. Keep the feedback coming! • Objective arrow is now always displayed infront of enemies • Fixed the damage scaling bug when using the Double Swords • Various optimizations that should hopefully alleviate some lag during late-game • Fixed wrong descriptions on upgraded Movement speed runes. • Added a small menu for adjusting video settings. Will likely get more complex options in the future. • Character hitbox reduced slightly in size

  • First round of fixes and improvements! - 1 October 2022

    Hi! It's great to see people are enjoying the game already. As expected, you have already been busy at work finding issues, so here's the first round of fixes. A proper settings menu and accessibility features are in the works, and will show up in a future update. • Double Swords now correctly double the damage of AoE spells.. • Some minor typos and icon improvements • You can now no-longer overwrite your rune selection by upgrading • Summon spells now pierce enemies correctly • Your character selection is now loaded from your previous selection • Added a small delay to the buttons when levelling up to avoid accidental clicks

Patch notes and updates

S.noRelease datePatch nameGID number
11 January 2024An update on the status of Runic Survivor5410576585168455847
22 November 2022Update 0.164732747437198436710
316 October 2022Update 0.15 - Bugfixes6402455182516598104
415 October 2022Update 0.14 - Varius bugfixes, new spell colour & accessibility!6402455182512179591
57 October 20222nd Hotfix for Update 0.134613399405942911351
66 October 2022Hotfix for Update 0.134613399405941707624
76 October 2022Update 0.13 - Toggle Screen Effects & More Optimization4613399405941567141
84 October 2022Update 0.12 - Optimization and Video Settings4613399405934003642
91 October 2022First round of fixes and improvements!4588629064117326536

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