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Thief II: The Metal Age

Thief II: The Metal Age Steam news

Looking Glass Studios | May 22, 2012 | game

Released

18players observed · 9 October 2026 - 20:17:21 UTC

ActionSimulationStealthClassicSteampunkSteam Store

  • Latest observed players18 · 9 October 2026 - 20:17:21 UTC
  • SteamPulse tracked peak28
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Thief II: The Metal Age news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players18 · 9 October 2026 - 20:17:21 UTC
  • SteamPulse tracked peak28
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews2,117
  • Release dateMay 22, 2012
  • DeveloperLooking Glass Studios
  • PublisherEidos Interactive Corp.

Genres: Action, Simulation

Company pages: Developer: Looking Glass StudiosPublisher: Eidos Interactive Corp.

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Thief II: The Metal Age Steam news

Thief II: The Metal Age news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Thief 2 Remastered should be Thief 2 Gold - 24 September 2026

    Nightdive's Thief remaster is looking like the exact sort of well-judged but deceptively transformative treatment the classic deserves. It is one of my most anticipated games. But I'm already looking ahead... Read more.

  • This Thief fan mission has you play a blind character trying to steal back their sight, and honestly that's probably the least weird thing about it - 17 January 2026

    I think I just ate a compass. By that I mean a magnetic one, not a pointy one used to draw circles. I'm not stupid. I just can't see, you see, and when you can't see it's a lot harder to tell whether an object you just picked up might be edible... Read more.

  • I played the 21 worst Thief missions in existence and had a far better time than I expected - 29 March 2025

    Quamtotius Purgamentum begins in the time-honoured tradition of all Thief missions, with protagonist Garrett screaming loudly as he falls through an enormous hole. Landing inside a giant blue cube, he is immediately accosted by a half a dozen guards, some of whom spin violently in the air like a helicopter's rotors... Read more.

  • Thief 2 prototype appears in yet another leak - 19 September 2022

    While not quite on the same scale as Grand Theft Auto 6 or Diablo 4 , another recent video game leak has provided an intriguing insight into one of the PC's most critically acclaimed games. Over the weekend, an unfinished prototype of Thief 2: The Metal Age appeared on the Internet... Read more.

  • What's your dream E3 2019 game announcement? - 7 June 2019

    Most of E3 2019 seems to be leaking this year, between Avengers details appearing on E3's own website, the classic array of Ubisoft leaks right before the event kicks off (at least a keyring isn't to blame this time), and one major rumour growing in credibility because George RR Martin mentioned a game on his blog. Nonetheless, a few surprises are guaranteed: there's always something kept under wraps for the conferences.  But E3 is also a time for dreaming . We want to see game reveals that blow our minds—and E3 2018 had plenty of those, chiefly Cyberpunk 2077, Sekiro, and the reveal of two Bethesda RPGs (that are nonetheless years away). What's your dream E3 2019 game reveal? You'll find ours below, and we'd love to read about yours in the comments.  Check out our E3 2019 rumours round-up if you want gossip, rather than dreams .  Samu…

  • The best stories in PC gaming - 23 February 2018

    A look at some our recent Game of the Year winners—Spelunky, Metal Gear Solid V, Dishonored 2—suggests that baked-in narratives are less important to us than personal stories plotted by physics and AI. That's broadly true, but not to the total exclusion of videogame storytelling, of characters and dialogue and, to give an overarching definition of what we mean by 'story' in this case, 'sequences of events which may be influenced by the player but are not authored by them.' The setting, the conflict, the reasons characters act (through us) and the consequences for those characters. You know, stories .  Some say games are bad vehicles for this kind of storytelling , full stop. Others argue that while the stories in games are often bad, it's the fault of the storytellers, not the medium. And yet another camp argues that games are the greates…

  • What's your favourite game world or setting? - 11 November 2017

    Welcome back to the PCG Q&A . Every week, we ask our panel of PC Gamer writers a question about PC gaming. This week: what's your favourite game world or setting? We also welcome your answers in the comments.  Shaun Prescott: Sevastapol Station in Alien: Isolation At the risk of sounding masochistic, Sevastopol Station in Alien: Isolation is the space that springs immediately to mind. The most appealing part of that game (in stark contrast with the least appealing part: the alien) was the coldness of its environment, and how eerily it channeled the moods of both the films and others, like 2001: A Space Odyssey. It also appealed to my love of hard science fiction: the clinical, whitewashed futurism of imagined space outposts, the inherent weirdness of a life spent in the stars. Several games have attempted this in the past and at least one since, but none have prompted me to st…

  • The best stealth games on PC - 13 December 2016

    We’ve been playing stealth games for decades now, infiltrating military bases undetected, choking henchmen from behind and packing ventilation shafts with their naked unconscious bodies. But making sneaking fun isn’t easy. Full spatial awareness, how to communicate your visibility, and reliability of tools and AI behaviors are a hard thing to pin down. Luckily, these games pull it off without disturbing a single dust mote. They’re the best stealth games you can play on the PC right now, and what we recommend for players looking to get their super quiet feet wet.  Deus Ex Deus Ex ' sandbox structure made it a landmark study in open-ended design. The large environments and varied upgrade tree are designed to give you ways to solve tasks expressively, using imagination and forethought instead of a big gun. Nearly every stealth game on this list borrows someth…

  • Thief's brilliant subtlety is still unmatched 18 years later - 13 October 2016

    At the end of Thief: The Dark Project, one of its characters muses on the future. Beware the dawn of the Metal Age, he says, looking out over the steampunk city. That line was contributed by Terri Brosius, one of the game's writers and designers as well as the voice of Viktoria (she also provided the memorable voice of System Shock 2's villain Shodan). The dialogue was a spur-of-the-moment addition , but it helped shape the series. Thief II would eventually be given The Metal Age as its subtitle, and the story of an industrial revolution overtaking the city would become its plot. That's how committed the original trilogy of Thief games are to their foreshadowing, and it's part of what makes them unique among immersive sims. In Warren Spector's post-mortem of Deus Ex all the way back in the year 2000, he coined the term 'immersive sim' to describe the type of game he and Ion Storm had cr…

  • Of Crime And The City In Thief, Dickens And GTA - 23 November 2014

    Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive . This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas. I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief , and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games. …

  • A Game And A Chat Ep 4: Looking (Glass) Back On Thief - 6 March 2014

    This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/ Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss. We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. Update: We’re having some technical troubles. New kick off ETA coming shortly. Update 2: No end in sight to the technical issues. We’re rescheduling for the s…

  • Pre-Purchase Now - THIEF - 27 September 2013

    THIEF is Now Available for Pre-Purchase on Steam! Pre-Purchase now to get the exclusive in-game mission, The Bank Heist. Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.

  • Hooray! – System Shock 2, Thief 2 Get Usability Patches - 26 September 2012

    System Shock 2 and Thief 2 are regularly hailed as classics for a reason. They’re meticulously designed, tough but not unfair, and, well, they’ve been around for a gazillion years – at least, in gaming technology time. Unfortunately, our light-speed-traveling future machines take about as well to them as modern automobiles to giant stone Flintstones wheels. In other (pseudo) words, clunkity clunk clunk crash. But now – finally, wonderfully, mercifully – some kind soul’s seen fit to release unofficial patches that bring both games up to speed. And, according to early reports, they make some positively massive improvements. (more…)

  • Whoah, System Shock 2 and Thief 2 Just got Surprise Patches - 25 September 2012

    Surprise! Out of almost thin air, a pair of unofficial patches have been released for PC classics System Shock 2 and Thief 2 that not only allow the games to be safely played on modern hardware (and operating systems), but look great while they're doing it. Their origins are a bit of a mystery; they turned up yesterday on French forum Ariane4ever, uploaded by "Le Corbeau". Their benefits, though, are tremendous. I've spent the morning wheeling through System Shock 2 and, while it's obviously a little spartan, the smooth, and more importantly stable 1920 × 1080 visuals are something to behold. There are two files available for each game; patches for those who already own them, and demos for those who don't (and just want to see the improvements to visuals and performance). Mises à jour Thief 2 v1.19 et System Shock 2 v2.4

  • Midweek Madness - Thief series, 50% off! - 22 May 2012

    In celebration of the launch of Thief Gold and Thief II: The Metal Age on Steam, take 50% off all Thief titles during this week's Midweek Madness*! In Thief Gold, stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death! In Thief II: The Metal Age, tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into this world, a place of powerful new technologies, fanatical religions and corruption. *Offer ends Thursday at 4PM Pacific Time

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