Sonorous | Deep Down Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2118900
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperHOONAYA
- PublisherHOONAYA
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: HOONAYAPublisher: HOONAYA
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Sonorous | Deep Down Below Steam news
Sonorous | Deep Down Below news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Gamescom 2026 @ Indie Arena Booth - 22 August 2026
Hi everyone,I am honoured to be part of the Indie Arena Booth lineup this year again at Gamescom 2026 and look really forward to meeting everyone. If you happen to be there, please make sure to pop by! The playtest is live and running for the duration of Gamescom. I am looking to get as much input as possible on the game to make this the best version possible. The intention of the playtest is to get input on the core mechanics and feel of the game. The amount of craftables is still very limited at this stage, but I hope it provides a good impression of where the game is heading. I am grateful for any feature wishes, bug findings etc. If you know any streamers or content creators, please feel free to share! Looking forward to see you at Gamescom!All the best,Philip
- New Playtest for Sonorous Live! - 14 May 2026
Dear all,I have just uploaded a new Playtest for Sonorous - Deep Down Below in anticipation for the Ocean Fest. A lot has changed in terms of stability and performance since the last playtest. I would highly appreciate and feedback, input or thoughts you have so I can get the best experience out of the game. Thank you so much everyone for taking the time in advance!All the best, Philip
- Sonorous Update February 2026 - 27 February 2026
Dear all, It has been quite a while and I believe I owe all of you interested some update on the current developments. I have been on parental leave for the past months so my focus shifted a bit. But no worries, Sonorous has constantly been in the works (just a tad slower).The recent months I had quite a bit of struggle in terms of performance and spent a considerable time investigating. Turned out, there has been considerable degradation in DX12 performance which led me to the decision to revert back to DX11. I did a complete overhaul on the resources management and environment instancing which gave me a considerable boost! But there are also so new additions! On request, Sonorous now features a marine support animal. It got trapped by some fishing nets and developed a bond with you to show its gratitude for saving it. Other than that, I decided to revise the movements and behaviours o…
- New Playtest live for Finnish Games Week 2025 - 6 October 2025
As part of the Finnish Games Week 2025, a new playtest has been uploaded with a lot of changes and implementations from the feedback of the previous playtest. Please have a go and make sure to leave some feedback on your expierence with Sonorous. As part of the Finnish Games Week 2025, I have also uploaded a "Dev Plays" video in case you are interested. Thank you so much for your support! Make sure to spread the word and if you have any questions, feel free to contact me on discord.
- Gamescom Playtest Live - 20 August 2025
Dear all,the playtest for Sonorous is live. This gives you the opportunity to play the Gamescom demo in your own home. I would highly appreciate if you could provide me feedback with the form in the game, so I can make the best version possible of this game. Thank you for your time in advance and I am eager and looking forward to hear your thoughts. If you are attending Gamescom, make sure to come by at the Indie Arena Booth in Hall 10.2 to say hi!
- Sonorous is going to GAMESCOM 2025 - 10 July 2025
Hello everyone!I am super excited to announce that Sonorous will attend Gamescom 2025 as part of the Indie Arena Booth! If you are visiting Gamescom, feel free to come by and say hello and give the demo a try! You will find me at the Indie Arena Booth in Hall 10.2. Looking forward for meet you!All the best!
- Then & now! - 20 February 2025
I came across one of the first builds of Sonorous. Quite a lot has happened since then but still lots to do! What else does the game still need in your opinion?
- Status Update: What is going on?! - 13 March 2024
Hi everyone, It has been a while since I shared a last status update for Sonorous. What has been happening? So in the recent months there have been multiple aspects: World Building It took some time but now the entire Sonorous world is blocked out and everything has its place. This was a back-and-forth process to ensure that the gameplay flow and story feel harmonious with distances in the world and providing still enough space for free roam exploration. NPC I used a considerable amount of time to setup a core structure for my NPCs allowing me to exchange & add various characters and body types. The NPCs have combat abilities, unique animations and ragdoll effects. In advance, my aim is to allow dialogue and interactions between the NPCs making the whole world feel a lot more alive! Environment & Assets Along with the world building, I have been working on new assets to integrate involv…
- Performance is great and currently working on the Crafting/Building System! - 10 November 2023
Hey everyone, First off, I have been tweaking a lot with the overall settings and performance seems great as of now. In the past, I have also revised the steam page and worked on a new trailer. I have now started looking more into the crafting & building systems. Along with basic foundations, your shelter construction can now be extend to the water surface & I added some railings to prevent you from falling off. Maybe makes your shelter a bit cosier as well :) The wall panels provide automatic variation, to prevent the tiles from repeating. Next up, I will continue with more modules and hope that the overall system will work out. Have a great weekend everyone! Here a short video of the system.
- Revised the Underwater Aesthetics with Performance Improvements! - 3 April 2023
Hey everyone, I have revised the underwater aspects of "Sonorous." Here a video from a small performance test on the new underwater setup. 4k with highest quality settings running at 45-50 fps (QHD at 60fps) as of now. Quite happy with that result! GPU: RTX 3070 At the moment I am building the overall environment and blocking out the world before continuing mission development and integration of new assets and game mechanics. Please feel free to give your input so I can continue improve the game! Thank you for your help in advance.
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
