SPSTEAMPULSELIVE ANALYTICS
Stormbinders

Stormbinders Steam metadata

Destructive Creations, Innominate Games | Coming soon | game

Coming Soon

GameSteam Store content

Strategy

  • Steam app typegame
  • Steam App ID2134720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDestructive Creations, Innominate Games

Stormbinders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2134720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperDestructive Creations, Innominate Games
  • PublisherSlitherine Ltd.
  • Parent gameNot available

Genres: Strategy

Company pages: Developer: Destructive Creations, Innominate GamesPublisher: Slitherine Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Stormbinders Steam metadata

Stormbinders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2134720/metadata
Steam Communityhttps://steamcommunity.com/app/2134720
PCGamingWiki search
IGDB searchSearch IGDB for Stormbinders

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Stormbinders - Dev Diary #13: Refining Combat, Tooltips, and Progress - 21 July 2026

    Stormbinders is built on interconnected systems. Spells affect buffs, buffs change units, weather reshapes battles, hero progression unlocks combinations, and world-map decisions can resurface several turns later.Much of our recent work has happened beneath the surface: refining combat rules, save-state restoration, spells, weather, buildings, campaign progression, and the way these systems communicate through the UI.Now those changes are becoming increasingly visible.We are spending less time on new foundations and more on connecting and polishing the whole game - while creating plenty of new maps.Tooltips should reflect the real gameOne of our main focuses is making tooltips reflect the real game.In a strategy game, a tooltip cannot be just flavor text; it must support a decision. If a spell scales with stack size, lasts for several turns, applies a buff or debuff, or creates a battle…

  • Stormbinders - FAQs - 27 May 2026

    Since the game was announced, we’ve had many great interactions with you here on Steam, on social media, and on our Discord server. First of all, thank you for sharing your thoughts, feedback, questions, and ideas so far—this genuinely helps us shape the game and better understand what matters most to the community.Today, we want to answer some of the most common questions we’ve spotted across these channels. Frequently Asked QuestionsArmy & CombatHow many unit stacks can a hero carry? A hero can carry up to 9 unit stacks (for comparison, classic HoMM uses 7). This gives players more flexibility while still keeping battles readable and manageable. Can you choose which units to deploy before battle? No, that’s not the plan. When you enter a battle, your entire army is at stake. Otherwise, there would be no real risk in holding units back. What happens when you lose a battle? Defeat has r…

  • Stormbinders - Dev Diary #12: Refining the experience - 28 April 2026

    Over the past months, we’ve been fully focused on development, pushing the game forward and bringing it closer to completion. This required our full priority and attention, but now, we’re ready to return to more regular updates and give you a clearer look at where things stand. What We’re Currently Working OnUI / UX ImprovementsRight now, a major part of our work is focused on UI/UX clarity and overall readability.We are improving:overall interface clarity battle readability map visibility how information is presented to the player From a pure readability perspective, this is one of the most important stages of development. Systems are already there – now we’re making sure players can actually understand them quickly and naturally.The goal is simple: Make every decision clear, fast, and intuitive.So instead of adding new layers of complexity, we are refining what already exists and maki…

  • Stormbinders - Dev Diary #11: Campaign Map Design - 22 January 2026

    Balancing exploration, danger, and discovery on sprawling maps When we talk about campaign map design in Stormbinders, it’s very easy to jump straight into terrain layouts, enemy placement, or balance numbers, but in reality none of that matters if you don’t first understand why those maps should feel good to play.So before we talk about design rules, we always go back to something much more basic – what actually made old strategy campaigns feel cool in the first place.While we talk about maps and exploration, here’s a short clip to immerse you in the game’s atmosphere. Turn up the volume and enjoy your reading:Going Back to What Made Campaigns WorkAs players, we grew up with strategy games where exploration wasn’t safe and maps didn’t rush you forward. You moved because you were curious, not because a quest marker told you where to go next, and every step into the fog of war felt like…

  • Stormbinders - Dev Diary #10: Battle Spellcasting Systems - 5 December 2025

    Before We Begin…Before diving into our 10th Dev Diary, we want to thank everyone who has been following and supporting our work. We are fully committed to delivering a great experience. While the beta is still a few months away next year, we invite you to stay tuned by joining our Discord channel (link) and saving the date for the next Slitherine Next livestream event:When: December 9th, 2025 – 6:00 PM CET Where: Live on YouTube and Twitch Tactical spellcasting that turns the tideMost strategy games handle magic the same way: classic fireballs, frost bolts, meteors. Stormbinders keeps those familiar roots, but rebuilds everything around our core idea: storm-driven battle magic that reacts to the world and reshapes every fight.This is how it works. What Makes Stormbinders Magic DifferentIn most games, magic is a fixed toolbox. In Stormbinders, it’s a living system. Our Battle Spellcastin…

  • Stormbinders - Dev Diary #9: Tactical Combat Design - 15 October 2025

    When you think about great strategy games, it’s not just the world map that stays in your memory – it’s the battles. Those moments where every move matters, where a single mistake or lucky spell can turn victory into defeat. In Stormbinders, we wanted to capture that same tension, and then take it a step further. At first glance, our combat looks familiar: classic, hex-based, turn-based warfare inspired by timeless strategy games. But under the surface lies something much more dynamic – a system where terrain, weather, storms, and magic schools constantly interact, turning each encounter into a living, evolving puzzle.1. Introducing the Third Player – StormsOur tactical combat draws inspiration from Heroes of Might and Magic III & V, combining clarity and depth with modern gameplay logic. Each battlefield is handcrafted with real tactical variety – choke points, elevations, destructible…

  • Stormbinders - Dev Diary #8: City and Fortress Building - 19 September 2025

    Some of you have asked how city and fortress building works in Stormbinders.The answer: classic castle building – starting from a small village and growing into the capital of your kingdom.Each castle has:A shared set of buildings that work the same across all factions.A unique set tied to each faction.For example: one faction can skip upgrade requirements, while another might convert weaker units into skeletons.In total, with upgrades included, each faction reaches around 50 building options – that’s nearly two months of development in gameplay time! Different strategies will definitely encourage skipping or delaying certain upgrades. 😉Castle LevelsTo prevent “optimal rush” tactics (army → resources → top-tier units in week 2), we added city levels. You need a set number of buildings upgraded before moving to the next tier.It slows things down just enough so strategies stay flexible,…

  • Stormbinders - Dev Diary #7: Combining Magic Schools with Dynamic Storm Effects - 13 August 2025

    In Stormbinders, we wanted to push tactical combat one step further. That's why we introduced a third player into every battle: Storms.Yes, you read that right.We designed a dynamic Stormbinding system that changes the flow of every match. It doesn’t just affect the battlefield – it transforms the rules of engagement across the entire world map.So… what do storms actually do in a 1v1 fight?Depending on the currently active Global Storm, you’ll notice several things happening as soon as a battle starts:Random storm zones (whirlwinds, fire swirls, ice fields) are generated on the battlefieldThe active storm casts random spells inherited from its elemental theme (e.g. Blizzards during a Spirit Storm, Meteors during a Firestorm – you get the idea)Certain units and spells get buffed or nerfed, depending on the stormYour battlefield positioning and strategy may need to change on the flyIn oth…

  • Stormbinders - Dev Diary #6: Underground Exploration - 31 July 2025

    One Map, Infinite LayersIn Stormbinders, you don’t switch between separate maps. The entire world, including both surface and underground areas, exists on one continuous map. That means everything works seamlessly: units, storms, seasonal changes, and terrain effects apply across every layer.This is made possible by our multilayering system, which lets us nest any number of levels within each other. You can have undergrounds below undergrounds, hidden chambers within ruins, or underwater tunnels beneath lava caverns. Each layer runs within the same map and can have its own biome, rules, or events.In practice? We can create any type of dungeon labyrinth, vertically.Any biome, even below groundEvery layer can have a completely different biome. Want a frozen cave beneath a scorching desert? Or a ruined city below an enchanted forest? No problem. Each layer supports unique weather, movement…

  • Stormbinders - Dev Diary #5: Hero Design - 18 July 2025

    Hero Classes – Archetypes with a Twist When we started designing our class system, we asked ourselves a simple question: What if each class could evolve and change over time?That’s how our branching class paths were born.For example, here’s the progression path for a Warrior archetype:Knight (Might) → evolves into → Paladin (Might & Magic) or Duelist (Might & Might)Paladin can become → Inquisitor (Might & Magic & Magic)Duelist can become → Warlord (Might & Might & Might)So a single warrior archetype in a given faction has 5 stages of progression. Add the Mage archetype to that, and you end up with 10 unique class paths per faction.At any stage, you can lock in your current class – preserving your chosen specialization and its unique stat growth, skill trees, and talent distribution.It might seem like a small detail – but when you multiply 2 archetypes per faction × 4 factions, you end u…

  • Stormbinders - Dev Diary #4: Unique Faction Abilities - 24 June 2025

    After introducing the core identities and philosophies of Stormbinders’ four factions in the last entry, we’re now ready to focus on how each faction plays thanks to their exclusive powers and faction mechanics. These distinctive abilities shape your strategies in meaningful ways and will lead directly into our upcoming topic: how we create distinct heroes, classes, and ability trees. Empyrium - Kingdom of the Sun and Order We’ve already mentioned that Empyrium believes in structure, balance, and order. These humans hold onto tradition while using advanced technology to keep chaos at bay. Their empire may be divided, but their armies still march forward – proud and powerful. In gameplay, Empyrium is the most balanced faction in the game. Their armies are elite and expensive, but each unit has a clear purpose. They can adapt to offense or śdefense depending on the situation. Ideal for pl…

  • Stormbinders - Dev Diary #3: Factions Overview - 13 June 2025

    In this third dev diary, we’re diving into the heart of Stormbinders’ core experience: its four factions. You’ll get an overview of the four major factions, their playstyles, unique faction abilities, and the creative thinking behind their unit designs. Empyrium Once a strong and united kingdom, Empyrium is now divided and troubled by betrayal. It is a human faction trying to stay in control in a world full of magic and chaos. Their greatest strength is flexibility – they can adapt to any situation. Playstyle Empyrium is a human faction that mixes tradition with new ideas. They have a balanced army and a strong economy, which helps them control the pace of the game. They are good at both defending and attacking. This faction is great for players who enjoy a well-rounded and flexible playstyle. Faction Ability Empyrium has a unique power that lets them bring back fallen living units. Usi…

  • Stormbinders - Dev Diary #2: Beyond the Classics - 27 May 2025

    We know many of you grew up with games like Heroes of Might and Magic, Disciples, or Age of Wonders, just like us. But from the start, we knew we weren’t here to recreate what’s already been done. We asked ourselves not, “How do we remake a classic?” but rather: “What’s next for turn-based strategy? What else can we add to this genre before it becomes stale?” And after many tests and ideas, we landed on something surprisingly simple: There’s never really been a strategy game with a dynamic weather system, one with changing weather, magical storms, and chaotic elements that can either be harnessed or feared. That’s how Stormbinders was born. Stormbinding Features At the center of the game is our stormbinding system — a system means weather is not just decoration, but becomes part of gameplay. It changes the map, the missions, the experience; and therefore your strategy and your choices.…

  • Stormbinders - Dev Diary #1: Introduction to the Lore - 13 May 2025

    A few weeks ago, we revealed Stormbinders. Today, we're kicking off a series of dev diaries to dive deeper into its world, starting with a look at the lore and creative vision behind the game. This first entry includes conceptual art pieces to help set the tone and atmosphere of the game. As the series continues, we’ll dive deeper into gameplay systems, tools, and footage, giving you a closer look at what the team is working hard to bring to life. Let’s begin! The World and the Weave Everything in this world is connected by something called the Magic Weave. It’s not just magic, it’s life itself. It controls emotions, growth, decay, even the weather. It keeps nature breathing and time flowing. But something has gone terribly wrong. The weave is broken. No one knows why, or who caused it. But the effects are everywhere. Magic lashes out in wild surges. Storms arrive without warning. The d…

  • Stormbinders has been unveiled - 10 April 2025

    It’s official: Stormbinders has been unveiled! Today’s Showcase Event gave fans their first-ever look at Stormbinders gameplay, along with a deep dive into the standout in-development features that will make this a must-play for strategy lovers. Stormbinders takes inspiration from legendary turn-based classics, blending the nostalgic charm of old-school strategy games with fresh, modern mechanics and plenty of new content to explore. Missed the livestream? No worries, you can re-watch the full showcase here: https://youtu.be/IAJ0k8vUD4Y Join the community in our Discord server to stay up to date with future reveals, activities, and community events. Wishlist Stormbinders https://store.steampowered.com/app/2134720/Stormbinders/

  • Heroes of Might and Magic gets successor in new strategy game Stormbinders - 8 April 2025

    At first glance, you'd be forgiven for assuming that Stormbinders was a new Heroes of Might and Magic game. High fantasy? Check. Turn-based action? Check. Hexagonal grids galore? Triple check. But Slitherine's latest isn't just a carbon copy of the Ubisoft classic: it adds a brand new mechanic that not only changes the game entirely, but tests your mettle in unique ways. If you're looking for a new challenge, this one's for you. Read the rest of the story... RELATED LINKS: PUBG creator's grueling survival game Prologue gets a new Steam playtest Roguelike tactical RPG DeathTower hits Kickstarter goal, expands Steam demo Promise Mascot Agency review - a bizarre and unique open-world RPG

  • Reminder: Stormbinders Showcase Event - April 10th at 5:00 PM CEST - 1 April 2025

    Only 9 days left until our exclusive Stormbinders Showcase Event on April 10th at 5:00 PM CEST. Join us live on our Twitch channel for a detailed look into the gameplay and a sneak peek at what’s to come as we continue to develop the game. If you haven’t checked out the latest updates, be sure to visit our Steam page, where you’ll find fresh GIFs and new content. And if you want to chat with other fans and stay tuned for every update, make sure to join us on our Discord server. Wishlist Stormbinders https://store.steampowered.com/app/2134720/Stormbinders/

  • Save The Date: April 10th - Stormbinders Showcase Event - 25 March 2025

    It’s official! You can now explore the key features of Stormbinders on our store page, complete with new GIFs and updated details as the game continues to develop. But that’s not all: mark your calendar for April 10th at 5:00 PM CEST, when we’ll unveil an exclusive deep dive into gameplay during our showcase event on Twitch. Don’t miss it! Join our Discord server: https://discord.gg/FzwedWg3Vv Wishlist Stormbinders https://store.steampowered.com/app/2134720/Stormbinders/

  • The countdown has started: Stormbinders is coming - 24 March 2025

    Thunder echoes on the horizon, and distant voices whisper in the air… The storms of war are rising. For centuries, the world has remained in balance and its people at peace. But change is coming. The magical weave has been torn apart, and the world now teeters on the brink of ruin. Who will restore balance and forge a new destiny? The clock is ticking: something is about to be revealed tomorrow at 4:00 PM CET. Wishlist Stormbinders https://store.steampowered.com/app/2134720/Stormbinders/

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2134720
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperDestructive Creations, Innominate Games
PublisherSlitherine Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Stormbinders is a turn-based strategy game with a unique fantasy setting. Classic tactical gameplay meets a new level of strategic depth in a battle for survival against chaotic magic storms.

About this game

Stormbinders is a turn-based strategy game that immerses players in a world shattered by the breaking of the magical weave. Once a land of harmony, it now teeters on the brink of destruction where chaos has been unleashed, pitting powerful factions against one another. Who will bring balance back and forge a new destiny for the world? During the epic single-player campaign, players can choose their hero and seal the fate of their kingdoms. The story progresses across unique scenarios, uncovering a tale of magic, heroism, unlikely alliances and betrayals. Stormbinders’ unique and randomized storm system adds a new layer of strategy to every battle. Each time the game is launched, the weather patterns shift both in the global map and on the battlefield, putting the players in front of new challenges every time. Strategy & Conquest: the hero can ride through the global map to fight enemies and collect new resources.Castle management: the gathered resources can be used to upgrade the buildings in the players realm, recruit forces and expand their power. Different factions: each faction has its own rules and distinct abilities that can consistently alter the gameplay. Combats unfold on a classic hexagonal battlefield with an orthographic camera. Success depends on the composition of the armies, their positioning and the ability to cast strong spells against considering the enemy’s strengths and weaknesses. Each faction has more than 18 unique units, including legendary heroes, wise spellcasters and mystical creatures. Players can customize their armies, mixing different types of units to strategically create powerful synergies of abilities.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Stormbinders's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Stormbinders's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Stormbinders at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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