- Minor modifications - 18 August 2026
Corrected the number of available spaces displayed for the sanitation block Removed station filters in planet mode Added the ability to queue upgrade modules Resource refund when canceling an upgrade module research Replaced the planet resource view type button with a toggle to show/hide tiles Increased the delay between an employee having a need and generating a notification
- Minor bug fixes - 31 July 2026
Minor bug fixes: - Certain exportable products remained in the dock despite the export limit being set to "none." - When placing a new block, some effect markers did not display the correct color. - Issue with pipes appearing in certain peripheral station blocks. - Issue with room unassignment that could prevent hiring certain employees even when space was available. - Miscellaneous fixes.
- “Block and Synergy” is out today! - 13 July 2026
Update “Block and Synergy” is OUT today!That’s right, today’s the day! We announced it a week ago, so surely you had enough time to get ready!Just to make sure you’re on track: this update focuses on new block features, weather changes, and balancing the game to make it more fun for everyone beginners included.You can now update your game and that’s it! If there’s any issues, please report them in the Discord server.Weather changesWeather conditions can affect the entire station depending on the season.The meteor season is more severe.The hot season now causes electromagnetic interference that can affect the station and the drones.New blocks featuresCreation of the "Advanced Sanitary" block, which can accommodate more people.Blocks can generate and receive effects (noise, heat...), which impacts production or its requirements.An interception drone can now be crafted.Thanks to the “Drone…
- 'Block and Synergy' will be out in less than a week! - 8 July 2026
Update “Block and Synergy” will be out the 13th of JulyHello everyone! In just a less than a week, the first update of Space Drilling Station “Block and Synergy” will be available for everyone. Prepare yourself for the new features and changes! Thank you for the people who helped me by trying out the beta, reporting bugs and playing my game in general!What to expect?Get ready to rethink the layout of your base thanks to a brand new synergy system between blocks! Combine the right elements together to boost your refineries’s output but beware of the other side of the coin: penalties are now in on your run as well. Putting noisy blocks close to the bedrooms will generate noise pollution, which will impact your employees’ mood and efficiency. Good luck finding the right balance!And it’s only the tip of the iceberg! This update is full of other hidden effects. Lots of blocks combinations ar…
- Looking for Beta testers ! - 1 July 2026
Join the beta! We’re looking for beta testers to help us improve Space Drilling Station!If you want to get an early look at the new mechanics and contribute to the game’s development, now’s the time! The team will listen directly to your feedback and suggestions. (French and English only)How can you participate?Join the community Discord! Everything will be explained in the dedicated channel “The first shift - Open Beta” And if you know anyone who might be interested, feel free to invite them to join us!
- Minor corrections and improvements - 14 June 2026
Fixed various minor bugs. Added an indicator on the planet to show the location of different raw materials. Improved the updating of buildings on the planet when they are moved or in case of a problem. Fixed the planetary resource generation system; note that the composition of some tiles may have changed.
- Hotfix #2 - 22 May 2026
Gameplay & BalancingSave System: Automatic saves now occur every 15 minutes by default, with the save history expanded to 3 save slots.Economy: First responders' salaries have been reduced, and the number of available candidates for hire has been increased.Progression: Employees learn and level up faster.Main Network: The polymer content in the composition has been increased to 40%. A new technology now allows up to 5 refineries to be connected to the main network.Continuity: You can now import your demo saves to continue your adventure in the full version. Personnel ManagementNew “Replace” Feature: A “Hire to Replace” button has been added: the new employee will take over the position upon arrival, automatically freeing up the old one.A new button in the block interface allows you to hire and assign an employee with a single click.You can now immediately remove an employee’s assignment…
- Early Access Roadmap - 4 May 2026
It's finally here:The Early Access RoadmapSorry I’ve kept you waiting, but the Roadmap is finally here. I’ve dropped a few hints about what’s in each update. It’s up to you to guess the lovely surprises I’ve got in the pipeline! I always need your help!Lots of small actions can help me potentially make Space Drilling Station my main job 👀 (which will speed up development...):Leave a review: it helps a LOT to get maximum visibility! Give me your feedback on the game so I can improve it as much as possible!Spread the word about the game!Join the Discord Server || Subscribe to the Newsletter
- Hotfix #1 - 25 April 2026
Added a settings menu to configure options before starting a new game (currently available only in French and English; translations for other languages are in progress) Added two movement modes for the drone: The CTRL key allows you to add steps to the route A single click now allows the drone to go to the position and then reveal tiles within a radius of 3 to 4 tiles Increased movement speed of utility drones Modified drone production: the entered quota now corresponds to the number of units to be built Increased the maximum pipe length by 400% Overall performance improvements during planetary phases Improved distribution and increased resources on the planet; silicon is now available in greater quantities Rebalancing of overall difficulty Removal of the weekly report in Sandbox mode Removal of the ranking requirement (10th place) to advance to Level 4 in Sandbox mode Researchers no lo…
- Space Drilling Station is out! - 20 April 2026
Space Drilling Station is out TODAY!This is it, the big day has arrived! Early Access for my first game is now available!… And even after all these years, this is just the beginning of the adventure. I have lots of great ideas for improving the game, and I’ll make sure to take your feedback into account to make it perfect!Thanks again for your support, ːsteamhappyː! Sign up for the newsletter to stay updated on all the latest news and get exclusive behind-the-scenes content. Also, join the Discord to chat with the whole community! What’s next?As some of you know, I’m a dad and a carpenter four days a week, and I’m developing this game in my spare time. But don’t worry: I’ve taken a week off so I can focus on fixing the first critical bugs after the Early Access launch. Starting April 27, the Abiding Bridge and WhisperGames teams will take over and handle passing your feedback to me so I…
- Release date announced! - 8 April 2026
Space Drilling Station will be released on Early Access on April 20, 2026 There, I’ve said it. After six years of development (time flies!), the game will finally be available to everyone. I can’t wait to kick off this early access period with you, hear your feedback, and improve the game together. By the way, be sure to sign up for the game’s newsletter, where I’ll share exclusive updates about the game!
- Big announcements coming soon! - 1 April 2026
Space Drilling Station will be released in Early Access this spring! After years of working on my own and with the help of my publisher, we’re finally deciding on a release date. Add Space Drilling Station to your wishlist if you haven’t already! Why Early Access? I’ve been working on the game alone for a very long time, and I’d like to start promoting it on a larger scale. Above all, I’d like to be able to continue improving the game with you, the players. Throughout Early Access, I'll continue to stage regular playtests on the Discord server. This would help for developing new features and updates, translating the game into more languages, communicating. In short, lots of things that are difficult for me to do without a budget… Early Access is expected to last about a year...I’ve planned several thematic updates to bring the game to the level I’ve always dreamed of. When it launches i…
- Latest news - 28 October 2025
Hello everyone , I hope you are all well! I was reluctant to write this message in the hope of announcing a release date. Unfortunately, the game has been delayed and so, localization has not been able to begin.I am really sorry, but the release has been pushed back to early next year. In the meantime, playtesting session will begin on the beta, first in French and then in English as soon as possible.With the help of Leuchat and the latest playtesters, the game has improved in quality, and the interface and overall player experience have been greatly refined. Some sections of the manual are easier to understand. We realized that some key gameplay elements were not fully understood and needed special attention. The tutorial has also greatly improved, with a better pace and easier learning curve.The planet and advanced sections are difficult to balance. There are many things to build in o…
- Space Drilling Station looks fun for building and automation fans - with a new Steam Deck compatible demo - 21 July 2025
Space Drilling Station has you manage and automate a drilling station on a distant planet. The developer detailed their Steam Deck work with a new demo. Read the full article here: https://www.gamingonlinux.com/2025/07/space-drilling-station-looks-fun-for-building-and-automation-fans-with-a-new-steam-deck-compatible-demo/
- Getting Space Drilling Station Playable on Steam Deck Was a Real Challenge! - 20 July 2025
Hello everyone!Recently, I got a Steam Deck as a gift, and of course, the first thing that came to mind was: "My game has to run on this!" I naively thought two short weeks would be enough: one for controls, another for testing. Spoiler alert: I was way too optimistic! 😅 After more than a month of work, I'm super happy to announce that I finally have a playable demo on the Steam Deck! But let me tell you a bit about what went on behind the scenes of this adventure...🎮 Controls: Less Is More!At first, I wanted to use all of the Steam Deck's options: trackpads, joysticks, buttons... I thought it was awesome to exploit every possibility. Except, when playing, I quickly realized it was anything but pleasant. My "lazy" side took over, and I got tired of juggling between trackpads and joysticks. So I radically simplified: goodbye trackpads! I streamlined the controls to use only the bare mi…
- Beyond the Station - 29 May 2025
Hello everyone! A quick update on development: the past few months have been very rich in advancements. The last playtest (a huge thank you again to the participants for their valuable feedback!) highlighted a few areas for improvement, notably balancing issues, a somewhat simplistic planetary construction, and logistics and manufacturing management within the station that could become tedious in the long run. So, we've implemented several adjustments: Manufacturing and Logistics: No more daily adjustments! For manufacturing, you now indicate the desired quantity in stock. Logistics adopts the same logic: you define the desired quantity (or unlimited) to be deposited in storage blocks, replacing the old "collection point" approach. Overall Balancing: The balancing has been thoroughly overhauled for a much more satisfying result. Expect more measured production – goodbye hordes of handle…
- Devlog: A bit of history - 13 January 2024
Hello everyone, The demo has been put back online to gather more feedback and address the few remaining issues here and there. Some time ago, Jean-Baptiste joined the project to handle the English translation. He brought many interesting ideas, and I decided to entrust him with the writing of dialogues and lore. He took over all the dialogues and a significant portion of the demo's texts. This devlog will focus on the lore and the campaign accompanying the early access. I'll now hand it over to Jean-Baptiste, who will present it all. Enjoy your reading. Hello!! I'm delighted to introduce you further to the universe of Station9. In this story, I aimed to explore themes of international cooperation, space exploration, and environmental sustainability. Every narrative choice has been guided by the idea that our ability to overcome global challenges lies in our unity and collective ingenuit…
- Devlog: A productive summer - 2 October 2023
Hello everyone, I hope you had a great summer! After a lot of feedback on the Station9 demo, I decided to remove it from the store in order to improve it. So I'm going to take a step-by-step look at the changes I've made to the game over these rainy summer months. Graphic Design Perhaps the most obvious changes are in the lighting of the various spaces. When I started developing Station9, the floors were smaller and the rooms more brightly lit. But by increasing the size of the levels and the number of objects visible on the screen, lighting consumed a lot of graphic resources, which is currently a major issue for 3D games. At first, I tried to compromise, but the result was really average. So I decided to set up a single light source for the entire space. The performance problem solved, I was able to change the look of the floor. The rooms are about to get a little visual update: here…
- New possibilities await you with update 0.11 - 14 June 2023
We're delighted to announce the arrival of update 0.11. This update integrates new construction and manufacturing possibilities, while making the start of the game more pleasant. - The Assembly block has been added to increase manufacturing possibilities, and new items can be made and exported. - The length of the demo has been extended, giving you more time to enjoy the new gameplay possibilities. - Blocks no longer cost money to make, they only consume resources and their construction time has been reduced. - The employee shuttle now runs twice a day - having to wait a whole day for new employees was a real hassle. - The technology tree has been rearranged so that certain technologies can be accessed more quickly. - The night shift is activated more quickly, making the tutorial more pleasant and logical. - Station customization makes its appearance. At the start of a new game, you're…
- Update 0.1096 - 3 June 2023
Update 0.1096 Many changes and additions have been made to make the demo much better and more accessible. Modifications are still planned, but some additions couldn't wait. Fix: - The volume of certain sound effects could not be modified. - The list of applicants at the start of the game was unusually long. - Various small corrections. Added: - An option to adjust the interface scale has been added. The game should select the correct scale according to your configuration. - To make the game more accessible, camera rotation and zoom have assigned buttons. - In panels, you can navigate between tabs using the Tab key. - The tutorial has been modified and steps added to clarify certain points. Coming soon: - A better save system. - An improved market and ia of other stations.