- Survivor Mercs: Games Composed in Germany - 20 July 2026
Commanders, its time to recruit!Whether you've been looking for a discount to join the ranks, or another reason to have your friends join our battalion. The time is now!The "Games Composed in Germany" Festival runs from July 20th to July 27th and during this time:Survivor Mercs is discounted at 50% off!Lock, load, and loot, Commanders!
- Happy 4th of July, Commanders! - 4 July 2026
Happy 4th of July, Commanders!Today’s a good day to bring the fireworks to the battlefield and give those robot hordes a proper red, white, and boom. Whether you’re dropping in for the loot, the chaos, or just to see your squad hold the line, it’s time to celebrate in explosive fashion. Wishing everyone a safe and explosive Independence Day!If you’ve been meaning to jump into Survivor Mercs, now’s a great time to dive in and bring some extra firepower to the battlefield. Lock in, load up, and celebrate the day with a little chaos, a lot of loot, and a fully stocked merc squad.Play Survivor MercsIf you're enjoying the game, please leave a review. This is the best way to support us with developing and maintaining the game in the future.As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us further improve the game.Lock…
- Hotfix 1.2.1 - 17 June 2026
Commanders, please update your game!While running the final tests for the update 1.2 console release, we found an issue where the game could load into a broken Bunker HQ menu after spamming various dialogues upon starting the game for the first time or after a savegame reset.This hotfix patches this issue alongside a few smaller fixes for stat upgrades that displayed without their modified stats.The full 1.2 update will also be released for the console versions of the game in the next few days - finally! If you're enjoying the game, please leave a review. This is the best way to support us with developing and maintaining the game in the future. As always, join our Discord or post to the Steam forums if you encounter any issues or want to leave your feedback to help us further improve the game. Lock, load, and loot, Commanders!
- Update 1.2 - Operation: Big Patch - 8 June 2026
Commanders, thanks a lot for your detailed reports from the frontlines!We were very excited about the v1.0 launch and tried to release a stable and fun version of Survivor Mercs. Unfortunately, some issues slipped past our tests. We are very sorry for the inconveniences these may have caused you!It took us a while and quite some work to fix these bugs, but we hope this update will finally resolve any remaining critical bugs particularly with some missions, unlocks and mini-boss stages.IMPORTANT NOTEYou may have to play another run after updating the game to trigger the unlocks for the adjusted missions and objectives.Here's the full list of fixes, adjustments and improvements in update 1.2:MISSIONS & UNLOCKSWeapons Lab should now unlock correctly. We changed the requirements for its mission and the path leading up to it. Fixed confusing Mission UI. Now it correctly distinguishes between…
- 🎖️Survivor Mercs - 1.0 OUT NOW🎖️ - 30 April 2026
Commanders, TODAY IS THE DAY🪖After over two and a half years of battle, feedback, patches, and one very fitting “Final Drill” — Survivor Mercs has officially left Early Access. Version 1.0 is OUT NOW on Steam, Xbox Series X/S and PS5.This is the one you’ve been training for.🎬Watch the Launch TrailerNew to Survivor Mercs? Check out our Launch Trailer below!🆕 What’s New in 1.0🗺️ New Map & Boss — Meet the Krak-N at M.E.G.A. Corp. Datacenter A new corporate threat has entered the field. Face off against the all‑new M.E.G.A. Corp. boss on a brand‑new map packed with unique enemies and mini‑bosses. This is the 1.0 finale – come prepared.As our veterans already know, a new map means more than just a new Big Boss! Fight 3 new mini‑bosses, prepare against enemies with toxic AoE attacks, enjoy a new theme while crushing robots, and earn yourself some new Awards & Achievements.🔫 New Weapon: C…
- Survivor Mercs 1.0 arrives April 30th! - 22 April 2026
Commanders!We have a release date for the V1.0 release coming soon, save the date!Early Access is coming to an end and we're happy to announce that Survivor Mercs v1.0 is arriving soon!Survivor Mercs will be simultaneously released on Steam, Xbox Series X|S and PlayStation 5.A little teaser of what is to come for v1.0: New M.E.G.A. Corp. boss on a new map with unique enemies, mini-bosses & music.New AchievementsThe ability to re-skin (nearly) everything in the game and share your custom skin packs via Steam WorkshopNew weapons and additional fixes & improvementsJoin us in celebrating the full release!Wandering Wizard Discord CommunityLock, load, and loot, Commanders!
- 0.15.3 Patch Update - 17 April 2026
Commanders, thanks a lot for reporting directly from the frontlines! We were able to fix various bugs in the latest major update 0.15:Steam Achievements are unlocking correctly again when you receive an Award. This was a tough one! 😮💨The mission to unlock the aniXss Processing Plant map was fixed and should now let you progress correctly to this and later maps.Fixed the synergy upgrades for Curveball x Hogshead and Priest x OperatorFixed an issue with Chemtrail's AoE upgrade being far too extremeHP bars should now display values rounded up to the next integer, fixing some issues around mismatching labelsWeapon Crate objective should now display correctly in the UI, especially in missions that displayed an empty text placeholder instead of its name.Fixed some broken UI references that may have caused issues with navigation or missing text.Known Issue for Steam Achievements:Your existi…
- 0.15.2 Patch Update - 28 March 2026
Commanders, thanks to your operations reports, we were able to fix various bugs and make some further improvements to major update 0.15 "Final Drill":Tweaked various enemies & added knockback to the bigger ones as intended.Fixed the skill tree sub-menu for upgrades not opening correctly via direct button in the Operations Map Overview.Fixed some mission titles not localizing correctly.Fixed an issue with a Complication choice popping up before starting an Elite Operation.Encounter stages should now also spawn Gear crates if your Merc slots are already filled.Loot Crates on Mini-Boss stages spawn a little bit earlier.Fixed Commander Weapons using up all their charges when firing. Adjusted various weapons accordingly to work a bit differently to behave correctly and as intended.Removed an unnecessary aim indicator from Crippling Mines.Fixed descriptions for newly added weapons to display…
- Major Update - 0.15 "Final Drill" - 21 March 2026
Commanders, report back in for a long-awaited major Early Access update!Before we dig into the details, let's start with a personal note from our Boss Wolpertinger, Sebastian:Dear Commanders, in September 2025, I was hospitalized for over 3 months due to a sudden change for the worst with my health. This came as a shock for my fellow Wolpertingers and the whole team behind Survivor Mercs - and basically grinded the development of the game to a sudden halt.While I was gone, the team did their best to continue working on the game, but unfortunately we didn't release any new major updates and were way less active in the community on Discord and the Steam forums. I am immensely grateful for what we achieved behind the scenes despite all of the troubles. I hope you didn't give up on the game and on us and at least enjoyed some of the goodies like the soundtrack and Steam community items in t…
- Game Soundtrack, Community Items, and Bullet Heaven Fest! - 4 December 2025
Greetings Commanders!We are happy to announce that Survivor Mercs is once again participating in the Bullet Heaven Fest! For the duration of the fest, you can grab Survivor Mercs for 38% off! To celebrate, we have also released the Survivor Mercs Official Soundtrack, as well as Steam Trading Cards and other Community Items! The Survivor Mercs – Original Soundtrack, composed by Active Fungus Studios, delivers chunky arcade-metal riffs, gritty synths, and propulsive percussion built for horde survival runs and big, break-the-game synergies.Check out the soundtrack here:Or grab it in a bundle with the main game:As we work towards our 1.0 launch, try collecting cards based on your favorite mercs with the newly released Steam Trading Cards. Badges are also available to craft from a full set of trading cards, as well as emoticons and page backgrounds.Lock, load, and loot, Commanders!
- Survivor Mercs is 38% Off During the Steam Autumn Sale! - 29 September 2025
Greetings Commanders, We are here to report that Survivor Mercs is 38% off for the the duration of the Steam Autumn Sale (September 29 to October 6).As we approach v1.0, we will be raising the price of the game slightly to account for the content added to the game since we first launched into Early Access. This price increase will occur after the Steam Autumn Sale, which means that the discounted price during the Autumn Sale will be the lowest it will be for a while.We have been steadily working towards our v1.0 launch and can't wait to share with you the new content we have planned as we leave Early Access!
- Survivor Mercs is 38% Off During the Not Time To Loot Fest! - 22 September 2025
Hello Commanders, we are happy to announce that we are participating in the No Time To Loot Fest! To celebrate, Survivor Mercs is 38% off for the duration of the fest (September 22-29).⭐️Review to Support Us!If you’ve been enjoying Survivor Mercs, we’d be incredibly grateful if you could take a moment to leave a review! 🚀Whether you’ve just started playing or have been with us since the beginning, your feedback means the world. Reviews not only help us improve, but they also help more players discover the game.If you’re having fun blasting through the chaos, let others know what you think — it makes a huge difference! 💥
- Major Update - 0.12 "Revision" - 9 September 2025
Commanders, what started out as a patch for 0.11 eventually grew bigger, so enjoy the visual improvements that didn't quite make it into the original 0.11 "Terminal" update, and thanks a lot for your feedback and reports to help us fix some bugs and do a first balance & gameplay improvements pass.The balancing for all enemies, map stages, and progression economy is still an ongoing process, please be patient and give us a bit more time to polish it further.3D Bunker RoomsThe Bunker HQ got a visual upgrade alongside various other UI & HUD elements and now has some nice 3D rooms.Balancing AdjustmentsFor updates 0.10 and 0.11 the game was bit too challenging in various areas. With 0.12 "Revision" we are releasing the first batch of balancing improvements:The generator for the map stages creates more balanced & interesting operations. Time Attack stages are a bit more common now to help wit…
- Major Update - 0.11 "Terminal" - 8 August 2025
"Terminal" - it is all about control!Commanders, report in for your 11th major update briefing! Your technicians & scientists achieved some major breakthroughs with your clone control terminals:The data interfaces for your clones and equipment underwent a major revision and provide more insights into the default stats and synergetic effects. Advancements in cloning technology reduced the amount of variables you have to consider during battles and in turn you get additional options to enhance your Mercs in battle. A new module even allows you to automate various controls for your Commander clone, remap your inputs, and adjust a few more graphical interfaces.With this new Terminal, your chances against M.E.G.A. Corp.'s robot horde should be better than ever!Continue reading for the details, but first:⚠️ SAVEGAME NOTICE ⚠️Savegame Reset: OPTIONAL, NO ACTIONS NEEDEDThis update primarily adj…
- Early Access Roadmap July update! - 25 July 2025
Commanders!A major update to our battle plans are coming! HQ has sent the following:Codename: "Terminal"This upcoming update, expected next week, will be bringing a wave of additional settings and also introduce a major aspect of our battle plans: Additional Settings incl. Input RemappingAuto-Aim & Auto-Fire Options as requested by the community as an optional featureStat & Synergy Refinements to also tackle the unintentional difficulty increase after update 0.10Further HUD & UI Refinements and more QoL improvementsAs always, detailed update release notes are coming soon!Commanders, as we gear up for battle against the M.E.G.A. Corps, make sure to stay tuned for further updates from HQ here on steam as well as the Wandering Wizard Discord! Where captains bigsBender and Exephius will inform us as well as be available between battles!Wandering Wizard DiscordLock, load, and loot, Commander…
- 0.10.3 Hotfix - 6 June 2025
Commanders, thanks to your reports, we were able to identify and fix a critical issue with this patch.Some unlocks, primarily Mercs from "rescue" missions, did not appear to be recruitable after you have completed the mission.This hotfix makes sure that the state of the mission rewards updates correctly and shows newly unlocked Mercs, Gear, Weapons, etc. as "purchaseable" or "owned".The navigation in the Room Construction Menu is currently a bit messy. This hotfix includes a little band-aid for that, but we already have an overhauled menu that just needs some more testing. This and more UI & HUD improvements and fixes for these known issues are scheduled for an update next week:The base stat upgrades don't show the derived bonuses, causing unintended confusion about the usability of these upgrades.The Armory & Barracks don't show the base stats for Gear and Mercs, so various synergy-rel…
- 0.10.2 Patch Update - 5 June 2025
Commanders, we caught M.E.G.A. Corp. sabotaging our operations and conducted another successful "Operation: Bug Squash". This patch fixed some additional issues with the unlock progression and some missions & UI. We will continue testing and working on fixes for any issues we - or you - find! We are also currently testing and refining an improved model to show more info about the stats that are being affected by base attributes (e.g. Combat, Tactics, ...) and are adjusting some Gear, Weapons, and Traits to enhance your squad-build options. Thanks a lot to all Commanders that provided intel and helped us fix some issues we haven't caught before ❤️ Here's the full list of changes and in this patch: Adjusted mission conditions for Weapons Lab, Gene Synthasizer, and Zombie Ray. Changed mission condition for Forcefield Gear item. Early Barrage impacts are spread a bit farther to make it easi…
- 0.10.1 Patch Update - 3 June 2025
Commanders, apologies for the glitches and issues with the new story missions. This patch is bringing some important fixes and various improvements to these missions. We also moved the new Traits with their respective Dashes to the "Talents" category where they belong, and the UI shows more information about the mission objectives alongside some adjustments to fix a few partially broken missions. We continue to work on further polishing that update and have some exciting things to come! Here's the full list of changes and in this patch: Vampire, Trumpeteer, and Arsonist Talent Traits have replaced the vampiric, flatulent, and blazing Traits. Treasury and Genome Lab missions are now working as intended and received updates to their objectives and build costs. Scorch' mission was changed to indicate the correct mission stage in the map overview. Mission Dialogues trigger more reliably and…
- Strike Squad (0.10.0) - Major Early Access Update #10 - 30 May 2025
Blasting robots is much more fun with friends - in a Strike Squad! Commanders, report in for your 10th major update briefing - one primarily about friendship and sticking up for each other: Your Mercs decided to speak up and show face, finally. They will guide you through the game with some unique personality while steadily helping you rescue and recruit new members, construct special rooms, acquire powerful gear, and - of course - stick it to M.E.G.A. Corp.! And because camaraderie is a virtue, your engineers upgraded your clone-control stations with some additional seats for your friends to join the fight. Just hand them the controller and they can jump in at any time to take over any Merc in your squad. It even works via Steam Remote Play Together! If you still need some convincing arguments, check out the new & improved free demo for Survivor Mercs. Share it with your friends or che…
- Survivor Mercs: CO-OP mode Playtesting! - 15 May 2025
CO-OP Playtest Announcement! Commanders! A big announcement today, HQ has developed a new tactic to bolster our battle strategy! We are opening a playtest of the CO-OP feature that will be coming to Survivor Mercs! In order for you to join the Playtest, join the Wandering Wizard Discord! Access the discord and obtain the Survivor Mercs role to be able to see further details regarding how to join the playtest! When is this happening? Across two days this week: Friday @ 20-22:00 CEST Saturday between 16-24:00 CEST Make sure to keep a keen eye in the playtest chat once you have received the playtester role for notifications and the action! Have fun and see you out there on the field comrades!