SPSTEAMPULSELIVE ANALYTICS
Tower Survivors

Tower Survivors Steam metadata

Final Screw | Feb 28, 2023 | game

Released

0players observed · 22 September 2026 - 19:49:06 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)1,650
  • Revenue (VGI)No data available
  • Review score67% positive

Tower Survivors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)1,650
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews54
  • Release dateFeb 28, 2023
  • DeveloperFinal Screw
  • PublisherFinal Screw

Genres: Action, Casual, Indie

Company pages: Developer: Final ScrewPublisher: Final Screw

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tower Survivors Steam metadata

Tower Survivors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2142630/metadata
Steam Storehttps://store.steampowered.com/app/2142630/
Steam Communityhttps://steamcommunity.com/app/2142630
PCGamingWiki search
IGDB searchSearch IGDB for Tower Survivors

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 36 positive, 18 negative

Price and discount

Free to play

Platforms

Windows, Linux

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 February 2023

Latest Steam announcements

  • v0.4.1 - The monolith that towers over me - 10 February 2023

    Changes: Activated monoliths increase number of enemies spawned Knight's swing is less flashy Increased mob mass (less kickback on hit) Don't pickup heals on full health Increase portal max health Towers have a brief summoning cooldown

  • Rebroadcast: Watch the dev play Tower Survivors - 8 February 2023

    Watch the dev play (rebroadcast of Next Fest event)

  • v0.4 - Harder Better Faster Stronger - 7 February 2023

    Changes: Physics engine tweaks to reduce collision calculations and improve performance, especially with large numbers of mobs and fire If too many mobs are on screen, new spawns will combine into "giant" mobs with increased HP Remove cat speed upgrade card (it didn't do much) Double Portal HP Buffed acid & ice effects

  • v0.3 - Getting from there to here - 6 February 2023

    It's been 4 months since my last patch and I apologize if the game seemed abandoned! I had to tear everything apart to completely redo the physics so that I could roll out a huge performance boost, since that was one of the primary complaints of the game. I've added lots of additional changes too while I'm at it! Changes: Quiver size is now 4 (was 6), and can only get 1 of each special arrow The portal now opens and closes itself on a timer Knights have a proper melee attack Wizards have a proper spell attack Cats are now obtained with cards (and you can get multiple) Added cat upgrade cards Decreased music volume

  • 🔴LIVE🔴 Stream with the Dev! - 5 February 2023

    Watch the dev play Tower Survivors!

  • 🔴LIVE🔴 Stream with the Dev! - 5 February 2023

    Watch the dev play

  • v0.2.1 - Cool for Cats - 5 October 2022

    Lots of small tweaks and fixes today, but one big new feature: PETS! Right now, I've only added one, a small brown cat who joins you at the beginning, but I have plans to make this into a full feature of the game. There will be multiple pets that can be upgraded and you can build up a little army of critters. The idea is that pets will follow you around and serve some of the assistance functions that Tower Guardians do back at your base. Currently, pets cannot die, but when their HP is exhausted they'll lay down and nap for a bit. They also can't be directly controlled, but will basically just follow you around and take a swipe at anything they run into. Full change list: Added cat Performance optimizations around target acquisition Mob distance spawn fix (may have also been causing performance issues) Tower targeting fix (prevent targeting enemies who have died and respawned in the sam…

  • v0.2 - There's a light (over at the Frankenstein place) - 1 October 2022

    Lots of updates today! I didn't intend for this to get quite so big, but I was on a roll and I'm very pleased with how it all turned out! Pretty much a UI overhaul here and I think it looks much better. I've added tooltips to the skill upgrades shown on-screen, as well as to the tower guard purchase options that tell you more about their stats. I'll be expanding on this much more later as well, with more full stat displays. The biggest gameplay addition is the introduction of torches. These will spawn periodically throughout the game (always nearby), so it's worthwhile to try to find them. I'll add more loot soon, but for now they have a small chance of dropping food (which heals 5hp) or if not they'll always drop a coin. Magic effects are even better now, as you can still get an effect proc by hitting an obstacle, so hitting that tree next to a minion coming at you might still kill it…

  • v0.1.10 - Go your own way - 27 September 2022

    I had a bit of inspiration this evening and decided to put out another new build because I really want to know what you all think of it. First and foremost, I've made some additional performance enhancements in the pathfinding algorithms, which may have been why some were still seeing late game slowdowns even after the fire fix. While I was in there though, I decided to split out the active portal pathfinding a little, and came up with what I think is a pretty good system. The way it works is that the minions will always rush straight for the center, until they run into a defender (tower). At this point, they'll make one attack, then try to find a route to the portal around it. If there is no route, they'll keep going and try to bash through the defender. If they did however find one, they'll attempt to go around. Since they always take that first swipe, you can't just set up a maze of…

  • v0.1.9 - Performance hotfix - 26 September 2022

    This update should fix the late-game performance issues when flames begin to spread. I had some underlying problems in my physics layer that were causing the engine to detect collisions in a very sub-optimal way, so when all those fire elements are on the screen checking for spread, it was making quite a mess. I've refactored the physics layer completely, so you may notice some things move a little differently than before, and some things are a different speed than they were before. I'll be tweaking this moving forward to try to get back to the balance I'd found in the last patch, but for now I wanted to get this out so that everyone can enjoy the end-game without a supercomputer!

  • v0.1.8 - I will build my castle with the stones thrown at me. - 25 September 2022

    Enemy pathfinding - they will no longer get stuck behind trees and other small obstacles, and will instead go around New Defensive structure - Wall. Has 10 hp but cannot attack. Enemies may attempt to go around it, but will break through when they are in crowds. Walls will also block arrows. Tweaked spawn rates Rebalanced defender stats and costs HP bars on all defenders

  • v0.1.7 - Tower Power! - 22 September 2022

    ​Updates today: Added new upgrade cards that give elemental attacks to Guardians. They start with 1 standard arrow and an upgrade will add a special arrow to their quiver, so one upgrade will be every other attack, a second will be an effect on 2/3, and so on. Only one per element is available, but their effects are affected by the normal Boost upgrades that the player can purchase. Added a health bar to the player Ice and acid duration reduced Performance improvements

  • v0.1.6 - These go to 11 - 21 September 2022

    Balancing games is hard, and my tendency is toward games that start slow and gradually increase in pace, which is what I'd been working towards with the last few patches. Following some playtesting and feedback from amazing youtubers like Chef Beyers, I've realized that while that pace might be great for balance, it's not nearly as fun as just going full-force into a murder machine. In that spirit, I've cranked everything to 11 in this build to see what happens! Might as well try these things now while it's all new, right? Major Changes Default shoot speed increase Special arrow boosts (like multi-arrow and fire damage) increase with each level, so level 1 is +1, level 2 is +2, etc. This gets very silly very fast! Fire now spreads without direct contact, so it can jump to nearby enemies not touching Spawn speed and size has been increased significantly Activating the portal now kills al…

Patch notes and updates

S.noRelease datePatch nameGID number
126 September 2022v0.1.9 - Performance hotfix4589754330747566672
222 September 2022v0.1.7 - Tower Power!4589754330732394216

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2142630
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 28, 2023
DeveloperFinal Screw
PublisherFinal Screw
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent67%
Positive reviews36
Negative reviews18
Total reviews54
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2142630/

Short description

Fight an endless horde of evil minions and survive as long as you can. Collect loot and purchase new upgrades and magic abilities. Summon allies to stand along side you and survive the horde!

About this game

The Story The evil Necromancer has escaped the tower, and overrun the kingdom with their vile minions! You are the last surviving elf in the kingdom, and they will hunt you down as long as you live. All hope is, however, not lost! Collect gold to summon defenders. Use them to protect the portal, and if you can keep it open for 5 minutes your armies can retake the kingdom and capture the Necromancer again. Join our Discord to make suggestions or report bugs!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Tower Survivors's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tower Survivors's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tower Survivors at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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