- Hello from the other side 👋 - 7 July 2026
Hello survivors, it’s been a while. As many of you may have heard, our mission came to an end in September 2025.Since then, many of us have moved on to new adventures. Some are still searching for the next one.Today, we want to send a small signal from the wasteland. And we have some uplifting news to share. Endzone x Songs of Silence Bundle We have teamed up with the wonderful German developers behind Songs of Silence.(Greetings to Munich 🍺) Together, we created a new Steam bundle:Two different worlds. One shared spirit. Survival. Rebuilding. Hope in the ruins.Whether you lead your survivors through the wasteland of Endzone or command kingdoms in Songs of Silence, this bundle is a great chance to discover something new. Or to complete your collection.Check out their video:TwitterInstagram Endzone 2 is 67% off until July 9So if you have friends who always wanted to try surviving the ap…
- Steam Awards are live – nominate the Endzone 2 Soundtrack! - 25 November 2025
Survivors!As many of you know, it’s been a rocky road since Endzone 2’s release a few months ago, but we still want to shine a light on its atmospheric soundtrack, created by the talented Jonas Albrecht; who is also responsible for Endzone - A World Apart's soundtrack, too. The handcrafted music that accompanied you through the harsh world of Endzone 2 and helped set the tone with its moody, evocative tunes.The Endzone 2 Soundtrack is up for the Steam Awards, and we’d be grateful if you considered nominating it for “Best Soundtrack.” You can listen to some snippets here:Listen on SpotifyAlso, if you’re still completing your Steam Awards Badge tasks, it would mean a lot if you left a review or updated an existing one. THANK YOU to everyone who has supported Endzone 2 along the way.
- Gentlymad Studios Closing - Message to the community - 12 September 2025
A message from Stefan Marcinek, CEO and Founder of Assemble Entertainment Today I have to share news I never wanted to write: Gentlymad Studios will close at the end of September 2025. For more than ten years, this team has been more than just a development studio. They've been friends, collaborators, and dreamers. From In Between to Pizza Connection 3 and the Endzone series, they put heart, humor, and incredible talent into everything they made. Endzone 2 had a journey as challenging as the world it's set in. The Early Access launch brought unexpected difficulties: low sales, mixed reviews, and some very hard conversations. But as Stephan Wirth said, “When criticism rolled in, we didn't retreat.” The team listened, improved, and kept going right until the end. I'll never regret that fight. In the end, those efforts couldn't sustain the studio. It's heartbreaking for the team, the playe…
- Hotfix | Hotfix #36 | V 1.0.9356.17132 #1751c0f45 - 13 August 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Raiders: Raider attacks now correctly end when tribute was payed or raiders were not defeated. Raiders: Tribute window now correctly closes when pressing ESC. Your Teams from Gentlymad & Assemble | 1.0.9356.17132 #1751c0f45
- Hotfix | Hotfix #35 | V 1.0.9350.14701 #12543567d - 7 August 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Pathfinding: Added some safety checks to avoid errors due to invalid data. UI: Fixed an error that occurred when clicking the focus button in a raider dialog. UI: Access point no longer displays items in the default resource tab. UI: Dismantle button for buildings in the badlands no longer displays refunded resources in its tooltip. Your Teams from Gentlymad & Assemble | 1.0.9350.14701 #12543567d
- Hotfix | Hotfix #34 | V 1.0.9343.30407 #f5efe27ad - 31 July 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Buildings: Fixed floating visual glitches when placing buildings. Trading Posts: Another stability fix for leaving trading posts. Vehicle Repair: Fixed an error that occurred when damaged vehicles reached a vehicle factory for repairs. Your Teams from Gentlymad & Assemble | 1.0.9343.30407 #f5efe27ad
- Hotfix | Hotfix #33 | V 1.0.9343.26534 #dd824c268 - 31 July 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Buildings: Destroyed buildings now have their correct visuals after loading a savegame. Buildings: Fixing broken building logic that happened due to issues in the repair and destroy logic. Expeditions: Moved safe code in the dense forest expedition to a better location. Expeditions: Fixed floating balcony in village ruin. Electricity: Making sure that an energy network does not try to consume more energy from a resource mine that produces electricity than available. Hospitals: Increased max patients to 100. Road Build Mode: Road build modes now immediately displays construction costs for 1 segment when started in the context inspector. Schools: Increased max children to 50. Trading Posts: Fixed an error that could happen when entering a trading post. UI: Potential fix for an error that made hea…
- Hotfix | Hotfix #32 | V 1.0.9341.22031 #777133dfc - 29 July 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Achievements: Fixed 'Post-Imperial Age' and 'Safe Wastelands' achievement. Buildings: Vulcanizer debuff range now matches its displayed radius. Buildings: Monument for defending against raiders now uses correct mesh. Electricity: Fixed crash when building up power networks with resource mines in the badlands being connected. Raiders: Destroyed raider bunkers no longer display a floating weapon. Sandstorm: Fixed several issues with sandstorms damaging buildings. Savegames: Fixed an error occurring during loading save games on certain map seeds. Settlers: Fixed possible error when settlers try to visit empty mine slots. Settlers: Fixed an issue with childs growing up to adults which led to instability later in the game. UI: Proximity buffs are now correctly displayed as active or inactive during…
- Hotfix | Hotfix #31 | V 1.0.9337.26653 #a794b8682 - 25 July 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Events: Improved focus mechanism when clicking on highlighted targets in event goals that correspond to a quest item location. Expeditions: Small Relay Station technology can no longer be unlocked on Expeditions as the building was abandoned during Early Access. Tutorial: Improved ping mechanism for highlighting an expedition site to gain Knowledge during Tutorial Audio: Fixed an error that occurred when vehicles were driving at the outer edges of the map. UI: Energy can no longer be looted from ruins. Your Teams from Gentlymad & Assemble | 1.0.9337.26653 #a794b8682
- Endzone 2 Version 1.0 is out now! - 24 July 2025
Survivors, The full release of Endzone 2 is here – and with it comes a whole new challenge: Raiders have entered the wasteland! For the first time, enemy convoys threaten your settlements with coordinated zone attacks, devastating artillery strikes, and daring resource raids. Every encounter is a high‑stakes battle – defend your people to claim victory, or watch raiders escape with your hard‑earned supplies. Will you rise to defend your settlement – or fall to the raider menace? We have a little gift for you As a heartfelt thank you for your incredible support during Early Access and beyond, we're giving away a special piece of the journey: the Endzone 2: Campfire Sessions Soundtrack. This special soundtrack features five atmospheric songs that have, until now, only been heard in our trailers.The soundtrack is free for everyone who owns Endzone 2—whether you've been with us from the sta…
- Endzone 2 Leaves Early Access — Full Release on July 24! - 8 July 2025
Hey Survivors,The moment we’ve all been waiting for is almost here — Endzone 2 is launching out of Early Access into full release (v1.0) on July 24, 2025! 🧨Check out the new trailer here: After nearly a year of intense development, nine major updates, countless improvements, and your incredible feedback along the way, we’re finally ready to drop the “Early” from “Early Access”. And trust us — it’s been one hell of a journey.You helped us test, tweak, and rebuild systems, survive harsh weather (in-game and out), and grow Endzone 2 into the massive, complex survival strategy game it was always meant to be. From the first expedition to the latest Settlement overhaul, every part of the game has been shaped by this amazing community. ❤️So what’s new in Version 1.0?RAIDERS are back: better, meaner, and more immersive than ever.Vehicle Combat: we're introducing vehicle-based combat as a new g…
- Hotfix | Hotfix #30 | V 0.8.9307.25882 #c6de2284a - 25 June 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. MainMenu: Added credits and feedback button. Transportation Routes: Fixing an error that potentially occurred when vehicles on transportation routes were trying to find their next access point to drive to. Rendering: Stability fix for an error that occurred when trying to render entities with invalid animation id. Expeditions: Fixed progress of expeditions sometimes being wrong after loading a save game. This happened with the wind generator and other expeditions. Your Teams from Gentlymad & Assemble | 0.8.9307.25882 #c6de2284a
- Behind-the-scenes of Expeditions in Endzone 2 - Part 2 - 4 June 2025
Survivors! As promised, we are back for Part 2 😎 Today, we are diving deeper into the technical and visual challenges behind the game’s expedition system. Let's jump straight into it! Underground Expeditions: Welcome to the Endzone! One of the most ambitious changes? The new underground expeditions, including the Endzone bunker system, a name-giving location in the world’s lore. These levels posed unique technical challenges. “The systems are optimized for the above-ground world. Underground, we had to create an illusion, and spawn another world and hide it from view,” one developer explained. It would definitely break the immersion if as a player, you noticed you were actually floating 1,000 meters up in the air, above the map..! Lighting and textures The illusion of being underground relied heavily on visual trickery and precise technical work. Lighting, for example, had to be rework…
- Behind-the-scenes of Expeditions in Endzone 2 - Part 1 - 2 June 2025
Hello and good day Survivors! You’ve noticed it: expeditions are back! And they have evolved. In Endzone 2, expeditions are no longer isolated text-based events; they’re immersive, dynamic, and tied deeply into the world you explore. We sat down with the developers to share how this beloved feature has grown, what changed behind the scenes, and how your feedback is helping to shape what comes next! From walls of text to fully interactive expeditions In Endzone: A World Apart, expeditions were mostly about picking your specialists, gathering resources, and waiting to see what happened. And sometimes you had to wait… a lot! So essentially, expeditions were impactful, but not very interactive. BEFORE // Here’s a little trip down memory lane: one of those classic Endzone 1 expeditions in all its text-heavy glory… In Endzone 2, expeditions are part of the gameplay loop, they are properly int…
- Hotfix | Hotfix #29 | V 0.8.9281.29058 #224a7502f - 30 May 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Building Damage: Potential fix for huge repair costs leaking into the zone inventory. Tutorial: Changed map seed for a better experience. Your Teams from Gentlymad & Assemble | 0.8.9281.29058 #224a7502f
- #9 Regular Update | Improvements, Bugfixes & More - 28 May 2025
Survivors, This update delivers different quality-of-life improvements and long-requested UI upgrades to make your time in Endzone 2 smoother than ever. One highlight is the "transfer all" button for looting ruins that has finally made it into the game. We’ve also made a key change to controls: the number keys (1–0) are now dedicated to assigning and selecting vehicle groups, giving you quicker access to your fleet. Game speed controls have been moved to new shortcuts to accommodate this change. As always, we’ve tackled a range of bugs and stability issues across the board—from UI glitches to rare savegame problems—ensuring a more polished and reliable experience. Thanks for all your feedback—keep it coming! Sounds: Added new sounds to different buildings UI: Fixed different layout issues in the inspector of buildings. UI: Settlers in vehicles notification is now also displayed in the H…
- Hotfix | Hotfix #28 | V 0.8.9271.23889 #4a88975ac - 21 May 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. UI: Monumentum is no longer displayed in health and happiness analytics view. UI: All production buildings are again shown in the production analytics view. UI: Camera no longer changes position when clicking the "reset camera rotation"-button at the top edge of the minimap. Expeditions: Tweaked effect on global radiation when repairing the nuclear power plant. Expeditions: POIs that reveal parts of the map now also properly discover zones. Expeditions: Fixed a bug were some partially completed expeditions were not playable anymore after loading a savegame. This fix required us to reset broken Expeditions so that they need to be played from the start again. If a ruin that was reset was producing goods and was used on a transportation route the respective waypoint gets removed from the transpora…
- Your thoughts on save game compatibility - 16 May 2025
An important message regarding full release As we are approaching the full release of Endzone 2, which will take place later this year, there is one important thing we would like to share with you. We are currently considering not making Early Access saves compatible with the full release version. Here's why: From a developer's point of view, this gives us the opportunity to get rid of some technical legacy issues that could cause problems in older save games due to the many updates. In addition, it helps us to focus entirely on the game experience of a "fresh start" and thus not lose sight of the optimal gaming experience. The development effort is significantly reduced here. From a player's perspective, we hope that you will be able to enjoy Endzone 2 from a new beginning once again. It will be the first time that the overall vision can be experienced in its entirety and only in a new…
- Hotfix | V 0.8.9260.23461 #451704b76 - 9 May 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Achievements: Unlock the Beacon Achievements for those who built them outside of the event. Buildings: Prevented buildings that are under construction or in blueprints from being selected as event targets. System: Fixed issues when starting a new session while another session was still running. Buildings: Fixed ruin dismantle issue. Build Mode: Cell highlighting during building placement now works correctly at the margin of a zone for all zone dimensions. Events: Rain events no longer get canceled when the last zone in a sector dies. This ensures weather events can trigger again. Radiation: Radiation heatmap overlay now correctly displays buildings only for relevant buildings. Buildings: Rebalanced "Decontaminator" and "Upgraded Decontaminator." Decreased maximum worker amount, increased field…
- Hotfix | V 0.8.9257.20345 - 6 May 2025
Survivors! today we release a small hotfix consisting of bugfixes and stability improvements. Analytics View: Analytic View is now restored correctly when opening and closing the Hub. Electricity: Fixed error that occurred when trying to place an inter area power pole without having enough resources in the construction vehicle's inventory. General: Potential hotfix for an error that occurred when starting a new session from a running session. Radiation: Ground Radiation no longer affects paused buildings. Radiation: Ground radiation no longer affects buildings that are 100% damaged. Resources: Fixed wrong production icon being displayed at resource points of interest (POIs). Savegames: Fixed error when loading savegames before traders were introduced. Savegames: Changed "random loot packages chosen more than once"-error to warning for loaded savegames, Traders: Fixed an error that occur…