- 70% Off For Summer Sale + New Bonus Campaign! - 27 June 2026
Steam summer sale is here! Celebrate in style with 70% off and a brand-new bonus campaign!Lots of QOL updates and a brand-new official bonus campaign to work your way through! Have fun and please leave a nice review if you haven't already, it really helps!27/06/2026 version 1.0.29new official bonus campaignexperimental fix for sequential boulders on elevators breaking if too many doors in a level(?)fixed more than one emitter frying incorrect emitterfixed emitter laser not rebuilding on box in wateradded bonus campaigns menu optionfixed custom campaign name not showing if "level select" option chosencorrupted save files now auto-fix by merging the differences and rebuilding(level editor) fixed middle-mouse scroll on pushpad/door sliders(level editor) fixed double pushpad slider/label appearing beneath cursor item(level editor) undo/redo added(level editor) fixed export campaign breaking…
- Bryce Tiles One-Year Anniversary! - 20 June 2026
Wow, it's been a whole year of Bryce Tiles! Been pretty busy lately so kinda missed the day (sorry!) but hopefully the week-long sale has been good to anyone who hasn't played it yet! And who knows what sales the summer bright bring...We've added an anniversary btpak file that has a single level in it, and each year JJJJ will update the campaign with a new level to celebrate! It'll be fun to see the campaign get bigger as the years go by, let's see how big we can make it! (There will probably be an error next year loading the campaign when the file updates, I might include a .sav file that can be pasted over so you don't have to play the previous levels again!)Thanks again to everyone who played, can't believe how many cool custom levels you guys have made, how much hype you've given the game and how many bugs you've helped us squash, we couldn't have done it without you! Lots of awesom…
- New bonus campaign, level edtor updates and more! - 20 March 2026
It's been a while in the making but it's finally here! A 30% discount for spring, some cool new features to keep the level editor fun for years to come (maybe):Added toggle push counter during game (default key P)Fixed joker exit visual offset position when level loaded back into editorAdded secret levels to custom campaigns and exporterFixed enemies no longer walk on joker exitsHolding skip during credits no longer keyspams the creditsFixed being able to save btpak/btlev/btcam files without filenames(level editor) Added reorder level buttons in exporterPlease leave a review if you've bought the game, I want to get to 50 reviews while I'm young! Too late, before I'm old!
- 60% discount, new mini-campaign, bug fixes and new level editor features! - 18 December 2025
Sorry it's been a while since the last update, but there's some cool stuff to enjoy now with a special 60% discount for Winter Sale! Here's all the stuff:18/12/2025 version 1.0.24- (level editor) added unlocked enemies (unlocks with newgameplus, added to bthackr)- (level editor) added turn-based enemies level option (unlocks with newgameplus, added to bthackr)- (level editor) actually blocks illegal tile placement now (only worked before if the scene had a door)- (level editor) added drag & drop levels onto the game window- (level editor) added joker exits (unlock enemies mode)- improved Turkish translations- blocked screensaver from triggering during enemy attacks- upgraded engine from 3.4 to 3.7- level_walkaround mouse input now works- fixed laser corner color to match- added adaptive titlebar text- oob_ labels hidden properly- evil delivery now second color effect actually works- fix…
- Water tile shader fix for recent GPUs - 13 November 2025
If you've played Bryce Tiles and the water tiles haven't appeared, I've just pushed a fix on all platforms for it. Now all water tiles should show correctly on all GPUs and OSs.
- NEW Short N Sweet Bonus Campaign, minor fixes + 40% Steam Autumn Sale discount! - 30 September 2025
Sorry it's been a while without an update, but here's some fun fixes and a new official campaign from our in-house designer (who also did ALL of the levels for the game) JJJJ (also known as J)! 17/08/2025 version 1.0.22(level editor) rover mode spinbox prefix translation fixed(level editor) sandcastle flag prop visual offset correctedpar times and par pushes double colon (::) fixed in Englishcustom campaigns now export theme icon data for level selectadded legacy theme/trophy icons for 1.0.21 (and earlier) exported custom campaignsturned off annoying tooltips from level selectnew Short N Sweet campaign added to bonus campaigns folderJJJJ will also upload it to the Workshop in case you like to play your custom campaigns from there! Don't forget, there's a BTLevExtractor in the game folder if you want to load them into BTMaker and modify the levels or use them as a basis for your own fun…
- 40% Steam Autumn Sale discount + NEW Short N Sweet Bonus Campaign and minor fix! - 30 September 2025
Sorry it's been a while without an update, but here's some fun fixes and a new official campaign from our in-house designer (who also did ALL of the levels for the game) JJJJ (also known as J)! 17/08/2025 version 1.0.22(level editor) rover mode spinbox prefix translation fixed(level editor) sandcastle flag prop visual offset correctedpar times and par pushes double colon (::) fixed in Englishcustom campaigns now export theme icon data for level selectadded legacy theme/trophy icons for 1.0.21 (and earlier) exported custom campaignsturned off annoying tooltips from level selectnew Short N Sweet campaign added to bonus campaigns folderJJJJ will also upload it to the Workshop in case you like to play your custom campaigns from there! Don't forget, there's a BTLevExtractor in the game folder if you want to load them into BTMaker and modify the levels or use them as a basis for your own fun…
- Level editor, Steam™ Workshop® support, localization and more! - 20 July 2025
Sorry for the huge delay, it took a while to get all of this update ready! Since we last spoke: Localization for 12 languages has been added! By human translators, but if you see any anomalies, please send a bug report.Level editor with integrated Steam™ Workshop® uploader is now live! There's an out-of-date PDF you can use to get started with, but I'll be making a new one soon with the new technique. Thanks to the testers who helped enormously with finding those hard to reach bugs, it's now as close to gold as I can make it for the time being... again, please report any bugs you come across!All-new campaign by JJJJ included! You can import it from the new bonus_campaigns folder included in the game install location, or you can play it from Steam by subscribing to it from the workshop!Here's the full list of fixes and stuff:20/07/2025 version 1.0.17(level editor) can't test/export level…
- Bryce Tiles 1.0.16 Patch - 30 May 2025
Sorry it's been a while since the last update, I've been trying to get the word out on the streets about Bryce Tiles' existence! If you've bought the game and not left a review yet, please throw a couple of words down, I'd really appreciate it! Until then, keep having fun playing the campaigns, discovering the secrets of Bryce Tiles and making your own levels! Hopefully the level editor will be ready for full release soon, JJJJ has currently got it in full dogfooding testing mode and is working on a Workshop Exclusive™ campaign... stay tuned for more on that! If you want to test the level editor and workshop integration, simply run the game with -leveleditor launch option. Bug reports! Please send any here: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Friday Patch-Em-Up 1.0.16 Changelog another fix for collectables showing in menu c…
- Bryce Tiles 1.0.15 Patch - 25 May 2025
A big fix for level editor lockboxes, minor fix of the lasers in level editor and music playing after test mode. I've enabled workshop visibility so now you can subscribe to other campaigns. I'm not sure why the campaign loader brings in all of the submitted campaigns currently, but it's actually kinda cool cause you can play everything on workshop straight from Bryce Tiles. Bug reports: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Sunday Patching 1.0.15 Changelog (level editor) lockboxes actually linkable to doors and pairing UI shows now (level editor) fixed lasers rendering over empty tiles (level editor) fixed emitter sometimes facing wrong way on test-mode (level editor) fixed music playing after test mode in editor Level Editor docs: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/ Subreddit: https://www.redd…
- Bryce Tiles 1.0.14 Patch - 24 May 2025
A few little fixes! If you're an escape key spammer, please test it out in weird places now and see if it breaks! The awful hack I put in for SteamDeck should only work on SteamOS now, but I'll try and make it less hacky in future (newer Godot has a fix for the SteamDeck double input bug, but I'm still on an ancient version that requires crude workarounds). Send me more bugs, please: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Saturday Patching 1.0.14 Changelog laser emitters now recalc on door open/close removed spare tiles in level_5 plus+ mode fixed re-aliving bug if pressing escape during death Level Editor PDF: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/ I also set-up a very basic subreddit in case the game gets very popular (quite unlikely) or people want to share their custom campaigns and levels outsi…
- Bryce Tiles 1.0.13 Patch - 20 May 2025
I think I fixed the offset objects in the level editor bug, please say I did this time. Bug reports: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Awesome Fixes 1.0.12 Changelog (level editor) actually fixed broken build level positions (due to stupidly childing everything to the dialog box node, too late now though, all we can do is hacky-fix) (level editor) added error message if level can't save (into a protected folder, for instance) Level Editor Guide For Dummies: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/ Maybe more fixes later if anything shows up! There might be a rogue bug where dying in test mode can cause a crash, let me know if it happens!
- Bryce Tiles 1.0.12 Patch - 19 May 2025
More level editor fixes, I really hope this fixes the offset items bug and some more of the crashes. Please keep testing and accept my apologies for all of these bugs, the level editor is still very beta and needs a lot of playing around with... so thanks everyone so far! Report bugs form: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Awesome Fixes 1.0.12 Changelog (level editor) "back to editor" option text position during test level hackily fixed (level editor) fixed a problem with Immovable2 loading incorrectly (level editor) added emergency hold quit key during test mode (in case you get stuck in an enemy loop) (level editor) stopped filename box scrollbars from showing on long filenames (level editor) fixed big offset bug with testing/saving exporting levels (level editor) added possible error if can't save btlev file (it might…
- Bryce Tiles 1.0.11 Patch - 18 May 2025
Another fix for the level editor, this should stop it from weirding out and breaking tile/object positions (if window size is adjusted?), also another slightly improved attempt to trick YSort into not flickering (the idea came to me in a dream as I was waking so if it doesn't work, please don't blame me). There will doubtlessly be more bugs with the level editor so please report anything you find via the form: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Hot Stuff 1.0.10 Changelog (level editor) fixed float imprecision bug causing loaded levels zoom to return wrong (and break load) new attempt to move_child The level editor handbook pdf if you're confused (it might not help): https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/ I might be doing another patch tonight if any reports come through, thanks so much to everyo…
- Bryce Tiles 1.0.10 Patch - 17 May 2025
The repairs of the level editor, it goes on, because I rushed it out with a bunch of stuff broken, oh well! Now you can make and test secret level themes (if you've unlocked them) cause before I completely forgot to finish that part of the exporter. I'm having trouble reproducing a bug that's been reported a couple of times where the floor tiles are offset from the objects in test mode, if you have a .btlev file that does this, please upload it in the bug reports form: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform 1.0.10 Changelog attempt #5 to stop move_child from erroring (lazy hack to fix ysort flicker) (level editor) oblivion prop correctly positioned in editor (level editor) removed titles and endscreen from test mode (level editor) oblivion and rover levels actually test and build now (level editor) background no longer pops wh…
- Bryce Tiles 1.0.9 Patch - 16 May 2025
Just pushing a patch to fix a bunch of bugs with the level editor, testing levels should work now, there shouldn't be any crashes when saving and you can use the escape menu during a test level. As always, please try and break this thing apart, the level editor is held together with bubblegum (always has been, always will) so any weirdness or issues you come across or user interfacing annoyances, don't forget to fill in the bug report, it's really appreciated! Here's the link: https://docs.google.com/forms/d/e/1FAIpQLSd2XEtp4xkFLBgQ1aRlJWqQ70xI4TaJG08DqRLl752asEv17g/viewform Magical One Point Oh Nine Changelog fixed staircase bug during secret new game plus now only triggers if musical chaos campaign (level editor) fixed test mode actually working (level editor) fixed crash when leaving test mode (level editor) fixed escape menu not working in test levels (level editor) cursor hides whe…
- Bryce Tiles 1.0.8 Patch - 14 May 2025
Another patch, phew, these are getting frequent! The doubler exit bug should be fixed finally, but if it's still possible to break, please file a report: https://forms.gle/9YmGkL8X7vV32CJPA Blocked doors would spam an open sound on each move, that should be fixed now (leave a block or enemy on an open door and unpress the pushpad, if it keeps making a sound, I haven't fixed it) I made a tiny fix to the level editor so the exporter (which broke right before release) now should work, but it's still very much in beta mode, so if you'd like to test the level editor, just add the line -leveleditor to the launch options in Steam (or add to a shortcut): Here's the Level Editor Handbook I threw together in the early hours of the morning (around 4) so if it's a bit rough, my apologies: https://drive.google.com/file/d/1_Kh8_DmHuTgYiDSfg3zCGHRu37DL5H7Q/view?usp=sharing Please test the level editor…
- Bryce Tiles 1.0.7 Patch - 13 May 2025
Sorry I didn't get the bug report bugs fixed sooner, Google is so great at sending me automatic emails for everything it can besides the one time I really needed it. There might be a bug or crash with the Steam stats getter, but I'm not sure if it's a big deal or not, it seems to always send and receive the stats for me so just report if your speed/push trophies aren't being counted up (you get a stat update every 20 levels I think). Double Rumble should actually work now and not crash on exits, and some other weird things I managed to fix by hacking together solutions that least breaks the 4 years of duct-taped game. Made it to 10 reviews! 30 is the next stop I think? If you haven't reviewed yet, please leave one as I'm trying to prove to myself and the world of indie game devs that: Yes, you can promote and market a game after it's released. No, it doesn't matter if you do almost zero…
- Bryce Tiles 1.0.6 Patch - 12 May 2025
Sorry it's been a while since the last patch, I wanted to get everything working and tested before I submitted it. After some feedback I wanted to fix some issues, add some more secrets and achievements in and tidy up some of the old issues. The settings page is now back to how it was before, the GUI scale has the immediate visual feedback when you change the slider again but I cleaned up the placement a little so it's not as tough to navigate as it was (still tough though). Main menu scaling actually works now I've had a little time to work on it (I didn't just before launch). Trophies now store and show in the level select, which is nice if you're trying to get a personal completionist run. If you have a Mac, please give the Mac build a test, I'm working on getting myself set-up with something so I can test myself, but for now there is at least a build available. Next up I'll try and…
- 1.0.2 update - 1 May 2025
01/05/25 version 1.0.2 push trophy now triggers if