- December 27 Update - 27 December 2023
Misc: -Added an option to remove blood and gore! You can find it in the Settings menu of both the Main Menu and the Pause Menu; -Made new particle effects that appear when bullets hit flesh in the "no blood and gore" mode; -Censored swear words, except for their first letter, so that only knowers will know; Bug Fixes: -Pursuit bounty being incorrectly shown in the display bar, when the wanted level is of 1 star; -Pursuit music not starting if police pursuits end and then start again in less than a second; -Pause Menu buttons not being highlighted reliably when hovering the mouse cursor on them; Português: Diversos: -Adicionei uma opção para remover sangue e violência! Ela pode ser encontrada no menu de Configurações do Menu Principal e no menu de Configurações do Menu de Pause; -Fiz novos efeitos que aparecem quando as balas atingem inimigos no modo "sem sangue e violência"; -Palavrões…
- December 21 Update - 22 December 2023
Added a Speedrun Mode! Start a new game and select the Speedrun Mode option to get it to work. Bugs Fixed: -Language button in the main menu disappearing when the aspect ratio of your display is wider than 16:9;
- December 16 Update - 17 December 2023
Additions: -A new tutorial screen that explains where your vehicles are stored (the ones that are gifted to you when you save civilians in flying cages). The vehicles you earn are stored in the closest parking lot to your hideout, by the way. My apologies for not making this clear in the last update. -A new toggle in the quality settings menu to disable tall grass, since it can be pretty demanding on slower computers; Bug Fixes: -Gifted cars having people in them; Portuguese: Adições: -Uma nova tela de tutorial que explica onde seus veículos são guardados (os que você ganha ao salvar civis em gaiolas voadoras). Os veículos que você ganha ficam no estacionamento mais próximo de seu esconderijo. Me desculpe por não ter deixado isso claro na última atualização; -Uma nova opção no menu de qualidade visual para desabilitar a grama animada, pois ela pode pesar um pouco em computadores fracos;…
- December 12 Update - 13 December 2023
English: New activity: Civilian rescue! There are now flying cages carrying civilians around Copistan. Save the civilians and talk to the them, and you might get a reward! Bug Fixes: -Tutorial Island disappearing when the draw distance settings are too low, leading the player to inevitably drown during the tutorial; -Pedestrians no longer appearing in the smaller city since the drone enemy update; -Issue with the portuguese interface: "Quality Settings" button not being displayed fully; Português: Nova atividade: resgate de civis! Agora existem gaiolas voadoras carregando civis por Copistan. Salve os civis e fale com eles para ser recompensado! Bugs Corrigidos: -Ilha tutorial desaparecendo quando as configurações de distância estão muito baixas, fazendo o jogador morrer afogado inevitavelmente durante o tutorial; -Pedestres não aparecendo na cidade menor desde o update que introduziu o…
- November 24 Update - 24 November 2023
Added a Brazilian Portuguese translation to the game! I had to change a lot of code to make the language changing system, so let me know if I accidentally broke anything. Adicionei uma tradução para o português brasileiro ao jogo! Alterei muito código para fazer o sistema de mudança de linguagem, então me avisem se eu quebrei alguma coisa acidentalmente. Misc: -Added some important lines of dialogue; Bug Fixes: -Ammo boxes not spawning sniper rifle ammo when destroyed; -Wanted level going up if you interact with the buttons of any weapon store in the proximity of a police officer;
- November 14 Update - 14 November 2023
Misc: -Improved the Player's running animations (Kimo's arms were looking weirdly stiff); -Added teleportation particle effects and sounds to the player when he steals a vehicle; -Made a better water sound effect for the destroyed fire hydrant; -Added more options to the secret cheat codes menu*; Bug Fixes: -Pedestrians getting scared for no reason when the player uses the pause menu; -Pedestrians not getting scared of player driven tanks shooting; -Pedestrians far away running in the wrong axis when scared; *You can access the secret cheat codes menu by pausing the game and typing a word that starts with the letter 'C'!
- October 28 Update (New Enemy Added!) - 29 October 2023
A new enemy has been added: the morality drone. They roam the streets, scan both pedestrians and the player, and punish them if they find something wrong. They're very nimble during combat, so you better have a good aim! Misc: -Replaced the rolling spikes trap in one of the cave Dungeons with a moving spiky wall; -Increased the bounty requirements to increase wanted levels a bit; Bug and Mistake Fixes: -Demolition mode tutorial showing up if you already saw it; -Unintended blurring of particle effects from the police pursuit final boss, when motion blur is on;
- September 28 Update - 29 September 2023
Misc: -Added a camera shake intensity slider to the settings menu (which is in the pause menu); -Tanks now smoke and burn when badly damaged, like cars in the game do; -Player driven tanks now sink in the ocean; -Added tank tread sounds to tanks when the player is driving them; -Added driveable tanks to 3 of the military outposts; -Made a new material for the rock platforms from the tutorial island, which were completely flat; Bug and Mistake Fixes: -Enemy homing missiles not exploding when colliding with player driven vehicles; -Tank driving inputs not being able to be remapped; -Some tanks being lit incorrectly, looking much darker than intended; -Player hair visible when inside a tank, and player driven tank being lit incorrectly; -Player footsteps playing after pausing and then unpausing the game while driving a tank; -New cave dungeon not counting towards the completion of the cave…
- September 25 Update - 26 September 2023
Misc: -Made a new cave Dungeon! -Cut-scene loading times are around 90% faster now; Bug Fixes: -Player fall velocity increasing when not falling in some circumstances, making the player fall really fast nonsensically when that happens; -Key-card sound playing for a while even after being collected;
- August 19 Update - 19 August 2023
I recently noticed that two pictures were missing, and I have no idea how this happened, because in my repeated testing there were no pictures missing. But anyway, I'm sorry about those missing photos and for the really late update. Misc: -Saves now include information about which dungeon teleporters have been activated; (sorry for not adding this earlier) -The health bar now blinks when Kimo's health is under 50%; -Getting damaged now shakes the camera a little; -Added a compass to the minimap; Bug and Mistake Fixes: -Added a rare photo and a cursed one to the open world; -One of the photos in the second big dungeon not being counted on the map screen;
- July 30 Update - 30 July 2023
Misc: -Made particle effects for: car crashes, street lights and fire hydrants breaking; -Made more sound effects for vehicles crashes, in different intensities; -Added camera shake to car crashes when driving; -Made a particle effect for when flying cars are close to the ground; -Made tutorial screens for both ground cars and flying cars; -Building debris now also damage city enemies and pedestrians; Bug Fixes: -When the player shoots nearby: Pedestrians not getting scared, and cops not initiating pursuits; -Flying cars not sinking; -Before getting the pistol: Weapon interface showing up if the game is paused and then unpaused; -Before getting the pistol: Kimo's right hand shaped as if it's holding something; -Menu buttons being highlighted incorrectly when using the mouse;
- uuuuuuh - 20 July 2023
Just fixing two major bugs I accidentally introduced in yesterday's update: -Head shots not doing critical damage; -Building debris not colliding with the player;
- July 19 Update (Visual Car Damage!) - 19 July 2023
Misc: -Made and implemented a visual damage system on all ground vehicles (!); -Building debris now damages outpost enemies; -Made an interior for the military outpost building that was lacking it; BugFixes: -Player being able to shoot in elevator rides; -Slingshot ability causing dialogues to unfreeze time; -Physics not activating reliably on objects on top of high up platforms; -Buildings on top of buildings sometimes hanging out awkwardly after having their physics activated; -Exploded car models sometimes not matching their model from before it exploded; -Missiles not exploding when colliding with some types of grass floors; -Military floor columns not emitting light; -Inverted polygons in some of the buildings on high platforms, making them "see-through" from below;
- July 13 Update - 14 July 2023
Steam Achievements have been added! If you already achieved the things described in the achievements, you can get the achievements you earned upon loading the game in the city. Well, except for these achievements: SSS Combo, Arena Master, and Boss Beater. The reason why these 3 achievements won't be loaded is that I forgot to put the appropriate info about their actions in the save system, so there's nothing to load (oops!). So if you want to get these achievements you'll have to do the required feats a second time. If you have already beat all of the bosses before this update, you don't need to beat all of them again to earn the achievement, only the very last one. In the next update I'll be focusing on polishing the game. Misc: -Made a new sound effect for important items (blueprints, keys, photos) to make it harder to miss them; -Made it so police pursuits aren't initiated when destr…
- July 5 Update (Controller Support Added!) - 5 July 2023
Controller support is here! If your controller doesn't work right away, please use the key mappings menu (accessible from the pause menu) to manually configure the buttons. I have personally found the game to be much harder to beat when using a controller, but I don't know if it's just me. Let me know if you found it to be too hard! And let me know if you'd like me to implement a form or aim assist and/or difficulty settings. Controller Support Improvements: -You can now use controller sticks to move the camera; -Remade the interface system so you can navigate it using buttons or a mouse; -In the input mappings menu, added a separate menu for changing controller inputs. Actions can now be mapped to two different buttons, so you can play using mouse + keyboard or controllers, without having to remap all inputs when switching to mouse + keyboard or to controllers; -Fixed more instances of…
- Controller Support Progress - 2 July 2023
Hey, everybody! Just wanted to say that adding controller support is taking way, way longer than I thought it was going to, due to the need to rewrite a significant portion of the interface code. My apologies for this massive delay, I really have been doing my best. But the good news is that it's almost finished, so you can look forward to controller support in just a few days! Thank you so much for your patience and support!
- Demolish or Die is Finally Out! - 22 June 2023
I'm thrilled to announce that Demolish or Die has finally reached the finish line! While there are still some things I wish to add to the game, all of the milestones promised during the Early Access phase have been achieved. As we move forward, I want to share some upcoming features I have in store for Demolish or Die: Implementing full controller support Implementing Steam achievements and Trading Cards Making one more side-activity Please let me know if there's anything else you would like to see in future updates. I also want to thank our community for their invaluable support and feedback throughout the development process. This game wouldn't be what it is today without you! Now, it's time to unleash chaos in Demolish or Die!
- June 20 Update - 21 June 2023
Misc: -Added a chromatic aberration effect to the Slowdown ability; -Made the pitch of sound effects lower when the Slowdown ability is active; -Significantly reduced the energy cost of the Slowdown ability; -Made an option in the controls menu for making melee attacks face the direction of the camera; -Made voice sound effects for the last boss fight; -Reduced the chance that the last boss drops health when damaged; -Added hints to the loading screen; -Added motion blur as an option in the quality settings menu (off by default); Bug Fixes: -Flying cars not maintaining their speed if exited while in motion;
- Demolish or Die Release Date Delayed to June 22 - 17 June 2023
Hey there, beautiful community! I wanted to give you a quick update on Demolish or Die. I'm sorry to announce that I need to push back the release date to June 22. I'm doing this to make sure the game is extra polished and to amp up my marketing efforts. Thank you so much for your patience and support!
- June 16 Update - 16 June 2023
Misc: -Self damage caused by explosions now deal half as much damage; -Added a text to the weapon store that tells which button to press to leave; -Made leveling the shotgun a bit slower; -Reduced the amount of money awarded by engaging in police pursuits; Bug Fixes: -Player being able to get to the end of the game without beating the second big state building, if making progress in a certain order; -Beating the 10th wanted level a second time not causing the main scene to be reloaded; -Slide puzzle: input for initiating and closing the puzzle not being able to be remapped; -Dungeon 1 classified document: input for continuing not being able to be remapped;