- Patch "Synergy" 1.3.0 is Out! - 9 November 2024
Saturday patch 1.3.0 is Live! Quality of Life 🌱 - Improved effects descriptions. The following effects explanations and name have been reworked: - Rally: when a cat is summoned - Water Rally: when a water cat is summoned - Summon: when you summon the actual card. Dev notes: noticed there where a few cards that had Rally on their effects but didnt match what how they trigger so I created the Summon effect. Balance ⚖️ - Charge: occurs when an electric ally cat dies. Dev notes: For the synergy update it will give more freeway to mix electric cards with other types - Banner: Effects now all cards regardless of their type. The following cards: their effects can target other elements: +7 more The following cards cha...
- Sinergies Update coming next week - 2 November 2024
Hello everyone, I wanted to take a moment to share a bit of my journey with you all, especially with those who've supported Spellcats. Over the past few months, a lot has changed for me on a personal level, both in terms of lifestyle and job responsibilities. Even though I don’t have as much free time now, I’m still fully committed to improving Spellcats. Looking forward, I’ll be rolling out smaller updates and bug fixes as I tackle the larger, more complex features like the element synergies. You can expect these changes to come in incremental patches starting next week. I know there's a lot to do, and as a one-person team juggling many responsibilities, your patience and understanding mean a lot to me. Thank you for your support, and apologies for the wait. You’ve been incredibly understanding, and I assure you it will be worth it as we continue building Spellcats together. Regards, J…
- Version 1.2.0 is Out! - 27 June 2024
Patch 1.2.0 is Live! Quality of Life 🌱 We've improved card handling and animations! Now, moving and dragging cards with the mouse feels much smoother and more intuitive. This was a major pain point for many of you, so we dedicated two weeks to revamp the UI system. The effort has paid off, and it feels fantastic! Looking ahead, I have two major tasks to tackle next: First, I'll focus on creating more card synergies, especially freeing up the exclusive effects of the electric and water cards to enable some nastier combos. After that, I'll work on increasing the game's difficulty to provide more challenging runs for those of you looking for a tougher experience! If you encounter any issues, please let me know on our Discord server! I'm prioritizing the most critical bugs since I'm handling this solo. Regards, Johan Croix
- Weekly Patch 1.1.2 is Live! - 15 June 2024
Patch 1.1.2 is Live Quality of Life 🌱 Huge rework to the battle system and turn manager to ensure better game stability and remove crashes during battle When you examine a token card it will show its actual effect instead of a generic summon explanation when you return to the menu during a boss scene it leaves a banner description now the banner hides if you decide to leave Sometimes when playing against the boss the label battle start pops off before spawning the boss remaning cards so now it waits for all cards to be placed and then the battle actually starts Balance ⚖️ Water cats buffs are lost between fights, you can not longer have a 2000/2000 water cat Bug Fixes 🪲 Fixed an issue that the sacrifice trophy will not pop up unless is your first playthough when you opened the game. Monochrome chains: fixed a bug where this trinket doesnt give buffs to the cards Goopy Duplicate: Now a…
- Weekly Patch 1.1.1 - 8 June 2024
Patch 1.1.1 is Live Balance ⚖️ Trinket that allows you to sell for 3 mana has been moved to act 2 in order to make more difficult to reach infinite mana. Bug Fixes 🪲 Frozen Essence now gives shields to all cards regarding of its element If you encounter any issues, let me know on our Discord server! I'm prioritizing the toughest bugs since I am the only one on it! Regards, Johan Croix
- Weekly Patch 1.1.0 is Out! - 1 June 2024
Patch 1.1.0 is Live Quality of Life 🌱 Play and fastfoward sfx are affected by master and sfk sliders Huge Rework in the battlesystem and turnmanager to be more resilent in case of infinite battles and deadlocks. Balance ⚖️ Narcat: initiative gives buffs to leftmost card Purrmud: steals dead allies spikes Sandmew: heal each ally that receives damage Bug Fixes 🪲 fixed some texts that showed negative xp for upcoming card unlocks Mana slab/chunk/smol now increases players max mana Earth Cards that gives Spikes are no longer permanent If you encounter any issues, let me know on our Discord server! I'm prioritizing the toughest bugs since I am the only one on it! Regards, Johan Croix
- Saturday Patch 1.0.4 - 25 May 2024
Saturday patch 1.0.4 is Live Quality of Life 🌱 - Improved the feedback form; it was previously hiding the mouse cursor. - Now the version label is fixed to the corner to pinpoint which version is having issues. Balance ⚖️ - Adjusted the XP curve so you can have a chance unlocking the Achievement that requires you to upgrade a level 6 card. - Rock necklace rework: now gives 1 hp to all earth cats each round. - Upgraded Current cat was giving temporal buffs, it should be permanent for water cats. Bug Fixes 🪲 - When a player chooses to level up in a "?" encounter, it now actually levels up. - Fixed a bug where the Circuit card upgraded would spawn 2 copies of itself when defeated, creating an infinite loop. - Cards changing size/scale after fights, some cards get squashed, so this fix will prevent that. If you encounter any issues, let me know on our Discord server! Prioritizing the toug…
- Fixes Are Incoming! New Patch Every Saturday! - 25 May 2024
Hey Spellcats community, We've heard your feedback loud and clear – thank you for sticking with us through the glitches! 🐾✨ In our commitment to improving your gameplay experience, we've decided to adjust our patch schedule. While the enthusiasm to fix issues quickly led us to release daily updates last week, it also meant some bugs slipped through without proper testing. We're taking a new approach: rather than rushing, we're dedicating the entire workweek to develop, test, and ensure the quality of each patch. Expect a new, polished update rolling out every Saturday. This way, we can deliver the fixes you need and the quality you deserve. Thanks for your patience and passion. Let's make Spellcats better, together! Best wishes, Johan Croix
- Patch 1.0.3 - 20 May 2024
Patch 1.0.3 Upcoming Patch 1.0.3 is Live Quality of Life 🌱 Updated Japanese translations. Credits to @まさぼ🐸, thank you! You can now pause during battle, allowing the player to end the run. If the player returns to the main menu, the game over screen will trigger and unlock cards. Balance ⚖️ Fixed Upgraded Scorcheon ability. Flarelynx and other incremental or multiplicative modifiers to non-fight damage will now affect the small match trinket. Thanks @SteamPoweredBot! Emergency bandages have been removed until further notice. Bugs 🪲 Endless battle bug fixed. If you find anything weird, let me know on our Discord server! I know there are other bugs out there, but since I am the only one, I'm prioritizing the toughest ones! Regards, Johan Croix
- Hotfix 1.0.2 - 19 May 2024
Thanks for pointing it out! I was playing too and found the battle-stuck bug when using electric cards, so I fixed it ASAP. Sorry for the inconvenience! 🙇 Balance ⚖️ Surfstripe can now transfer its stats to other cats. Bugs 🪲 Fixed a bug that caused the player to get stuck in battle. If you find anything weird, let me know on our Discord server! P.S. I'm also addressing an issue where upgraded cards lose their stats. This was a game-breaking bug, so I had to release this hotfix.
- Patch 1.0.1 Live - 18 May 2024
Good news ! Patch 1.0.1 is live: - New store/ unit distribution reroll logic, before this patch cards sold went to the end of the deck and water cats were indirect nerfed. - Endless fights when some cards heals themselves. - fixed a bug that prevents the player to examine trinkets while hovering with the mouse I'm committed to bringing you the best game possible! Happy Summoning, Johan Croix
- Smol day 1 patch - 17 May 2024
Some pointed out some small UI details that were taken care of: - Removed "demo" label that was suddenly appearing - fixed white rectangle appereance near trinkets bar - and removed wishlist button from pause menu ( my bad)
- Spellcats is now available to play! - 17 May 2024
Hey there, Today, we released our second game. Spellcats is now available to play on Steam. To be able to say those words brings tears to my eyes. Huge thanks to my family, friends, romantic partner, and all the partnerships that believed in Spellcats and gave their huge support. Spellcats wouldn't be there without their help! ⭐️ We hope you’ll enjoy the game, if you have any suggestions or feedback fell free to contact me! Happy summoning, Johan Croix
- Launch date is near Live! Watch devs playing the game! - 15 May 2024
Check how spellcats works, and Ask our developers anything about spellcats!
- Live! devs playing the game - 25 April 2024
Check how spellcats works, and Ask our developers anything about spellcats!
- Spellcats Demo is now on Steam Deckbuilder Fest! - 25 March 2024
Hi everyone, Spellcats Demo is now on Steam Deckbuilder Fest! Dont forget to play it cause it will disappear in a week! https://store.steampowered.com/app/2150910/Spellcats_Auto_Card_Tactics/
- Digital Tabletop Fest 4 begins today and Spellcats is part of it! - 7 March 2024
Hey everyone! Super excited to share some awesome news – our game, SPELLCATS: AUTO CARD TACTICS, is diving into the Digital Tabletop Fest over on Steam! It's all about celebrating the cool tabletop games. Starting today till March 11th, you'll get to check out some of the freshest and most exciting digital tabletop games around. Plus, you'll get a sneak peek at what's coming next in the genre. Think deckbuilders, board games, and all sorts of games inspired by classic tabletop IPs. Catch you there! Cheers, Johan
- PLAY SPELLCATS DEMO DURING STEAM NEXT FEST - 26 January 2024
During the Steam Next Fest, your journey will begin in the arcane prison in purraterra: Summon elemental cats and add them to your team cards Fight enemies and final boss to death Upgrade your cats with stronger effects Modify your cats with Trinkets, drastically shifting your strategy
- Live @ Steam Next Fest - 26 January 2024
Check how spellcats works, and Ask our developers anything about spellcats!
- Spellcats: Auto Card Tactics - Prologue is Steam page is live! - 20 December 2023
🎉 Hey Spellcats Fans! 🎉 Big News: 'Spellcats: Auto Card Tactics - Prologue' is now Free on Steam! Guess what? We've just dropped the Spellcats Prologue, and it's totally free on Steam! 🚀 🎨 Art Level: Epic! We've improved our cards with some killer new art and animations. Everything's got this awesome new vibe! Thanks to Hugo our pixelartist and Jon Nielsen for the key Art! Jon is working on WitchHand a cute colorful card management game that you should check it out 👇 https://store.steampowered.com/app/2420880/WitchHand/ 👾 Meet Some New Baddies! We've thrown in some wicked new enemies and relics for you to check out. Get ready for even crazier combos and strategies! 🎁 Events Just Got Cooler: We're rolling out a super-fresh event system. It's packed with more choices, bigger rewards, and some sneaky curses. Every decision you make is gonna count! 🌟 Introducing Luna! Meet Luna, our…