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Play Pretend

Play Pretend Steam news

Kaleidoscope Games | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualIndie

  • Steam app typegame
  • Steam App ID2155270
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKaleidoscope Games

Play Pretend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2155270
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKaleidoscope Games
  • PublisherKaleidoscope Games
  • Parent gameNot available

Genres: Action, Casual, Indie

Company pages: Developer: Kaleidoscope GamesPublisher: Kaleidoscope Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Play Pretend Steam news

Play Pretend news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • We did Next Fest...So What's Next? - 26 October 2023

    Many of you will know we took part in the Steam Next Fest at the start of this month. It was an exciting experience and hopefully, a few of you are reading this having discovered us during the event! Next Fest wrap-up Next Fest was an excellent opportunity for us to nail down a full vertical slice experience for you all to play through since we last did way, way..way back last year at EGX. Since EGX we made many, many...many changes and it really shows. The feedback we got from you all on the lead up to, and during Next Fest was both very helpful and super motivational, you all seemed to enjoy our demo with some of you racking up multiple hours in a demo only lasting 20 minutes at a time. And we really appreciate it. Next up We are now at a point where we can begin to really fully produce more front-facing content for you all, more concept art, more environment, more worlds and more cha…

  • OCTOBER NEXT FEST - YOU CAN PLAY PRETEND! - 27 September 2023

    Some of you may have noticed our Steam page recently got a massive overhaul, all in preparation for our demo going live TODAY! We have been haaard at work getting things together following our playtest earlier this month (on a side note if you want to get involved with playtests jump on our discord). I'm here to guide you through all the little things and get you up to speed for playing our demo throughout Steam Next Fest. New Trailer New Controls We heard you all, we've added mouse controls and honestly, I don't know why we ever thought we wouldn't need them, I am a big fan of playing with a controller but if you really want the best edge playing...use a mouse ;) New Map We have a map now! You can choose where you'll go as you navigate through each world, deciding between idea, stat, elite, or utility rooms. Each room holds a slight variation in enemies, rewards, and mechanics. New Con…

  • Devlog #12 What's on the Menu - 26 September 2023

    We're back with some more updates to share, this time as we are preparing for Steam Next Fest in a few weeks, we have been tweaking and messing around with every aspect of Play Pretend to make it the best it can be. This months update will be covering our new UI and menu changes that we have been working on. After beating all the enemies in a room you will be presented with one (or both) of the following ways to get more powerful, either by increasing your base stats or by collecting a new idea to place into your power grid. These are far simpler to navigate and have been given a complete aesthetic makeover by our very talented artists. If however, you are beaten by all of the scary imaginary monsters of Play Pretend, or you are skilled enough to beat them all and win the game, you are given a report card with some info on how you did, how many enemies you have beaten and a record of ho…

  • Devlog #11 - Making Our Fantasy a Reality - 26 September 2023

    Hello again! Long time no see, sorry about that! We've been quiet this month getting all ready to show off our fantasy world in all its entirety. This is a long ol' post so strap in! Way back when development started for Play Pretend, we knew we wanted various imaginary worlds themed after childhood dreams and fantasies. As such, we just had to have a medieval fantasy world featuring dragons, knights, and a princess. We set out to develop it as our first world and so it's been through many iterations to get to where we are now. EGX: Those of you who we met last year at EGX may remember our fantasy world as a flat, green landscape. While we were happy with how it was looking then, we knew we could do so much better. Recolour: The first thing we knew we wanted to address was the colour scheme. I've mentioned this before in a previous post, but as a reminder, here's a peek at how far the f…

  • Devlog #10 - Our characters finally got a spine! - 19 May 2023

    Hello again you wonderful people, today's devlog is ALL about animation. When we set out with our 2D/3D hybrid art style, animation was a concern for us. We initially settled on doing all animations by hand, relying on the amazing talent of Katie and Lauren, but this quickly began to show its flaws. Being a small team, having two team members working on hand animation whilst still requiring them to be producing concept art, UI and promotional work just wasn't sustainable. With our new favourite purchase, we solved this, and oh boy, what a difference it makes. The old ways Before I go into detail on how we do things now (if you know a thing or two about 2D animation, you'll have a pretty good idea of where this all is heading), let's talk about how we used to produce all our animations. In the days of old, we'd spend a lot of time discussing animations before even getting a chance to see…

  • Devlog #9 - All the colours of the rainbow! - 5 May 2023

    (If you're reading this on Steam and are confused why we are starting at #9, our previous dev logs can be found here). Hello there! Ben here for my first update (Harry usually writes these but I've gone rogue) It's been a while I know, but I promise you, it's been worth the wait! All of us at K-Scope have been working hard focusing on content; finalising colours, characters, and ideas, we are even closing in on a playable demo (but more on that in the future) A fresh lick of paint Our artists (myself included) have spent probably a few too many hours arguing debating over colour schemes, ultimately resulting in Lauren saving us all and putting together some concepts. You might notice the complete lack of the garish bright pink of the fantasy world...its for the better trust us. Since putting these concepts together its become much clearer for myself and the others when it comes to desig…

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