SPSTEAMPULSELIVE ANALYTICS
RPG Architect

RPG Architect Steam news

Monster and Robot L.L.C. | Jan 20, 2023 | game

Released

5players observed · 6 October 2026 - 04:20:08 UTC

Design & IllustrationEducationGame DevelopmentEarly AccessIndieSteam Store

  • Latest observed players5 · 6 October 2026 - 04:20:08 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

RPG Architect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 6 October 2026 - 04:20:08 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews175
  • Release dateJan 20, 2023
  • DeveloperMonster and Robot L.L.C.
  • PublisherMonster and Robot L.L.C.

Genres: Design & Illustration, Education, Game Development, Early Access

Company pages: Developer: Monster and Robot L.L.C.Publisher: Monster and Robot L.L.C.

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RPG Architect Steam news

RPG Architect news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Feature Updates and Bug Fixes - 5 October 2026

    Added support for Advanced Collisions on Tiles, supporting sub-tile colliders. Fixed an issue with Statistics not supporting old growth statistic meta-properties.

  • Feature Updates and Bug Fixes - 25 September 2026

    Improved Status Effects -- Forced Battler Actions, Random Retargeting, etc, are now supported, including potential to "just fail." Fixed an issue with terraforming occurring on the wrong layers in the Map Editor. Fixed the Ice1 animation from Seraph Circle's Animations for 256 image size.

  • Feature Updates and Bug Fixes - 23 September 2026

    Added Sorting for user interface contexts. Added "Validate Actions" to Battle Programs, which skips a program whose actions cannot be used. Added statistic rewards that roll into skill and equipment growth. Reworked filter UI's. Fixed an issue with Hero skills not being sorted by skill index. Fixed an issue with "Not" on a filter group having no effect. Fixed an issue with a skill's growth to next rank showing the wrong value. Fixed an issue with skills not being marked unusable when the hero has not learned the skill type. Fixed an issue with skill rank and growth being swapped when loading a save. Fixed an issue with "Do Nothing" battle programs not consuming a turn. Fixed an issue with a crash when exiting the game from a menu. Fixed an issue with a crash when clearing the Template Type on a Templated List. Fixed an issue with the Ice1 animation being the wrong size in the Seraph Cir…

  • Feature Updates and Bug Fixes - 18 September 2026

    Added a "Statistic Preview" Variable Manipulator. Added support for placing a Templated List inside another Templated List. Nested lists are display-only, with no interaction possible. Items without their own sound effect now use the sound effect defined on their Item Type. Fixed an issue where Grayscale rendered text as solid black.

  • Feature Updates and Bug Fixes - 16 September 2026

    Added an Elemental Database Data Source. Added Elemental Offense/Defense values to the Hero and Battler Data Sources. Added more options to Status Effects. Added Status Effect support for User Interfaces. Fixed an issue where two elemental rows in the same trait table sharing an element would silently overwrite one another. Fixed the "Require Key Release" option on Virtual Keys not being honored by the engine. Fixed an issue where input cooldowns could stack and block commands longer than intended. Fixed an issue where diagonal edge tiles kept their corner cut on lower layers when an adjacent tile was present. Fixed an issue in round-based battles where the next round could begin gathering input before the current round finished resolving. Fixed an issue where battlers could act before their counter was fully charged in round-based battles. Fixed an issue where the preview border offset…

  • Bug Fixes - 11 September 2026

    Fixed an issue with Physics not properly updating gravity for simulations. Fixed an issue with scale applying in the Editor's Context Menus/Menus/Tooltips. Fixed an issue with Vertical Alignment in Text User Interface Elements. Fixed an issue with 3D Map Editor "silent crashing" on resizing. Fixed an issue with Grayscale in UI's. Fixed an issue with "Prevent Diagonal Movement" not being honored in random movement. Fixed an issue with Dialogue/Message collation.

  • Feature Improvements and Bug Fixes - 9 September 2026

    Further updates to Undo/Redo in the Database. Fixed an issue with Collate Message Boxes.

  • Bug Fixes - 8 September 2026

    Fixed an issue with Lists and Local Data (disabled effects) usage. Fixed an issue with how Tags are saved/modified/leveraged in variables.

  • Bug Fixes - 8 September 2026

    Fixed an issue with transitions and teleportation events. Fixed an issue with current map battle rendering.

  • Bug Fixes - 5 September 2026

    Fixed an issue with a soft-crash when using WAV files (new dependency). Fixed an issue with Transition Editors from not listing transitions available in Map Properties. Fixed an issue with Prefabs not showing in Map-Based Battles. Fixed an issue with mouse-supported UI's not advancing on tag in Message Boxes.

  • Bug Fixes - 3 September 2026

    Minor fixes to UX in Editor for Get/Set Tags commands.

  • Feature Updates and Bug Fixes - 3 September 2026

    Added a Cross-Hatch Shader (untested). Added a Set/Get Tag command and Evaluate Variable Manipulator to convert Text Escape Codes to real values. Fixed a re-entrance issue with optimization paths that previously crashed RPG Architect.

  • Bug Fixes - 1 September 2026

    Fixed a few rendering issues with Structural Tiles and Shapes in the Map Editor and Engine.

  • Bug Fixes - 1 September 2026

    Fixed an issue with how Parallax Backgrounds render in the Map Editor. Fixed an issue with instantaneous movement and any Movement that affects the Party. Fixed an issue with the Resource Selection modal collapsing and not regaining size. Fixed multiple issues with behavior using the Map Editor and Tile Drawing.

  • Feature Updates - 28 August 2026

    Added performance improvements to loading/caching, particularly helps Web deployments by ~5-40% in varying cases. Added Map Camera Easing functions to allow delay/distance catch-up as characters move. Added a wait/pause to Video playback. Added audio enhancements to protect/handle edge-cases caused by lack of found audio drivers. Added more post-processing effects to emulate third generation video game console palettes and before. Added ability to Copy Resource (right click when clicking on a Resource Editor) to get "native" path.

  • Feature Updates (Web Export) and Bug Fixes - 25 August 2026

    Added Web publish support via web-assembly; It needs to be deployed to a web server to work properly and will not just run in the browser. Keyboard layout window can now be resized and has monospace font. Fixed a few issues with Message Spans and character sound effect playback. Fixed an issue with small .ogg file playback. Fixed an issue with Map Import locking up RPG Architect on Windows.

  • Feature Updates and Bug Fixes - 22 August 2026

    Added a Linux ARM64 (Embedded) export/publish type (experimental still). Added support for "Tile Tags" to Fences to allow conditional passage. Fixed an issue with Shop Buy Scripts only executing AFTER execution of the Shop, rather than at the time of purchase. Fixed issues with Trade Component requirements when buying in a Shop.

  • Feature Updates - 15 August 2026

    Added numerous more controls to Minimap UI Type (Rotation, Mask, Center on Player). Added experimental (untested) commands for Minimap Interaction. Further editor documentation being done in the background -- ~10% of the editor covered.

  • Feature Updates and Bug Fixes - 12 August 2026

    Added "Adjust Fog" command. Added "Adjust Background Effect" command. Fixed an issue with pathfinding on floating point/fractional positions. Fixed an issue with sprite rigging on Enemies. More work being done on documentation, again, for the Editor beyond the raw data types/etc.

  • Bug Fixes (Hot Fix) - 11 August 2026

    Fixed an issue with map editor not loading, due to a null game title.

Patch notes and updates

S.noRelease datePatch nameGID number
125 September 2026Feature Updates and Bug Fixes1844751498226073
223 September 2026Feature Updates and Bug Fixes1844751498219728
318 September 2026Feature Updates and Bug Fixes1844115010496160
416 September 2026Feature Updates and Bug Fixes1844115010490343
511 September 2026Bug Fixes1843481262695658
69 September 2026Feature Improvements and Bug Fixes1843481262690220
78 September 2026Bug Fixes1842846814456546
88 September 2026Bug Fixes1842846814454449
95 September 2026Bug Fixes1842846814448302
103 September 2026Bug Fixes1842846814444381
113 September 2026Feature Updates and Bug Fixes1842846814441952
121 September 2026Bug Fixes1842212951314560
131 September 2026Bug Fixes1842212951311988
1428 August 2026Feature Updates1842212951304423
1525 August 2026Feature Updates (Web Export) and Bug Fixes1841579228679726
1622 August 2026Feature Updates and Bug Fixes1841579228670581
1715 August 2026Feature Updates1840944183781218
1812 August 2026Feature Updates and Bug Fixes1840944183775103
1911 August 2026Bug Fixes (Hot Fix)1840310314354214
2010 August 2026Feature Updates and Bug Fixes1840310314352698

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