- Patch Note - 1.1.4 - 5 May 2026
Fixes and changes Recipes involving upgrading chests now safely drops stored items first. Necklace can now be smelted into a gold nugget.
- Patch Note - 1.1.3 - 12 February 2026
Balancing A few balancing adjustments based on player feedback: Volcano eruptions now ignores storage chests, as destroying them was too punishing. Trees have a higher spawnrate in River tiles. Centaurs spawn chance raised from 23% to 50% in River tiles.
- Patch Note - 1.1.2 - 5 January 2026
Changes New feature: Recipes are now sold by the merchant. Bugfixes Fixed a bug : trapped enemies sometimes started moving while trapped, making them unstoppable and killing all vampires in their coffins. Fixed a bug : Migration issue where treasure chests (and possibly other cards) were not always migrated correctly + improvements to card sorting.
- Patch Note - 1.1.1 - 28 November 2025
Balancing Spawn chance improved for Ettin, Centaur, Genderuwo (from 18% to 23%) Ents spawn every 3-4 minutes instead of every 4-5 minutes Wild status effect chance for monsters lowered from 66% to 45% (When curse level 3 is active) Fixes Localization fix for quests
- Patch Note - 1.1.0 - 20 November 2025
Updated to the latest supported version of Unity to address memory leaks that could lead to crashes
- Patch note - 1.0.9 - 14 November 2025
Changes New feature : The artifact Mystic’s Gambit has changed and now unlocks a brutal trial for the daring. Balancing Enemy wave difficulty now scales with the world day. Monsters summoned by the Summoner are now tamed instantly. Bugfixes Fixed an issue where the Summon Ally effect could spawn allies on the wrong side during combat. Added missing localization label to castle storage panel for Asian languages.
- Patch note - 1.0.8 - 10 November 2025
Major change New feature: Reinforcements. Each time you expand your castle, your influence grows, granting Reinforcement Points. Before a new run begins, draft additional starting cards based on how many Reinforcement Points you have.This should help speed up the early gameBalance Increased drop rates for Conch Shell and Fire Scale Increased spawn rate for Tiny Sun Moth Bugfixes Fixed a bug where Snowstorm event unstacked non-frozen cards incorrectly and showed the health indicator incorrectly when completed. Fixed a bug where resource cards remained locked after the start of a new night. Fixed a bug where withdrawing resources from a storage chest triggered taskmaster quests to advance (as if the resource was gathered) Fixed a bug where completed Taskmaster quests had incorrect behavior when migrating
- Patch note - 1.0.6 - 3 November 2025
Bugfixes Fixed an exploit : if a Vampire was on a resource card (for example, a Tree) and used auto-build for another recipe while the game was paused, it would craft the recipe as well as harvest the resource card Fixed a bug where the Snowstorm Event wouldn't end if the Yeti was tamed instead of killed Minor changes (Community requested features) Recipes in the list view now display how many cards is owned for each recipe Increased taskmaster quest durations
- Patch note - 1.0.5 - 29 October 2025
Minor change Equipment recipes now show stats in the tooltip
- Patch note - 1.0.4 - 27 October 2025
Bugfixes Fixed a blocker bug where auto-building iron chests would crash the game Fixed a bug where resources would spawn when the game was paused Fixed a bug where traps would not reset to unlocked state correctly at the start of the nighttime Fixed a bug where traps could be used on Bandits during nighttime (it should only work during daytime) Fixed an exploit where Taskmaster quests could be refreshed by reloading the save Miscellaneous Auto-stack now prioritizes storage chests if available
- Patch note - 1.0.3 - 24 October 2025
Bugfixes Fixed a blocker that could happen when inspecting a card multiple times just before the day Fixed a bug where stacking a Dummy inside a Wagon would trigger a fight Fixed an issue where Castle layout was not saved when returning to main menu (only shop purchases triggered a save of current state) Major changes Added backups for all savefiles (Tutorial, Conquest, Castle, Global progress) that occur every 20 minutes Minor changes Added a safety check to avoid crashes Removed temporarily gold nugget auto-build button (it didn't check gold-only related items correctly). It will be re-implemented on later versions
- Decks of the Damned Out Now - 21 October 2025
Hi everyone,We're glad to finally release Decks of the Damned on Steam! 🧛🩸Rise from the ashes and rebuild your castle as you embark on a journey to shroud the land in darkness. Features:Discover powerful vampire classes, each with its own unique playstyle. Tame monsters, brew potions and craft magic weapons to gain the upper hand in combat.Journey through a changing world filled with hidden villages and kingdoms to raid.Discover a large number of powerful effects embedded in weapons and equipment, allowing you to shape your own unique playstyle.What makes it unique:Streamlined crafting and card stacking.Day and night phases: prepare for combat during the day, fight at night.Multiple areas with unique enemies and resources, and random events.Sandbox mode: restore a castle that unlocks lasting bonuses and powerful upgrades.We’ve even got some great bundles for you, including one with th…
- Demo Out Now! - 9 June 2025
Thorian Games and Goblinz Publishing are thrilled to announce that a brand-new demo for Decks of the Damned is out now! 🔥Command your vampire minions, scavenge gear from fallen foes and craft powerful items to strenghten your forces. Defend by day, expand your domain by night, and shroud the land in darkness!MULTIPLE VAMPIRE CLASSESDiscover powerful classes, each with its own unique playstyle. Tame monsters, brew potions and craft magic weapons to gain the upper hand in combat. Tailor your strategy around your undead army. Unique synergies arise depending on whether your minions are slow, sturdy juggernauts or swift, delicate fighters.EXPLORE THE LANDJourney through a changing world filled with hidden villages and kingdoms to raid. Each area offers new resources to find and different enemies to fight. Random events like traveling merchants, bandit raids, and snowstorms keep each playth…
- Announcement: Play the Demo! - 14 August 2024
We’re excited to announce that Decks of the Damned is now available as a demo on Itch.io ! Step into the dark realm to raise an undead army and challenge the dominance of the living who seek to destroy you. As this is our first demo release, please be aware that some bugs may still be present. We appreciate your understanding and look forward to your feedback as you conquer the living! Link to demo: https://codearcs.itch.io/decks-of-the-damned
- Decks of the Damned public demo in August! - 16 July 2024
Get ready for the first public demo for Decks of the Damned in August. The demo will contain the tutorial missions as well as the main game mode called Conqest. In Conquest, your goal is to locate hidden human villages and raid them on a procedurally generated map. Each map tile type contains unique resources and challenges, as well as random events that may trigger as you progress through the game. As you raid villages, you unlock permanent progression content such as new crafting recipes and mysterious artifact quests.