SPSTEAMPULSELIVE ANALYTICS
Ooglians

Ooglians Steam metadata

Simon Bäckström | Dec 15, 2022 | game

Released

0players observed · 4 October 2026 - 06:39:18 UTC

ActionStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak59
  • Units sold (VGI)7,680
  • Revenue (VGI)$12,040
  • Review score64% positive

Ooglians metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak59
  • Units sold (VGI)7,680
  • Revenue (VGI)$12,040
  • Review score64% positive
  • Total reviews255
  • Release dateDec 15, 2022
  • DeveloperSimon Bäckström
  • PublisherAurora Punks

Genres: Action, Strategy, Early Access

Company pages: Developer: Simon BäckströmPublisher: Aurora Punks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ooglians Steam metadata

Ooglians metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2162070/metadata
Steam Storehttps://store.steampowered.com/app/2162070/
Steam Communityhttps://steamcommunity.com/app/2162070
PCGamingWiki search
IGDB searchSearch IGDB for Ooglians

Reviews, pricing, and metadata

Review summary

Mixed

64% positive, 164 positive, 91 negative

Price and discount

$1.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases
  • Steam 15 December 2022

Latest Steam announcements

  • Tower Defense Fest Stream - 9 March 2026

    Oogly-iioo Tower Defence streaming!

  • Waddupp ooglie booglies! We rollin back! - 19 June 2025

    After a long radio silence we are back! Rollback Since the latest update made the game unstable we have decided to roll back to previous. Some features will be lost but the game is now in a stable state. The future We are going back to the game and looking at what we can do. Nothing is set in stone yet as we are still working on other projects as well but hopefully we can come with updates to the game with bug fixes and content in the future.

  • Factory and Resources Update RELEASED! - 26 September 2023

    OOGLIBOOGLI!! With this update I took help from the new commuunitymanager that I'm working with to create a little summary video! Check it out! I'll still post everything in textform too tho, so heres that NEW STUFF: The Drone! - this will warn if there is no clear path to the core, in the future, more things will be added to it Ooglimass! - this has a chance to drop when an ooglian dies. there's a maximum of 15 spawned ooglimass at a time, so after that, no more will spawn (there's a temporary counter in the corner, that will be removed later on) The ooglimass deterioates every turn. if left outside it will dissapear after 3 waves Factory - there's currently only one factory. it takes oglimass and energy and creates a battery that can be triggered to shoot out an electric pulse to all connected modules in it's area Burner - this takes ooglimass and converts it into energy! Laser rework…

  • Factory and Resources Update Devpost! - 19 September 2023

    Hello again, Ooglibooglers! We're cruising through the Ooglians roadmap at a brisk pace, so here's a look at what's coming when the next update drops LATER THIS WEEK! Get hyped for the addition of Ooglimass, Factories and the Battery. Lots of things to process in that gif - let's break it down: Ooglimass is what we're calling that new green goop, and it will occasionally drop from exploded ooglians. You can use that ooglimass as resources by shoving it into the Factories. Some factories will generate power just like cores, as long as their tank of ooglimass isn't empty, and some will create items if fed enough power! One of these items is the new Battery! This badboy can be smushed, releasing a wave of energy that powers everything in range. That's about it for now, but we'll be back later this week with proper patch notes! Thank you again for your feedback and support! JOIN THE DISCORD…

  • ROADMAP RELEASED!!!!! - 8 September 2023

    Greetings, all you OogliBooglers! Behold: The roadmap for the Ooglians journey leading up to a 1.0 release! Things to come will be very experimental and change some core things about the game you know, so it's very important for me to get your feedback and thoughts around these things. Bugfixes and rebalancing will happen continuously. new modules and enemies will also come with these updates Update 1 (which just launched!) introduces Wall parts, updated pathfinding for the ooglians and removes autotargeting for modules. The idea is that Ooglians will now work a lot more like a traditional tower defense game, with the enemies always going for the core if they can pathfind there. The walls will show up as an option in the loot table, and when placed will force ooglians to go around them, allowing you to direct them (into hazardous areas). This means your placement of cores will matter wa…

  • [UPDATE] a-MAZE-ing walls! - 1 September 2023

    Before we start, i just want to ask you to keep your eyes peeledI The roadmap for future updates will hopefully be released sometime NEXT WEEK! with that said, let's get into todays update: WHAT?! WALLS!!! With this new patch I'm trying something very experimental and gamechanging! I've spent the time since the last update experimenting with different solutions for pathfinding for the ooglians. and I think we've landed on a pretty solid solution! Now, Ooglians will always try and take the shortest way they can towards the core, ignoring all other buildings. If there is no valid path, they will go back to the old AI and attack stuff until they can find a valid path. Another change is that buildings can now only be moved during the planning phase. modules and wires can still be rearanged during waves tho. This will allow for more interesting decisions in the long run, such as flying oogli…

  • [ALPHA 0.0.20] I'M BACK! - 6 July 2023

    Heya, Simon here! With this new patch, I just wanted to come in and make a little anouncement: I am now OFFICIALLY BACK (!!!) on the project FULL TIME! These past week I've been working on a roadmap towards 1.0. There will be some pretty major changes, and there will also be a lot of experimentation. I really do appreciate all the feedback, and I just want to make a game that deserves your time. My highest priority is addressing the main problems in the game right now, such as it being too tedious, too manual and the "great ball of death" meta. I have some ideas, but I'd also greatly appreciate your words on these changes too. this update contains a couple of bugfixes, some visual stuff, a new module, but most importantly it will make ALL cores have autotargeting! As stated, This is going to be a very experimental time, and changes are not final, but if people like it better, it will pr…

  • ALPHA [0.0.19] - New stuff, improved tutorial and more QoL - 14 April 2023

    EXPLOSIVE FIXES First things first: known issues. KNOWN ISSUES Aiming issues when dragging to the right - when dragged perfectly rightmost, the asset will start flipping 180 degrees. Not game breaking but can be annoying. Perfomance issues. FPS drops aren't as horrible for explosions, but there is still a soft limit for number of enemies on screen. Game ends on wave 100 with no warning or explanation. Spatial sound is sometimes mirrored. ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize. The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there! PATCH NOTES for 0.0.19 FIXES Massive FPS drops from explosions have been fixed. ENEMIES Updated the exploding ooglian with new visuals. M…

  • ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns - 7 April 2023

    ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES Game is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuff This makes the game too reliant on RNG This is bad Performance is horrible! The game hasn't been optimized Some things will absolutely tank your framerate It can make the game near unplayable The “fix” is a hard limit of 100 waves before the player is killed This is bad The game is a bit too confusing The first few rounds has a lot going on, with almost no explanation The more we add, the more confusing it gets The late game has too much stuff on screen This prompts the player to rebuild their base now and then This takes time and can get very frustrating This is bad But at least we have finger guns now! We’re going to release an…

  • ALPHA [0.017] - New Modules and Ooglis, and a few fixes - 30 March 2023

    MORE NEW OOGLIANS AND MORE ARE COMING More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably. Note that if you get to wave 100, you'll be dying to the Doglian, Destroyer of Worlds. The dog is in fact no immortal, but I have no idea how to beat it. Best of luck. ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there! PATCH NOTES ENEMIES Two new types of ooglians! - one big and bulky, and one tiny lil oog! That is all the information we have for you. You're gonna find out. MODULES & CORES Two new modules! In preparation for the new modules system, there are two new modules ava…

  • Hotfix for UI game breaker - 20 March 2023

    Fixed game entering soft lock upon mousing over the "Auto Crank" switch

  • ALPHA [0.015] - More Oogis and QoL - 16 March 2023

    EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED The major rework is still to be finished, but a patch has been long overdue. This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight. ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there! PATCH NOTES ENEMIES Two new types of ooglians! - one taller creature, and one smallish! That is all the information we have for you. MODULES & CORES No new modules! New system for modules under way. No new cores! New system for cores under way. QoL Reward Buttons now have a preview of the reward instead of text Game will not start automatically when you get your rewards. You'll figure it ou…

  • ALPHA [0.013] - Evolved Ooglians?! - 10 February 2023

    THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things ⬇ Click here to join the discord! ⬇ this is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized there ENEMIES overhauled the visuals for the original ooglian Two new types of enemies! - one smaller creature, and one bigger! MODULES New module! FIXES hopefully fixed the bug where text would not load correctly bc of localization assets not loading properly QoL New menu with some more settings. Controller sensitivity rotation sensitivity - how fast you rotate the things your grabbing with the rotation input added option for automatic cranking th…

  • ALPHA [0.012] - Multiplayer & QoL - 19 January 2023

    Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should create an experience where you grab the intended thing more reliably. I've heard your complaints about the handcrank, that it feels annoying to get more than one. So to solve this problem I added MULTIPLAYER! Plug in a controller and let your friends do the cranking! The multiplayer is very simple for now, but I thought it would be a fun addition that would bring some new reasons to try out the game. Remember to join the discord to talk about the game and impact the development! NEW MECHANICS MULTIPLAYER! More basic starting module and core. New system for grabbing, with priority system for more reliable grabbing FIXES Fixed some problems with the cable system. Hopefully th…

  • ALPHA [0.011] - Stationary structures & QoL - 26 December 2022

    With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) FIXES Fixed a bug with the capacitator BALANCING All structures now pin to the ground and become stationary while not dragged updated the firework module to actually do AoE lol turrets now have specific ranges QoL Some new particle effects wasd for camera movement q/e to rotate held stuff cables move more reliably and probably more stuff too, I just forgot lmao Thanks for sticking around, and remember that this game is far from finished and I'm only one person, so please bear with me as I try and handle all the crashes. This version also added more info to the stacktracing so hopefully I'll be able to pin down the crashes easier

  • ALPHA [0.010] - added backtrace - 22 December 2022

    This patch is to add backtrace to the game. backtrace is a service that sends all the errors and crashlogs to a database for me to find and understand crashes and bugs! Hopefully, this will help me understand the random crashes, Please understand that I'm a solo developer and that the game is still very much in alpha. that means bugs and crashes WILL still happen, both now and probably along the line too. Thank you for your patience

  • HOTFIX!! [0.009] - "Crank Fix" - 21 December 2022

    Fixed a softlock where you couldnt drag stuff after ooglians destroyed a crank you were cranking :^)

  • HOTFIX!! [0.008] - crash + freeze fix (?) - 21 December 2022

    I think i squashed the soft lock on restart and the crash when something destroys what you´re holding ... hopefully..? :')

  • NEW PATCH! - ALPHA [0.007] - 21 December 2022

    FIXES no more crashing from infinite cable loops! BALANCING Everything except modules and cables is now destructable Reworked Gatling module NEW MODULE! QoL Added Restart button to the esc-menu Smaller game area at the start, grows over time. this is too make the game faster in the beginning

  • HOTFIX - 15 December 2022

    Accidentally made the ooglians conmpletely harmless for the releasebuild. no they should be causing mayhem as intended.

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2025Waddupp ooglie booglies! We rollin back!1802893906732474
226 September 2023Factory and Resources Update RELEASED!5219165352641484083
320 March 2023Hotfix for UI game breaker5125698536868928678
422 December 2022ALPHA [0.010] - added backtrace5000716037442116218
521 December 2022HOTFIX!! [0.009] - "Crank Fix"5000716037439775485
621 December 2022HOTFIX!! [0.008] - crash + freeze fix (?)5000716037439670856
715 December 2022HOTFIX5623338145751312060

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2162070
Live current players0
SteamPulse tracked peak59
Live count (today's peak floor)0
Price$1.99
Free to playNo
Discount0%
Original price USD$1.99
Current price USD$1.99
Release dateDec 15, 2022
DeveloperSimon Bäckström
PublisherAurora Punks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent64%
Positive reviews164
Negative reviews91
Total reviews255
Steam recommendations234
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2162070/

Short description

Ooglians are coming! Nothing excites an ooglian more than smashing machinery. Protect your machinery with more machinery which attracts even more ooglians. How unfortunate.

About this game

Roadmap There is a lot of stuff to add to Ooglians, and we want YOU to be a part of the process! Community feedback is key for prioritizing what to work on next, such as Expand base building Add more ooglian types Polish existing gameplay Add non-gameplay stuff like stats, achievements, high-score Head on over to our Discord and let us know what you want to see in the game next! About the Game Welcome! The tower defense base builder you never realized you wanted! Straight out of a fever dream, here is... Ooglians! What are Ooglians? Ooglians are a mysterious species. It's unknown whether they are technophobes or destructophiles, but they sure love smashing machinery to bits. You are not an Ooglian. You are... you. It's not up to me to tell you who you are. Why are you on this planet? What is your goal? It is, as of now, unknown. Maybe if you protect your reactor, you'll find out. FEATURES Build the base around your reactor Ooglians are attracted by the machinery Ooglians try to destroy your base Build more machines to defend your base Attract more ooglians It's a game loop You lose when if your reactor dies

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $1.99
  • Highest observed: $1.99

Ooglians's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $1.99, the highest is $1.99, and the first visible tracked price is $1.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ooglians's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $1.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $1.99. The latest run records $1.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $1.99
  • Current list price: $1.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ooglians at $1.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$1.99$1.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $1.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$1.99$1.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $1.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$1.99$1.99No discountSteam Store

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RuneScape: Dragonwilds27,4493 October 2026 - 22:56:24 UTC39,10324,686Jagex Ltd
Path of Exile 225,3484 October 2026 - 08:00:41 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended20,8424 October 2026 - 05:30:38 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle17,3164 October 2026 - 07:46:32 UTC27,916121,501Afterthought LLC
BeamNG.drive16,5654 October 2026 - 08:00:55 UTC44,232392,944BeamNG
R.E.P.O.13,1594 October 2026 - 08:13:40 UTC266,908420,693semiwork

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