SPSTEAMPULSELIVE ANALYTICS
NervBox

NervBox Steam metadata

Quantum Lion Labs | Apr 10, 2023 | game

Released

0players observed · 5 October 2026 - 13:59:14 UTC

ActionIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)600
  • Revenue (VGI)$6,096
  • Review score68% positive

NervBox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)600
  • Revenue (VGI)$6,096
  • Review score68% positive
  • Total reviews19
  • Release dateApr 10, 2023
  • DeveloperQuantum Lion Labs
  • PublisherQuantum Lion Labs

Genres: Action, Indie, Simulation, Early Access

Company pages: Developer: Quantum Lion LabsPublisher: Quantum Lion Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

NervBox Steam metadata

NervBox metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2168200/metadata
Steam Storehttps://store.steampowered.com/app/2168200/
Steam Communityhttps://steamcommunity.com/app/2168200
PCGamingWiki search
IGDB searchSearch IGDB for NervBox

Reviews, pricing, and metadata

Review summary

Mixed

68% positive, 13 positive, 6 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 10 April 2023

Latest Steam announcements

  • Character Customization Update - 18 September 2026

    Hey Nervs!It's been a while since our last update, and we appreciate you sticking with us! This release is the start of some bigger changes we've been working on for NervBox. Luau scripting for modders is on the way, along with more we'll be announcing soon. In the meantime, we've got a new look and some extra firepower for you to try out.Today we're bringing character customization to NervBox, expanding mod support to firearms, and giving the main menu some extra attention. Pick out a new look, find your next world, and see what the community has been cooking up!Make It YoursCharacter customization is here! Head to the Avatar page to mix and match hats, visor designs, and jacket patterns. You can also choose colors for your helmet, jacket, gloves, and pants, with a separate pattern color for designs that support it.Whether you're putting together a coordinated outfit or seeing how ridi…

  • NervBox 0.7 Update - Mod Streaming - 23 December 2025

    Happy holidays and welcome to Mod Streaming in NervBox! NervBox 0.7 has been our biggest undertaking yet. We set out to not only add mod support, but to solve a lot of the common pitfalls and pain points with modding multiplayer games. This update represents a complete evolution of the game, moving from a static playground to a living, community-driven ecosystem. And it’s just the beginning…The Era of Mod StreamingThe headline feature of 0.7 is Mod Streaming. Forget the days of quitting the game to download files or making sure everyone in the lobby has the same version.Spawn & Sync: Find a mod in the Sandbox Gun menu, spawn it, and it streams to everyone in the lobby instantly.Native Physics: Because NervBox is physics-first, every mod is automatically compatible with everything else.Infinite Content: Props, melee weapons, and maps are supported today, with guns, custom scripts, and ga…

  • 4/7 Patch - Spring Cleaning - 7 April 2025

    Hey Nervs! First off, we are absolutely thrilled to report that Mod Support development is in full swing! The team is working incredibly hard, and we cannot wait to see the amazing new maps, modes, and mayhem you all will create! If you’d like to help us test the tools, please sign up here. We'll be sharing more concrete details with everyone very soon... get ready! But while that's cooking in the background, let's dive into what's landing in today's patch! This update is primarily focused on cleanup and stabilization following our engine upgrade to Unity 6 last month. That update brought huge changes across the board, including upgrading the renderer to URP and implementing Meta XR Audio for audio raytracing. As you know, we encountered some unexpected issues with the new audio raytracing shortly after the 0.6 update went live, forcing us to temporarily disable it. We're thrilled to an…

  • 0.6 Update - Turbo Charged Engine - 19 December 2024

    Hi Nervs! We’ve been hard at work upgrading all of our systems to prepare for the next phase of development: Mod Support. This is the biggest upgrade we’ve made to NervBox since we launched, and nearly all of the underlying systems and tools have gotten a full upgrade. The TL;DR for all of the upgrades is: higher quality, better performance, and improved tools. First and foremost we upgraded to the newest version of Unity: Unity 6. Unity 6 brings us some long-awaited performance and tooling improvements that we wanted to get, not only for us, but for all modders who will build with NervBox in the near future. On the rendering side, we’ve switched to the Universal Render Pipeline (URP) to take advantage of the latest and greatest rendering features Unity has to offer. In NervBox 0.6 we’re already using the new lighting system called Adaptive Probe Volumes for lighting dynamic objects, VF…

  • 8/8 Patch - 8 August 2024

    Hey everyone! Today we’ve got a minor patch to address some small issues that we didn’t get to tackle last update. We’ve also included a few minor tweaks to holsters and Sandbox Clash. Make sure you take a look at our roadmap to see what we’re working on next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. For any feedback, feature requests, or bug reports, please join the discord: https://discord.gg/EkRXj9YxXD Thanks for playing! - NervBox Team Patchnotes: Interaction Fixed rotation issues on the sandbox gun in telekenetic mode. Fixed an issue where grabbing another part of a gun while firing would stop firing. Added logic to prevent swords & other stabbing objects from stabbing players while holstered. Holsters now only show text when they contain an item. Player Improved teleporting, players should now stretch less often. Player torsos can now be grabbed. Levels NervBall Arena: Fixed…

  • 8/2 Update - Unholstering New Game Modes - 3 August 2024

    Hey Everyone! Today we’re launching big updates to the core gameplay modes in NervBox along with improvements to functionality and performance across the board! First up is the Gamemodes: they’ve been fairly neglected and as result, unexciting, and mostly unplayed. With today’s update we’re leveling up our gamemode offerings with some big upgrades and additions. To support this change, we’ve completely rewritten the tools and frameworks used to build gamemodes so that we can deliver more polished and exciting gameplay. And yes, these are the same tools we’ll be shipping as part of the upcoming modding SDK. Given the new quality bar we’re setting with NervBall, we’ve taken the axe to CtF and Traitor as they do not offer the gameplay experience that they should. Fear not though, they’re being redesigned and rebuilt with the new tools and will be back as soon as they hit the new quality st…

  • 5/16 - NervBox 0.5 - 16 May 2024

    Hey everyone, Today we’re excited to share version 0.5 of NervBox with you all with some major new features and large improvements to the Sandbox Gun and networking stack. Check out our awesome new trailer! First off, we are deploying our third map: Labs. Labs is our new multi-purpose training map to help introduce mechanics to players. Run through the movement course, take aim in the shooting range, or play around in a new sandbox environment. Labs can be accessed through the lobby creation menu, with an optional tutorial game mode available to enable extra controls information. Things are heating up in the Warehouse. Lava has leaked in and filled the room! Watch out, the floor is deadly! We are also currently working on a game mode that will take advantage of this lava, so stay tuned! Lava Warehouse can also be accessed through the lobby creation menu. We’ve added Weld Ownership Propa…

  • 3/29 Patch - Networking Hotfixes - 29 March 2024

    Hey Everyone! We’ve pushed a few quick fixes for the previous update. Unfortunately, when we deployed the last update we noticed players hosting on Quest were seeing copious amounts of jitter due to the new interpolation system. Apologies for letting that issue through, and I hope that you’ll finally get to enjoy the big improvements to smoothness that we had promised. We’re going to continue fixing up any straggler bugs, so please keep those bug reports coming! Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD Thanks for your continued support! - Quantum Lion Labs Team Here’s what’s changed and been added: Networking Core: Fixed Quest host network jitter issues. Added variable timings t…

  • 3/21 - Spatial Physics Culling & New Warehouse - 21 March 2024

    Hey Everyone! Today we’re releasing one of the last major planned features for the networking stack: Spatial Physics Culling. What this means practically is that other players and the objects they interact with no longer simulate physics when far away to save performance. Until today, if you and your friend were standing at opposite ends of New Park City, you would still be simulating their player. That’s all of their bones, muscle forces, and resulting poses - which doesn’t make a lot of sense considering you won’t be interacting with them from that distance and most likely can’t even see them. Now with the new Spatial Physics Culling, we’re finally saving performance on those far away objects and players, and seamlessly transition them back to a simulated state when you approach them or begin interacting with them. All of this results in allowing Quest lobbies to scale further in term…

  • 2/16 - Repulsor Gun - 20 February 2024

    Hey Everyone! Today we’re releasing a new tool called the Repulsor, a gun which allows you to pick up and throw objects with ease! Additionally, we’ve made a whole host of tweaks plus improvements to performance. This is part one of our performance improvement journey, so get ready for much more! Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD Enjoy the update! -Quantum Lion Labs Here’s what’s changed and been added: Props: Added the repulsor gun Reworked the baseball bat model and sounds Rerendered multiple icons Sandbox Gun: Made some tweaks to how telekinetic mode compensates for gravity. This should result in better stability of held objects Backend: Updated core networking librari…

  • 1/16 - Kicking & Scaling Update - 17 January 2024

    Hey Everyone! We’ve put together a small update including a few props (mainly goals to accompany the balls added last week) and some new features, namely host kicking and the ability to scale props. Be sure to check the roadmap to see what’s next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you have any feedback, feature requests, bug reports, or just want to chat with the community, be sure to join our discord: https://discord.gg/EkRXj9YxXD Enjoy the update! -Quantum Lion Labs Here’s what’s changed and been added: Props: Added a sledgehammer Added a soccer goal. Added a basketball hoop. Added a hexa-hoop (use this as a jet-gun racing gate, or an alternative goal). Sandbox Gun: Added the ability to scale props bigger and smaller via a telekinesis mode gizmo. Simply grab the gizmo and pull it away or towards the Sandbox Gun. Added prevention for rapid spawning of Sandbox Guns. Sand…

  • 1/9 - New Year, New Update! - 9 January 2024

    Hey everyone, Happy New Year! Last year, we spent a lot of time working on internal tooling and processes to help us build content faster. Now that those are starting to solidify, we will be putting out content updates more regularly. We've also begun building out our modding SDK using the tools we've developed, and are excited to share more about that in the near future. 2024 is going to be an exciting year! In this update we've added various building blocks and sports balls to play with alongside a wide smattering of bug fixes. As always, we are constantly listening for your feedback and suggestions. To find out what's next, please see our roadmap: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. Also if you're not in the Discord server, be sure to join! It is the best way to submit feedback and bug reports: https://discord.gg/EkRXj9YxXD. Enjoy the update! -Quantum Lion Labs Team Here's…

  • 12/19 - Welcome to New Park City! - 19 December 2023

    Hey everyone! We've been hard at work behind the scenes building a new version of park set in a massive city. This new city has some soaring skyscrapers, perfect for swinging on or sliding down. We've also been fixing various bugs, namely the jitter on the player when framerates aren't super high. We have a lot in store for next year, so keep your eyes peeled for the exciting new content! The previous player update now allows us to add the much requested player-to-player grabbing, which we will continue to expand upon in the future. For comfort we have limited this to an opt-in setting, where other players can only grab you if you allow them to. Lastly, we are always looking for your feedback, suggestions and creations. To find out what we're working on next, and planning for the future, be sure to check out the roadmap: https://trello.com/b/EZ9qQMyu/nervbox-roadmap. If you're not alrea…

  • 11/2 - Foundations Update - 2 November 2023

    Hey everyone! First of all we want to thank you for your continued support of NervBox with your countless suggestions, bug reports, and feedback. Given the Early Access nature of NervBox, all these comments are crucial to the success of the game. Today, we’re excited to introduce the long awaited **Foundations Update**! During the past couple of months, we’ve spent a lot of time rearchitecting NervBox’s core systems, from building the next generation of our player ragdoll to streamlining the netcode and interaction systems. These changes have been made with the goal of addressing player pain points and performance challenges while laying the groundwork for many future improvements and content additions. The next-gen ragdoll has an all-new avatar and hand poses, plus improvements to animations and the muscle simulation system. It runs faster and smoother while also being easier for us to…

  • 7/14 Update - Stability & Crash Fixes - 14 July 2023

    Here’s what’s been changed and added: Fixed server freezing that occurred when one player disconnected or crashed out from the session. Fixed a particle rendering-related crash. Added three potential fixes for audio spatialization-related crashes. Guns now pre-warm bullet trails. Upgraded engine version to Unity 2022.3.4 Optimized arena scoreboards. Collisions when grabbing the floor and tops of surfaces no longer jitter. Enhanced main menu lighting. Player textures are now more high-resolution. (Quest) Passthrough on Quest no longer freezes the game. Fixed an issue where going from Empty World to some other scene would result in a black screen. Other minor fixes. Check out our roadmap so you can follow along with that to see what we’re currently working on and what we plan on doing next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap If you have any questions, feedback, bug reports, or…

  • 7/8 Update - Private Lobbies - 9 July 2023

    Here’s what’s been changed and added: Added PIN protected private lobbies. We’ve started work on platform specific friends list integration to allow for direct invites in the future. Audio - Adjusted all gunshot distance falloff curves. Arena - Increased Core Health, disabled Core colliders on Core death. Fixed rare chance of game not starting. NPCs - Fixed NPCs getting launched upon ownership transfer. Weld Gun - Reworked weld gun logic for weld creation and destruction to be more consistent and weld gun independent. Attempted fixes for many crashes and freezes. We’ve also added deeper logging on misbehaving code paths to get a better idea of what’s breaking for future fixes. Check out our roadmap so you can follow along with that to see what we’re currently working on and what we plan on doing next: https://trello.com/b/EZ9qQMyu/nervbox-roadmap If you have any questions, feedback, bug…

  • 6/29 Update - Arena Mode - 29 June 2023

    Here’s what’s been changed and added: Gamemodes: New game mode: Arena! Battle infinite waves of NPCs while defending the core. Can be played solo or with friends! This is only version 1 of arena, we’ll be listening to feedback and doing playtesting to figure out what needs changing. Networking: Lobby lists now auto-searches upon starting the game. Fixed a server crash when grabbing the tops of surfaces/floors. Misc fixes and improvements. Levels: Park - Added arena support. Items/Interaction: Added a new weapon - UMP. Replaced PM40 with Glock 22. Holstered items now drop upon player despawning. Guns now have grab indicators in all pre-authored positions. Fixed various weld gun issues. Combat: Rebalanced combat and overhauled how melee combat works. Players can now punch, stab, slash, smash, or bonk other players with melee weapons. UI: Added a thank you panel on the main menu with a lin…

  • 5/26 Major Update - Networking Overhaul - 27 May 2023

    Hey everyone, apologies for the silence, we’ve been hard at work on our backend making sure NervBox is stable and scalable to best support our future plans. You should expect to see more regular updates going forward. Here’s what’s been changed and added: Networking: The entire networking backend has been overhauled. We switched from using “Netcode for GameObjects” to “Fish Networking”. Alongside this we are now using Epic Online Services as our relay service. Most of the following netcode improvements are a result of this change. Reduced bandwidth usage globally. Players should notice reduced latency. Reduced CPU usage. This allows for more objects to be synchronized, and will allow for larger lobby sizes down the road. Improved Death and Respawning, player bodies should not explode as often. Reworked and greatly improved Holster Sync. Improved Weld Gun Sync. Fixed an issue where playe…

  • Patch 5/1 - 2 May 2023

    Comfort: Added “No Turn” Option. Added Vignette Comfort Option. Player: Reduced tip-toeing due to auto calibration. Graphics: Added lots of LODs to objects. Audio: Object sound adjustments. Added more bullet impact sounds. Levels: Fixed some LOD Z-fighting. Misc: Fixed objects having no gravity due to two people force grabbing an object at the same time. Made the fire-ax stab (slightly wonky somtimes). Potential fix for guns suddenly becoming single shot. Ensured the player is always facing the menu when loading into the game. Current limitations: Joining or hosting a match after leaving one can break it. It is recommended to restart your game between matches for the time being. This will be fixed in the next update.

  • Quest Release Update - 27 April 2023

    Player System Updates: Adjusted Upper body IK to reduce elbow flipping. Adjusted climbing to use a strength estimation instead of collisions. Added wrist-joint limits to hands. Improved melee weapon handling by compensating for the inertia of held objects. Significant throwing Improvements. Fixed a bug where you couldn’t stop force grabbing until the object made it to the hand. Fixed a bug where you could slot something while holding it with two hands. Improved auto-calibration. Redid controller offsets for Quest 2 and Valve Index. Various backend changes for future player expansions. Various optimizations. Audio: Added many more collision sounds to interactable objects. Levels: Park - Optimized for Quest performance. Park - Temporarily removed background buildings. (The billboards’ slow rotation was slightly nauseating. Finding an alternative approach to low-poly background geometry.)…

Patch notes and updates

S.noRelease datePatch nameGID number
17 April 20254/7 Patch - Spring Cleaning1795917897463601
28 August 20248/8 Patch5963414363391770546
329 March 20243/29 Patch - Networking Hotfixes5749481331441970952
420 February 20242/16 - Repulsor Gun8033928544509183693
517 January 20241/16 - Kicking & Scaling Update5510784213092336111
69 January 20241/9 - New Year, New Update!5410576585200123986
714 July 20237/14 Update - Stability & Crash Fixes6079346804876490367
89 July 20237/8 Update - Private Lobbies5124582150165380720
929 June 20236/29 Update - Arena Mode5124582150132027584
1027 May 20235/26 Major Update - Networking Overhaul5151600576593679070
112 May 2023Patch 5/15133583642667340325
1227 April 2023Quest Release Update5133583642652558156
1314 April 20234/13 Patch6539831519487489280

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2168200
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 10, 2023
DeveloperQuantum Lion Labs
PublisherQuantum Lion Labs
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent68%
Positive reviews13
Negative reviews6
Total reviews19
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2168200/

Short description

Explore NervBox, the multiplayer VR physics sandbox where imagination is your greatest tool. Continuously evolving with new tools and community-driven features, NervBox invites you to build, break, and reshape the boundaries of virtual reality.

About this game

Welcome to NervBox, the multiplayer VR physics simulation that bends to your imagination. Join friends and unleash your creativity with our extensive suite of tools and tailor your worlds to your liking. Interactive Physics Playground Hop into a world where everyone and everything follows the laws of physics. Play with two-handed swords that take your whole body to swing. Ride in a shopping cart while a friend pushes you around. Everything is at your disposal for endless fun. Getting Physical Work together to move massive objects, boost someone up on your shoulders to get to hard-to-reach areas, or give them a high-five for a game well played. With a fully physicalized body, your presence affects everything around you - even other players! Tools for Tinkering Utilize the Sandbox Gun - a powerful multitool - to spawn in objects and attach anything together with simple welds or more dynamic joints. Wield this power to build dynamic battle arenas, design challenging parkour courses, or just hang out with friends while putting together new gizmos and gadgets. Fully Loaded Arsenal Handle an array of guns with realistic operations, mastering the art of loading, ejecting, and racking for the most engaging encounters. The melee weapons range from swords to bats, and everything has its own unique audio to fully immerse yourself in the world. Games À La Mode NervBox provides various gamemodes to give basic rules to a world, but everything else is up to you. From the open-ended sandbox, to Capture the Flag where you build forts to defend from the enemy team, and NervBall, a brawly, in-your-face test of skill, anything and everything goes. Dynamic Environments Hop into different maps, including a close-quarters warehouse, an open park set in an expansive city, and a minimalist empty space for unlimited creativity. Use them as inspiration for your creative builds, or as a backdrop for a friendly skirmish. Multiplayer Shenanigans Host or join a lobby with up to 8 players. Private sessions let you and your closest friends explore together, or hop into a public session and meet your new best bud. Community-Driven Development Join our active Discord community! Share your ideas,…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
54VR Only
31VR Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

NervBox's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

NervBox's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records NervBox at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,106,1085 October 2026 - 15:11:09 UTC1,818,368
2Dota 2815,1525 October 2026 - 15:12:02 UTC1,291,328
3Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,271
4Once Human19,1555 October 2026 - 13:17:49 UTC231,343
5Brotato12,0295 October 2026 - 13:36:37 UTC23,754
6Escape From Duckov3,1965 October 2026 - 04:50:52 UTC301,322
7Astral Party 6,4265 October 2026 - 14:22:14 UTC18,951
8Soundpad14,6865 October 2026 - 13:14:33 UTC39,857
9BlazBlue Entropy Effect4,0165 October 2026 - 14:19:59 UTC5,599

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,106,1085 October 2026 - 15:11:09 UTC1,818,3689,896,033Valve
Dota 2815,1525 October 2026 - 15:12:02 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS559,2715 October 2026 - 15:11:03 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™181,1075 October 2026 - 13:12:33 UTC624,4731,047,228Respawn
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust122,1255 October 2026 - 15:07:53 UTC259,6461,403,838Facepunch Studios
Delta Force120,5025 October 2026 - 14:47:01 UTC246,418192,933Team Jade
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Warframe68,6775 October 2026 - 14:55:02 UTC181,509676,031Digital Extremes
Team Fortress 265,4615 October 2026 - 14:24:04 UTC253,2251,230,475Valve

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Rust122,1255 October 2026 - 15:07:53 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine108,2885 October 2026 - 14:35:13 UTC150,2711,008,495Wallpaper Engine Team
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:08:43 UTC574,638199,438Mega Crit
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero73,5265 October 2026 - 15:07:52 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials69,2635 October 2026 - 12:30:38 UTC90,646101,323Red Barrels
Project Zomboid61,7105 October 2026 - 15:13:39 UTC122,811467,999The Indie Stone
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat178,4385 October 2026 - 15:05:10 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Stardew Valley82,9375 October 2026 - 13:35:38 UTC236,6141,016,067ConcernedApe
War Thunder78,0565 October 2026 - 15:04:50 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2763,0435 October 2026 - 14:11:58 UTC90,706842EA CANADA, EA Romania
Project Zomboid61,7105 October 2026 - 15:13:39 UTC122,811467,999The Indie Stone
How to Fish53,3625 October 2026 - 12:53:50 UTC373,97130,342Dazed Games
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,7435 October 2026 - 15:08:52 UTC93,196377,014Paradox Development Studio
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
Euro Truck Simulator 241,9155 October 2026 - 14:48:19 UTC73,289940,058SCS Software
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS143,1945 October 2026 - 14:22:29 UTC399,748Not availableBULKHEAD
Valheim105,0325 October 2026 - 14:05:25 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:08:43 UTC574,638199,438Mega Crit
Project Zomboid61,7105 October 2026 - 15:13:39 UTC122,811467,999The Indie Stone
Palworld60,4535 October 2026 - 13:57:34 UTC2,101,535451,088Pocketpair
VRChat43,8955 October 2026 - 12:56:42 UTC74,217269,026VRChat Inc.
Path of Exile 226,6845 October 2026 - 15:09:19 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended25,9505 October 2026 - 14:35:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.22,2725 October 2026 - 15:05:34 UTC266,908420,693semiwork
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
RuneScape: Dragonwilds13,9165 October 2026 - 15:11:37 UTC39,10324,686Jagex Ltd
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

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