SPSTEAMPULSELIVE ANALYTICS
Phantom Tides

Phantom Tides Steam news

Kochaloch Games | Mar 18, 2024 | game

Released

0players observed ยท 25 September 2026 - 18:16:03 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Phantom Tides news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews6
  • Release dateMar 18, 2024
  • DeveloperKochaloch Games
  • PublisherKochaloch Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Kochaloch GamesPublisher: Kochaloch Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Phantom Tides Steam news

Phantom Tides news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Feb 2025 Update - 1 February 2025

    Fixed sizing issue with NPC dialogue box. Size will now adjust to fill the window Increased gold received from enemies Reduced the cost of many items Fixed issue to prevent accidental deaths after a boss has been defeated

  • Updates for Jan 24th - 25 January 2025

    Fixed DOT issue with Barrel Shark Trio Fixed Bug with the First Mate Boss fight Adjusted damage collider on Kraken battle Slowed Speed of Small Krakens during Kraken battle to give time to dodge Minor tweaks to Audio and animation

  • Updates for November 25th - 25 November 2024

    Melee attack animations and feedback have been fine-tuned. Platforming has been improved, adding more "stick" to landings to reduce slipperiness when jumping. Most enemies no longer re-spawn unless you return to the ship or re-load. Various enemy animations and visual effects have been upgraded. Minor collision and visual bugs have been fixed.

  • Nov 4th Updates - 5 November 2024

    Minor Visual and animation Updates

  • May 26th Update - 27 May 2024

    Enhancements VFX added to various traps/hazards to act as warning/tell Added visual to help distinguish return to ship and inventory at camps Added some tips for hazard/traps enhanced the VFX rain for some levels Added SFX to acid jumping area to signal it starting Added health replenish after some boss fights Fixes Improved some of the boss attack transitions Fixed an out of place rendering on caverns fixed some canon traps were not firing correctly New Shark dog missing damage number popups Player gravity was incorrect on a few zones

  • MAy 4th Update - 4 May 2024

    Boss encounter adjustments UI KB mapping fix Minor enemy path fixes Various minor adjustments to render layers

  • Minor Update April 29th - 29 April 2024

    Added KB mapping for looking up and down Fixed unintended collisions with slanted ceilings Fixed broken and missing KB mapping keys Fixed a bug with KB jump height wasn't based upon press length

  • April 26 Updates - 26 April 2024

    Enhancements Increase in movement speed Increase in gravity to reduce floaty feel Rework of Shark Dog enemy, including new art and animations Enhancements to Shark Gunner art and VFX New enemy subtype: Heavy Armor Skeleton with a Flamethrower Slight increase in attack radius Several tweaks to enemy outgoing damage; in some cases, it was too much and in others too little Several minor tweaks to various enemy animations to improve quality Added some help text for first charm unlocks Minor improvements to the art of the Item Equipped screen in the selection menu Adjustments to player falling animation Bug Fixes Max velocity cap on falling was not working as intended Some spawn locations were outside the plane of level, causing player to experience parallax issues Missing SFX on some particles **Note** Updates are not applied to the Demo but are coming soon

  • April 21st Minor Update - 22 April 2024

    Small bug fixes Issue with map menu resolved. reward for first shark boss changed to chest. various other very minor changes.

  • April 9th Updates - 9 April 2024

    Bugs Fixed: Fixed missing door in Shipwreck zone for returning to the landing. Resolved an issue where the Select menu and interactable menus were overlapping, causing unintended issues. Corrected the vsync setting, which was not correctly reselecting the selected setting on reload. Fixed instances where the Navy soldier's sword was hot on death. Addressed minor issues with one of the Shipwreck Zone's Final Optional bosses. Rectified several minor rendering issues. Fixed minor contact issues with walls. Added missing visual effects to traps. Improvements: Added tips to the loading screen. Included various sound effects for enemies. Implemented additional animations for enemies.

  • March 30 Updates - 30 March 2024

    DEMO coming soon! Fixed bug causing camps to incorrectly close. Fixed bug with the wheel of fortune game. Added missing platform to mermaid door. Added camps, flags, and fishing icons to maps. Fixed Navy soldier attack not colliding. Added more telegraphs to bosses.

  • Update Notes March 27 - 27 March 2024

    Improvements The starting area has been redesigned to enhance understanding of gameplay mechanics. For example, players are informed they can block projectiles, attacks regenerate cannonballs, and to avoid contact damage. Environmental hazards and dangerous objects have received improved visual effects and audio cues to clearly indicate their danger. Added a low-health visual indicator to alert players when their health drops to one jar. Implemented messaging on the map to indicate when maps have not been acquired yet. Enhanced several character animations, with more improvements planned. Replaced several out-of-place sound effects, with more replacements planned. Improved and added additional visual effects. Bugs The pirate boss on the starting island was colliding incorrectly. There was an issue with colliders on the sewer hazards, causing them to collide incorrectly with the player.

  • Update notes for March 26 - 26 March 2024

    Fixed breaking issue with starting the Ross Boss fight Minor updates to various VFX

  • Minor Adjustments and Fixes - 23 March 2024

    Adjusted some Contact Damage that was not forgiving enough Removed some unintended Contact Damage Fixed some UI VFX issues Fixed some collider issues

  • Small Update - 22 March 2024

    Fixed Issue with Achievements Updated a few visuals

Patch notes and updates

S.noRelease datePatch nameGID number
11 February 2025Feb 2025 Update1790214123153725
225 January 2025Updates for Jan 24th1789580505356200
325 November 2024Updates for November 25th1783872412117782
45 November 2024Nov 4th Updates6146943657174047812
527 May 2024May 26th Update5741605105620278310
64 May 2024MAy 4th Update5766372999949779853
729 April 2024Minor Update April 29th5759616966678046165
826 April 2024April 26 Updates5759616966669355299
922 April 2024April 21st Minor Update5762994032403891215
109 April 2024April 9th Updates5756237364326958046
1130 March 2024March 30 Updates5749481331445046463
1227 March 2024Update Notes March 275749481331434615837
1326 March 2024Update notes for March 265686430301736974935
1423 March 2024Minor Adjustments and Fixes5686430301724134565
1522 March 2024Small Update5686430301719811331

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